Note: I realize I messed up on the format, so I am currently editing in the process. I would appreciate the patience.
I was wondering if these sets of teams are decent, or if they need some fixin. The themes per set are that they share one type in common, with secondary types used to compensate the weaknesses.
Ghost-
Spiritomb @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Froslass @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Mismagius @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Gengar @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Dusknoir @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Rotom @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Dark-
Weavile @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Spiritomb @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Drapion @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Houndoom @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Honchkrow @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Umbreon @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Steel-
Heatran @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Skarmory @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Forretress @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Empoleon @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Bronzong @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Steelix @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Input is appreciated, and helpful suggestion are recommended.
I was wondering if these sets of teams are decent, or if they need some fixin. The themes per set are that they share one type in common, with secondary types used to compensate the weaknesses.
Ghost-
Spiritomb @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Froslass @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Mismagius @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Gengar @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Dusknoir @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Rotom @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Dark-
Weavile @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Spiritomb @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Drapion @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Houndoom @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Honchkrow @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Umbreon @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Steel-
Heatran @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Skarmory @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Forretress @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Empoleon @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Bronzong @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Steelix @ Item
Ability:
Nature:
EVs:
IVs: (if applicable, not mandatory)
- Move 1
- Move 2
- Move 3
- Move 4
[Reason on team]
Input is appreciated, and helpful suggestion are recommended.
Last edited: