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my latest 2 scratches

since im not getting much comments on c spriting ill post them here.

crittique suggestions and dex info or names are all welcome
yrtere.png

preevov2.png

evov2.png

evoes
its dragolax
dragolaxdoneafter4hours.png

newest!dreteego
treeckago.png
 
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L

lightspeed

Guest
Cool scratch sprites, I really like them, great shadings too. Hope to see more.
 

Pokemon:Fogglobe

Sea Ruby Trainer
good shading and such, but the head looks out of proportion on the second one.
great tho =]
 

Яεiқo

Thunder Trainer
good job they look pretty good
 
thank you for your comments but can i at least get some decent crit come on dont just say o its pretty good and out of proportion where and why is it pretty good and out of proportion
 
dragolaxdoneafter4hours.png

i present to you dragolax comepletely scratch
 
dragon form of treecko its dreteego
treeckago.png

ill make the others later
cant get the stupid feet right they look deformed to me really
 
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Electabuzz

Normal Coordinator
You do get replys on C-Spriting, and they give real critique. Basically, you really need to first worry about the shape of the pokemon. These seem oddly, lumpy? What you should do is sketch the sprite in red or seomthing, and then go back and redefine outlines using black.

Then, your next problem is shading. Certain surfaces have certain shading techniques. For example, the egg of the baby pokemon is a spherical like object, so you need to shade it as so. You also need to define a light source, and not keep switching where the shading is coming from.

On sprites such as the Dragolax, you have it facing directly towards us. This style hasn't been used since the first generation, so to give that perspective is all wrong.
 
Cool sprites! The one with Dragolax is my favorite. (The second evolution is very cute!) I also like the shading of the sprites. Good job, and I hope to see more! ^^
 

Metal Force

o^_^o PWNZOME
Cool, but dragolax is weird cuz it's like a normal snorlax with just an add of a d ragon head & wings...make it stand or something so it would be better.
 
Electabuzz said:
You do get replys on C-Spriting, and they give real critique. Basically, you really need to first worry about the shape of the pokemon. These seem oddly, lumpy? What you should do is sketch the sprite in red or seomthing, and then go back and redefine outlines using black.

Then, your next problem is shading. Certain surfaces have certain shading techniques. For example, the egg of the baby pokemon is a spherical like object, so you need to shade it as so. You also need to define a light source, and not keep switching where the shading is coming from.

On sprites such as the Dragolax, you have it facing directly towards us. This style hasn't been used since the first generation, so to give that perspective is all wrong.

I see what you mean after reading a few tutorials again like on dragolax if its facing directly at us the light source should be coming straight down instead of the light coming from all different directions.I know about the outline problem for a while I just can't find a way to fix it when I redo it it still looks the same.The only thing I reallly don't get is how to shade like different things .How do you shade like a sherical like source some tutorials do not make much sense to me because im only 10.I shaded it the way i did because i did'nt know how so i just shaded how i would normally would.
 
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