New Stat predictions
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Mega Lopunny: 65/136/94/54/96/135
Mega Salamence: 95/175/80/150/80/120
Mega Flygon: 80/120/100/100/100/120
Are we the same person? I'm thinking the same thing.
If these are relatively what her stats end up looking like, I'll be extremely pleased! She deserves stats like this.
Mega Salamence is mentioned to get a Defense boost, yet you gave it none.
I'm actually beginning to suspect a double defense drop for Mega Lopunny. At first I had the same idea, but now I think it might go like this:
- Mega Lop: 65/156/74/54/86/135
It's rather premature to assume those boosts are a mistake, especially when we haven't actually seen how they perform yet. Just because Salamence is getting a big boost to its defense instead of attack and speed doesn't mean that it's a bad idea. Same with Altaria getting boosts to gear it towards offense. They could end up being a mistake, but until we see them in-game there's no way to say that for sure. I'm actually optimistic for Salamence since the Intimidate drop before that could make for very easy set-up against physical attackers, but I'm reserving any judgment until we know for sure what its boosts are.
The thing about Malta-Ria and Malta-mence being mistakes it just based on the design.. M-Altaria just looks as if that would be the one with the massive Defensive boost, while M-Mence looks like its even more geared towards offensive then ever before. The design for M-Altaria gives of Filter-style defense vibes, yet: Attack and Special Attack?
I'm thinking Mega Sceptile's ability is as much for the sake of double battle abuse as it is for simply avoiding paralysis. Doubles are what the game makers are pushing for.
And what about the unresisted neutral coverage with just its STABS that Lopunny with Scrappy sports? Surely that is notable.
Course I doubt they are looking at Smogon tiers when designing pokemon...
I'd forgotten that first bit.. Yeah.. I bet they didn't give it Adaptability or Huge Power because it also gets Entraimnent.. Huge Power Garchomp.. SHUDDERS..
As for that third bit.. They kinda are picking ones that are being used most frequently in the tournaments with a few wild choices and mere promotional options.
Just... Calm down man O.O.
Well, lets see some things:
Scrappy, M-Lopunny gets STAB from Fight and Normal type moves. Gonna get a boost in Speed and Attack.
The most famous ghosts in competitive play are Aegislash, Sableye, M-Gengar and Gengar. Against the first two M-Lopunny gets Super-Effective damage with Jump Kick (They are Steel and Dark, both of them are weak against fight), the things that can stop M-Lopunny is King's Shield (which can be easily predicted) and Priority Will-o-Wisp (This one is a problem, but still it has low accuracy, so you may be lucky and not get hit). Nonetheless, thanks to Lopunny being Normal type it is immune to Shadow Sneak, so Aegislash needs to use Iron Head (or any other move physical or special) to go through M-Lopunny, unfortunately for Aegislash it is very slow, which means that M-Lopunny has the upper hand against it, of course, in its Shield-Form it does survive a High Jump Kick from a Scrappy Lopunny.
Against M-Gengar and Gengar, M-Lopunny has problems, because she can only hit them with normal type moves (They are poison, so they resist fight), and they learn Focus Blast, which fortunately has pretty bad accuracy, but wait... M-Lopunny learns Quick Attack, yeah, extremly weak, but has priority, good enough
Now, I used a Damage Calculator for this:
A Lopunny using Quick Attack with Scrappy (Jolly natured) with 252 EV's in Atk with no item can easily 4HKO a Gengar (Timid Natured) with 4 EV's in HP.
So, we can assume that M-Lopunny will get at least 30 or 40 points to attack, which is strong enough to 3HKO the same Gengar with only Quick Attack and 4HKO the first gengar M-Evolved.
Anyway, we have to remember that M-Lopunny maybe gets more than 40 points to Atk, but we need to wait to know this and still is pretty unprobable.
And, About Mega-Altaria offensive approach (gaining a boost in both attacks) being a big mistake, well I have to disagree, it will probably become a good Tank, that can be Specially or physically oriented, making it very unpredictable, because it has a good movepool for both categories, and thanks to Pixilate and Fairy type gain even more versatile.
About M-Salamence I do think it is rather weird, it is strong enough to not need a boost in any attack, and is bulky enough to survive many attacks, now it will be even more physically bulky, it will still get a boost in at least one attack and speed, and it will be the same as with M-Altaria with Aerilate and being part Flying, will get an awesome movepool.
Anyway, all of this is just theory, and is probably very cool "in-paper" but we will have to wait for the games to know how good the new Megas are.
