ravensrule97
Resident Badass
I thought i might have a little fun and make a UU team on shoddy
;407; Roserade@Focus Sash
252 Spd/252 Sp Atk/6 HP
Timid Nature
Natural Cure ablility
Sleep Powder
Toxic Spikes
Leaf Storm
Hidden Power (Ground)
Well he's mainly here to set up toxic spikes. I would put their lead to sleep, use toxic spikes, then go to town on leaf storm until they faint. Hidden power is for potential steel/fire types that might try to switch into roserade.
;123; Scyther@Life Orb
Jolly Nature
Technician ability
252 Atk/252 Spd/6 Def
Ariel Ace
Brick Break
Swords Dance
X-Scissor
Physical Sweeper. Swords Dance at first to get more attack, then sweep. X Scissor for stab, Ariel Ace to help out technician, Brick Break for damage.
;334; Altaria @ Life Orb
Mild Nature
Natural Cure Ablility
110 Atk/148 spd/252 Sp Atk
Draco Meteor
Earthquake
Outrage
Fire Blast
Pretty much a mixed sweeper here. EVed Draco Meteor does a LOT of damage. Outrage for STAB, Earthquake and Fire Blast for steels.
;006; Chairzard @ Salac Berry
Adamant Nature
Blaze Ability
252 Atk/252 Spd/ 4 Def
Belly Drum
Earthquake
Fire Punch
Substitute
Belly Drum + Salac Berry + Blaze + Fire Punch= awesome sweeping. Earthquake is there as a 2nd sweeping move, Substitute is there to help get the Salac berry + blaze activated/
;452; Drapion @ Scope Lens
Jolly Nature
Sniper Ability
252 Atk/252 Spd/6 Def
Earthquake
Ice Fang
Night Slash
Swords Dance
Swords dance to increase attack even further, Night Slash + Scope Lens + Sniper= really deadly critical hits. Earthquake and Ice Fang to cover weaknesses.
;237; Hitmontop @ Life Orb
Adamant Nature
Technician Ability
240 HP/252 Atk/18 Spd
Close Combat
Fake Out
Mach Punch
Sucker Punch
This is designed to not let the opponent hit at all. Start off with a fake out, then try to finish with a mach punch. Technician + Life orb increases their power. Sucker Punch if a psychic comes out, and Close Combat as a "kamikazee" move if this fails and hitmontop gets hit too early
;407; Roserade@Focus Sash
252 Spd/252 Sp Atk/6 HP
Timid Nature
Natural Cure ablility
Sleep Powder
Toxic Spikes
Leaf Storm
Hidden Power (Ground)
Well he's mainly here to set up toxic spikes. I would put their lead to sleep, use toxic spikes, then go to town on leaf storm until they faint. Hidden power is for potential steel/fire types that might try to switch into roserade.
;123; Scyther@Life Orb
Jolly Nature
Technician ability
252 Atk/252 Spd/6 Def
Ariel Ace
Brick Break
Swords Dance
X-Scissor
Physical Sweeper. Swords Dance at first to get more attack, then sweep. X Scissor for stab, Ariel Ace to help out technician, Brick Break for damage.
;334; Altaria @ Life Orb
Mild Nature
Natural Cure Ablility
110 Atk/148 spd/252 Sp Atk
Draco Meteor
Earthquake
Outrage
Fire Blast
Pretty much a mixed sweeper here. EVed Draco Meteor does a LOT of damage. Outrage for STAB, Earthquake and Fire Blast for steels.
;006; Chairzard @ Salac Berry
Adamant Nature
Blaze Ability
252 Atk/252 Spd/ 4 Def
Belly Drum
Earthquake
Fire Punch
Substitute
Belly Drum + Salac Berry + Blaze + Fire Punch= awesome sweeping. Earthquake is there as a 2nd sweeping move, Substitute is there to help get the Salac berry + blaze activated/
;452; Drapion @ Scope Lens
Jolly Nature
Sniper Ability
252 Atk/252 Spd/6 Def
Earthquake
Ice Fang
Night Slash
Swords Dance
Swords dance to increase attack even further, Night Slash + Scope Lens + Sniper= really deadly critical hits. Earthquake and Ice Fang to cover weaknesses.
;237; Hitmontop @ Life Orb
Adamant Nature
Technician Ability
240 HP/252 Atk/18 Spd
Close Combat
Fake Out
Mach Punch
Sucker Punch
This is designed to not let the opponent hit at all. Start off with a fake out, then try to finish with a mach punch. Technician + Life orb increases their power. Sucker Punch if a psychic comes out, and Close Combat as a "kamikazee" move if this fails and hitmontop gets hit too early