Pepsi_Plunge
Dojyaaa~~aan
Rayquaza mega evolves when a Primal is on the field to counter it, riddle solved!
Rayquaza mega evolves when a Primal is on the field to counter it, riddle solved!
Hmm.. after watching Mega Slowbro in the anime I kind of like its "top" design a bit more..
https://www.youtube.com/watch?v=Sz7aemsjI_g&list=UUGaf2eOqzGtlSeupxNROxug
Yeah, given that the Mega Evolution restriction is connected to the use of the keystone, Mega Rayquaza might not affect this restriction since it appears to be able to Mega Evolve without any of that. We'll just have to wait and see though, and if it can hold other items then the restriction hardly matters.
Aside from Dragon Ascent though, I'm starting to think that the other trigger for being able to Mega Evolve is going to be an in-game plot event. From what we know with the lore, there's a rainbow colored stone involved and I find it hard to believe that this item is the only "Mega Stone" left out of the demo's code when we've got so much of the rest of the game in there. My hypothesis is that this rainbow stone might be a geographical landmark that triggers its ability to Mega Evolve through an event within the game.
So apparently someone on Pokebeach said that the primals are different from megas in the sense that there are no restrictions...meaning you can have a primal groudon, a primal kyogre AND a mega on the same team...now imagine if that mega was rayquaza and let's say it could, I don't know, hold an item since it was said that it mega evolves differently...how broken would that be?! Even in Ubers...
So apparently someone on Pokebeach said that the primals are different from megas in the sense that there are no restrictions...meaning you can have a primal groudon, a primal kyogre AND a mega on the same team...now imagine if that mega was rayquaza and let's say it could, I don't know, hold an item since it was said that it mega evolves differently...how broken would that be?! Even in Ubers...
It won't be broken if your opponent uses them as well. As far as competitive metagame is concerned Uber functions more as a banlist rather than a proper tier, so it won't really matter if a certain Pokemon (or Pokemon core) dominates the usage stats.
Honestly, I'm have no idea what some of you intend to do with some of these overpowered beasts. Most 600+ BST legendaries are banned from official tournament and in-game battle facilities, while the metagame bans those that are actually threatening in single battles. Which leaves us with what, fighting E4 over and over and dueling random strangers who 'don't want to follow Smogon/PO rules' but end up using the same few overpowered pokes as you?
It won't be broken if your opponent uses them as well. As far as competitive metagame is concerned Uber functions more as a banlist rather than a proper tier, so it won't really matter if a certain Pokemon (or Pokemon core) dominates the usage stats.
Honestly, I'm have no idea what some of you intend to do with some of these overpowered beasts. Most 600+ BST legendaries are banned from official tournament and in-game battle facilities, while the metagame bans those that are actually threatening in single battles. Which leaves us with what, fighting E4 over and over and dueling random strangers who 'don't want to follow Smogon/PO rules' but end up using the same few overpowered pokes as you?
You mean in OU and below correct? Since like you said, nothing is banned from Ubers.
There's random battle option on battle spot...it's actually pretty fun...not everyone is super competitive and you can use legendaries for the fun...as well as allowing me to play around with random strategies like prankster illumine and harvest tropius...and surprisingly, most people don't bring teams of ubers...but with the advent of the primals, I can see every team on random battles turning into kyogre, groudon, and four megas to choose from depending on what your opponent has...
I remember everyone was saying mega sceptile sucks because of its lighting rod ability but now with the demo leak, does it still suck or do you guys think it is a pretty good mega?
Yep, that's what I meant.
For the purpose of testing out gimmick sets I use Smogon's battle simulator, when I was active that is. As for the fun factor, they'll be fun for the first couple of weeks maybe, but once the dust has settled I could hardy imagine how it would be fun to bring a couple of legendary primals and megas to random battles and expect to have a interesting battle. Most likely you'll either 1) sweep unprepared teams, 2) face a similar team, 3) faced a skilled battler with an OU or below team who either wins and makes a Youtube video of the battle or loses and criticizes you for using mainly Ubers. After all, there's a good reason why Ubers isn't the most popular tier despite having the least restriction in Pokemon usage. It's a banlist for OU, and the power gap is too wide for most Pokemon to form part of the team.
