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New Attacks & Abilities Discussion

Chimchar15

Well-Known Member
According to pokejungle Nitro Charge does lower speed instead of may lowering speed. I hope they're right but knowing slowkingsley they're probably not. Also:

[M557]: Physical Fire PP: 5 Power: 180 / Accuracy: 95 Effect: [Lower's user's Defense, Special Defense and Speed]

^ Does this move sound just a tad bit broken to anyone else?
 
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Nacreous

Fire trainer
"slowkingsley" you forgot to mention the change to "Tackle". Its Base Power has been increased from 35 to 50 and Accuracy from 95 to 100.

I wonder what other changes have been made
 

PJ_Graphix

Theorist Trainer
just to be sure. the ability "Weak-Kneed" ... does it lower the ancient bird-dino pokemon's attack when it gets below 50%, or is it lowering all his stats. or atk and sp atk. is speed lowered? these are important questions because if its just atk, then he could be an awesome mixed sweeper or use status moves possibly?



sitrus berry seems like a good idea on him to prolong his abuse!
 

Grei

not the color
According to pokejungle Nitro Charge does lower speed instead of may lowering speed. I hope they're right but knowing slowkingsley they're probably not. Also:



^ Does this move sound just a tad bit broken to anyone else?

Seriously? 180 power? That's insanely broken.

I thought Nitro Charge raised speed?
 
Last edited:

Bardische

Elegance.
Does Medic pulse (Heal Wave) have a set amount of Hp to restore? Like a field Recover? Any conflicts with using the move?
 

Grei

not the color
Ok, I matched up the known moves with the move descriptions. There are some 13 moves yet unknown.

