Featuring Scrafty!
Okay, so I’ve been frustrated trying to build a good team that has counters to everything, so instead I decided to try HO (hyper offense). Instead of countering everything, I can just sweep! Well, sometimes.
See, I haven’t been able to get it just right, and I have tried MANY different things. Overall, I seem to be having better luck with a physical team, so my sweepers should be physical. The goal for me posting here is to get feedback about my team, and more importantly, suggestions for me to try.
Peaked at 1327 pts
(22:13:15) ±Porygon: Your rank in Wifi OU is 327/37342 [1327 points / 414 battles]!
With a different version of the team. I got there because Scrafty swept really well, few people stopped me from smash-passing with Gorebyss, and I won about 10 battles in a row. Then people got smart, it seems, and many teams I versed had Conckeldurr / Toxicroak and wouldn’t let me smashpass. I won about ten battles in a row, then started to lose, then changed my team, then kept losing
I decided to bring back the old version for rates instead; realizing it looks like I put no thought into the team in the spoiler under this sentence
So here it is in its current stage (I told you, I have been changing it a lot, and it is on PO so I can try anything, no worrying about breeding or stuff like that)(exported from PO, so I don’t have to type it):
;381;Latiawesome (Latios) (M) @ Light Clay
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf/Dragon Pulse Dragonbreath
- Light Screen
- Reflect
- Memento
Latios provides memento... wait, uh I meant... momentum. People rarely expect a dual screens Latios, and it encourages them to switch to a "counter" that can take its strong special attacks. Dragon Breath provides neat paralysis support. I'm thinking of giving Latios a specific coverage move, so it can come in on something my team has problems with and do damage. Otherwise I lose momentum.
CURRENTLY TESTING CM (offensive) LATIOS IN THIS SPOT.
:579:Fetus (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
This Reuniclus, right from Smogon, finds a nice spot on my team. (S)He has good offensive synergy, and although (s)he rarely clean-sweeps, he counters and disrupts many opponents. Added in Round 1 Replacements.
:560:GhettoLizard (Scrafty) (M) @ Lum Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
I LOVE THIS SCRAFTY. I will not get rid of it; it sweeps. Started with shed skin + lefties, used that for a while, but after switching to Moxie + Lum I love the results. If I play smart and give scrafty some boosts, it sweeps teams that lack high defense pokémon or priority when at low health. (Conkeldurr… BLEH, It completely counters Scrafty even when he’s around +4 ATK.) Drain Punch replenishes health. Moves get near-perfect coverage (speaking of that, Toxicroak also loves to Bulk Up vs Scrafty, and Scrafty can’t do much about it)
;149;Draco Aeroga (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- EQ
Not sure I love it yet, I like it, but don't love it. Bulky, not-insanely-fast, Multiscale.Sorta standard, except that I have Waterfall, as it provides good coverage, only resisted (in common OU) by Ferrothorn. Takes a while to setup, which makes it more... blah. Added in R1 Replacements.
Fire Punch and EQ provide perfect coverage with Dragon Claw. I determined I needed both, as heatran and ferrothorn were giving me problems.
;212;Scissors (Scizor) (M) @ Iron Plate
Trait: Technician
EVs: 244 HP / 96 Atk / 168 SDef
Adamant Nature (+Atk, -SAtk)
-Roost Brick Break
- Bug Bite
- Bullet Punch
- Swords Dance
I had this Scizor, then stopped using it, but I find that I was using it wrong. I wasn't playing a very good HO, and tended to switch out when the inevitable fire-type switched in. I now will almost always bullet punch a fire type and die instead, but it still does decent damage(bar the 4x resisting Heatran) I have added a fighting move, I will see if Superpower or Brick Break is better. I realized that I was never roosting anyways. Also, this Scizor (at full HP) survived a HP fire from a magnezone, and I'd like to be able to hit it back for super effective damage.
:637:Bugma (Volcarona) (M) @ Sitrus Berry
Trait: Flame Body
EVs: 4 HP / 248 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Fiery Dance
- Bug Buzz
- Hidden Power [Ice]
- Quiver Dance
I use this more for dragon surprise (with HP[ice]). The only problem is that heatran forces me out and there's nothing I can do about it except add heatran counters (which I did) EDIT: 4 HP EVs give Volcarona an even HP number. Normally shunned, this is better with Sitrus berry, as Sitrus activates at 1/2 HP (pretty sure), but not 1/2 HP +1. This means Volcarona comes into rocks at 3/4 health.
