I'm hoping for 4 VS. 4 Quadruple Battles. And to reflect it, I hope they expand the number of Pokemon in each trainer's party from six to eight.
It's still 6, one of the trailers showed both the male and female trainer with six spots during a battle. Personally, I feel 6 works fine, however, a part of me would like to be able to use one of everyone Pokemon from each generation in a single team, which is now impossible(Besides rotating Pokemon, which I'll do during my Sun play through).
When it comes to game Difficulty Gameplay feature is such a big demand and hope, I'm interested to know as to what style of Difficulty game design should be?
a. From the get go of creating a new file, and fixed in that difficulty permanently (like the Fire Emblem Series)
b. Available from the start and interchangeable anytime (like from The World Ends in You?)
c. Can be set after completing the tutorial parts (like after completing the tutorial of Call of Duty Modern Warfare after finishing the tutorial exercise chapter, you are given options of difficulties to play depending on your performance.)
B is probably the best option as it allows you more freedom. If you wanted a challenge but it ends up being too much you can simply change it, whereas if you set it from the start and can't change it then you may become frustrated or have to restart. Pokemon doesn't have much of a tutorial either so not much reason for C.
I kind of rather they don't add a difficulty setting though. While I wouldn't have anything against it and would use the hardest difficulty for sure, Pokemon is a game that the difficulty really matters more on you than the game. I've been playing the games since the start; multiple times for each, and the difficulty has also ranged from easy to hard for all the games.
The way I see it, the games are set on an average difficult, so to speak. There are optionals choices for you to use such as items, Pokemon, leveling, etc...that in turn affect the difficulty of the games as you play. For example, if you use healing items during a battle it'll be more easy than not using healing items(Same for any items really, if you happen to use any power boosting items it'll simply make it easier for you). The games for the most part never really overlevel you, if you happen to be overleveled then you likely took advantage or rebattles and wild battles as I have never found myself overleved by just battling trainers along the way, EXP Share and Lucky Egg also would be advantages to use that makes it easier for you. There's also the matter of the Shift/Set setting in the Options, where Set would make things more difficult as you don't get the option to switch out of battle once you defeat a Pokemon.
Really, all of those things(And more) are there for you to use if you want to use them for an easier time. If you want some difficulty, don't take advantage of the things that will make things easier for you.
The only issue I see with it all is the amount of Pokemon you can use. Obviously, if your opponent uses three Pokemon and you use six it'll be easier for you than if you were to use three yourself. However, it's actually quite difficult to use the same amount of Pokemon as your opponent, the only exception really is against the Gym Leaders and that's if you looked up beforehand how many Pokemon they'll use. Which is why I hope they put an option where you can select the same amount of Pokemon as your opponent before a battle.
Now there's of course nothing wrong with just having things more difficult in a fixed way, but I can't help but imagine people will still complain about the games being too easy because most likely you'll still have the options of using advantages to make things easier for yourself. I don't recall people's reactions to B2/W2's difficult setting(Other than annoyed over how you acquire it).
Regardless, I can take a difficulty setting or leave it, but I feel people should really appreciate the current way it's set up because it allows for numerous possibilities. But still, I hope for the option to select the same amount of Pokemon as my opponent, just to avoid the hassle of doing it manual.