[Claw Sharpen]: Other Dark PP: 15 Power: --- / Accuracy: --- Effect: [Raises Attack + accuracy]
[Wide Guard]: Other Rock PP: 10 Power: --- / Accuracy: --- Effect: [User and allies protected from multi-target attacks]
[Guard Share]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [User averages Defense and Special Defense with target]
[Power Share]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [User averages Attack and Special Attack with target]
[Wonder Room]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [All Defense and Special Defense swapped for 5 turns]
[Psycho Shock]: Special Psychic PP: 10 Power: 80 / Accuracy: 100 Effect: [Causes Physical damage]
[Venom Shock]: Special Poison PP: 10 Power: 65 / Accuracy: 100 Effect: [Power 130 if target is poisoned]
[Body Purge]: Other Steel PP: 15 Power: --- / Accuracy: --- Effect: [Sharply raises user's Speed]
[Rage Powder]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: Whenever an opposing PokÈmon uses an attack with a target of "single non-user" or "single opposing PokÈmon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.
[Telekinesis]: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [Target easier to hit for 3 turns]
[Magic Room]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [Items can't be used for 5 turns]
[Strike Down]: Physical Rock PP: 15 Power: 50 / Accuracy: 100 Effect: [Target falls to the ground] (100%)
[M480]: Physical Fighting PP: 10 Power: 40 / Accuracy: 100 Effect: [Always causes a critical hit]
[Burst Flame]: Special Fire PP: 15 Power: 70 / Accuracy: 100 Effect: [Also damages allies slightly]
[Sludge Wave]: Special Poison PP: 10 Power: 95 / Accuracy: 100 Effect: May poison opponent. (10%)
[M483]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: [Raises user's Special Attack, Special Defense and Speed]
[Heavy Bomber]: Physical Steel PP: 10 Power: --- / Accuracy: 100 Effect: [Heavier the user, the more powerful]
[Synchro Noise]: Special Psychic PP: 15 Power: 70 / Accuracy: 100 Effect: [Hits any Pokémon of same type as user]
[Eleci Ball]: Special Electric PP: 10 Power: --- / Accuracy: 100 Effect: [More powerful the faster user is than target]
[Soak]: Other Water PP: 20 Power: --- / Accuracy: 100 Effect: [Changes target's type to Water]
[Nitro Charge]: Physical Fire PP: 20 Power: 50 / Accuracy: 100 Effect: [May raise Speed]
[Coil]: Other Poison PP: 20 Power: --- / Accuracy: --- Effect: [Raises user's Attack, Defense and accuracy]
[Low Kick/Ankle Sweep?]: Physical Fighting PP: 20 Power: 60 / Accuracy: 100 Effect: Decreases opponent's Speed by 1 stage.
[Acid Bomb]: Special Poison PP: 20 Power: 40 / Accuracy: 100 Effect: [Sharply lowers target's Special Defense]
[Trickery]: Physical Dark PP: 15 Power: 95 / Accuracy: 100 Effect: [Higher target's Attack, more powerful]
[Simple Beam]: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [Changes target's ability to Simple]
[M494]: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [Makes target's Ability same as user's]
[You First]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Makes target attack next]
[Rinshou]: Special Normal PP: 15 Power: 60 / Accuracy: 100 Effect: [Allies with same move make the attack do more damage]
[Echo Voice]: Special Normal PP: 15 Power: 40 / Accuracy: 100 Effect: [Does extra damage if used every turn]
[M498]: Physical Normal PP: 20 Power: 70 / Accuracy: 100 Effect: [Target's stat changes don't affect this attack]
[Clear Smog]: Special Poison PP: 15 Power: 50 / Accuracy: --- Effect: [All status changes return to normal]
[Assist Power]: Special Psychic PP: 10 Power: 20 / Accuracy: 100 Effect: [The more the user's stats are raised, the more powerful]
[Fast Guard]: Other Fighting PP: 15 Power: --- / Accuracy: --- Effect: [User and allies protected from priority attacks]
[Side Change]: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [Switches position with an ally]
[Boiling Water]: Special Water PP: 15 Power: 80 / Accuracy: 100 Effect: May burn opponent. (30%)
[M504]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Lowers user's Defense and Special Defense, raises user's Attack, Special Attack and Speed]
[Heal Pulse]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [Heals target 50% Max HP]
[M506]: Special Ghost PP: 10 Power: 50 / Accuracy: 100 Effect: [Power 100 if target has status condition]
[Freefall]: Physical Flying PP: 10 Power: 60 / Accuracy: 100 Effect: [2 turns. Target cannot attack during.]
[Gear Change]: Other Steel PP: 10 Power: --- / Accuracy: --- Effect: [Raises user's Attack and sharply raises user's Speed]
[M509]: Physical Fighting PP: 10 Power: 60 / Accuracy: 90 Effect: [Move last. Target switches out]
[Incinerate]: Special Fire PP: 15 Power: 30 / Accuracy: 100 Effect: [Destroys target's Berry]
[M511]: Other Dark PP: 15 Power: --- / Accuracy: 100 Effect: [Makes target move last]
[Acrobat]: Physical Flying PP: 15 Power: 55 / Accuracy: 100 Effect: [Power 110 if opponent has no item]
[Mirror Type]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [User changes to same type as target]