Sorry for the extreme long post, and if you read, then a lot of thanks and congratulations
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I'm used to commenting on long posts.. But yeah.. Expect this post to be longer considering I reply to multiple posts usually! xD
Sableye:
There's literally no way around Sableye when the bunny gets baked. Even if Lopunny gets a 60BST addition to Attack, it will still not get past Sableye if burned.
This is a Jolly potential M-Lop using Jump Kick. I've used a 135 base stat, because I'm shabby like that. The currently strongest Fighting-type move it has. I've seen people talking about HJK but I haven't seen confirmation yet, could be me.
Damage = ((((2 * 100 / 5 + 2) * 369 * 85 / 249) / 50) + 2) * 1.5 * 2 * 100 / 100
Damage = ((((42) * 369 * 85 / 249) / 50) + 2) * 1.5 * 2
Damage = (((5290.4) / 50) + 2) * 1.5 * 2
Damage = 323.4
Damage = ~323
Calculating the burn: 160HP.. So it will do slightly more then half of Sableye's HP, at which point it will recover and stall you out, until Jump Kick or HJK misses and your Mega is gone. But hey, Lopunny gets access to Magic Coat, which gets +4 priority so it bounces the WoW back at Sableye. So basically the M-Lop set I presume that will be the standard is: Return, HJK/JK/Drain Punch, Quick Attack, Magic Coat. Drain Punch is rather nice, but HJK would do more damage. Don't even know why I listed JK, it pales when to Drain Punch's utility and a mere 10 power difference.
Aegislash:
Another issue. You can switch in freely on Shadow Sneaks, which is great! But then what? Lopunny gets almost nothing truly disrupting and it only has that fourth slot for that, as the former three are pretty much safe bets. Magic Coat has no purpose against Aegislash, so you're stuck. You will attack (or switch out, but that kinda defeats the purpose of a free switch in), and Aegislash will King Shield and you'll need to switch.. Bye-bye momentum. It's easily predicted, but Lopunny doesn't really get anything that would let it get around it, if it also wants to be safe from Prankster WoW. Like, I may be really sucky in having used this move, but I'd hate being on the receiving end of a Charm.. It basically turns Aegislash from a threat into a pathetic Ghost/Steel defensive sucker. But still, a very good defensive sucker..
Gengar, and M-Gengar. I'm expecting M-Lopunny to get at least above the 130 mark with regards to speed. It already sits at 105 and is mentioned getting a speed boost. I'm inclined to believe that mention means a significant boost: 25-35'ish. Hence, it wouldn't need priority to outdo the Gengars. M-Gengar is in Ubers, so it isn't really a factor at all. It wouldn't need Scrappy Quick Attack. Which is a mark towards my argument that it could've done better with Huge Power, Adaptability or a Tough Claws-like ability.
The thing about Malta-Ria and Malta-mence being mistakes it just based on the design.. M-Altaria just looks as if that would be the one with the massive Defensive boost, while M-Mence looks like its even more geared towards offensive then ever before. The design for M-Altaria gives of Filter-style defense vibes, yet: Attack and Special Attack?
I'm pretty sure Klefki, Murkrow, Meowstic and Liepard get Priority T-wave, as well as M-Bannete. Practical on some of them and not on others? Yes.
I also am aware it doesn't take a trained eye to see a T-Wave coming, but remember, you have to be a Mega BEFORE that happens. You could end up switching into a non Priority T-wave from something you wouldn't expect. And I know EVERYONE is going to say "Eww Zygarde" but with the boost to 100% Acc. and the fact it bypasses all Electric absorb abilities, Glare might be seeing more use, besides on mine.
I'm also gonna assume, you don't use lower tier Pokemon in your team, as there is also Dusclops/Noir, Golurk, Gourgeist, Trevenant, Mismagius, Spiritomb, Frosslass, Cofagrius and eventually Hoopa. But come on, you saw what happened to M-Gengar and Aegislash. Both sent to Ubers, both Ghost type, simply because they were quite literally too good (M-Gengar more so).
I've seen a lot of people use M-Aerodactyl as well. And I'm pretty sure most megas sit in the 80-115 area, where Aerodactyl is chilling at a cool base 150, which is ahead of even the M-Mewtwos, being tied only with M-Alakazam. I'm pretty sure M-Aerdactyl is supposed to be a Late Game Sweeper as well, so instead of comparing to just one type, lets give them all a bit of credit, as I think that might be what M-Lopunny would be best at (seeing as how Normal/Fighting + Scrappy gives 100% Perfect neutral coverage). Imagine being slowed down and not being able to wall anymore, getting smashed constantly by STAB Returns and Hi-Jump Kicks. Late game? That's scary. But alas until I see the stats, this is just a theory.