Looking at the list of ORAS megas, I think there is a better mix of defensive and offensive pokes compared to XY's, many of which were stupidly offensive, although I have my reservations about how well can those defensive pokes take up their role.
Right off the bat one can expect M-Swampert to be a better tank than before, most likely to OU. Likewise for M-Metagross, who gets a more useful ability in conjunction with its 145 Atk and 110 Speed. These two would be the equivalent of M-Venusaur; hits hard (or harder), and tanks well.
M-Altaria becomes even bulkier than ever, though the 100 points were distributed too widely across Atk, Def, Sp. Atk and Sp, Def, to the point of evening them out to ~110 each. It could hit fairly hard with Pixilate, and can be unpredictable as to whether it runs a physical or special set, but at the same time it suffers from 4MSS and doesn't excel in any particular role, so I think it'll sit on the higher end of UU.
M-Slowbro, I honestly don't think it'll be better than normal Slowbro. Where in the past it would be barely dragged down by paralysis (since it's slow to begin with), burn (special attacker) and toxic (regenerator), the lost of regenerator (and leftovers, now that it's holding a megastone) means that it can't recover lost HP from the latter two statuses while switching out (to reset toxic counter). Can't imagine it staying in and walling the opponent all day with Shell Armour either, unless you have BOTH Calm Mind and Substitute in the set, set up a sub before your opponent uses a status move, and hope that they don't have Roar/Whirlwind.
M-Steelix, eh... I'm mostly a RU and NU battler, and from past experience Steelix and Aggron are like the best buddies of Gen 5 RU; you thought they'll be great, but turns out they aren't (weak to the highly common Fighting type, disabled by burns, no recovery move, can't handle any mildly strong special attack). Aggron gains some adjustments to improve its defenses such that it's decent enough to be used in UU, but Steelix looks like it only gains a chunk of offensive power, which can be easily disabled with a simple burn. Won't be surprised if it goes from it's current Gen 6 NU back to RU (like M-Banette).
Personally, I don't bring uber legendaries to random battle spot...never have, never will...the closest I have brought was a status spreader mega gengar and mega kangaskhan when it first came out (when mega khan was first revealed, I immediately fell in love with its ability and considering that khan has always been tied with zangoose, and now heliolisk, as my favorite normal type, it immediately became my favorite mega and I was extremely eager to try it out when everyone was bashing it's design and fawning over mega lucario and megazard X...little did I expect it to go to ubers)...it's just nice to have the option to use Ubers as well as certain nonuber banned legendaries liked meloetta, manaphy and victini, which always find a way on my teams (I use choice scarf victini A LOT)....in addition, I also really enjoy the 3v3 format because it actually allows more pokemon to shine simply because of the luck factor based on choice of pick...I know more luck =/= good, but the fun factor is there and battle spot is more so fun rather than competitive...finally, there's just something satisfying about beating an actual other person with the pokemon you specifically raised rather generated on Showdown (I know they are essentially the same and I do indeed battle competitively on Smogon as well, but being able to battle with the pokes you bred and raised has a different feel to it)...I especially recall one battle where i seed-stalled a megazard X with my tropius (Bananarama)...it was a great battle that couldn't have happened on showdown due to Smogon's competitive nature...
battle spot is a place where you can play competitive but it's more fun because it's faster paced with an extra factor that isn't necessarily all bad...Now on random battles (even though you see whole legend teams at times, chances are, they are just kids having fun and they won't be hard to beat if you have a decent team) MOST PEOPLE bring completely reasonable pokes...I just don't want such an environment to become saturated by these new mega mons because the talonflames, aegislashes, and greninjas have only recently started dying down (the only OU pokes that I still see consistently here are chomp and rotom wash)....however, with the power that these new beasts bring, I see such a change as inevitable...
I don't see how 'competitive' environments like Smogon's PS don't allow you to test out fun/gimmicky sets. All you need is a username, get a team together, and start battling. Most people wouldn't even care about what team you use, and for a simulator that allows you to chat while battling I rarely get any bashing or criticism. On the contrary many people are fine with sharing tips or revealing set (near the end of the match), which in the long runs helps people who just start out. As long as you're graceful in defeat (as most PS users are) and aren't bothered by rankings, there's nothing threatening about 'competitive' environment.