Requiem's Eclipse
Hopelessly Hopeful
You might remeber my older Fakedex but, I couldn't finish it because I ran out of ideas but, I have a new fakedex in the works and here are the starters
TheStarters <-- Click for pictures
1.Groundle: Ground
2.Gaiesp (Guy-esp): Ground/ Psychic
3.Kinetain: Ground/ Psychic
Learnset:
Tackle
Defense Curl
Rock Throw
Sandstorm
Psywave (2.)
Calm Mind
Hypnosis
Dream Eater
Mud Shot (1.,2.)
Earthquake (3.)
Lather*
Rock Slide
Mud Slide*
Psychic
Earth Power
*Lather/ Ground: Raises Defenses 2 stages and raises evasiveness
*Mud Slide/ GroundAttack - Special: Power - 80 Accuracy - 100: Doubles attack if hit before
4. Flurline: Ice
5. Snoweral: Ice
6. Blizartica: Ice/ Dark
Learnset:
Scratch
Growl
Icy Wind
Hail
Ice Shard
Aurora Beam (5.)
Snow Fort*
Glare (4.)
Shutter* (5.)
Ice Beam
Freeze Shot* (5., 6.)
Frostbyte* (6.)
Crunch
Blizzard
Mean Look
Dark Beam* (6.)
*Shutter/ Normal: Status - Self: Makes user shutter, recovering Hp. However, the attacks the opponent makes are 1/2 of their damage whil user is in this stage
*Snow Fort/ Ice: Status - Raises Defense 2 stages but lower accuracy by 2
*Freeze Shot/ Ice: Status - Accuracy: 80 Automatically Freezes the opponent
*Frostbyte/ Ice: Attack - Physical: Power: 80 Accuracy:-- Lowers Defense of the opponent
*Dark Beam/ Dark: Attack - Special: Power:120 Acc:90 Makes opponent automatically faint in three turns but, you as well.
7. Exceltot: Steel
8. Excelon: Steel/ Fighting
9. Boostream: Steel/ Fighting
Learnset:
Punch*
Howl
Metal Claw
Clash*
Upgrade* (8.)
Fake Out
Jump Kick
High Jump Kick
Tail Slash(8., 9.)*
Arena*
Jet*
Enclosure* (9.)
Hammer Arm
Close Combat
Steel Fury*
*Punch: Attack - Physical: Power: 40 Acc.: 100 Type: Normal
*Clash: Attack - Physical: Power: 50 Acc:100 Attacks the opponent with a "ready-for-impact" tackle that raises the users Defense and Attack Type: Steel
*Upgrade: Status Raises all stats 2 stages Type: Steel
*Arena: Status - Field Creates an Arena filled with fans that raises fighting/ steel moves for 5 turns. Fans throw cans and trash at non- steel and fighting types Type: Steel
*Jet: Status Raises Speed 2 stages and lowers Sp. Attack Type: Fighting
*Enclosure: Status User zooms in on opponent to ensure the next moves hit Type: Steel
*Tail Slash: Attack - Physical: Power: 80 Accuracy: 100 Type: Fighting
*Steel Fury: Attack - Physical: Power: 140 Accuracy: 60 If it hits the user's attack raises Type: Steel
TheStarters <-- Click for pictures
1.Groundle: Ground
2.Gaiesp (Guy-esp): Ground/ Psychic
3.Kinetain: Ground/ Psychic
Learnset:
Tackle
Defense Curl
Rock Throw
Sandstorm
Psywave (2.)
Calm Mind
Hypnosis
Dream Eater
Mud Shot (1.,2.)
Earthquake (3.)
Lather*
Rock Slide
Mud Slide*
Psychic
Earth Power
*Lather/ Ground: Raises Defenses 2 stages and raises evasiveness
*Mud Slide/ GroundAttack - Special: Power - 80 Accuracy - 100: Doubles attack if hit before
4. Flurline: Ice
5. Snoweral: Ice
6. Blizartica: Ice/ Dark
Learnset:
Scratch
Growl
Icy Wind
Hail
Ice Shard
Aurora Beam (5.)
Snow Fort*
Glare (4.)
Shutter* (5.)
Ice Beam
Freeze Shot* (5., 6.)
Frostbyte* (6.)
Crunch
Blizzard
Mean Look
Dark Beam* (6.)
*Shutter/ Normal: Status - Self: Makes user shutter, recovering Hp. However, the attacks the opponent makes are 1/2 of their damage whil user is in this stage
*Snow Fort/ Ice: Status - Raises Defense 2 stages but lower accuracy by 2
*Freeze Shot/ Ice: Status - Accuracy: 80 Automatically Freezes the opponent
*Frostbyte/ Ice: Attack - Physical: Power: 80 Accuracy:-- Lowers Defense of the opponent
*Dark Beam/ Dark: Attack - Special: Power:120 Acc:90 Makes opponent automatically faint in three turns but, you as well.
7. Exceltot: Steel
8. Excelon: Steel/ Fighting
9. Boostream: Steel/ Fighting
Learnset:
Punch*
Howl
Metal Claw
Clash*
Upgrade* (8.)
Fake Out
Jump Kick
High Jump Kick
Tail Slash(8., 9.)*
Arena*
Jet*
Enclosure* (9.)
Hammer Arm
Close Combat
Steel Fury*
*Punch: Attack - Physical: Power: 40 Acc.: 100 Type: Normal
*Clash: Attack - Physical: Power: 50 Acc:100 Attacks the opponent with a "ready-for-impact" tackle that raises the users Defense and Attack Type: Steel
*Upgrade: Status Raises all stats 2 stages Type: Steel
*Arena: Status - Field Creates an Arena filled with fans that raises fighting/ steel moves for 5 turns. Fans throw cans and trash at non- steel and fighting types Type: Steel
*Jet: Status Raises Speed 2 stages and lowers Sp. Attack Type: Fighting
*Enclosure: Status User zooms in on opponent to ensure the next moves hit Type: Steel
*Tail Slash: Attack - Physical: Power: 80 Accuracy: 100 Type: Fighting
*Steel Fury: Attack - Physical: Power: 140 Accuracy: 60 If it hits the user's attack raises Type: Steel
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