VampirateMace
Internet Overlord
NecroKnights
Non-pokemon
Rated M-15 (that would be between PG-13 and R)
(This RPG has Started, you can still sign up)
Somewhere in the not too distance future a world superpower (It doesn’t really matter who, it could be a monopoly or a large government) had begun a series of experiments to create an unstoppable army. An army not detoured by death, an army who’s numbers would grow indefinably. Simply the perfect army full of perfect soldiers and their drones. Now the purpose of this army was not simple to take over the world, but to enforce peace and harmony.
They hired teams of scientists and researchers, and after months of labor they were ready to begin experiments. But the proposed processes were dangerous, one could lose their life, thus no one would volunteer. Slowly and silently the researchers began to abduct people. Bound and gagged they were transported to a secret facility. There the teams of scientists and researchers would proceed to wash their brains and subject them to awful experiments. The experiments were so painful, so grueling, and so torturous few of these people survived.
Those that survived exhibited extraordinary powers of necromancy. They could all see and hear spirits, and they all were immortal. Their other powers ranged in strength and ability. Some had healing abilities; of them some could heal minor cuts and scratches while others could bring a person fully back from the dead. Others could turn the living into zombies or vampire slaves. Sufficient to say they were superior to their masters, and they soon began to realize it.
The Necromancers were kept in a military compound something like a prison camp. They were trained in many methods of combat and forced to practice their powers. The food they were feed was designed to make them stronger and healthier; but it tasted terrible. They were mad to wear demeaning uniforms and told they were not individuals, but unit in a perfect army.
The only times the necromancers left the compound was when the superpower felt they were needed to maintain peace. They were immortal and could make countless allies of the dead; therefore they were more effective than a regular army. Many people of the world however hated them; they distrusted them and were angered at the insult inflicted on the dead. Some of these people threw insults and had rallies, others turned to terrorism, but no matter how they tortured the necromancers, they couldn’t die.
Haunted by the terrors of the experiments at night and overworked and insulted during the day some of the necromancers began to resist. They meet in secret at night, and formed a secret group, the NecroKnights. They gave themselves dark names and made themselves new outfits. These necromancers began to make plans, a dark agenda to rule a world full of undead. But first they need to take over the compound.
There are four basic groups involved in this RPG; each has its own form. You may have only 1 character and 1 slave, so be sure fill out the proper form. Comprehension will be a big factor in my decision of acceptance.
NecroKnights: These are the necromancers who have turned on the rest of the military compound, and are currently attempting to take it over.
Name: What do you call yourself?
Number: What does the military call you? (N-00000, <this’ll be the number form for game purposes)
Approximate Age:
Appearance: Clothing and looks.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.
Loyal Necromancers: These are the necromancers loyal to the superpowers’ army.
Number: What does the military call you? (N-00000)
Approximate Age:
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.
Military Personal:
Name: What did your parents/friends call you?
Number: What does the military call you? (L-00000, P00000, ect.)
Status: general, private, lieutenant, ect…
Age: duh
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?
Civilian:
Name: What did your parents/friends call you?
Job: What do you do?
Age: duh
Appearance: Clothing and look.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?
Side: Loyal Necromancers and military/NecroKnights/Resistance/Self
Rules:
*Read the main forum rules
*At least 4 line posts!
*Only minor bunnying is allowed (edit: You will need to bunny cpu type characters as well)
*If you die, you may only make and play a new character if it is genuinely different form the first. If you pick a necromancer you can’t die.
----------
ME:
NecroKnight:
Name: Ghost No Imi
Number: N-00013
Approximate Age: 16
Appearance: Ghost wears matching black leather pants and jacket. Both are adorned with an excess of buckles, buttons, latches, and locks. She also wears matching red leather gloves and boots. Her had is of red fabric, and shaped like a witches hat, but with sections cut out of the tail so that it resembles a spine. Her hair is straight and black, cut short by the military barber. She is rather short for her age. She wears black lipstick and has bright green eyes.
Personality: Ghost is probably the shyest NecroKnight, she is easily scared and depressed. This results in a lot of crying and screaming, which isn’t good considering one of her powers is the necro-wail. The reason she is in on conquering the world is that it would seem to be conquering her fears. Really deep down inside she just wants to feel safe, if someone gave that to her, she might be convinced to stop trying to take over the world.
Necromancer Abilities: Necro-wail, she can scream at the right tone to awaken spirits of destruction, who then circle around the area. If her wailing is not stopped immediately the spirits will begin to gain power and proceed to destroy the area. She can also make the living into vampire slaves. These slave still have free will in their minds and tongues, in other words they can still speak their minds.
Slave or Spirit Partner: Vampire slave, Todd. Todd was a private for the military; he is one of the first to fall victim to the NecroKnights’ agenda. He is still wearing the standard uniform. He has curly black hair. Senses vampires often still have some free will (particularly in the area of speech) he uses it to flit, in order to try manipulate Ghost.
