Please rate my all water emerald team:
Milotic @Leftovers
Bold nature <+defense -attack>
Ability- marvel scale
~Surf
~Ice beam
~Hypnosis
~Recover
Surf is for STAB. Ice beam covers grasses. Hynosis for sleep and recover to restore hp.
Starmie @Leftovers
Timid nature <+speed -attack>
Ability - natural cure
~Surf
~Icebeam
~Psychic
~Thunderbolt
Surf/psychic for STAB. Thunderbolt and ice beam for type coverage.
Gorebyys @Leftovers
Bold nature <+defense -attack>
Ability - swift swim
~Baton pass
~Iron defense
~Amnesia
~Surf
Surf for STAB. Its main purpose is to baton pass defense/sp.defense out to other pokes.
Swampert @Leftovers
Adamant nature <+Attack -sp.attack>
Ability - torrent
~Curse
~Earthquake
~Brick break
~Rockslide
I DO NOT HAVE A TM FOR REST SO THAT"S WHY I DOESN"T KNOW IT!Anyway, curse to boost attack and defense. Earthquake for STAB. Rockslide and brick break for much needed type coverage.
Slowbro @Leftovers
Relaxed nature <+defense -speed>
Ability - own tempo i think
~Surf
~Thunderwave
~Curse
~Shadowball
I DO NOT HAVE A CALM MIND TM EITHER. Surf is for STAB. Thunderwave for paralysis and to slow down the opponent. Shadowball is only there because i did not have another attack that's super effective aginst psychics and ghosts. Curse is to boost attack (Needed for shadowball) and defense. I don't care if its speed is lowered, it doesn't have much speed to begin with.
Ludicolo @Leftovers
Bold nature (+defense -attack)
Ability - Raindish
~Raindance
~Leechseed
~Toxic
~Dive (lol)
Raindance to start the raindish effect. Leechseed to restore hp and drain the foe's hp. Toxic to drain the foe's hp even more. Dive is there to stall toxic, it gets STAB, and a boost from raindance. Dive works fine ingame.
And it's boring sticking surf on every pokemon
Well, that's my team. It sucks right now, so i need you to rate if for me! Thanks in advance!
Milotic @Leftovers
Bold nature <+defense -attack>
Ability- marvel scale
~Surf
~Ice beam
~Hypnosis
~Recover
Surf is for STAB. Ice beam covers grasses. Hynosis for sleep and recover to restore hp.
Starmie @Leftovers
Timid nature <+speed -attack>
Ability - natural cure
~Surf
~Icebeam
~Psychic
~Thunderbolt
Surf/psychic for STAB. Thunderbolt and ice beam for type coverage.
Gorebyys @Leftovers
Bold nature <+defense -attack>
Ability - swift swim
~Baton pass
~Iron defense
~Amnesia
~Surf
Surf for STAB. Its main purpose is to baton pass defense/sp.defense out to other pokes.
Swampert @Leftovers
Adamant nature <+Attack -sp.attack>
Ability - torrent
~Curse
~Earthquake
~Brick break
~Rockslide
I DO NOT HAVE A TM FOR REST SO THAT"S WHY I DOESN"T KNOW IT!Anyway, curse to boost attack and defense. Earthquake for STAB. Rockslide and brick break for much needed type coverage.
Slowbro @Leftovers
Relaxed nature <+defense -speed>
Ability - own tempo i think
~Surf
~Thunderwave
~Curse
~Shadowball
I DO NOT HAVE A CALM MIND TM EITHER. Surf is for STAB. Thunderwave for paralysis and to slow down the opponent. Shadowball is only there because i did not have another attack that's super effective aginst psychics and ghosts. Curse is to boost attack (Needed for shadowball) and defense. I don't care if its speed is lowered, it doesn't have much speed to begin with.
Ludicolo @Leftovers
Bold nature (+defense -attack)
Ability - Raindish
~Raindance
~Leechseed
~Toxic
~Dive (lol)
Raindance to start the raindish effect. Leechseed to restore hp and drain the foe's hp. Toxic to drain the foe's hp even more. Dive is there to stall toxic, it gets STAB, and a boost from raindance. Dive works fine ingame.
And it's boring sticking surf on every pokemon
Well, that's my team. It sucks right now, so i need you to rate if for me! Thanks in advance!