So I'm organizing a Pokemon tournament at my school. I'm supposed to be the champion so I need to have a seamless team. I don't like to have to use a weather team so I'm not doing that. In my tournament all the regular stuff is banned and Landorus is banned upon request of the participants. There is no item clause so multiple items on the same team are allowed. There is a sleep clause though.
Forretress ( Nicknamed LarvEye ) @ Leftovers
Ability: Sturdy
Nature: Relaxed ( -Speed +Defense )
EVs: +252 Defense +252 HP +4 Special Defense
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Volt Switch
Forretress has become quite popular since Volt Switch came around. Now the armored bug can set up hazards and get a switch advantage. He can come in, clear the field of hazards and then return to its owner while taking minimal damage. Overall this is a semi-basic set which I doubt needs explaining, but. Stealth Rock hinders lots of Fire types and two layers of Toxic Spikes is an automatic Toxic on the switch. Rapid Spin is for clearing away hazards, and Volt Switch is for giving me a switch advantage while doing minimal damage, possibly breaking a sash but the hazards and Rapid spin will do that anyway.
Krookodile ( Nicknamed Boph 2.0 ) @ Choice Scarf
Ability: Moxie
Nature: Adamant ( - Special Attack +Attack )
EVs: +252 Attack +252 Speed +4 HP
- Earthquake
- Crunch
- Outrage
- Stone Edge
My super fast scarfed Pokémon. I actually already have this thing and it is amazing. Since most Calm Mind users are psychic types I thought this guy would be appropriate. It’ll sweep everything after a Moxie boost. Once I kill something and get the Moxie boost nothing can stop me unless a steel type comes in on anything but Earthquake or a flying type comes in when I’m locked into Earthquake. The rest of my team is quite bulky so switching into something won’t be hard at all unless there are a lot of hazards on the field. There’s not much else to say about this one. It’s pretty straightforward.
Blastoise ( Nicknamed Crush ) @ Leftovers ( Note: in our tournament there is no item clause. )
Ability: Rain Dish
Nature: Bold ( -Attack +Defense )
EVs: +252 HP +200 Special Defense +56 Defense
- Hydro Pump
- Protect
- Rain Dance
- Ice Beam
My well-needed fire counter and favorite starter Pokémon of all time; with this EV spread he's fairly bulky. Now one of the most common fire types I see anymore is Darmanitan and it is almost always banded or scarfed. Those things have ridiculous offensive capabilities. But even they can’t do much damage to this pro turtle. Leftovers is for recovery, I chose Hydro Pump because I'm running Rain dance and now he can be an offensive wall, Protect is for scouting and more recovery, Rain Dance for a pseudo Aqua Ring and to git rid of other annoying weathers, and Ice Beam for coverage on Grass types. Electric types? Easy switch to Krookodile. Grass types? Easy switch to either Latios or Forretress. I’ve got Blastoise’s weaknesses completely covered. I changed Blastoise's EV spread and nature so he can take more hits on both sides. It hasn't changed by much but it makes a big difference.
Latios @ Choice Specs
Ability: Levitate
Nature: Timid ( -Attack +Speed )
EVs: +252 Special Attack +252 Speed +4 HP
- Dragon Pulse
- Surf
- Thunderbolt
- Psyshock
My spec'd special sweeper. Replaced Volcarona with this guy because he has better coverage and also resists the ever-present Earthquake. Still works well with Blastoise as he can take out grass types easily with Ice Beam. Dragon Pulse is STAB for countering other Dragon types, Surf for pretty decent coverage, and Thunderbolt is for hitting water types trying to take advantage of Rain Dance if it's up and has good coverage, Psyshock is also STAB and hits physically, and Ice Beam has additional coverage. This guy is supposed to come in and take a guy out then come out of the battle if he cannot take out the next. Choice Specs makes this Pokemon ridiculously strong and not much can resist him. He has less coverage than Volc does in the dark and psychic type range but psychics are easily taken out with Krookodile so they're not much of an issue.
Cofagrigus ( Nicknamed Darla ) @ Leftovers
Ability: Mummy
Nature: Relaxed ( -Speed +Defense )
EVs: +252 Defense +252 HP +4 Special Defense
- Calm Mind
- Will-o-Wisp
- Shadow Ball
- Hidden Power [Fighting]
My spin blocker and my setup wall tank; I like this guy because he’s impervious to physical attack, resists a lot of types, and gives me the possibility of actually using Slaking. He’s also useful at countering psychic types that try to set up a Trick Room. Calm Mind allows me to be a mixed wall and do a lot of damage after two or three doses of it, Shadow Ball is for a good ghost STAB and Hex replacement, Hidden Power Fighting is for coverage and gets rid if most walls, Will-o-Wisp cripples physical sweepers ( that don't have Guts ) and makes it easier to get to Slaking without having to worry about him taking too much damage. Cofagrigus is a good fighter and Slaking’s not the only reason he’s on my team.
