Poke-friend
Wayward Traveler
Hey guys, it's been a long while since the last time I've been here. Partially due to the lack of time, but also due to troubles I'm having getting on the site. So, I'm just going to post my Platinum team right now, while I can still visit the site. Okay. Some of them have some not-so-favorable moves, but these are only temporary, as I do not feel the need for HM slaves.
Torterra @ Quick Claw
Hardy Nature
Ability: Overgrow
4 HP/252 atk/252 spd
-Wood Hammer
-Earthquake
-Stone Edge
-Leech Seed
I may have messed up the EV training a bit, so there may well be a little over 8 HP EV's, but I'm not sure, so I'll just go with 4. I posted Hardy because that's the nature I got it with, and I decided to just stick with it. This is the ONLY pokemon in my party that is actually from my platinum game. Stone Egde>Crunch later on, but for now, Stone Edge.
Empoleon @ Wise Glasses
Modest Nature
Ability: Torrent
4 HP/252 sp.atk/252 sp.def
-Surf
-Ice Beam
-Grass Knot
-Toxic
Again, some extra EV's in HP and some in def may have accidentally gotten mixed in there. I also have Toxic>Agility because I didn't have the pokemon necessary for it to learn Yawn, and well, with a Modest nature, I decided to go with what I had. This was traded over from my Diamond, which is also true for the other 4 pokemon in my party.
Garchomp @ Choice Band
Jolly Nature
Ability: Sand Veil
4 HP/252 atk/252 spd
-Dragon Claw
-Earthquake
-Fire Blast
-Crunch
Some sp.atk EV's got mixed in there, but I guess they might help out with Fire Blast a little. It's pretty hard to avoid certain battles when you're traveling around and fighting lots of trainers. I couldn't control who I fought, so I couldn't control which EV's my pokemon gained. Still, I tried my best switching around frequently so that my pokemo faced the right opponents. *Swords Dance will take the place of Crunch later on, after I acquire another one.(I used the one I had on a Weavile I'm training)*
Staraptor @ King's Rock
Jolly Nature
Ability: Intimidate
4 HP/252 atk/252 spd
-Brave Bird
-Close Combat
-Quick Attack
-U-Turn
I still need Fly to get around, but I'm planning to change it to U-Turn later on, though I am having some doubts on that as well. I really don't want to have HM slaves, and my Staraptor is almost always in my party, so I guess I'll keep this one and just train a different one and give that U-Turn instead. Quick Attack gives STAB, and is a great priority move, when both party's HP is low, or when finishing off a pokemon with low HP remaining.
Infernape @ Expert Belt
Mild Nature
Ability: Blaze
104 atk/152 sp.atk/252 spd
-Flamethrower
-Grass Knot
-Close Combat
-Mach Punch
I figured Mild would do, after hatching countless Chimchar with Serious natures. Infernape doesn't have that much defense, anyway. I also didn't get to train it hard enough when it was still a Chimchar, so Nasty Plot was lost. Mach Punch took its place instead of Calm Mind, for the same reason as Staraptor's Quick Attack. EV spread's a bit weird, because I had to face lots of Machop, Machoke, and Machamp along the way.
Lucario @ Life Orb
Jolly Nature
Ability: Inner Focus
4 HP/252 atk/252 spd
-Close Combat
-Ice Punch
-Extremespeed
-Swords Dance
I wanted to get one with a Timid nature, but it was taking too long, so I just went physical. There are now three convenient move tutors hanging aroud Sinnoh, so Ice Punch is now accessible. Extremespeed is there for the same reason as Staraptor's Quick Attack and Infernape's Mach Punch. Foresight is there so Lucario is able to hit Ghost-types with CC and Extremespeed if ever Ice Punch is unavailable.
I also have this that I use from time to time:
Bibarel @ N/A
Docile Nature
Ability: Simple
-Strength
-Rock Climb
-Rock Smash
-Waterfall
I didn't want to have 2 HM slaves, so I gave my Budew Cut, and my Golbat Defog. I just think two pokemon take up too much space in the party.
Well, there you have it. My Platinum team. I'm worried that I may have too many physically-inclined pokemon, so I hope I hope I can fix that. Recap: I've got 1 special, 1 mixed, and 4 physical. Well, I faired pretty well aginast the E4, so I guess I'm okay. Still, I'm hoping to any and all suggestions, and please feel free to include EV's, because I have started EV training. I've gotten 28-straight wins at the BT with my Empoleon, Garchomp, and Lucario, 1 round of rank 10 Ice-type pokemon at the Battle Hall with my Torterra, 14-straight-wins at the Battle Castle using the same 3 above, 1 round(7 battles) at the Battle Arcade with the same 3, and 1 round at the Battle Factory with rentale pokemon. I felt I needed to say this because I don't think it's enough an I feel I've done some things wrong and I hope to improve. Well, what are you waiting for? Rate away! Just don't be too harsh...please?