[Get Even]: Physical Normal PP: 5 Power: 70 / Accuracy: 100 Effect: [More powerful if ally fainted on previous turn]
[M515]: Special Fighting PP: 5 Power: --- / Accuracy: 100 Effect: [User faints. Target takes damage equal to user's HP]
[Gift Pass]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Gives held item to target if they have none]
[M517]: Special Fire PP: 5 Power: 100 / Accuracy: 50 Effect: May burn opponent. (100%)
[Water Oath]: Special Water PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Fire Oath, creates rainbow that may cause Confusion]
[Fire Oath]: Special Fire PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Grass Oath, creates burning field that causes damage every turn]
[Grass Oath]: Special Grass PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Water Oath, creates swamp that lowers Speed of all]
[Volt Change]: Special Electric PP: 20 Power: 70 / Accuracy: 100 Effect: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active PokÈmon and the opposing Pokemon's party has at least one unfainted PokÈmon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new PokÈmon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
[Bug Resistance]: Special Bug PP: 20 Power: 30 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.
[Smooth Over]: Physical Ground PP: 20 Power: 60 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.
[Ice Breath]: Special Ice PP: 10 Power: 40 / Accuracy: 90 Effect: [Always causes a critical hit] (100%)
[Dragon Tail]: Physical Dragon PP: 10 Power: 60 / Accuracy: 90 Effect: [Move last. Target switches out]
[Cheer Up]: Other Normal PP: 30 Power: --- / Accuracy: --- Effect: [Raises Attack and Special Attack]
[Eleci Net]: Special Electric PP: 15 Power: 55 / Accuracy: 95 Effect: Decreases opponent's Speed by 1 stage.
[Wild Bolt]: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
[Drill Liner]: Physical Ground PP: 10 Power: 80 / Accuracy: 95 Effect: Good chance for a critical hit.
[Double Chop]: Physical Dragon PP: 15 Power: 40 / Accuracy: 90 Effect: Strikes twice.
[Heart Stamp]: Physical Psychic PP: 25 Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.
[Wood Horn]: Physical Grass PP: 10 Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.
[Sacred Sword]: Physical Fighting PP: 20 Power: 90 / Accuracy: 100 Effect: [Target's stat changes don't affect this attack]
[Shell Blade]: Physical Water PP: 10 Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.
[Heat Stamp]: Physical Fire PP: 10 Power: --- / Accuracy: 100 Effect: [Heavier the user, the more powerful]
[Grass Mixer]: Special Grass PP: 10 Power: 65 / Accuracy: 90 Effect: May decrease opponent's Accuracy by 1 stage.
[Heart Roller]: Physical Bug PP: 20 Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.
[Cotton Guard]: Other Grass PP: 10 Power: --- / Accuracy: --- Effect: [Sharply raises user's Defense]
[Night Burst]: Special Dark PP: 10 Power: 85 / Accuracy: 95 Effect: May decrease opponent's Accuracy by 1 stage.
[Psycho Break]: Special Psychic PP: 10 Power: 100 / Accuracy: 100 Effect: [Causes Physical damage]
[Sweep Slap]: Physical Normal PP: 10 Power: 25 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
[Wind Storm]: Special Flying PP: 10 Power: 120 / Accuracy: 70 Effect: [May cause confusion] (30%)
[Afro Break]: Physical Normal PP: 15 Power: 120 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
[Gear Saucer]: Physical Steel PP: 15 Power: 50 / Accuracy: 85 Effect: Strikes twice.
[Flame Bomb]: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: May burn opponent. (30%)
[M546]: Special Normal PP: 5 Power: 85 / Accuracy: 100 Effect: If user is holding a Plate, this attack's type depends on the Plate held.
[M547]: Special Normal PP: 10 Power: 75 / Accuracy: 100 Effect: [May cause Sleep] (10%)
[M548]: Special Fighting PP: 10 Power: 85 / Accuracy: 100 Effect: [Causes Physical damage]
[Frozen World]: Special Ice PP: 10 Power: 65 / Accuracy: 95 Effect: [Sharply lowers target's Speed]
[Lightning]: Physical Electric PP: 5 Power: 130 / Accuracy: 85 Effect: May paralyze opponent. (20%)
[Blue Fire]: Special Fire PP: 5 Power: 130 / Accuracy: 85 Effect: May burn opponent. (20%)
[Fire Dance]: Special Fire PP: 10 Power: 80 / Accuracy: 100 Effect: May increase user's Special Attack by 1 stage.
[Freeze Bolt]: Physical Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [May cause paralysis] (30%)
[Freeze Burn]: Special Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [May cause a burn] (30%)
[Back Out]: Special Dark PP: 15 Power: 55 / Accuracy: 95 Effect: May decrease opponent's Special Attack by 1 stage.
[M556]: Physical Ice PP: 10 Power: 85 / Accuracy: 90 Effect: May cause opponent to flinch.
[V-Generate]: Physical Fire PP: 5 Power: 180 / Accuracy: 95 Effect: [Lower's user's Defense, Special Defense and Speed]
[Cross Flame]: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: [More powerful if ally uses 559]
[Cross Thunder]: Physical Electric PP: 5 Power: 100 / Accuracy: 100 Effect: [More powerful if ally uses 558]