Slaking ( Nicknamed Kerchek ) @ Life Orb
Ability: Truant
Nature: Jolly
EVs: +252 Attack +252 Speed +4 HP
- Slack Off
- Pursuit
- Return
- Earthquake
The definition of raw power, Slaking can take out anything with this move set. Return is STAB and can plow through anything that doesn’t resist it and has an amazing base power of 120 or 130 at max friendship I believe and after the Life Orb boost nothing survives, Pursuit is to guarantee I get Cofagrigus’ ability Mummy from the opponent, Slack Off is to recover Life Orb damage and he’s so bulky that this is way too awesome to pass up, and Earthquake is to kill anything that resists Return and Pursuit. For example: Aggron and any other steel or rock type. Other than that I just love Slaking and I’m so happy there’s actually a practical way to use him. Otherwise, if I have to switch him I’ll switch him for another normal type, maybe Snorlax or Bouffalant.
Overall Summary:
There is no type or single Pokémon that this team can’t handle. I’m proud of this team but I’m sure it needs tweaking. I’m also proud that I constructed a viable team in which none of the members are weak to ground ( Earthquake basically ). Anothe reason for me to be proud is that I put my favorite starter on this team and I can ruin weather teams with him as well while doing tons of damage with Hydro Pump. I’m probably going to try to pull off the Slaking setup as early in the match as possible. I’ll either start with Forretress or Blastoise ( occasionally Krookodile ) every match, each have their advantages as a good lead.
Threats:
I'm happy to say that weather teams have not been much of a major issue for me but this team is not without its weaknesses. The all-too-common Volcarona can be an issue for me once Blastoise is out. One boosted by Quiver Dance can only be taken out solely by Slaking. But he's not a problem if my rocks are up. I haven't had this issue yet but I can see Jellicent being an issue especially if he catches it while Rain Dance is up. I have Thunderbolt on Latios but he's the only one with a counter move. Slaking is strong but he can't use Return on him and OHKOing Jellicent with Pursuit or Earthquake is obviously impossible, and Slaking's special defense isn't the greatest to withstand a Hydro Pump from a water type. Let me know if there are any other glaring threats because I don't really see any more.
Other Threats:
Scrafty
Alakazam
Strong Ghost, Psychic, or Dark types
Reliable Fixes for These Threats:
Volcarona
LO Damanitan <--- Is still viable when Rain dance is up and I don't like Choice'd Darmanitan. LO and Sheer Force does enough.
Choice Spec'd Galvantula? <--- Less reliable. I don't think I'd like this but it has the typing to counter the threats.
Strong Flying or Bug type
Honchkrow? <--- He has the best typing advantage over my threats, but how reliable is it? Definitely unexpected though.
All pictures are from Serebii.net.
Forretress ( Nicknamed LarvEye ) @ Leftovers
Ability: Sturdy
Nature: Relaxed ( -Speed +Defense )
EVs: +252 Defense +252 HP +4 Special Defense
- Stealth Rock
- Toxic Spikes
- Rapid Spin
- Volt Switch
Forretress has become quite popular since Volt Switch came around. Now the armored bug can set up hazards and get a switch advantage. He can come in, clear the field of hazards and then return to its owner while taking minimal damage. Overall this is a semi-basic set which I doubt needs explaining, but. Stealth Rock hinders lots of Fire types and two layers of Toxic Spikes is an automatic Toxic on the switch. Rapid Spin is for clearing away hazards, and Volt Switch is for giving me a switch advantage while doing minimal damage, possibly breaking a sash but the hazards and Rapid spin will do that anyway.
Krookodile ( Nicknamed Boph 2.0 ) @ Choice Scarf
Ability: Moxie
Nature: Adamant ( - Special Attack +Attack )
EVs: +252 Attack +252 Speed +4 HP
- Earthquake
- Crunch
- Outrage
- Stone Edge
My super fast scarfed Pokémon. I actually already have this thing and it is amazing. Since most Calm Mind users are psychic types I thought this guy would be appropriate. It’ll sweep everything after a Moxie boost. Once I kill something and get the Moxie boost nothing can stop me unless a steel type comes in on anything but Earthquake or a flying type comes in when I’m locked into Earthquake. The rest of my team is quite bulky so switching into something won’t be hard at all unless there are a lot of hazards on the field. There’s not much else to say about this one. It’s pretty straightforward.
Blastoise ( Nicknamed Crush ) @ Leftovers ( Note: in our tournament there is no item clause. )
Ability: Rain Dish
Nature: Bold ( -Attack +Defense )
EVs: +252 HP +200 Special Defense +56 Defense
- Hydro Pump
- Protect
- Rain Dance
- Ice Beam
My well-needed fire counter and favorite starter Pokémon of all time; with this EV spread he's fairly bulky. Now one of the most common fire types I see anymore is Darmanitan and it is almost always banded or scarfed. Those things have ridiculous offensive capabilities. But even they can’t do much damage to this pro turtle. Leftovers is for recovery, I chose Hydro Pump because I'm running Rain dance and now he can be an offensive wall, Protect is for scouting and more recovery, Rain Dance for a pseudo Aqua Ring and to git rid of other annoying weathers, and Ice Beam for coverage on Grass types. Electric types? Easy switch to Krookodile. Grass types? Easy switch to either Latios or Forretress. I’ve got Blastoise’s weaknesses completely covered. I changed Blastoise's EV spread and nature so he can take more hits on both sides. It hasn't changed by much but it makes a big difference.
