TurboMechaElgyem
Well-Known Member
VGCs are coming up fast, and by now many of you entering have probably built your teams and are in the process of testing them. I've been testing my team for a while now on random matchup and I would really like some input on it for the sake of improvement. As you can guess from the title, this team incorporates gravity, which I've discovered functions incredibly well in the VGC environment.
Starmie@focus sash
-scald
-blizzard
-gravity
-protect
252 sp atk 4 sp def 252 speed
Natural cure
Timid
Starmie is my primary lead on this team and aims to set up gravity as fast as possible. From there, it lets loose with blizzards and scalds to get rid of troublesome pokemon. The reason I chose scald is because the burn chance helps with physical sweepers that would otherwise ruin my team, though I am strongly considering switching to surf.
Crobat@flying gem
-taunt
-acrobatics
-hypnosis
-protect
4 hp 252 atk 252 speed
Inner focus
Jolly
Where starmie is my lead, crobat is my anti-lead, specializing in disruption of other team's leads. Taunt stops trick room, acrobatics eliminates frail pokemon like infernape, and hypnosis gets 100% accuracy under gravity (same with blizzard). I considered using whimsicott here, but crobat ultimately won me over with inner focus (good-bye, fake out abusers) and hypnosis.
Infernape@fire gem
-fake out
-heat wave
-earthquake
-protect
108 atk 144 sp atk 252 speed
Blaze
Hasty
Infernape's purpose is to annoy the opponent and quickly take out annoyances such as scizor. Fake out is great for disruption, buying my teammate a free turn. fire-gem boosted heat wave puts a serious dent in most pokemon, and earthquake takes advantage of gravity while damaging those who resist heat wave.
Garchomp@yache berry
-earthquake
-dragon rush
-crunch
-protect
252 atk 4 sp def 252 speed
Sand veil
Jolly
With stats in just the right places, STAB earthquake, and a low-accuracy STAB in the form of dragon rush, garcomp seems to be tailor-made for gravity abuse. Those two moves have near-perfect coverage under gravity, with crunch taking down the one thing that resists those two moves: Shedinja
Yache berry allows me to take an ice beam from a kingdra and strike back for an OHKO.
Metagross@ occa berry
-gravity
-meteor mash
-bullet punch
-Earthquake
252 hp 252 atk 4 speed
Clear body
Adamant
Metagross is the heart of my team, setting up gravity if it wears off and abusing it like crazy with it's three attacks, which, like garchomp's STABs, are resisted by almost nothing. Sadly, these four moves leave no room for protect or explosion, but this thing is strong enough to take an earthquake with this spread of EVs.
Sceptile@life orb
-giga drain
-focus blast
-dragon pulse
-detect
252 sp atk 4 sp def 252 speed
Overgrow
Timid
Finally, we have one of the most underestimated pokemon in VGCs. Sceptile is an offensive beast, 2HKOing all but the bulkiest pokemon and getting back health with giga drain. Focus blast always hits under gravity, while dragon pulse gets rid of things like salamence and garchomp.
How is it? Tell me what you think I could improve on.
Starmie@focus sash
-scald
-blizzard
-gravity
-protect
252 sp atk 4 sp def 252 speed
Natural cure
Timid
Starmie is my primary lead on this team and aims to set up gravity as fast as possible. From there, it lets loose with blizzards and scalds to get rid of troublesome pokemon. The reason I chose scald is because the burn chance helps with physical sweepers that would otherwise ruin my team, though I am strongly considering switching to surf.
Crobat@flying gem
-taunt
-acrobatics
-hypnosis
-protect
4 hp 252 atk 252 speed
Inner focus
Jolly
Where starmie is my lead, crobat is my anti-lead, specializing in disruption of other team's leads. Taunt stops trick room, acrobatics eliminates frail pokemon like infernape, and hypnosis gets 100% accuracy under gravity (same with blizzard). I considered using whimsicott here, but crobat ultimately won me over with inner focus (good-bye, fake out abusers) and hypnosis.
Infernape@fire gem
-fake out
-heat wave
-earthquake
-protect
108 atk 144 sp atk 252 speed
Blaze
Hasty
Infernape's purpose is to annoy the opponent and quickly take out annoyances such as scizor. Fake out is great for disruption, buying my teammate a free turn. fire-gem boosted heat wave puts a serious dent in most pokemon, and earthquake takes advantage of gravity while damaging those who resist heat wave.
Garchomp@yache berry
-earthquake
-dragon rush
-crunch
-protect
252 atk 4 sp def 252 speed
Sand veil
Jolly
With stats in just the right places, STAB earthquake, and a low-accuracy STAB in the form of dragon rush, garcomp seems to be tailor-made for gravity abuse. Those two moves have near-perfect coverage under gravity, with crunch taking down the one thing that resists those two moves: Shedinja
Yache berry allows me to take an ice beam from a kingdra and strike back for an OHKO.
Metagross@ occa berry
-gravity
-meteor mash
-bullet punch
-Earthquake
252 hp 252 atk 4 speed
Clear body
Adamant
Metagross is the heart of my team, setting up gravity if it wears off and abusing it like crazy with it's three attacks, which, like garchomp's STABs, are resisted by almost nothing. Sadly, these four moves leave no room for protect or explosion, but this thing is strong enough to take an earthquake with this spread of EVs.
Sceptile@life orb
-giga drain
-focus blast
-dragon pulse
-detect
252 sp atk 4 sp def 252 speed
Overgrow
Timid
Finally, we have one of the most underestimated pokemon in VGCs. Sceptile is an offensive beast, 2HKOing all but the bulkiest pokemon and getting back health with giga drain. Focus blast always hits under gravity, while dragon pulse gets rid of things like salamence and garchomp.
How is it? Tell me what you think I could improve on.