(Link to Smogon thread)

Just figured I'd put it together.

V-Generate looks terrifying. Good thing it's exclusive to Victini (and thankfully it's base stats are 100 across the board, and not like Hihidaruma's... I'm sure hacked Hihidarumas will be terrifying with this as well.)
 
Last edited:

Bardische

Elegance.
Ok, I matched up the known moves with the move descriptions. There are some 13 moves yet unknown.

[Claw Sharpen]: Other Dark PP: 15 Power: --- / Accuracy: --- Effect: [Raises Attack + accuracy]
[Wide Guard]: Other Rock PP: 10 Power: --- / Accuracy: --- Effect: [User and allies protected from multi-target attacks]
[Guard Share]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [User averages Defense and Special Defense with target]
[Power Share]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [User averages Attack and Special Attack with target]
[Wonder Room]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [All Defense and Special Defense swapped for 5 turns]
[Psycho Shock]: Special Psychic PP: 10 Power: 80 / Accuracy: 100 Effect: [Causes Physical damage]
[Venom Shock]: Special Poison PP: 10 Power: 65 / Accuracy: 100 Effect: [Power 130 if target is poisoned]
[Body Purge]: Other Steel PP: 15 Power: --- / Accuracy: --- Effect: [Sharply raises user's Speed]
[Rage Powder]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: Whenever an opposing PokÈmon uses an attack with a target of "single non-user" or "single opposing PokÈmon" this round and there is a Pokemon at the position of this attack's user, it is directed to the Pokemon at the position of this attack's user instead of to any other non-user of that attack. Remains effective even if user is replaced. Priority level 3.
[Telekinesis]: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [Target easier to hit for 3 turns]
[Magic Room]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [Items can't be used for 5 turns]
[Strike Down]: Physical Rock PP: 15 Power: 50 / Accuracy: 100 Effect: [Target falls to the ground] (100%)
[M480]: Physical Fighting PP: 10 Power: 40 / Accuracy: 100 Effect: [Always causes a critical hit]
[Burst Flame]: Special Fire PP: 15 Power: 70 / Accuracy: 100 Effect: [Also damages allies slightly]
[Sludge Wave]: Special Poison PP: 10 Power: 95 / Accuracy: 100 Effect: May poison opponent. (10%)
[M483]: Other Bug PP: 20 Power: --- / Accuracy: --- Effect: [Raises user's Special Attack, Special Defense and Speed]
[Heavy Bomber]: Physical Steel PP: 10 Power: --- / Accuracy: 100 Effect: [Heavier the user, the more powerful]
[Synchro Noise]: Special Psychic PP: 15 Power: 70 / Accuracy: 100 Effect: [Hits any Pokémon of same type as user]
[Eleci Ball]: Special Electric PP: 10 Power: --- / Accuracy: 100 Effect: [More powerful the faster user is than target]
[Soak]: Other Water PP: 20 Power: --- / Accuracy: 100 Effect: [Changes target's type to Water]
[Nitro Charge]: Physical Fire PP: 20 Power: 50 / Accuracy: 100 Effect: [May raise Speed]
[Coil]: Other Poison PP: 20 Power: --- / Accuracy: --- Effect: [Raises user's Attack, Defense and accuracy]
[Low Kick]: Physical Fighting PP: 20 Power: 60 / Accuracy: 100 Effect: Decreases opponent's Speed by 1 stage.
[Acid Bomb]: Special Poison PP: 20 Power: 40 / Accuracy: 100 Effect: [Sharply lowers target's Special Defense]
[Trickery]: Physical Dark PP: 15 Power: 95 / Accuracy: 100 Effect: [Higher target's Attack, more powerful]
[Simple Beam]: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [Changes target's ability to Simple]
[M494]: Other Normal PP: 15 Power: --- / Accuracy: 100 Effect: [Makes target's Ability same as user's]
[You First]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Makes target attack next]
[Rinshou]: Special Normal PP: 15 Power: 60 / Accuracy: 100 Effect: [Allies with same move make the attack do more damage]
[Echo Voice]: Special Normal PP: 15 Power: 40 / Accuracy: 100 Effect: [Does extra damage if used every turn]
[M498]: Physical Normal PP: 20 Power: 70 / Accuracy: 100 Effect: [Target's stat changes don't affect this attack]
[Clear Smog]: Special Poison PP: 15 Power: 50 / Accuracy: --- Effect: [All status changes return to normal]
[Assist Power]: Special Psychic PP: 10 Power: 20 / Accuracy: 100 Effect: [The more the user's stats are raised, the more powerful]
[Fast Guard]: Other Fighting PP: 15 Power: --- / Accuracy: --- Effect: [User and allies protected from priority attacks]
[Side Change]: Other Psychic PP: 15 Power: --- / Accuracy: --- Effect: [Switches position with an ally]
[Boiling Water]: Special Water PP: 15 Power: 80 / Accuracy: 100 Effect: May burn opponent. (30%)
[M504]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Lowers user's Defense and Special Defense, raises user's Attack, Special Attack and Speed]
[Heal Pulse]: Other Psychic PP: 10 Power: --- / Accuracy: --- Effect: [Heals target 50% Max HP]
[M506]: Special Ghost PP: 10 Power: 50 / Accuracy: 100 Effect: [Power 100 if target has status condition]
[Freefall]: Physical Flying PP: 10 Power: 60 / Accuracy: 100 Effect: [2 turns. Target cannot attack during.]
[Gear Change]: Other Steel PP: 10 Power: --- / Accuracy: --- Effect: [Raises user's Attack and sharply raises user's Speed]
[M509]: Physical Fighting PP: 10 Power: 60 / Accuracy: 90 Effect: [Move last. Target switches out]
[Incinerate]: Special Fire PP: 15 Power: 30 / Accuracy: 100 Effect: [Destroys target's Berry]
[M511]: Other Dark PP: 15 Power: --- / Accuracy: 100 Effect: [Makes target move last]
[Acrobat]: Physical Flying PP: 15 Power: 55 / Accuracy: 100 Effect: [Power 110 if opponent has no item]
