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New attack ideas

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milowner

Back in Black
How about we all come up with attacks for fun that could be in the next game?

Tin Bullet-Steel, 80 BA, 100 ac, 5 PP, always strikes first
Wild Cry- Normal, no BA, 20 PP, powers ATT and S. ATT
Wave Cutter- Water, 55 BA, 95 ac, 20 PP, likely to be a critical hit
Frost Bazuka- Ice, 100 BA, 50 ac, 5 pp, Freezes foe on contact
Pyro Bomb- Fire, 100 BA, 50 ac, 5 pp, Burns on contact
Sharp Sword- Normal, 110 BA, 90 ac, 5 pp, likely to be a critical hit
Sub-Zero- Ice, no BA, 20 pp, powers up Ice attacks
Crescent Moon- Dark, 80 BA, 100 ac, 15 pp, high chance of a critical hit
Mind Overload- Psychic, 150 BA, 90 ac, 5 pp, must recharge after use
Lunar Beam- Dark, 150 BA, 90 ac, 5 pp, must recharge after use
Bone Crush- Ground, 120 BA, 85 ac, 5 pp, possibility of flinching (30%, used by Cubone and Marowak)
Thunderstruck- Electric, no BA, 30 ac, 5pp, One hit KO, double chance of hitting steel types.
 
R

Rousevick

Guest
NICE. i like them. but i thiink sub zero should be like blaze, as a ability, imo.
 

Hyper Chibi Absol

The Dark Goddess
I'm here, but I think there's a thread already like this...

Oh well...

Magma Spit : Fire type : KO

Typhoon : Water type : KO

Acid Rain : Poison or Water type : KO

Crystal Wave : Ice type : 55

Shimer Beam : Light (a new type I made up) type : KO

Glimer : Light type : 40

Light Kick : Light type : 70

Light Punch : Light type : 55

Light Ball : Light type : ---

Love Kick : Love (another new type) type : 55

Love Punch : Love type : 45

Heart Ball : Love type : ---

Ai Beam : Love type : KO

Hug Attack : Normal type : 10
 

milowner

Back in Black
Thank you very much. I appreciate that. And your idea of Sub-zero powering up Ice as an ability. In fact, you can post ability ideas here too now since I feel so generous after blowing some steam off in the 6 starters thread.


____________

Warning

Stupidity level in Pokemon D/P thread is at CRITICAL
Stupidity Level is over 91%

Copy if you agree
 
Last edited:

-Koumori-

Well-Known Member
...Oh what I wouldn't give for a Doomsday device right now. Love-type? Light-type? God ****** people >_< We've been through this a billion bloody times! I respect the ideas of the original idea of this thread because it's not like 'lets mak TRIPPLE TYPE pokimonz, l0lz0rz!' but did you have to throw another part of this new type bull crap out there? People have made valid points for there not being a need for another type. Light is basically Psychic, but where did you pull 'Love' from? That's like saying there's a need for a Friendship-type and a Tough-type or some random, useless thought like that.

Anyways, so this isn't a total angered rant, I'll say that I enjoyed pretty much every idea posted here, save for the Love and Light type things. It makes my eyes bleed. The attacks that corresponded to existing types weren't over the top. Dark-types definetly need some distance attacks, as to Steel-type Pokemon.
 
T

Tides of Chaos

Guest
Hmmm..
Killer Gust: Bug 15pp 90 damage (bugs need stronger attacks)
Dark Shuffle: Dark 20pp switches your opponants pokemon to a random pokemon on their team (I have no idea why I put this)
Harness: Ghost 10pp stops opponent pokemon from using any moves that you have
Avalanche: Ice 15pp 50-150 damage depending on the enviornment (if its colder or not)
 

tamayo

KARP KARP KARP
Attack Name Attk Type Attk Pwr Accuracy PP Affect
Doom Fist Ghost 100 100 5 One hit KO on Steel Types
Frostbite Ice - 55 5 KO, does not affect Fire
Back Slap Normal - 100 10 Drops Def. to minimum
Fiery Fury Fire ??? ??? ??? Effect depends on fire pokemon
QuickNap Normal - - 10 Sleep 1 turn, restore 1/2 HP
Full Moon Dark - - 1 Triples Spec. Attk.
Poison Ivy Grs/Psn 30 75 10 Always Poisons
 

Dubble Flux

Well-Known Member
I really like some of these ideas. They sound just like the kind of stuff Nintendo would come up with (well most of them. Especially not the love/light type thing. No offense). Tamayo, I was kind of thinking Quick Nap seems a little, ehhh.. well, doesn't flow too well. Not to bash your suggestion, but I was thinking something like Snooze. But great ideas still!

