Black Murder Heavangelon
Ow! Ow! Harder! Ow!
Basically, I'd admit Pichu is weak, but that's what i like in Pichu. The ability to humiliate the opponent with someone like Pichu. But i still can't understand the fact that someone would bash Pichu alot.
If you haven't noticed, Pichu's quick speed may not seem to make up for it's low defense, but only certain people who have mastered Pichu can put that speed to good use. Pichu has a distinct ability to overpower top-tier characters. I haven't offically proven this, only because my brothers aren't as good as I am, but anyone could tell Pichu would totally pwn Bowser, Ganondorf, AND Mewtwo (one at a time though >.>) with the right fighting.
Here's a litte tip though:
At Hyrule Temple, there's a ledge where Pichu's thunder will constantly hit the higher leveled floor the moment it's brought out. Standing in the confined area of the field will have Pichu's thunder strike the area above constantly. Plus, the area is reboundable, meaning it'll take a couple of strikes to keep Pichu off the field. The only sacrifice is that Pichu will keep hitting the walls, a lot.
Sure, Pichu was given the speed to get items that pop around the field, but certain items can help him. The cloaking device is a highly valued item amongst computers and players alike, since it keeps the opponent from getting damage. The opponent still flinches though, but the cloaking device is very valuable when playing as Pichu, since it keeps him from getting damage by his own thundershock. Pichu was also given light weight to make it true to all other fictitious Pichu, but the Metal Box can change that!
Here's a little strategy tip:
Pichu's standard A in midair can knock opponents away depending on the accumilated damage. When an opponent is attempting to get back on the field, jump off the edge towards the opponent, press A hitting the opponent, jump again then press A again to hit him or her once more, then use Pichu's quick attack to get back to the edge again. The opponent will have been knocked away too far to return to the edge. Pichu is best used for this strategy, since using other characters for this strategy will likely backfire.
Pichu's only flaw, amongst the low defense, is that he can't take on mid-tier characters. Mario, Yoshi, Mr.G&W are examples. They have normal speed, power, and weight to counter any move Pichu has. But with little coordination, Pichu is winnable.
Hint: Pichu's downward A in midair can counter UpB moves, especially the dangerous Falcon/Dark dive.
Well, theres my rant for the day. Just needed to get this off my chest.
If you haven't noticed, Pichu's quick speed may not seem to make up for it's low defense, but only certain people who have mastered Pichu can put that speed to good use. Pichu has a distinct ability to overpower top-tier characters. I haven't offically proven this, only because my brothers aren't as good as I am, but anyone could tell Pichu would totally pwn Bowser, Ganondorf, AND Mewtwo (one at a time though >.>) with the right fighting.
Here's a litte tip though:
At Hyrule Temple, there's a ledge where Pichu's thunder will constantly hit the higher leveled floor the moment it's brought out. Standing in the confined area of the field will have Pichu's thunder strike the area above constantly. Plus, the area is reboundable, meaning it'll take a couple of strikes to keep Pichu off the field. The only sacrifice is that Pichu will keep hitting the walls, a lot.
Sure, Pichu was given the speed to get items that pop around the field, but certain items can help him. The cloaking device is a highly valued item amongst computers and players alike, since it keeps the opponent from getting damage. The opponent still flinches though, but the cloaking device is very valuable when playing as Pichu, since it keeps him from getting damage by his own thundershock. Pichu was also given light weight to make it true to all other fictitious Pichu, but the Metal Box can change that!
Here's a little strategy tip:
Pichu's standard A in midair can knock opponents away depending on the accumilated damage. When an opponent is attempting to get back on the field, jump off the edge towards the opponent, press A hitting the opponent, jump again then press A again to hit him or her once more, then use Pichu's quick attack to get back to the edge again. The opponent will have been knocked away too far to return to the edge. Pichu is best used for this strategy, since using other characters for this strategy will likely backfire.
Pichu's only flaw, amongst the low defense, is that he can't take on mid-tier characters. Mario, Yoshi, Mr.G&W are examples. They have normal speed, power, and weight to counter any move Pichu has. But with little coordination, Pichu is winnable.
Hint: Pichu's downward A in midair can counter UpB moves, especially the dangerous Falcon/Dark dive.
Well, theres my rant for the day. Just needed to get this off my chest.