• Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

New Hidden Machines

Pepeino77

Mater Falconer
What new HM's would you have in Diamond and Pearl, and which old ones would get rid of? I think levitate would be neat to have as an HM, where you could float across a gap or something like that.
 
Last edited:

KirbyXD

Good Night!
He's talking about HM's. I think ... i don't know.
 

Alphonse Elric

That's My Rule!!!
Wouldn't it be nice if Mud Slap was an HM?*is shot*
I was thinking, maybe there's an area that's been blocked by a mudslide and you can't get through unless you use a certain move( kinda like Secret Power) or by using an item( kinda like Devon Scope or the Acro Bike).
It's just my crazy idea anyway. Anybody else got some good suggestions for a new HM?
 

Cursed

Heroic Sociopath
I think that moves like flamethrower and hydro pump should be useable out of battle.
 
N

Neon Lite

Guest
Really, I think that some of the old HMs, like Whirpool, should come back, along with Rock Smash reciving just a bit more power. Other then that, none are thinkable at the current time...I'll come back if I ever think of anything...
 

Wolf Goddess

~Lupo Di Autunno~
I still stand by the thought of making the weak HMs "Upgradeable" into some techniques that I could actually use in battle. I hate having to have HM slaves just so I can get through certain areas.

Cut --> Slash
Flash --> Tail Glow
Rock Smash --> Brick Break.
 

Volteon

Back I guess??
[QUOTEWolf Goddess]Cut --> Slash[/QUOTE]
or furry cutter! one bug attack as HM would be good.

I liked rock smash being replaced with bick break, then it could have more things to break, like walls.

I had one idea:

shadow (bad name I know)
in-battle effect: acts like protect, but it won´t have priority. in double battle protects partner being affected by non damage attacks (the user gets protected with both)
it has no effect if someone used sunyday

outside battle effect:
makes the personage invisible to avoid trainer battles, unless you speak to he/she.
OR
ghosts pokés won´t scare you in (insert new ghost tower here) (like a gogoogles)
 

Naraku_Diabolos

DNC20/NIN10
Volteon said:
shadow (bad name I know)
in-battle effect: acts like protect, but it won´t have priority. in double battle protects partner being affected by non damage attacks (the user gets protected with both)
it has no effect if someone used sunyday

outside battle effect:
makes the personage invisible to avoid trainer battles, unless you speak to he/she.
OR
ghosts pokés won´t scare you in (insert new ghost tower here) (like a gogoogles)

That's like one of the Djinn from Golden Sun RPG for the GBA. It's a little creature that has elemental properties. The Jupiter (Wind) Djinni, Haze, has the unique ability to make the user invisible invisible for a whole turn.
 
hey whay about a mind read hm. you could get info from trainers about various stuff. or see thier team. it would be a semi-usefull hm like cut. but i have no idea what it would do in battle. i need suggestions ;248; this means run
 

ShadowKitsune

Care to Battle?
Or they might not make new HM's..........
Watch them bring back ever-so-useless Whirlpool from G/S/C
 

Patriot

Well-Known Member
HM's are usually to clear your path (Cut, Rock Smash, Strength), or make it easier to continue your path (Flash) or even possible at all (Surf, Waterfall).

I like the idea of Whirlpool returning, I like the move. In general; the trapping moves should be more present. They were pretty overused in G/S if you ask me, but they were pretty much gone after that (they were there, but very few pokémon had them).

However, I really don't see use of a new one right now. They could add stuff like landslides or whatever blocking your path, but they already got 3 kinds of path-clearers, adding more would be overkill imho. Maybe they could add pseudo-HM's (Secret Power etc.) too change the types of the pokémon you encounter. Like Sunny Day making you encounter more (more, not just) fire pokémon and Rain Dance making you encounter more water pokémon.

Also, it would be nice if the pokémon summary gives a little bit more information, like the size of the pokémon, what moves it had (HAD!) and maybe some other misc. info about the poke (yeah, I love info, I always read the pokédex too :p).

EDIT: Oh lol, I see other people don't like the idea of whirlpool :p
 

[Super_Fjord]

Is a college kid.
I'd rather have new attributes to attacks already here...like Sweet Scent...
You can get rid of it if you want, but you can still use it...

Kind of like Wolf Goddess' idea...You could just have something with Slash,
and you could just select a a Poke'Mon and under Summary there would be
an attack option SLASH and you would use that rather than give that Poke'Mon Cut or have to carry around an HM slave...

Just an idea.

[Fjord]
 
Patriot said:
Maybe they could add pseudo-HM's (Secret Power etc.) too change the types of the pokémon you encounter.



yeah that's good. like water pulse used underwater to clear out a nautical obstical(bad pun sorry)
this is from ;201-c;c;201-h;h;201-i;i;201-n;n;201-c;c;201-h;h;201-o;o;201-u;u
 

Eszett

one love
I don't want to see any new HMs that would be essential for completing the game, but I wouldn't mind seeing some totally unneeded "token HMs" in which you would use to explore new areas where you could perhaps obtain some rare items, Pokemon, or features. You could use these HMs after you completed some extraneous mini-quest, and with them you could delve into previously uncharted areas of the game.

These moves would carry more flair than your regular HM moves:

- Vine Swing, which is obviously a Grass move and lets you go from tree to tree in a thick rainforest area
- Magma Cruise, essentially a Fire version of Surf that happens to be a bit weaker and less accurate though, it allows travel within a volcano area of the game
- Slalom, a 70-base-power Ice move with a high chance of a critical hit. It lets you traverse a steep, icy hill without ramming into a tree.

This gives you a sampler. After all, it's about time we actually had an original HM move.
 
'purify' is an idea. when in a poisonous fog, all your pokemon are poisoned and you can't use other hms and you will be picked up by haunters/gengars and taken to the entrance. purify can make a shield of light around you and you can walk through. it will be a psychic type with base of 100 but purifies opponent.
 

Bonsly is pimp

I AM SO PARALYZED
Eszett said:
- Magma Cruise, essentially a Fire version of Surf that happens to be a bit weaker and less accurate though, it allows travel within a volcano area of the game


I like that idea of having a magma filled crater like thing.
they should of did it tho in R/E when Groudon appeared.

terrific idea Eszett
 

Char1016

Pokemon Communist
Cursed said:
I think that moves like flamethrower and hydro pump should be useable out of battle.


Really? What do you need them out of battle?

I think that they should make a Hidden Move that can go through walls.[not every wall but some of them].
 
Top