Okay, so that’s my team now. Remember, I’m mainly looking for suggestions to test out. Thanks to anyone who helps out!
Okay, so I’ve been frustrated trying to build a good team that has counters to everything, so instead I decided to try HO (hyper offense). Instead of countering everything, I can just sweep! Well, sometimes.
See, I haven’t been able to get it just right, and I have tried MANY different things. Overall, I seem to be having better luck with a physical team, so my sweepers should be physical. The goal for me posting here is to get feedback about my team, and more importantly, suggestions for me to try.
Peaked at 1327 pts
(22:13:15) ±Porygon: Your rank in Wifi OU is 327/37342 [1327 points / 414 battles]!
I decided to bring back the old version for rates instead; realizing it looks like I put no thought into the team in the spoiler under this sentence
;135;Jolteon (M) @ Air Balloon
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Rain Dance
:637:Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 252 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Fiery Dance
- Hidden Power [Ice]
- Quiver Dance
:560:Scrafty (M) @ Lum Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
:612:Haxorus (M) @ Sitrus Berry
Trait: Mold Breaker
EVs: 152 HP / 24 Atk / 80 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Swords Dance
- Earthquake
- Dragon Claw
;373;Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Flamethrower
- Earthquake
- Dragon Claw
;482;Azelf @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Energy Ball
- Stealth Rock
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Rain Dance
:637:Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 252 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Fiery Dance
- Hidden Power [Ice]
- Quiver Dance
:560:Scrafty (M) @ Lum Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
:612:Haxorus (M) @ Sitrus Berry
Trait: Mold Breaker
EVs: 152 HP / 24 Atk / 80 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Swords Dance
- Earthquake
- Dragon Claw
;373;Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Flamethrower
- Earthquake
- Dragon Claw
;482;Azelf @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Reflect
- Energy Ball
- Stealth Rock
So here it is in its current stage (I told you, I have been changing it a lot, and it is on PO so I can try anything, no worrying about breeding or stuff like that)(exported from PO, so I don’t have to type it):
;381;Latiawesome (Latios) (M) @ Light Clay
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf/
- Light Screen
- Reflect
- Memento
Latios provides memento... wait, uh I meant... momentum. People rarely expect a dual screens Latios, and it encourages them to switch to a "counter" that can take its strong special attacks. Dragon Breath provides neat paralysis support. I'm thinking of giving Latios a specific coverage move, so it can come in on something my team has problems with and do damage. Otherwise I lose momentum.
CURRENTLY TESTING CM (offensive) LATIOS IN THIS SPOT.
:579:Fetus (Reuniclus) (F) @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
This Reuniclus, right from Smogon, finds a nice spot on my team. (S)He has good offensive synergy, and although (s)he rarely clean-sweeps, he counters and disrupts many opponents. Added in Round 1 Replacements.
:560:GhettoLizard (Scrafty) (M) @ Lum Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Drain Punch
- Ice Punch
I LOVE THIS SCRAFTY. I will not get rid of it; it sweeps. Started with shed skin + lefties, used that for a while, but after switching to Moxie + Lum I love the results. If I play smart and give scrafty some boosts, it sweeps teams that lack high defense pokémon or priority when at low health. (Conkeldurr… BLEH, It completely counters Scrafty even when he’s around +4 ATK.) Drain Punch replenishes health. Moves get near-perfect coverage (speaking of that, Toxicroak also loves to Bulk Up vs Scrafty, and Scrafty can’t do much about it)
;149;Draco Aeroga (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- EQ
Not sure I love it yet, I like it, but don't love it. Bulky, not-insanely-fast, Multiscale.
Fire Punch and EQ provide perfect coverage with Dragon Claw. I determined I needed both, as heatran and ferrothorn were giving me problems.