[Mirror Type]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [User changes to same type as target]
[Get Even]: Physical Normal PP: 5 Power: 70 / Accuracy: 100 Effect: [More powerful if ally fainted on previous turn]
[M515]: Special Fighting PP: 5 Power: --- / Accuracy: 100 Effect: [User faints. Target takes damage equal to user's HP]
[Gift Pass]: Other Normal PP: 15 Power: --- / Accuracy: --- Effect: [Gives held item to target if they have none]
[M517]: Special Fire PP: 5 Power: 100 / Accuracy: 50 Effect: May burn opponent. (100%)
[Water Oath]: Special Water PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Fire Oath, creates rainbow that may cause Confusion]
[Fire Oath]: Special Fire PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Grass Oath, creates burning field that causes damage every turn]
[Grass Oath]: Special Grass PP: 10 Power: 50 / Accuracy: 100 Effect: [If used with Water Oath, creates swamp that lowers Speed of all]
[Volt Change]: Special Electric PP: 20 Power: 70 / Accuracy: 100 Effect: After this attack is used, if this attack is successful, if user has at least 1 HP, and if user's party has at least one non-active PokÈmon and the opposing Pokemon's party has at least one unfainted PokÈmon that isn't an egg, this attack causes the user to switch even if it cannot switch. (The new PokÈmon becomes active immediately. Effect of Destiny Bond and Grudge takes precedence over this attack's effect.)
[Bug Resistance]: Special Bug PP: 20 Power: 30 / Accuracy: 100 Effect: May decrease opponent's Special Attack by 1 stage.
[Smooth Over]: Physical Ground PP: 20 Power: 60 / Accuracy: 100 Effect: May decrease opponent's Speed by 1 stage.
[Ice Breath]: Special Ice PP: 10 Power: 40 / Accuracy: 90 Effect: [Always causes a critical hit] (100%)
[Dragon Tail]: Physical Dragon PP: 10 Power: 60 / Accuracy: 90 Effect: [Move last. Target switches out]
[Cheer Up]: Other Normal PP: 30 Power: --- / Accuracy: --- Effect: [Raises Attack and Special Attack]
[Eleci Net]: Special Electric PP: 15 Power: 55 / Accuracy: 95 Effect: Decreases opponent's Speed by 1 stage.
[Wild Bolt]: Physical Electric PP: 15 Power: 90 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
[Drill Liner]: Physical Ground PP: 10 Power: 80 / Accuracy: 95 Effect: Good chance for a critical hit.
[Double Chop]: Physical Dragon PP: 15 Power: 40 / Accuracy: 90 Effect: Strikes twice.
[Heart Stamp]: Physical Psychic PP: 25 Power: 60 / Accuracy: 100 Effect: May cause opponent to flinch.
[Wood Horn]: Physical Grass PP: 10 Power: 75 / Accuracy: 100 Effect: If this attack is successful, user gains half of HP lost by opponent due to this attack.
[Sacred Sword]: Physical Fighting PP: 20 Power: 90 / Accuracy: 100 Effect: [Target's stat changes don't affect this attack]
[Shell Blade]: Physical Water PP: 10 Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.
[Heat Stamp]: Physical Fire PP: 10 Power: --- / Accuracy: 100 Effect: [Heavier the user, the more powerful]
[Grass Mixer]: Special Grass PP: 10 Power: 65 / Accuracy: 90 Effect: May decrease opponent's Accuracy by 1 stage.
[Heart Roller]: Physical Bug PP: 20 Power: 65 / Accuracy: 100 Effect: May cause opponent to flinch. Power is doubled if Minimize is in effect for opponent.
[Cotton Guard]: Other Grass PP: 10 Power: --- / Accuracy: --- Effect: [Sharply raises user's Defense]
[Night Burst]: Special Dark PP: 10 Power: 85 / Accuracy: 95 Effect: May decrease opponent's Accuracy by 1 stage.
[Psycho Break]: Special Psychic PP: 10 Power: 100 / Accuracy: 100 Effect: [Causes Physical damage]
[Sweep Slap]: Physical Normal PP: 10 Power: 25 / Accuracy: 85 Effect: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
[Wind Storm]: Special Flying PP: 10 Power: 120 / Accuracy: 70 Effect: [May cause confusion] (30%)
[Afro Break]: Physical Normal PP: 15 Power: 120 / Accuracy: 100 Effect: Returns to user 1/4 of HP lost by opponent due to this attack (recoil).
[Gear Saucer]: Physical Steel PP: 15 Power: 50 / Accuracy: 85 Effect: Strikes twice.
[Flame Bomb]: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: May burn opponent. (30%)
[M546]: Special Normal PP: 5 Power: 85 / Accuracy: 100 Effect: If user is holding a Plate, this attack's type depends on the Plate held.
[M547]: Special Normal PP: 10 Power: 75 / Accuracy: 100 Effect: [May cause Sleep] (10%)
[M548]: Special Fighting PP: 10 Power: 85 / Accuracy: 100 Effect: [Causes Physical damage]
[Frozen World]: Special Ice PP: 10 Power: 65 / Accuracy: 95 Effect: [Sharply lowers target's Speed]
[Lightning]: Physical Electric PP: 5 Power: 130 / Accuracy: 85 Effect: May paralyze opponent. (20%)
[Blue Fire]: Special Fire PP: 5 Power: 130 / Accuracy: 85 Effect: May burn opponent. (20%)
[Fire Dance]: Special Fire PP: 10 Power: 80 / Accuracy: 100 Effect: May increase user's Special Attack by 1 stage.
[Freeze Bolt]: Physical Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [May cause paralysis] (30%)
[Freeze Burn]: Special Ice PP: 5 Power: 140 / Accuracy: 90 Effect: [May cause a burn] (30%)
[Back Out]: Special Dark PP: 15 Power: 55 / Accuracy: 95 Effect: May decrease opponent's Special Attack by 1 stage.
[M556]: Physical Ice PP: 10 Power: 85 / Accuracy: 90 Effect: May cause opponent to flinch.
[V-Generate]: Physical Fire PP: 5 Power: 180 / Accuracy: 95 Effect: [Lower's user's Defense, Special Defense and Speed]
[Cross Flame]: Special Fire PP: 5 Power: 100 / Accuracy: 100 Effect: [More powerful if ally uses 559]
[Cross Thunder]: Physical Electric PP: 5 Power: 100 / Accuracy: 100 Effect: [More powerful if ally uses 558]