Latios @ Choice Specs
Ability: Levitate
Nature: Timid ( -Attack +Speed )
EVs: +252 Special Attack +252 Speed +4 HP
- Dragon Pulse
- Surf
- Thunderbolt
- Psyshock
My spec'd special sweeper. Replaced Volcarona with this guy because he has better coverage and also resists the ever-present Earthquake. Still works well with Blastoise as he can take out grass types easily with Ice Beam. Dragon Pulse is STAB for countering other Dragon types, Surf for pretty decent coverage, and Thunderbolt is for hitting water types trying to take advantage of Rain Dance if it's up and has good coverage, Psyshock is also STAB and hits physically, and Ice Beam has additional coverage. This guy is supposed to come in and take a guy out then come out of the battle if he cannot take out the next. Choice Specs makes this Pokemon ridiculously strong and not much can resist him. He has less coverage than Volc does in the dark and psychic type range but psychics are easily taken out with Krookodile so they're not much of an issue.
Cofagrigus ( Nicknamed Darla ) @ Leftovers
Ability: Mummy
Nature: Relaxed ( -Speed +Defense )
EVs: +252 Defense +252 HP +4 Special Defense
- Calm Mind
- Will-o-Wisp
- Shadow Ball
- Hidden Power [Fighting]
My spin blocker and my setup wall tank; I like this guy because he’s impervious to physical attack, resists a lot of types, and gives me the possibility of actually using Slaking. He’s also useful at countering psychic types that try to set up a Trick Room. Calm Mind allows me to be a mixed wall and do a lot of damage after two or three doses of it, Shadow Ball is for a good ghost STAB and Hex replacement, Hidden Power Fighting is for coverage and gets rid if most walls, Will-o-Wisp cripples physical sweepers ( that don't have Guts ) and makes it easier to get to Slaking without having to worry about him taking too much damage. Cofagrigus is a good fighter and Slaking’s not the only reason he’s on my team.
Slaking ( Nicknamed Kerchek ) @ Life Orb
Ability: Truant
Nature: Jolly
EVs: +252 Attack +252 Speed +4 HP
- Slack Off
- Pursuit
- Return
- Earthquake
The definition of raw power, Slaking can take out anything with this move set. Return is STAB and can plow through anything that doesn’t resist it and has an amazing base power of 120 or 130 at max friendship I believe and after the Life Orb boost nothing survives, Pursuit is to guarantee I get Cofagrigus’ ability Mummy from the opponent, Slack Off is to recover Life Orb damage and he’s so bulky that this is way too awesome to pass up, and Earthquake is to kill anything that resists Return and Pursuit. For example: Aggron and any other steel or rock type. Other than that I just love Slaking and I’m so happy there’s actually a practical way to use him. Otherwise, if I have to switch him I’ll switch him for another normal type, maybe Snorlax or Bouffalant.
Overall Summary:
There is no type or single Pokémon that this team can’t handle. I’m proud of this team but I’m sure it needs tweaking. I’m also proud that I constructed a viable team in which none of the members are weak to ground ( Earthquake basically ). Anothe reason for me to be proud is that I put my favorite starter on this team and I can ruin weather teams with him as well while doing tons of damage with Hydro Pump. I’m probably going to try to pull off the Slaking setup as early in the match as possible. I’ll either start with Forretress or Blastoise ( occasionally Krookodile ) every match, each have their advantages as a good lead.
Threats:
I'm happy to say that weather teams have not been much of a major issue for me but this team is not without its weaknesses. The all-too-common Volcarona can be an issue for me once Blastoise is out. One boosted by Quiver Dance can only be taken out solely by Slaking. But he's not a problem if my rocks are up. I haven't had this issue yet but I can see Jellicent being an issue especially if he catches it while Rain Dance is up. I have Thunderbolt on Latios but he's the only one with a counter move. Slaking is strong but he can't use Return on him and OHKOing Jellicent with Pursuit or Earthquake is obviously impossible, and Slaking's special defense isn't the greatest to withstand a Hydro Pump from a water type. Let me know if there are any other glaring threats because I don't really see any more.
Other Threats:
Scrafty
Alakazam
Strong Ghost, Psychic, or Dark types
Reliable Fixes for These Threats:
Volcarona
LO Damanitan <--- Is still viable when Rain dance is up and I don't like Choice'd Darmanitan. LO and Sheer Force does enough.
Choice Spec'd Galvantula? <--- Less reliable. I don't think I'd like this but it has the typing to counter the threats.
Strong Flying or Bug type
Honchkrow? <--- He has the best typing advantage over my threats, but how reliable is it? Definitely unexpected though.
All pictures are from Serebii.net.
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