Bittersweet
Beginning Trainer
This is my new baton-passing team, which consists of all the eevee evolutions, and a tyranitar, the main sweeper.
Jolteon M @ Leftovers
Volt Absorb
EVs: 56 hp/ 252 spd/ 168 sp atk
Timid Nature (-atk, + spd)
Agility
Baton Pass
HP Grass
Thunderbolt
First up in the baton passing chain, good choice because of speed.
Umbreon F @ Leftovers
Synchronize
Evs: 128 hp/ 96 def/ 226 spd/ 60 sp def
Bold Nature (-atk, +def)
Baton Pass
Hidden Power Dark
Mean Look
Psych Up
Only reason hidden power dark is there is because of STAB and I've also had a few matches before where I was left with an umbreon and the only thing I needed was an attack to win, so thats why.
Vaporeon F @ Leftovers
Water Absorb
EVs: 142 hp/ 252 def/ 116 sp def
Relaxed Nature (- spd, + def)
Acid Armor
Baton Pass
Substitute
Surf
I'm a big fan of over-100 hp substitutes.
Flareon M @ Leftovers
Flash Fire
EVs: 37 hp/213 atk/ 37 def/ 72 spd/ 119 sp atk/ 32 sp def
Mild Nature( -def, + sp atk)
Baton Pass
Flamethrower
Frustration
Shadow Ball
Shadow Ball is apparently, not expected as I've taken out tons of ghosts with it, and frustration is there to run off its good attack, with baton pass to send the current effects to some other pokemon.
Espeon M @ Leftovers
Synchronize
Evs: 196 hp/ 160 spd/ 154 sp def
Calm Nature (- atk, + sp def)
Baton Pass
Calm Mind
Charm
Psychic
Charm is to make up for its low def, and you wouldn't beleive how hard three-calm-mind psychics hit.
Tyranitar M @ Leftovers
Sand Stream
EVs: 171 atk/ 180 spd/ 159 sp atk
Mild Nature (- def, + sp atk)
Crunch
Earthquake
Ice Beam
Rock Slide
Crunch and Rock Slide are good STAB with type coverage, ice beam is amazing on tyranitar, and earthquake is there just because it's earthquake. No Baton Pass (actually, can't learn baton pass).
So this is basically my eeveelution, mainly for underused, but I almost beat an uber team with it. Espeon --> Tyranitar is fatal, same with Jolteon --> Umbreon. I would like some CC please as I know I have many weaknesses, and I would like to know how to improve this team.
Jolteon M @ Leftovers
Volt Absorb
EVs: 56 hp/ 252 spd/ 168 sp atk
Timid Nature (-atk, + spd)
Agility
Baton Pass
HP Grass
Thunderbolt
First up in the baton passing chain, good choice because of speed.
Umbreon F @ Leftovers
Synchronize
Evs: 128 hp/ 96 def/ 226 spd/ 60 sp def
Bold Nature (-atk, +def)
Baton Pass
Hidden Power Dark
Mean Look
Psych Up
Only reason hidden power dark is there is because of STAB and I've also had a few matches before where I was left with an umbreon and the only thing I needed was an attack to win, so thats why.
Vaporeon F @ Leftovers
Water Absorb
EVs: 142 hp/ 252 def/ 116 sp def
Relaxed Nature (- spd, + def)
Acid Armor
Baton Pass
Substitute
Surf
I'm a big fan of over-100 hp substitutes.
Flareon M @ Leftovers
Flash Fire
EVs: 37 hp/213 atk/ 37 def/ 72 spd/ 119 sp atk/ 32 sp def
Mild Nature( -def, + sp atk)
Baton Pass
Flamethrower
Frustration
Shadow Ball
Shadow Ball is apparently, not expected as I've taken out tons of ghosts with it, and frustration is there to run off its good attack, with baton pass to send the current effects to some other pokemon.
Espeon M @ Leftovers
Synchronize
Evs: 196 hp/ 160 spd/ 154 sp def
Calm Nature (- atk, + sp def)
Baton Pass
Calm Mind
Charm
Psychic
Charm is to make up for its low def, and you wouldn't beleive how hard three-calm-mind psychics hit.
Tyranitar M @ Leftovers
Sand Stream
EVs: 171 atk/ 180 spd/ 159 sp atk
Mild Nature (- def, + sp atk)
Crunch
Earthquake
Ice Beam
Rock Slide
Crunch and Rock Slide are good STAB with type coverage, ice beam is amazing on tyranitar, and earthquake is there just because it's earthquake. No Baton Pass (actually, can't learn baton pass).
So this is basically my eeveelution, mainly for underused, but I almost beat an uber team with it. Espeon --> Tyranitar is fatal, same with Jolteon --> Umbreon. I would like some CC please as I know I have many weaknesses, and I would like to know how to improve this team.