Just figured I'd put it together.

V-Generate looks terrifying. Good thing it's exclusive to Victini (and thankfully it's base stats are 100 across the board, and not like Hihidaruma's... I'm sure hacked Hihidarumas will be terrifying with this as well.)

V-Generate could be the reason why its entries keep mentioning it helping the player win battles >_<
 

Beloberto

Bug Catcher
I am not a competitive player (I just play ingame and I barely get the will to go 'till the end of it), so I don't exactly know what can and what can't a pokémon become really better...

... BUT, Shuckle learning this attack is a good thing, right?
[M471]: Psychic Other Power: --- / Accuracy: ---
User averages Attack and Special Attack with target
 

Ungoliath

Not a GenWunner
I really want that Sableye can learn that status-average moves. With the new ability and that it would be a great way to make it decent.

OR a Baton Passer with that (I don't know if Monmen learns Baton Pass and this move) could be an awesome combination.
 

Wordy

#FlorrieSlayage2014
Speeeaking of the Oaths, they're apparently taught by a move tutor to all starters. Like the elemental Hyper Beams, and Draco Meteor, which are also apparently making a return.
 

Grei

not the color
Warubiaru learning [m492] with earthquake spiral and 117 base attack makes me cry...

Cry... out of happiness? That's actually really awesome if you're using Warbiaru against a team like Cynthia's.

Do we know of any combination attacks other than the oaths?

It doesn't appear as though there are any.
Which kind of sucks, because that means I'll rarely be doing combination attacks until I use Tsutarja instead of Shikijika.
 
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