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My main team RMT

What should i do?

  • keep spikes(to pair up w/ stealth rocks) and thunderbolt(to take down skarmory walls)

    Votes: 2 20.0%
  • teach it gyro ball and curse(to keep a good stratigy combo)

    Votes: 8 80.0%

  • Total voters
    10

EmiiLava

Joltik Queen <3
My main battling team nuff said:

Yin the Ninjask @ Item: leftovers
• Ability: Speed boost
• Nature: Jolly
• EVs (If applicable) 252 speed, hp 252, attack 4
- Move 1: baton pass
- Move 2: substitute
- Move 3: swords dance
- Move 4: protect


Abigail the shiny Haxorus @ Item: yache berry (item replacement ideas if needed)
• Ability: mold breaker
• Nature: Jolly
• EVs (If applicable) 252 speed, attack 252,
- Move 1: dragon claw
- Move 2: dragon dance
- Move 3: earthquake
- Move 4: X-scissor


Lavaburst the Infernape @ Item: focus sash (item replacement ideas if needed)
• Ability: Blaze
• Nature: Hasty
• EVs (If applicable) not ev'd
- Move 1: Punishment
- Move 2: Flare blitz
- Move 3: swords dance
- Move 4: close combat


Meinshao the shiny meinshao @ Item: leftovers
• Ability: regenerator
• Nature: Naive
• EVs (If applicable) 252 attack, 252 speed, 4 hp
- Move 1: Hi Jump kick
- Move 2: Stone edge
- Move 3: U-turn
- Move 4: fake out


Scout the Jolteon @ Item: electric gem or toxic orb(i need ideas 4 a replacement item)
• Ability: Quick feet
• Nature: Naive
• EVs (If applicable) 252 speed, sp.atk 252,
- Move 1: volt switch
- Move 2: thunderbolt
- Move 3: discharge
- Move 4: shadow ball
(new moveset ideas would be nice)


Rosette the shiny Ferrothorn @ Item: leftovers
• Ability: Iron barbs
• Nature: Relaxed
• EVs (If applicable) 252 defence, hp 252, attack 4
- Move 1: power whip
- Move 2: stealth rocks
- Move 3: gyro ball or spikes?
- Move 4: curse or thunderbolt?
(gyro ball and curse are a great combo but i like thunderbolt because it will take down a skarmory wall, and spikes is a good combo w/ stealth rocks what should i do?)


On the pokemon with leftovers i need replacment items because of the item clause please help! I need to know which pokemon should keep leftovers and which should change items!

what do you think?
 
Last edited:

Le_Juston

One day at a time.
I'll come back to this later, but first, I'll point out a few things that came to my attention.
@Ninjask: You don't need the 4 EVs in attack. Sure, it's just one point, but it wuld still be better used in a defensive stat seeing as tho ninjask has no attacking moves.
I see u really have two scouts, but ur jolteon would be in big trouble if a ground type switched in on it, and I don't really see the toxic orb's use. Could u please explain that to me?
That's all I can think of atm, but on the Thorn, I would personally go with the spikes and thunderbolt.
I'll come back later when I have more time to investigate.
 
My main battling team nuff said:

Yin the Ninjask @ Item: leftovers
• Ability: Speed boost
• Nature: Jolly
• EVs (If applicable) 252 speed, hp 252, def 4
- Move 1: baton pass
- Move 2: substitute
- Move 3: swords dance
- Move 4: protect


Abigail the shiny Haxorus @ Item: yache berry (item replacement ideas if needed)
• Ability: mold breaker
• Nature: Jolly
• EVs (If applicable) 252 speed, attack 252, 6 HP
- Move 1: dragon claw
- Move 2: dragon dance
- Move 3: earthquake
- Move 4: Rock Slide


Lavaburst the Infernape @ Item: focus sash (item replacement ideas if needed)
• Ability: Iron Fist
• Nature: Jolly
• EVs (If applicable) not ev'd 252 Atk/252 Spe/6 HP
- Move 1: Mach Punch
- Move 2: Fire Punch
- Move 3: swords dance
- Move 4: ThunderPunch


Meinshao the shiny meinshao @ Item: leftovers
• Ability: regenerator
• Nature: Jolly
• EVs (If applicable) 252 attack, 252 speed, 4 hp
- Move 1: Hi Jump kick
- Move 2: Stone edge
- Move 3: U-turn
- Move 4: fake out


Scout the Jolteon @ Item: Choice Specs
• Ability: Volt Absorb
• Nature: Naive
• EVs (If applicable) 252 speed, sp.atk 252, 6 HP
- Move 1: volt switch
- Move 2: thunderbolt
- Move 3: Hidden Power Ice
- Move 4: shadow ball
(new moveset ideas would be nice)


Rosette the shiny Ferrothorn @ Item: leftovers
• Ability: Iron barbs
• Nature: Relaxed
• EVs (If applicable) 252 defence, hp 252, attack 4
- Move 1: power whip
- Move 2: Bulldoze
- Move 3: gyro ball
- Move 4: curse
(gyro ball and curse are a great combo but i like thunderbolt because it will take down a skarmory wall, and spikes is a good combo w/ stealth rocks what should i do?)


On the pokemon with leftovers i need replacment items because of the item clause please help! I need to know which pokemon should keep leftovers and which should change items!

what do you think?

comments in bold.
 

AquaRegisteel

Face Oblivion
Thunderbolt is a horrible move on Ferrothorn. Base 54 Special Attack is stupid, and that's not gonna 4HKO Skarm (off the top of my head) , especially Specially bulky ones.

You may need an attacking move on Ninjask, as it is going to be shut down by Prankster Taunt, especially in the Subway.
 

noob21

3 sum!!!
this team is good and I dont see eneything that needs to be alterd but as far as choices go with ferrothorn thunder bolt should not be a choice as its sp.att is horrible and wouldnt do suggnificant damage to skarm
 

DarkLink3

Banned
Hi Lavaburst. Take out Punishment for Infernape and give it mach punch for a priority move. It'll help alot.
 
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