Non-pokemon
Rated M-15 (that would be between PG-13 and R)
(This RPG has Started, you can still sign up)
Somewhere in the not too distance future a world superpower (It doesn’t really matter who, it could be a monopoly or a large government) had begun a series of experiments to create an unstoppable army. An army not detoured by death, an army who’s numbers would grow indefinably. Simply the perfect army full of perfect soldiers and their drones. Now the purpose of this army was not simple to take over the world, but to enforce peace and harmony.
They hired teams of scientists and researchers, and after months of labor they were ready to begin experiments. But the proposed processes were dangerous, one could lose their life, thus no one would volunteer. Slowly and silently the researchers began to abduct people. Bound and gagged they were transported to a secret facility. There the teams of scientists and researchers would proceed to wash their brains and subject them to awful experiments. The experiments were so painful, so grueling, and so torturous few of these people survived.
Those that survived exhibited extraordinary powers of necromancy. They could all see and hear spirits, and they all were immortal. Their other powers ranged in strength and ability. Some had healing abilities; of them some could heal minor cuts and scratches while others could bring a person fully back from the dead. Others could turn the living into zombies or vampire slaves. Sufficient to say they were superior to their masters, and they soon began to realize it.
The Necromancers were kept in a military compound something like a prison camp. They were trained in many methods of combat and forced to practice their powers. The food they were feed was designed to make them stronger and healthier; but it tasted terrible. They were mad to wear demeaning uniforms and told they were not individuals, but unit in a perfect army.
The only times the necromancers left the compound was when the superpower felt they were needed to maintain peace. They were immortal and could make countless allies of the dead; therefore they were more effective than a regular army. Many people of the world however hated them; they distrusted them and were angered at the insult inflicted on the dead. Some of these people threw insults and had rallies, others turned to terrorism, but no matter how they tortured the necromancers, they couldn’t die.
Haunted by the terrors of the experiments at night and overworked and insulted during the day some of the necromancers began to resist. They meet in secret at night, and formed a secret group, the NecroKnights. They gave themselves dark names and made themselves new outfits. These necromancers began to make plans, a dark agenda to rule a world full of undead. But first they need to take over the compound.
There are four basic groups involved in this RPG; each has its own form. You may have only 1 character and 1 slave, so be sure fill out the proper form. Comprehension will be a big factor in my decision of acceptance.
NecroKnights: These are the necromancers who have turned on the rest of the military compound, and are currently attempting to take it over.
Name: What do you call yourself?
Number: What does the military call you? (N-00000, <this’ll be the number form for game purposes)
Approximate Age:
Appearance: Clothing and looks.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.
Loyal Necromancers: These are the necromancers loyal to the superpowers’ army.
Number: What does the military call you? (N-00000)
Approximate Age:
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
Necromancer Abilities: What are your powers? These can go beyond the one listed above, but NO all powerful necromancers will be accepted.
Slave or Spirit Partner: *You may have someone who works with/for you. Give some detail.
Please note all necromancers have the same history.
Military Personal:
Name: What did your parents/friends call you?
Number: What does the military call you? (L-00000, P00000, ect.)
Status: general, private, lieutenant, ect…
Age: duh
Appearance: Looks only. You wear a standard uniform.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?
Civilian:
Name: What did your parents/friends call you?
Job: What do you do?
Age: duh
Appearance: Clothing and look.
Personality: Um, your mental state? Your goal in life?
History: How did you get here?
Side: Loyal Necromancers and military/NecroKnights/Resistance/Self
Rules:
*Read the main forum rules
*At least 4 line posts!
*Only minor bunnying is allowed (edit: You will need to bunny cpu type characters as well)
*If you die, you may only make and play a new character if it is genuinely different form the first. If you pick a necromancer you can’t die.
----------
ME:
NecroKnight:
Name: Ghost No Imi
Number: N-00013
Approximate Age: 16
Appearance: Ghost wears matching black leather pants and jacket. Both are adorned with an excess of buckles, buttons, latches, and locks. She also wears matching red leather gloves and boots. Her had is of red fabric, and shaped like a witches hat, but with sections cut out of the tail so that it resembles a spine. Her hair is straight and black, cut short by the military barber. She is rather short for her age. She wears black lipstick and has bright green eyes.
Personality: Ghost is probably the shyest NecroKnight, she is easily scared and depressed. This results in a lot of crying and screaming, which isn’t good considering one of her powers is the necro-wail. The reason she is in on conquering the world is that it would seem to be conquering her fears. Really deep down inside she just wants to feel safe, if someone gave that to her, she might be convinced to stop trying to take over the world.
Necromancer Abilities: Necro-wail, she can scream at the right tone to awaken spirits of destruction, who then circle around the area. If her wailing is not stopped immediately the spirits will begin to gain power and proceed to destroy the area. She can also make the living into vampire slaves. These slave still have free will in their minds and tongues, in other words they can still speak their minds.
Slave or Spirit Partner: Vampire slave, Todd. Todd was a private for the military; he is one of the first to fall victim to the NecroKnights’ agenda. He is still wearing the standard uniform. He has curly black hair. Senses vampires often still have some free will (particularly in the area of speech) he uses it to flit, in order to try manipulate Ghost.
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