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NecroKnights (will likely be PG-13 or R)

VampirateMace

Internet Overlord
NecroKnights
Non-pokemon
Rated M-15 (that would be between PG-13 and R)
(This RPG has Started, you can still sign up)

Somewhere in the not too distance future a world superpower (It doesn’t really matter who, it could be a monopoly or a large government) had begun a series of experiments to create an unstoppable army. An army not detoured by death, an army who’s numbers would grow indefinably. Simply the perfect army full of perfect soldiers and their drones. Now the purpose of this army was not simple to take over the world, but to enforce peace and harmony.

They hired teams of scientists and researchers, and after months of labor they were ready to begin experiments. But the proposed processes were dangerous, one could lose their life, thus no one would volunteer. Slowly and silently the researchers began to abduct people. Bound and gagged they were transported to a secret facility. There the teams of scientists and researchers would proceed to wash their brains and subject them to awful experiments. The experiments were so painful, so grueling, and so torturous few of these people survived.

Those that survived exhibited extraordinary powers of necromancy. They could all see and hear spirits, and they all were immortal. Their other powers ranged in strength and ability. Some had healing abilities; of them some could heal minor cuts and scratches while others could bring a person fully back from the dead. Others could turn the living into zombies or vampire slaves. Sufficient to say they were superior to their masters, and they soon began to realize it.

The Necromancers were kept in a military compound something like a prison camp. They were trained in many methods of combat and forced to practice their powers. The food they were feed was designed to make them stronger and healthier; but it tasted terrible. They were mad to wear demeaning uniforms and told they were not individuals, but unit in a perfect army.

The only times the necromancers left the compound was when the superpower felt they were needed to maintain peace. They were immortal and could make countless allies of the dead; therefore they were more effective than a regular army. Many people of the world however hated them; they distrusted them and were angered at the insult inflicted on the dead. Some of these people threw insults and had rallies, others turned to terrorism, but no matter how they tortured the necromancers, they couldn’t die.

Haunted by the terrors of the experiments at night and overworked and insulted during the day some of the necromancers began to resist. They meet in secret at night, and formed a secret group, the NecroKnights. They gave themselves dark names and made themselves new outfits. These necromancers began to make plans, a dark agenda to rule a world full of undead. But first they need to take over the compound.

There are four basic groups involved in this RPG; each has its own form. You may have only 1 character and 1 slave, so be sure fill out the proper form. Comprehension will be a big factor in my decision of acceptance.

NecroKnights: These are the necromancers who have turned on the rest of the military compound, and are currently attempting to take it over.

Name: What do you call yourself?
Number: What does the military call you? (N-00000, <this’ll be the number form for game purposes)
Approximate Age:
Appearance: Clothing and looks.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.

Loyal Necromancers: These are the necromancers loyal to the superpowers’ army.

Number: What does the military call you? (N-00000)
Approximate Age:
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.

Military Personal:

Name: What did your parents/friends call you?
Number: What does the military call you? (L-00000, P00000, ect.)
Status: general, private, lieutenant, ect…
Age: duh
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?

Civilian:

Name: What did your parents/friends call you?
Job: What do you do?
Age: duh
Appearance: Clothing and look.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?
Side: Loyal Necromancers and military/NecroKnights/Resistance/Self

Rules:
*Read the main forum rules
*At least 4 line posts!
*Only minor bunnying is allowed (edit: You will need to bunny cpu type characters as well)
*If you die, you may only make and play a new character if it is genuinely different form the first. If you pick a necromancer you can’t die.

----------

ME:
NecroKnight:

Name: Ghost No Imi

Number: N-00013

Approximate Age: 16

Appearance: Ghost wears matching black leather pants and jacket. Both are adorned with an excess of buckles, buttons, latches, and locks. She also wears matching red leather gloves and boots. Her had is of red fabric, and shaped like a witches hat, but with sections cut out of the tail so that it resembles a spine. Her hair is straight and black, cut short by the military barber. She is rather short for her age. She wears black lipstick and has bright green eyes.

Personality: Ghost is probably the shyest NecroKnight, she is easily scared and depressed. This results in a lot of crying and screaming, which isn’t good considering one of her powers is the necro-wail. The reason she is in on conquering the world is that it would seem to be conquering her fears. Really deep down inside she just wants to feel safe, if someone gave that to her, she might be convinced to stop trying to take over the world.

Necromancer Abilities: Necro-wail, she can scream at the right tone to awaken spirits of destruction, who then circle around the area. If her wailing is not stopped immediately the spirits will begin to gain power and proceed to destroy the area. She can also make the living into vampire slaves. These slave still have free will in their minds and tongues, in other words they can still speak their minds.

