Mega Ampharos the Dragon
History Nerd
Now, HMs have been notorious for annoying us all throughout the games from Red, Blue, and Yellow, to their last appearance in ORAS. We (usually) had 1 pokemon on our teams that'll never be used in battle and will always be a low level that we've used as an "HM slave". They also take away a slot on your Pokemon instead of having an actually good move. Some people when they started out usually thought that HMs are the strongest moves because they're "Hidden" Machines. I've heard someone from the "Dumb things you did with pokemon as a kid" forum say they had a Charizard with Fly, Cut, Strength and Fissure. Now my opinion is different from everyone else's opinion on these although yes they still do annoy me, they have good in them other than progress through the game.
1. Some HMs were actually good moves
Not all HMs are like this, but the main ones (usually the non-normal ones) can actually be tactically be used in competitions. Fly being basically a Flying type version of Dig, same with Dive just water. Surf was basically a water version of Earthquake. Even Rock Smash can be used since it lowers Defence while dealing fighting damage.
2. Great way to get low level pokemon without False Swipe
Don't have a Pokemon with False Swipe? Don't feel like teaching one of your Pokemon False Swipe and then find that notoriously hard to find Feebas? Well, HM moves (the normal type ones) are the way to go. Since they don't do too much damage, they don't usually OHKO even if you are 10 (maybe 20) levels higher.
3. Great for annoying Sturdy Pokemon
In a trainer battle and your opponent has an annoying Sturdy Pokemon? Well once sturdy activates (and as long as the trainer doesn't use a potion) those HM moves' PP can be wasted instead of your good moves you have.
4. No one will expect it
Now because those weak HM moves aren't made for competition and battles, using them against players will definitely surprise them. Maybe they have a specific pokemon built so the opponents wastes their PPs. With normal type HM moves at your disposal, just dish some damage with those, at least your strong moves' PP aren't being wasted
If you want you can enter your opinions on HMs as long as it isn't just that they were annoying. Plus opinions on (semi-required) TMs like Flash or Secret Power. I really like annoying those Subway bot s with a Flash Chandelure.
1. Some HMs were actually good moves
Not all HMs are like this, but the main ones (usually the non-normal ones) can actually be tactically be used in competitions. Fly being basically a Flying type version of Dig, same with Dive just water. Surf was basically a water version of Earthquake. Even Rock Smash can be used since it lowers Defence while dealing fighting damage.
2. Great way to get low level pokemon without False Swipe
Don't have a Pokemon with False Swipe? Don't feel like teaching one of your Pokemon False Swipe and then find that notoriously hard to find Feebas? Well, HM moves (the normal type ones) are the way to go. Since they don't do too much damage, they don't usually OHKO even if you are 10 (maybe 20) levels higher.
3. Great for annoying Sturdy Pokemon
In a trainer battle and your opponent has an annoying Sturdy Pokemon? Well once sturdy activates (and as long as the trainer doesn't use a potion) those HM moves' PP can be wasted instead of your good moves you have.
4. No one will expect it
Now because those weak HM moves aren't made for competition and battles, using them against players will definitely surprise them. Maybe they have a specific pokemon built so the opponents wastes their PPs. With normal type HM moves at your disposal, just dish some damage with those, at least your strong moves' PP aren't being wasted
If you want you can enter your opinions on HMs as long as it isn't just that they were annoying. Plus opinions on (semi-required) TMs like Flash or Secret Power. I really like annoying those Subway bot s with a Flash Chandelure.