Bittersweet
Beginning Trainer
Well I sorta got tired of my baton passing team *cough* suicune,weezing,skarmory *cough cough* so I decided to try this. Since I wasn't completely willing to give up BPing as I find it a good way to give stats that some awesome pokes are lacking to them.
Ninjask ** Ninja! @starf berry
EVs: 6 hp/252 atk/252 speed
Speed Boost
Naiive Nature (- sp def, + spd)
Baton Pass
Silver Wind
Substitute
Swords Dance
Rather obvious, but still is very effective at what it does. If it gets roared/hazed/whatever the majority of my team can survive without the boost, except blaziken and sometimes breloom, which is probably the only reason I have Ninjask. Naiive nature is to make the most of the speed boost and the starf berry is simply because I'm an idiot who relies on luck
Milotic ** ... @leftovers
Marvel Scale
EVs: 28 hp/252 def/34 sp atk/196 sp def
Bold Nature (-atk, + def)
Ice Beam
Mirror Coat
Recover
Surf
It may look odd, but there are so many people who fall for the bait. With some simple prediction, you can switch this in on most sp. atk that isn't super effective against it. For example, lets say I have my breloom (below) out and the opponent switches to a gengar which obviously will use psychic. I switch to a milotic, the gengar uses psychic, which honestly only takes out about 50 hp. If they actually fall for the bait and rush milotic with thunderbolt, then they promptly get mirror coated and it's usually a one hit KO. Bold Nature is to survive some attacks and be able to hit right back. Recover is for staying power.
Altaria ** WTFCLOUDS @leftovers
EVs: 252 hp/174 def/84 sp def
Natural Cure
Calm Nature (- atk, + sp def)
Rest
Roar
Safegaurd
Toxic
Altaria is a utility and statuser. She also eats statuses by takes natural cure to her advantage. Safegaurd is basically team support and toxic is about the only thing I would get her to do offensive-wise. She can usually survive most attacks she gets while switching in.
Breloom ** Brelo @leftovers
EVs: 228 atk/252 spd/30 sp def
Effect Spore
Adamant Nature (+atk, -sp atk)
Focus Punch
Mach Punch
Sky Uppercut
Spore
Yea I know, no moves that affect ghosts. Thats what switching in to Tyranitar is for when they use psychic. Mach Punch is utter fun against those darn reversal/flail-ers.
Tyranitar ** Tyranisaur @leftovers
252 atk/252 sp atk/6 def
Sand Stream
Quiet Nature (-spd, + sp atk)
Crunch
Earthquake
Ice Beam
Rock Slide
Double STAB is good, and ice beam always rather funny against salamence and with good coverage. Earthquake doesn't need to be explained. It might seem like a bad idea making Tyranitar a mixed sweeper, but the Ninjask speed boost takes care of most of the problems.
Blaziken ** Grrr-er @leftovers
Blaze
122 atk/136 spd/252 sp atk
Hasty Nature (-def, +spd)
Flamethrower
HP Ice
Sky Uppercut
Thunderpunch
Gets killed REALLY easily but deals a ton of damage, and is practically untouchable with BP boost, but is usually killed by most waters. Thunderpunch only takes around 35% out of vaporeon, and then they proceed to surf and Blaziken's dead.
So uh, that's my new NB team! Whoo.
Ninjask ** Ninja! @starf berry
EVs: 6 hp/252 atk/252 speed
Speed Boost
Naiive Nature (- sp def, + spd)
Baton Pass
Silver Wind
Substitute
Swords Dance
Rather obvious, but still is very effective at what it does. If it gets roared/hazed/whatever the majority of my team can survive without the boost, except blaziken and sometimes breloom, which is probably the only reason I have Ninjask. Naiive nature is to make the most of the speed boost and the starf berry is simply because I'm an idiot who relies on luck
Milotic ** ... @leftovers
Marvel Scale
EVs: 28 hp/252 def/34 sp atk/196 sp def
Bold Nature (-atk, + def)
Ice Beam
Mirror Coat
Recover
Surf
It may look odd, but there are so many people who fall for the bait. With some simple prediction, you can switch this in on most sp. atk that isn't super effective against it. For example, lets say I have my breloom (below) out and the opponent switches to a gengar which obviously will use psychic. I switch to a milotic, the gengar uses psychic, which honestly only takes out about 50 hp. If they actually fall for the bait and rush milotic with thunderbolt, then they promptly get mirror coated and it's usually a one hit KO. Bold Nature is to survive some attacks and be able to hit right back. Recover is for staying power.
Altaria ** WTFCLOUDS @leftovers
EVs: 252 hp/174 def/84 sp def
Natural Cure
Calm Nature (- atk, + sp def)
Rest
Roar
Safegaurd
Toxic
Altaria is a utility and statuser. She also eats statuses by takes natural cure to her advantage. Safegaurd is basically team support and toxic is about the only thing I would get her to do offensive-wise. She can usually survive most attacks she gets while switching in.
Breloom ** Brelo @leftovers
EVs: 228 atk/252 spd/30 sp def
Effect Spore
Adamant Nature (+atk, -sp atk)
Focus Punch
Mach Punch
Sky Uppercut
Spore
Yea I know, no moves that affect ghosts. Thats what switching in to Tyranitar is for when they use psychic. Mach Punch is utter fun against those darn reversal/flail-ers.
Tyranitar ** Tyranisaur @leftovers
252 atk/252 sp atk/6 def
Sand Stream
Quiet Nature (-spd, + sp atk)
Crunch
Earthquake
Ice Beam
Rock Slide
Double STAB is good, and ice beam always rather funny against salamence and with good coverage. Earthquake doesn't need to be explained. It might seem like a bad idea making Tyranitar a mixed sweeper, but the Ninjask speed boost takes care of most of the problems.
Blaziken ** Grrr-er @leftovers
Blaze
122 atk/136 spd/252 sp atk
Hasty Nature (-def, +spd)
Flamethrower
HP Ice
Sky Uppercut
Thunderpunch
Gets killed REALLY easily but deals a ton of damage, and is practically untouchable with BP boost, but is usually killed by most waters. Thunderpunch only takes around 35% out of vaporeon, and then they proceed to surf and Blaziken's dead.
So uh, that's my new NB team! Whoo.
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