Slave or Spirit Partner: Vampire slave, Todd. Todd was a private for the military; he is one of the first to fall victim to the NecroKnights’ agenda. He is still wearing the standard uniform. He has curly black hair. Senses vampires often still have some free will (particularly in the area of speech) he uses it to flit, in order to try manipulate Ghost.
 
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Bandana

*~Friends/Rivals~*
Nice story. The word Necromancer automatically made me think of the ones in Diablo 2. Are the ones in your RPG like the ones in Diablo 2 or not?

Military Personal:

Name: Elyon Walters

Number: L-35966

Status: Lieutenant

Age: 19

Appearance: Elyon Walters, more commonly known as Lieutenant Walters, stands at a height of a metre seventy-seven and weighs aroung sixt-eight kilograms. Her once long, tied up, straw-blonde hair is now cut short and she no longer wears it tied up, because it's too short to tie. Her eyes are a light blue colour, with a slight tint of green. She has no piercings or tatoos and her face usually holds a cold, hard expression, which gives her various nicknames by her comrades.

Personality: Elyon Walters always wants to be called Lieutenant Walters because, in her opinion, it gives her more authority and makes her feel more in control. She even refers to herself as Lieutenant Walters. Elyon used to be one of the sweetest, kindest, most caring girls, but now, because of her issues,* Elyon has become cold, unforgiving and harsh. She won't give mercy uppon her foes. Elyon is mostly reckless and careless when it comes to strategies and the sort, as she is a bit rash, which can be a downfall for her. Elyon tells herself that her mind is stable and hides from herself that she is truly lost. She doesn't truly know what is going on, where she stands and even if she is on the right side. This is her weakness. This can cause her to switch sides.

History: Elyon had an average life. Back then people would even call her Ellie, her closest friends still do. She grew up with a love of watching Horror movies and reading Gothic novels. But this had a reaction. She was exposed to this at an age where her imagination was still strong and could conjure up tricks to play on her. That's exactly what it did. *Her imagination made her have nightmares of Zombies, the undead and foul beasts. The situation became so serious that little Ellie had these Nightmares when she was wide awake, making it seem like it was really happening. But Elyon done her best to keep quiet about it, and no one figured out that she had a problem with her imagination.
But, what she was imagining, has just turned real.
Now that the Necromancers can conjure up the undead, Elyon Walters has realised that she must face her fear. Fight it. But people still had to control the Necromancers, she could not attack them yet. So instead, she signed up as a Military Officer to, in secret, learn how the Necromancers could conjure up the undead, then Elyon may find a weakness. A way to kill the foul beings. She moved up ranks, despite her age, from her quick thinking and the fact that she held no guilt when she kills. But if Lieutenant Walters has to watch herself or she'll be shoved down a few ranks............. Or kicked out altogether.

What we think you should rate this? Well definitely not a G. It really depends on how much Violence, Offensive Lanuguage etc etc you will allow to be used. But since it involves the undead and I can imagine it being pretty gory
(is that how you spell it?) Probably a bit over PG-13. Maybe M-15? I'm just comparing it to movies and games.
 

Sonozaki Maya

realized seraph
Yay, an RP that actually involve characters being able to die. o_o

Necroknight

Name: Elysia Lilium Kyrie
Number: N-000169
Approximate Age: 19

Appearance: Elysia has jet-black hair that touches just below his (!) shoulders, and appears to be quite straight and clean. He has quite an excessive pale complexion, and his grey, emotionless eyes hide nothing of his devious personality. He looks exceptionally strange, and some could consider that he is androgynous, but is often referred to as a male, just because it would be easier to consider him as a being rather than some sort of mindless drone. To add to this androgynous feature, Elysia has an uncannily similar body to a female, but has the muscle strength of an adult male. Elysia wears a pair of black cargo pants, and a plain black sleeveless shirt that appears to have no design. Elysia also has an equally dark raiment as decor, and does this in order to undermine his true being, and also wears a pair of platform boots covered by the pants. After Elysia's hair was cut during his stay as a loyal part of the military, the hair grey back at a phenomenal rate. No one knows why Elysia looks the way he is and is still referred to as a male.

Personality: Elysia is quite a laid-back Necroknight who does not appear to be as zealous as his peers, simply wishing to get revenge on all those who mistreated "him", and wants to avenge those who was killed as a result of being subject to this absurdity of a "training regime" in the military compound. Elysia has quite a strong belief in fate and destiny, believing that almost everything has a reason, unless it is related to the barbarity of the military, and in which case Elysia deems it as misjustice or a falsehood of enforcing law and order. Elysia likes the idea of vengeance, and even if it means having to kill his own in order to avenge, or gain revenge, he will do it and not think back twice about it.

