just a team i made in my black version after i beat the E4. i am hoping for this to be my amazing team of awesomeness. its not quite done though but i want some outside opinions from smart people here about it. thanks in advance for all the help and stuff you might provide.
The Team:
1. Aggron (Adamant) @Muscle Band
Rock Head
-Double-Edge
-Head Smash
-Earthquake
-Iron Head / Aqua Tail / Ice Punch / Rock Slide
Giga Impact is horrible. 150 base power, lack of STAB and the worst part of all, it requires a recharge. In fact, Head Smash does more damage in 1 turn than Giga Impact would in 2. Earthquake combines with his STAB to form a Pseudo-Quake-Edge attacking combination. Double-Edge is filler really but it has no recoil thanks to Rock Head, doesn't require move tutors and is learnt via level up. If previous gen move tutors are an option, Aqua Tail or Ice Punch cover Ground types. Rock Slide can be used for PP reasons and it does get better coverage than Iron Head.
2. Lucario (Adamant / Modest) @ Life Orb
Inner Focus
-Swords Dance / Nasty Plot
-Close Combat / Aura Sphere
-Crunch / Ice Punch / Rock Slide / Stone Edge / Shadow Ball / Dark Pulse
-ExtremeSpeed / Vacuum Wave / Dragon Pulse / Psychic
Lucario can attack from either side and it has a boosting move for either. If going Physical, use an Adamant Nature and run Swords Dance, Close Combat (for physical STAB), ExtremeSpeed (for physical priority) and either Crunch, Ice Punch, Rock Slide or Stone Edge (extra type coverage). If going Special, use a Modest nature and run Nasty Plot, Aura Sphere (STAB), Shadow Ball or Dark Pulse (for wide neutral coverage) and either Vacuum Wave (Special priority) or Dragon Pulse (to smash Dragon types. Psychic can be used too if running Nasty Plot if you're really worried about Fighting types. Regardless of which way you go for Lucario, Life Orb or Leftovers are the best hold items for him.
3. Gyrados (Adamant / Jolly) @Leftovers / Life Orb / Muscle Band
Intimidate
-Ice Fang
-Dragon Dance
-Earthquake
-Waterfall
Quiet is a terrible Nature for Gyarados since it boosts its useless Special Attack stat and hurts its Speed. Adamant or Jolly are much better. Also, don't use Hyper Beam since it requires recharging which is very inefficient. Use Dragon Dance instead to boost his already huge Attack and mediocre Speed. Waterfall is generally better than Aqua tail since it is 100% accurate and can flinch stuff which can help in killing stuff. Earthquake gets wide type coverage for Gyarados and compliments Ice Fang well. Leftovers, Life Orb or Muscle Band are the desired hold items here.
4. Gengar (Timid) @Life Orb / Wise Glasses / Leftovers
Levitate
-Energy Ball / Giga Drain
-Thunderbolt
-Focus Blast
-Shadow Ball
First of all, use Haunter's fully evolved form. Sludge Bomb although his strongest STAB move gets pitiful type coverage so don't use it. Focus Blast although inaccurate gets unresisted type coverage alongside his Ghost type STAB and allows Gengar to get past Steel Types. Thunderbolt is mainly for more Super Effective hits. Energy Ball is largely filler since Hypnosis is terribly inaccurate (60% accuracy is even worse than Focus Blast). Giga Drain can be used if previous generation moves are an option since it recovers HP and is only 5 base power weaker than Energy Ball (the difference is rather negligible).
5. Charizard (Timid) @Wise Glasses / Life Orb
Blaze
-Air Slash
-Dragon Pulse
-Flamethrower
-Focus Blast
Special Attacker. Air Slash is for secondary STAB. Dragon Pulse gets nearly unresisted type coverage alongside his Fire Type STAB. Focus Blast is necessary to dispose of Rock Types and it should do decent damage to Water Types unless they resist it or are really bulky on the Special side.
6. Tyranitar (Jolly) @Leftovers / Life Orb / Muscle Band
Shed Skin
-Dragon Dance
-Rock Slide
-Crunch
-Earthquake / Fire Punch
Again. Use the fully evolved form. In pretty much every instance, the evolved form is superior to the pre-evolved form. Anyway, Dragon Dance boosts his Attack and helps his Speed out. Crunch over Dark Pulse since Tyranitar is a Physical Attacker. For the last spot, use either Earthquake or Fire Punch. Both are for Steel Types which resist his STAB moves. Fire Punch is more effective on Levitating Steels but Earthquake does more to grounded ones most of the time (Ground neutral Steels in particular). Fire Punch requires 3rd or 4th gen move tutors though.