;212;Scissors (Scizor) (M) @ Iron Plate
Trait: Technician
EVs: 244 HP / 96 Atk / 168 SDef
Adamant Nature (+Atk, -SAtk)
-
- Bug Bite
- Bullet Punch
- Swords Dance
I had this Scizor, then stopped using it, but I find that I was using it wrong. I wasn't playing a very good HO, and tended to switch out when the inevitable fire-type switched in. I now will almost always bullet punch a fire type and die instead, but it still does decent damage
:637:Bugma (Volcarona) (M) @ Sitrus Berry
Trait: Flame Body
EVs: 4 HP / 248 Def / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Fiery Dance
- Bug Buzz
- Hidden Power [Ice]
- Quiver Dance
I use this more for dragon surprise (with HP[ice]). The only problem is that heatran forces me out and there's nothing I can do about it except add heatran counters (which I did) EDIT: 4 HP EVs give Volcarona an even HP number. Normally shunned, this is better with Sitrus berry, as Sitrus activates at 1/2 HP (pretty sure), but not 1/2 HP +1. This means Volcarona comes into rocks at 3/4 health.
Okay, so that’s my team now. Remember, I’m mainly looking for suggestions to test out. Thanks to anyone who helps out!
Notable mentions from before, feel free to suggest I bring them back, I have brief explanations for things that need explaining. I will update if I find more.
;468;Togekiss (M) @ Lum Berry
Trait: Serene Grace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Air Slash
- Thunder Wave
- Aura Sphere
Never really worked like I wanted it to. REPLACED ROUND 1
;368;Gorebyss (M) @ White Herb
Trait: Hydration
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Surf
- Substitute
- Baton Pass
Shell Smash. Baton Pass. Sweep. If only it were that simple. REPLACED ROUND 1
Jolteon (M) @ Air Balloon
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Rain Dance
Rain Dance to screw with opposing weather. The only problem with this Jolteon is when the opponent has something that HP[ice] won't kill and that is immune to Volt Switch (looking at opposing electric types with Volt Abosorb)
Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Flamethrower
- Earthquake
- Dragon Claw
Salamence is good for sweeping, however I find it dies too easily. Flamethrower>Fire Blast>Fire Fang because Flamethrower is 100% accurate (>Fire Blast) and Pokés that EQ and D-Claw don't hit for neutral or more are usually more physically defensive (>Fire Fang)
Jirachi @ Wide Lens
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Zen Headbutt
- Drain Punch
- Iron Head
Worked when it got a Shell Smash, otherwise not that sweepy.
Infernape (M) @ Focus Sash
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Close Combat
- Flamethrower
- Toxic
Toxic for the stuff that Infernape just can’t hit otherwise. Main point to setup SR, which I longer do on this team...
Latios (M) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Dragon Pulse
- Psyshock
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Psyshock/Psychic
- Surf
Cloyster (F) @ Lum Berry
Trait: Skill Link
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Icicle Spear
- Razor Shell
- Rock Blast
- Shell Smash
;468;Togekiss (M) @ Lum Berry
Trait: Serene Grace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Air Slash
- Thunder Wave
- Aura Sphere
Never really worked like I wanted it to. REPLACED ROUND 1
;368;Gorebyss (M) @ White Herb
Trait: Hydration
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Surf
- Substitute
- Baton Pass
Shell Smash. Baton Pass. Sweep. If only it were that simple. REPLACED ROUND 1
Jolteon (M) @ Air Balloon
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Rain Dance
Rain Dance to screw with opposing weather. The only problem with this Jolteon is when the opponent has something that HP[ice] won't kill and that is immune to Volt Switch (looking at opposing electric types with Volt Abosorb)
Salamence (F) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Flamethrower
- Earthquake
- Dragon Claw
Salamence is good for sweeping, however I find it dies too easily. Flamethrower>Fire Blast>Fire Fang because Flamethrower is 100% accurate (>Fire Blast) and Pokés that EQ and D-Claw don't hit for neutral or more are usually more physically defensive (>Fire Fang)
Jirachi @ Wide Lens
Trait: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Zen Headbutt
- Drain Punch
- Iron Head
Worked when it got a Shell Smash, otherwise not that sweepy.
Infernape (M) @ Focus Sash
Trait: Blaze
EVs: 108 Atk / 148 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Stealth Rock
- Close Combat
- Flamethrower
- Toxic
Toxic for the stuff that Infernape just can’t hit otherwise. Main point to setup SR, which I longer do on this team...
Latios (M) @ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Dragon Pulse
- Psyshock
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Psyshock/Psychic
- Surf
Cloyster (F) @ Lum Berry
Trait: Skill Link
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Icicle Spear
- Razor Shell
- Rock Blast
- Shell Smash
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