Necromancer Ability: Liberation of the Elysium - Elysia can summon ethereal spirits using the power of the necromancy. These ethereal spirits come directly from the gateway to the hellion that is the Netherworld, and command at least one or two corporeal beings to do Elysia's bidding. These beings, however, are exceptionally weak and can only deal considerable damage in massive numbers, which Elysia is not able to do yet, which is why he delegates them only for stealth and espionage.

Slave/Spirit Partner: Technically, Elysia's slave is not really a slave as this one works alongside Elysia. It is a delusional zombie slave by the name of Evundyne. Evundyne normally wears a tattered, ripped black robe which she never takes off, but it never seems to be dirtied or ripped even more, which baffles Elysia and everyone else who knows her. Evundyne is exceptionally strong and quick, but almost never fights. It is unknown where Evundyne came from, but it is believed that it was Elysia's first summon, and as a result, used the most energy that Elysia mustered at the time and became permanent and stronger than any that Elysia could summon. Evundyne is one of those "afterlife zombies" who have been called after they have experienced the afterlife, and as a result speak coherently and possess that thing called a "mind". Evundyne is a polar opposite of Elysia, and this causes some minor conflicts. But yet, they're practically inseperable.

A rating? It would depend on the amounts of violence or other factors like sexual references and graphic references that warrant a rating. If it is quite bloody and gory, the least I'd suggest would be something over PG-13, maybe M-15 like Bangers 'n' Mash said. I don't really know much about ratings, sorry.
 
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squirtleking

Defender of Justice
"Armoury" (aka N-112425)

Number: What does the military call you? (N-112425)

Approximate Age:25

Appearance: Codenamed "Armoury", N-112425 dresses in a long black cloak, which covers most of his body when not in battle, yet sheds this when in combat. In battle, he wears only dark trousers which barely pass his knees, and leather sandals. N-112425 has pale, almost grey skin and has shoulder length dark brown hair. His eyes are bright green and shine at night, making him easily noticeable.

Personality: For the most part, "Armoury" remains a servant, preferring to receive orders rather than give them, yet he is not without initiative, perfectly willing to think for himself and work alone when needed. N-112425 remains uncertain about the path he has chosen, and must be constantly reassured by his peers that he has made the right choice in turning against the military, lest he return to the side of "good".

Necromancer Abilities: "Armoury's" code name has been earned through his unique ability to reach into the souls of the dead, past, present and future, and equip himself with their armour or weapons. As a result, he is usually employed as a speartip to cause confusion and weaken the enemy before the main attack begins. However, this ability comes with a price: N-112425 must sacrifice his own energy to keep his ability running, or else the weapons shall vanish once again. In addition, his powers of summoning are severely lessened, and he cannot summon souls from the dead as easily or frequently as his brothers.

Slave or Spirit Partner: Armoury's inabilty to efficiently summon spirits has left him without a partner - in any case, once given his objective, he prefers to work alone, relying on his own skills and abilities to win the day.
 
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VampirateMace

Internet Overlord
No, I’ve only every seen any of Diablo 2 played once; it was sort of neat though.

Okay…

Bangers’n’mash (Elyon Walters): Approved, But you’re going to have to make longer post then some of the ones in Spooky Island.

Suteki Kishi Saber (Elysia Lilium Kyrie): Approved, just a question though… Your slave, she has her soul? So having experienced the afterlife means her soul returned to her body when she became a zombie?

squirtleking (?): Not yet approved, Needs A Name, NecroKnights have given themselves names, is “Armory” your name? If so you should put it at the top of your post. And remove the history note.

M-15 sounds pretty decent…
 

Bandana

*~Friends/Rivals~*
Don't worry. I'll make the posts longer than the ones in Spooky Island. =p
 

VampirateMace

Internet Overlord
Okay, thanks... I figured you could, this RPG has more meat to it, It'll probably work better in general...

off topic: my computer just gliched up, when I tried to scroll down all I could see were rows of "What do you know of darkness" from my sig... that's kinda creepy.
 

squirtleking

Defender of Justice
Okay, I've edited my first post so I should be fine now. I'm looking forward to this!
 

Sonozaki Maya

realized seraph
Suteki Kishi Saber (Elysia Lilium Kyrie): Approved, just a question though… Your slave, she has her soul? So having experienced the afterlife means her soul returned to her body when she became a zombie?

Technically, this would be the case, seeing as in experiencing the peaceful tranquility of the afterlife after (ew, sounds redundant doesn't it) whatever circumstances were to be arrived, it would seem that summonings to afterlife creatures would yield beings with the unity of having their souls. If that is undesirable, I will adapt.
 

VampirateMace

Internet Overlord
Suteki, that's fine, I was just confirming.

squirtleking (Armoury): Approved

I just realized today how epic this'll be if we get some Loyal Necromancers, because neither group of necromancers can die... (think "Pirates of the Carribean")

I've started this RPG. People can still sign up though.
 
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