How about we all come up with attacks for fun that could be in the next game?
Tin Bullet-Steel, 80 BA, 100 ac, 5 PP, always strikes first
Wild Cry- Normal, no BA, 20 PP, powers ATT and S. ATT
Wave Cutter- Water, 55 BA, 95 ac, 20 PP, likely to be a critical hit
Frost Bazuka- Ice, 100 BA, 50 ac, 5 pp, Freezes foe on contact
Pyro Bomb- Fire, 100 BA, 50 ac, 5 pp, Burns on contact
Sharp Sword- Normal, 110 BA, 90 ac, 5 pp, likely to be a critical hit
Sub-Zero- Ice, no BA, 20 pp, powers up Ice attacks
Crescent Moon- Dark, 80 BA, 100 ac, 15 pp, high chance of a critical hit
Mind Overload- Psychic, 150 BA, 90 ac, 5 pp, must recharge after use
Lunar Beam- Dark, 150 BA, 90 ac, 5 pp, must recharge after use
Bone Crush- Ground, 120 BA, 85 ac, 5 pp, possibility of flinching (30%, used by Cubone and Marowak)
Thunderstruck- Electric, no BA, 30 ac, 5pp, One hit KO, double chance of hitting steel types.
Tin Bullet-Steel, 80 BA, 100 ac, 5 PP, always strikes first
Wild Cry- Normal, no BA, 20 PP, powers ATT and S. ATT
Wave Cutter- Water, 55 BA, 95 ac, 20 PP, likely to be a critical hit
Frost Bazuka- Ice, 100 BA, 50 ac, 5 pp, Freezes foe on contact
Pyro Bomb- Fire, 100 BA, 50 ac, 5 pp, Burns on contact
Sharp Sword- Normal, 110 BA, 90 ac, 5 pp, likely to be a critical hit
Sub-Zero- Ice, no BA, 20 pp, powers up Ice attacks
Crescent Moon- Dark, 80 BA, 100 ac, 15 pp, high chance of a critical hit
Mind Overload- Psychic, 150 BA, 90 ac, 5 pp, must recharge after use
Lunar Beam- Dark, 150 BA, 90 ac, 5 pp, must recharge after use
Bone Crush- Ground, 120 BA, 85 ac, 5 pp, possibility of flinching (30%, used by Cubone and Marowak)
Thunderstruck- Electric, no BA, 30 ac, 5pp, One hit KO, double chance of hitting steel types.