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New Gameplay Graphics Thread

Discussion in 'Pokémon Generation VI Discussion' started by bobandbill, Jan 8, 2013.

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  1. MechaBulba

    MechaBulba King of the Monsters

    Eelektross looks so awesome, small, really small, but awesome. It's old B/W sprite annoyed me, especially its back sprite where it felt too big and rocked back and fourth across the screen.
    Maybe next gen they'll get its size "just right".
    Shame Huntail could not have moved in a similar fashion.

    I think its because I liked the old Gengar so much, and its mega is such a striking change. Normally once I've battled using one I always start to warm up to hated designs.
     
    Last edited: Dec 23, 2013
  2. Grei

    Grei not the color

    Chesnaught looks really dumb when he uses Wood Hammer. I've never been clear on what Wood Hammer is supposed to be--is it a tail attack? A chop? A body-slam? It seems like Chesnaught doesn't know, either--it just turns one way, and attacks by turning 180 degrees the opposite direction. It looks clunky and out-of-place next to its other, fluid animations.

    I disagree. I refused to use Timer Balls and dreaded using Net Balls because of their release animations.
     
  3. R_N

    R_N Well-Known Member

    If it makes you feel better, that's the animation for wood hammer for everyone.
    It is baffling bad in a game with otherwise nice move animations.

    I'm pretty sure it's just bashing someone with the most logical, thickest part of the body. So...arms, mostly. I think Torterra does it with his tree?
     
  4. MechaBulba

    MechaBulba King of the Monsters

    I always imagined it as their arms/legs turning in wood and smashing them into the opponent like a wooden mallet.
     
  5. Starlightt

    Starlightt ( ͡° ͜ʖ ͡°)

    One thing I really like is how Kangaskhan's baby actually shows emotion now like when Kangaskhan faints. Unlike the previous games where it was lifeless. Also, GameFreak brought back Gengar's model animation from Pokémon Stadium.
     
  6. IrieFuse

    IrieFuse Unify To Thrive

    marill's amie animations are cute. she stripped me of my manhood lol anyway' i wish we could pick backgrounds for wifi battles. we already have the choice in music, why not background? but it's fine. all these little things i imagine could be in the next installment
     
  7. Hydrohs

    Hydrohs 安らかに眠ります、岩田さん。 Staff Member Super Mod

    I'm sorry... WHAT!?
     
  8. IrieFuse

    IrieFuse Unify To Thrive

    lmao i guess i worded that wrong. marill's just adorable it made me melt a little :p coming from a guy who usually likes how bad *** pokemon are animated like ttar and zoroark
     
  9. magma grunt edu

    magma grunt edu casual hardcore fan

    oh yeah, forgot about eelektross. that's another one that entered my favorites with the model. In b/w he was meh but now...oh man, now he just looks so great. Now i know why he has levitate.
    chestnaught's wood hammer is riddiculous. Abomasnow's is not much better. Some animations are truly lazy.

    But despite all that, i'm still so amazed by the upgrade on the pokemon overall. This gen might not be as great as D/P/Pt in terms of an actually decent challenge or have a great storyline as b/w (which i still think this gen's story is as good as b/w's) but it's visually beautifull, just like masuda said the theme would be. Good jog GF, good job.
     
  10. Crimson_Blazer

    Crimson_Blazer Well-Known Member

    I noticed that at the start of a battle every pokeball animation is the same, yet sending them out in the middle of a battle has the different pokeball effects, i wonder why that is
     
  11. Sylpheon

    Sylpheon ❀Sylveon❀

    My favorite thing about the models is the fainting animations. :p
     
  12. Hydrohs

    Hydrohs 安らかに眠ります、岩田さん。 Staff Member Super Mod

    Making animations is much easier with 3D models than it is with sprites. Each frame in a sprite animation has to be done from scratch, with 3D modelling the program itself handles the inbetween frames, you need only put your model in the poses you want.
     
  13. Hydrohs

    Hydrohs 安らかに眠ります、岩田さん。 Staff Member Super Mod

    Aren't B/W the only ones that use tweening? Crystal, Emerald and D/P/P/HG/SS are true animations, not just distortions.
     
  14. Wulava

    Wulava Chuffed to bits Staff Member Moderator

    BW's animation does its animation a lot differently because the sprites are sliced and parts are animated individually. BW uses a skeletal animation technique (bones).

    Meanwhile, Emerald, DPPT, and HGSS only have two main sprites which are distorted, moved around, resized, etc. to show animation.

    Crystal is the one that has actual frame by frame animation.
     
  15. Curo

    Curo Water Trainer

    I think the graphics are great. I wish I got a normal 3ds instead of an XL...the pixels are a little bit bigger, which ruins the smoothness of game :|
     
  16. Ajduk

    Ajduk Well-Known Member

    I almost got the XL, but the guy that worked in the store convinced me not to and I am thankful for that :)
     
  17. TRG

    TRG Well-Known Member

    Haha I actually wish I had an XL since my hands are too big for my regular 3DS. xD
     
  18. Kelz

    Kelz ____________

    I dunno, I have a regular 3DS and an XL and I think X & Y look great on both. You definitely can notice pixels while playing on the XL, but it's not that annoying. I think the game scales up nicely. Pixelation is a little more noticeable during battles, but I still am not annoyed by it.
     
  19. XXD17

    XXD17 Draco rex

    A few things about the modified cries...

    some were very good: serperior, samurott, zapdos, exploud, empoleon, zebstrika

    yet others are pretty bad: pelipper, sceptile, tentacruel, infernape, charizard

    I especially loved this aspect of these games! Especially when mewtwo pulled out his original red and blue moveset, I nearly screamed!
     
    Last edited: Dec 31, 2013
  20. BlackKyurem3DS

    BlackKyurem3DS Active Member

    I especially wanna hear the modified cries of the pokebank legendaries.
     
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