EDIT: Made a few changes. Torterra now has Stone Edge>Crunch, Garchomp now has Choice Band>Dragon Fang, Staraptor now has U-Turn>Fly, Lucario now has Swords Dance>Foresight, and Lucario's and Staraptor's items have been switched; Staraptor has King's Rock, and Lucario has Life Orb.
Torterra @ Quick Claw
Hardy Nature
Ability: Overgrow
4 HP/252 atk/252 spd
-Wood Hammer
-Earthquake
-Stone Edge
-Leech Seed
I may have messed up the EV training a bit, so there may well be a little over 8 HP EV's, but I'm not sure, so I'll just go with 4. I posted Hardy because that's the nature I got it with, and I decided to just stick with it. This is the ONLY pokemon in my party that is actually from my platinum game. Stone Egde>Crunch later on, but for now, Stone Edge.
Empoleon @ Wise Glasses
Modest Nature
Ability: Torrent
4 HP/252 sp.atk/252 sp.def
-Surf
-Ice Beam
-Grass Knot
-Toxic
Again, some extra EV's in HP and some in def may have accidentally gotten mixed in there. I also have Toxic>Agility because I didn't have the pokemon necessary for it to learn Yawn, and well, with a Modest nature, I decided to go with what I had. This was traded over from my Diamond, which is also true for the other 4 pokemon in my party.
Garchomp @ Choice Band
Jolly Nature
Ability: Sand Veil
4 HP/252 atk/252 spd
-Dragon Claw
-Earthquake
-Fire Blast
-Crunch
Some sp.atk EV's got mixed in there, but I guess they might help out with Fire Blast a little. It's pretty hard to avoid certain battles when you're traveling around and fighting lots of trainers. I couldn't control who I fought, so I couldn't control which EV's my pokemon gained. Still, I tried my best switching around frequently so that my pokemo faced the right opponents. *Swords Dance will take the place of Crunch later on, after I acquire another one.(I used the one I had on a Weavile I'm training)*
Staraptor @ King's Rock
Jolly Nature
Ability: Intimidate
4 HP/252 atk/252 spd
-Brave Bird
-Close Combat
-Quick Attack
-U-Turn
I still need Fly to get around, but I'm planning to change it to U-Turn later on, though I am having some doubts on that as well. I really don't want to have HM slaves, and my Staraptor is almost always in my party, so I guess I'll keep this one and just train a different one and give that U-Turn instead. Quick Attack gives STAB, and is a great priority move, when both party's HP is low, or when finishing off a pokemon with low HP remaining.
Infernape @ Expert Belt
Mild Nature
Ability: Blaze
104 atk/152 sp.atk/252 spd
-Flamethrower
-Grass Knot
-Close Combat
-Mach Punch
I figured Mild would do, after hatching countless Chimchar with Serious natures. Infernape doesn't have that much defense, anyway. I also didn't get to train it hard enough when it was still a Chimchar, so Nasty Plot was lost. Mach Punch took its place instead of Calm Mind, for the same reason as Staraptor's Quick Attack. EV spread's a bit weird, because I had to face lots of Machop, Machoke, and Machamp along the way.
Lucario @ Life Orb
Jolly Nature
Ability: Inner Focus
4 HP/252 atk/252 spd
-Close Combat
-Ice Punch
-Extremespeed
-Swords Dance
I wanted to get one with a Timid nature, but it was taking too long, so I just went physical. There are now three convenient move tutors hanging aroud Sinnoh, so Ice Punch is now accessible. Extremespeed is there for the same reason as Staraptor's Quick Attack and Infernape's Mach Punch. Foresight is there so Lucario is able to hit Ghost-types with CC and Extremespeed if ever Ice Punch is unavailable.
I also have this that I use from time to time:
Bibarel @ N/A
Docile Nature
Ability: Simple
-Strength
-Rock Climb
-Rock Smash
-Waterfall
I didn't want to have 2 HM slaves, so I gave my Budew Cut, and my Golbat Defog. I just think two pokemon take up too much space in the party.
Well, there you have it. My Platinum team. I'm worried that I may have too many physically-inclined pokemon, so I hope I hope I can fix that. Recap: I've got 1 special, 1 mixed, and 4 physical. Well, I faired pretty well aginast the E4, so I guess I'm okay. Still, I'm hoping to any and all suggestions, and please feel free to include EV's, because I have started EV training. I've gotten 28-straight wins at the BT with my Empoleon, Garchomp, and Lucario, 1 round of rank 10 Ice-type pokemon at the Battle Hall with my Torterra, 14-straight-wins at the Battle Castle using the same 3 above, 1 round(7 battles) at the Battle Arcade with the same 3, and 1 round at the Battle Factory with rentale pokemon. I felt I needed to say this because I don't think it's enough an I feel I've done some things wrong and I hope to improve. Well, what are you waiting for? Rate away! Just don't be too harsh...please?
EDIT: Made a few changes. Torterra now has Stone Edge>Crunch, Garchomp now has Choice Band>Dragon Fang, Staraptor now has U-Turn>Fly, Lucario now has Swords Dance>Foresight, and Lucario's and Staraptor's items have been switched; Staraptor has King's Rock, and Lucario has Life Orb.
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