~One Bad N.W.A.

P.S. I'm being pretty generous and nice today. It's strange.... I'm not acting like One Bad N.W.A.

Yet.
 
C

COMMANDER

Guest
storm-powers up electric type moves like sunny day and rain dance
 
I

Ice Master

Guest
-Koumori-
If you dont like the idea, ont ppost in the thread. I have been making up attacks since pokemon came out.
 

-Koumori-

Well-Known Member
Ice Master said:
-Koumori-
If you dont like the idea, ont ppost in the thread. I have been making up attacks since pokemon came out.
Did you read the last part of my post? I said I liked the idea, aside from the Love and Light type crap. Have a nice day >=/
 
I

Ice Master

Guest
I know. I am just getting annoyed with all of the Flaming over peoples OPINIONS.
 

-Koumori-

Well-Known Member
Ice Master said:
I know. I am just getting annoyed with all of the Flaming over peoples OPINIONS.
And everyone else is getting annoyed with new threads popping up every day about things that have been discussed countless times and are simply unrealistic ideas. By all means, go ahead and throw out every idea you've ever thought up, but that doesn't mean that it isn't fair game for us to give our two cents, hopefully snapping some people back to reality.
 
I

Ice Master

Guest
Which is the exact reason why I dont like the idea of having boards for games that we no nothing about. People will always post the same things.
 
P

Pkmnty

Guest
Okay. Here I Go!
By The Way, Acc Means Accuracy.

Jelly Sting/Poison/5 PP/30Acc/--/KO A Pokemon.
Pokemon Capable Learning JELLY STING:
TENTACOOL
TENTACRUEL
ROSELIA
Pokemon Capable Learning By Breeding:
HORSEA
SEADRA
KINGDRA

Shadow Mime/Ghost/30 PP/70Acc/--/Thinks To Make Attack And Defense And Speed Rise But Confuses The User.
Pokemon Capable Of Learning SHADOW MIME
GENGAR
MISDREAVUS
TEDDIURSA
URSARING
SHUPPET
BANNETTE
PICHU
PIKACHU
Pokemon Capable Of Learning By Breeding
KOFFING
WEEZING

Spin Punch/Fighting/20 PP/90Acc/100/Causes Damage And Raises The Foe's Defense.
Pokemon Capable Of Learning SPIN PUNCH
HITMONTOP
HITMONCHAN
Pokemon Capable Of Learning By Breeding
HITMONLEE
TYROGUE

Spin Kick/Fighting/20 PP/90Acc/100/Causes Damage And Raises The Foe's Attack.
Pokemon Capable Of Learning SPIN KICK
HITMONTOP
HITMONLEE
Pokemon Capable Of Learning By Breeding
TYROGUE
HITMONCHAN

Stealth Tackle/Steel/5 PP/90Acc/150/Powerful But Needs Recharching Next Move.
Pokemon Capable Of Learning STEALTH TACKLE:
METANG
METAGROSS
RAICHU
NIDOKING
MASQUERAIN
DEOXYS(SPEED AND DEFENSE FORM)

QUICK DIG/FIGHTING/10 PP/85Acc/70/Just Like Dig But Takes Only 1 Turn And Confuses Opponent Sometimes.
Pokemon Capable Learning QUICK DIG:
DUGTRIO
NIDOQUEEN
DEOXYS(NORMAL AND ATTACK FORM)

Well, Got To Go Now. Bye Everyone!
 
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I

Ice Master

Guest
Cool, heres some of my made up moves.

Normal Move means moves learned by level.

Name: Twister Slash
Type(s): Wind/Fighting
Info: A special move, only learned by attaching an item called Twister Blade, and forgotten when sword is taken away, does not count as a normal move for your move limit
Extra Info: Slash your foe with a tornado
Base Attack: 120
Extra Effect: Read Info
P.P.: 10
Accuracy: 100%

Name: Big Bang
Type(s): Dark
Info: TM01
Extra Info: Stronger form of Explosion
Base Attack: 300
Extra Effect: User Faints
P.P.: 5
Accuracy: 100%

Name: Earthstomp
Type(s): Ground
Info: TM28
Extra Info: Stomps the earth very hard
Base Attack: 120
Extra Effect: Hits pokemon using Dig
P.P.: 10
Accuracy: 100%

Name: Thunder Needle
Type(s): Electric/Poison
Info: Normal Move
Extra Info: Shoots poisonous needles at opponets
Base Attack: 60
Extra Effect: 60% chance of causing Paralasis, 20% chance of causing Poison
P.P.: 10
Accuracy: 100%

Name: Sunburn
Type(s): Fire
Info: Normal Move
Extra Info: Fires incredibly hot rays at opponet
Base Attack: 10
Extra Effect: 100% chance of causing Burn
P.P.: 10
Accuracy: 75%

