At the beginning I wanted to start playing competitively but I soon realized that I had a lot to learn before starting. So I decided to start building a team just to play (read not getting swept) in single on wi-fi. Without further ado, here's my team:
Milotic @Leftovers
Nature: Bold, Ability: Marvel Scale
EVs: Unknown spread in HP, SpDef and Def
-Scald
-Ice Beam
-Recover
-Dragon Pulse
(Note: It's hidden power is Dragon type, so I can't use this move very efficiently).
Ampharos @Ampharosite
Nature: Modest, Ability: Static
EVs: Unknown spread between HP, SpAtk and SpDef
-Thunder
-Dragon Pulse
-Volt Switch
-Cotton Guard
Skarmory @Rocky Helmet
Nature: Impish, Ability: Sturdy
EVs: Not trained yet
-Brave Bird
-Roost
-Stealth Rock
-Whirlwind
Florges @ Leftovers
Nature: Modest, Ability: Flower Veil
EVs: HP, SpAtk and SpDef
-Calm Mind
-Psychic
-Moon Blast
-Aromatherapy
Pangoro @Choice Scarf
Nature: Adamant, Ability: Iron Fist
EVs: Unknown spread in Atk, HP and Speed
-Parting Shot
-Hammer Arm
-Crunch
-Poison Jab
Arcanine @Life Orb
Nature: Modest, Ability: Flash Fire
EVs: Unknown spread in HP, SpAtk and Speed
-Morning Sun
-Heat Wave
-Will-O-Wisp
-Close Combat
As you can see my team get confusing after the first three member. I don't know if it's the pokémon or the move sets. While I really want to use Milotic, Ampharos and Skarmory, I realize that my team is really slow, but not enough to do a trick room team. Also I really want to keep Ampharos and Milotic since one is shiny with a good IV spread and the other is just one of my favorite. So any suggestion and opinions are welcome. Though I would really appreciate that I avoid the solution named Greninja and Talonflame since I'm sicked of them on wi-fi.
Milotic @Leftovers
Nature: Bold, Ability: Marvel Scale
EVs: Unknown spread in HP, SpDef and Def
-Scald
-Ice Beam
-Recover
-Dragon Pulse
(Note: It's hidden power is Dragon type, so I can't use this move very efficiently).
Ampharos @Ampharosite
Nature: Modest, Ability: Static
EVs: Unknown spread between HP, SpAtk and SpDef
-Thunder
-Dragon Pulse
-Volt Switch
-Cotton Guard
Skarmory @Rocky Helmet
Nature: Impish, Ability: Sturdy
EVs: Not trained yet
-Brave Bird
-Roost
-Stealth Rock
-Whirlwind
Florges @ Leftovers
Nature: Modest, Ability: Flower Veil
EVs: HP, SpAtk and SpDef
-Calm Mind
-Psychic
-Moon Blast
-Aromatherapy
Pangoro @Choice Scarf
Nature: Adamant, Ability: Iron Fist
EVs: Unknown spread in Atk, HP and Speed
-Parting Shot
-Hammer Arm
-Crunch
-Poison Jab
Arcanine @Life Orb
Nature: Modest, Ability: Flash Fire
EVs: Unknown spread in HP, SpAtk and Speed
-Morning Sun
-Heat Wave
-Will-O-Wisp
-Close Combat
As you can see my team get confusing after the first three member. I don't know if it's the pokémon or the move sets. While I really want to use Milotic, Ampharos and Skarmory, I realize that my team is really slow, but not enough to do a trick room team. Also I really want to keep Ampharos and Milotic since one is shiny with a good IV spread and the other is just one of my favorite. So any suggestion and opinions are welcome. Though I would really appreciate that I avoid the solution named Greninja and Talonflame since I'm sicked of them on wi-fi.
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