Also, I don't want to see anything else get Huge Power for awhile, we have enough already and frankly, I'm sick of seeing people saying let's make a "Mega, oh just put Huge Power on it". I don't want the meta to start devolving into a "Counter the Huge Power-mon" deal. And yes, I did post about putting Huge Power on a M-Farfetch'd as a joke. We all know M-Mawile would probably have never been used without it, just as Azumarill and Medicham would never have been used.
I'm aware of the other Pranksters. They're just not the big threats in the place where I want to see M-Lopunny. It's just that when I see something I like, like Lopunny (as I said, my girlfriend and I were in the process of capturing a Buneary in Pearl/Platinum when the news hit home) and it suddenly/unexpectedly gets a great boost, but still seems like a pushover. I don't expect to see M-Lop in über.. but if it could reside comfortably in OU, then that would be fine. At the moment, mostly due to missing something like Tough Claws/Adaptability/Huge Power, I see it as a high UU or bottom barrel OU. There simply are better late game sweepers in OU already, with more raw power and without an ability that's necessary for them to make the cut.
I know fully that M-Lop would never be a complete wallbreaker, but even as a sweeper, I'd have loved if they gave it something extra to work with. Like Mega Aerodactyl and Lucario, they gave it Tough Claws/Adaptability to work with - aside from the great boosts they received. I talked about how I don't want Huge Power to become a thing more then it already is, but with the promotional text stating it gets more aggressive, I would have reckoned it a valid possibility. Lets be fair,
Azumarill always had Huge Power, the reason why it gets used now is because it got a Fairy-type which means it can get a Belly Drum off a lot easier by switching into Outrages/Choiced Dragon-type moves. Oh and it didn't get to combo BellyJet until this gen either iirc.
I actually use lower-tier pokemon sometimes. I actually ran a team on showdown with a Butterfree once.. Didn't really get me far though.. It was part of an Ash-tribute team, so hey, I'm all in for hi-jinxes.. You use Zygarde? Good for you! I
I actually lost interest in playing Y that I haven't even caught it yet.. Isn't M-Gengar in Ubers just because of Shadow Tag? I know 170/130 SpAtt/Spd also pretty much gets you there though, but a big chunk was also Shadow Tag.
I finally concur that if I was sitting late in the game with no walls left that STAB Returns and HJK's would be scary. BUT if I didn't have a Ghost in my team at that point, I would at least find solace and give me comfort that I don't have an ability to worry about at all.. And that's a thing to consider. Which is the only thing my intent is. I'm not bashing it. Just lamenting a bit on the side. I cried (the bad sobbing kind) when Garchomp received a Speed downgrade. That's just the sort of person I am.
I'm actually very happy with the defense boost...maybe it can be enough to help it live an ice shard after intimidate?
Also, this means completely nothing but does anyone else find it funny that every pokemon from Pokemon Type Wild got a mega besides breloom lol...
Hmm.. That could be an idea.. Haven't thought about that, but the design is just so.. focusing on speed it just gives me the weirdest creeps that they actually want to let us see it as a defensive sweeper.. That's simply what my feelings are. They're making it more like Metagross, good across the board.
Mega Breloom? I could see it, easily..
Give mega Hydreigon mega launcher. Dragon pulse and dark pulse with a 50% boost? Yes please.
I like that idea.. Flash Cannon should've been included in that bunch and I'm always frustrated that it isn't.. It would've been the go-to move against Fairies.
Also, with Hydreigon being initially designed to look like a draconic TANK, I'd reckon that Mega Launcher would echo some ideas they had when designing it initially.
I think Sheer Force would be the ideal ability for a Mega Hydreigon. Fire Blast, Earth Power, Flash Cannon, Dark Pulse, and Focus Blast would all benefit from it. On a lesser note, having a stronger Iron Tail and Dragon Rush could be nice, as well.
If Flash Cannon was considered an aura move and/or it learned Aura Sphere, then I'd be more for it getting Mega Launcher.
Also, trying make it a defensive Pokemon isn't a good idea unless they change its typing, because having Dragon, Ice, and Fighting weaknesses isn't doing it any favors, either. I'd rather they just boost its speed and attack stats to make it better at what it was good at doing to begin with; namely, being virtually impossible to switch in against safely. Having stronger Steel type moves from Sheer Force would make Fairy types more manageable in that regard.
Tell that to the bunch that has been forcing defensive Ice-types down our throats for nearly two decades...