Name: Magma Punch
Type(s): Fire/Fighting
Info: Normal Move
Extra Info: Punches foe with fists as hot as lava
Base Attack: 100
Extra Effect: 50% chance of causing Burn
P.P.: 10
Accuracy: 95%

Name: Poison Whip
Type(s): Poison
Info: Normal Move
Extra Info: Whips foe with poisonous whip
Base Attack: 100
Extra Effect: 78% chance of causing Poison, 22% chance of causing Flinch
P.P.: 10
Accuracy: 80%

Name: Ink Blast
Type(s): Water
Info: Normal Move
Extra Info: Shoots ink at foe to cause major damage
Base Attack: 70
Extra Effect: Gains power for each successful hit, and has a 40% chance of causing Flinch
P.P.: 10
Accuracy: 85%

Name: Poison Vine
Type(s): Poison/Grass
Info: Normal Move
Extra Info: About the same as Poison Vine
Base Attack: 50
Extra Effect: 50% chance of causing poison
P.P.: 10
Accuracy: 100%

Name: Prophecy
Type(s): Psychic
Info: Normal Move
Extra Info: Sees into the future
Base Attack: 90
Extra Effect: Attacks 2 turns later
P.P.: 10
Accuracy: 100%

Name: Supersonic Flight
Type(s): Flying
Info: Normal Move
Extra Info: Fly up one turn, then down the next
Base Attack: 80
Extra Effect: 60% chance of causing Confusion
P.P.: 10
Accuracy: 100%

Name: Collect Fire
Type(s): Normal
Info: TM23
Extra Info: Gather fire
Base Attack: -
Extra Effect: Restores all P.P. of all Fire type moves in your party
P.P.: 10
Accuracy: -

Name:Afternoon Nap
Type(s): Normal
Info: TM87
Extra Info: Gather psychic power
Base Attack: -
Extra Effect: Restores all P.P. of all Psychic type moves in your party
P.P.: 10
Accuracy: -

Name: Mega Peck
Type(s): Flying
Info: Normal Move
Extra Info: Peck with very sharp beak
Base Attack: 60
Extra Effect: 20% chance of causing Flinch
P.P.: 10
Accuracy: 100%

Name: Hypnotic Stare
Type(s): Ghost
Info: Normal Move
Extra Info: Stares at foe
Base Attack: 20
Extra Effect: 50% chance of Paralasis, 50% chance of Sleep
P.P.: 10
Accuracy: 100%

Name: Sludge Punch
Type(s): Poison/Fighting
Info: TM34
Extra Info: Punch with sludge
Base Attack: 60
Extra Effect: Never misses, and 20% chance of causing Poison
P.P.: 10
Accuracy: -

How do you like em?
 
M

Mighty Hyena

Guest
Oooh! I like the idea of Hypnotic Stare and the PP restorations, everyone needs more PP (especially on the starting Psy moves which are always under-PPed, and Extremespeed). But wouldn't that make Ethers or PP Ups sorta pointless? Anyway, a good idea.
 
D

Darkeggy

Guest
Ice Master said:
Which is the exact reason why I dont like the idea of having boards for games that we no nothing about. People will always post the same things.

Yes, and this thread is one of those things that everyone posts the same things about. Some people are all "LiGhT tYpE bCuZ tHeYrEs A dArK TyPe AnD tHeY nEeD iT!!!!!!11111", and most everyone else says "No. Go have your wet dream somewhere else."

On topic:

Do we really need dual type attacks, triple type pokemon, three way battles, fusion, 6 starters, light and love type(love type, what the hell?), and 2 new regions including existing ones in D/P? Hell no.
 

PokeMasta

Kick ***!!!!!!!!!!!!
Blaze Punch
PP:5
Info: Just like Hyper Beam exept fire type, Move Tutor only
Pokemon that can learn it:
;257; only
Tsunami Crush
PP:5
Info: Just like Hyper Beam exept water type, Move Tutor only
Pokemon that can learn it:
;260; only
Slicing Leaf
PP:5
Info: Just like Hyper Beam exept grass type, Move Tutor only
Pokemon that can learn it:
;254; only
Flaming Swirl
PP:5
Info: Just like Hyper Beam exept fire type, Move Tutor only
Pokemon that can learn it:
;157; only
Tide Tackle
PP:5
Info: Just like Hyper Beam exept water type, Move Tutor only
Pokemon that can learn it:
;160; only
Flower Blast
PP:5
Info: Just like Hyper Beam exept grass type, Move Tutor only
Pokemon that can learn it:
;154; only

Waddya think?
 
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