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New Planned Black 2 Team

chap196

Well-Known Member
The English version of BW2 will be release soon, so I want to make my plan team first.

Straptor
Item Life Orb
Nature Jolly (zhanton)
Ability Intimidate
Move Set
Brave Bird
Close Combat
Return
U-turn/Quick Attack (koosbane)
I never use staraptor before, so I need a some suggestion

Lilligant
Item Leftover
Nature Modest
Ability Own Tempo
Move Set
Petal Dance
Hidden Power Rock
Teeter Dance/Sleep Powder/ Leech Seed (zhanton)
Quiver Dance
My Special Attacker

Arcanine
Item Life Orb
Nature Mild (Aura Sensai)
Ability Intimidate
Move Set
Flamethrower/Fire Blast
Extream Speed
Close Combat
Dragon Pulse/Outrage (zhanton)
Mix Arcanine

Cobalion
Item Leftover
Nature Naughty
Ability Justified
Move Set
Sacred Sword
Work Up (Aura Sensai, Shine)
Stone Edge
Flash Cannon
I didn't like Legendary Pokemon much, but I will try Cobalion

Stoutland
Item Choice Band
Nature Jolly
Ability Intimidate
Move Set
Return
Wild Charge
Crunch
Ice Fang/Fire Fang (zhanton)
Choice Band Stoutland

Bronzong
Item Light Clay
Nature Sassy
Ability Levitate
Move Set
Reflect
Light Sreen
Gyro Ball
Toxic/Confuse Ray
Dual Screen Bronzong

Please feel free to give some suggestion
 
Last edited:

Chrosion

#1 waifu
I'm not too good in team planning, but I just don't see the reason for Stoutland... :/ It's like you just wanted something extra on your team...
How about a Water-Type? You don't seem to have one... :)
 

Zhanton

le quant-à-soi
Lilligant:
go with Sleep Powder or Leech Seed instead of Teeter Dance. Sleep Powder will help you to set up more Quiver Dances, whereas Leech Seed for healing purposes.

Arcanine:
Jolly gives you +Spe / -SpA, which isn't a good idea for a mixed sweeper, so go with Rash (+SpA / -SpD) or Naughty (+Att / -SpD). Flamethrower > Fire Blast for accuracy's sake, and Outrage > Dragon Pulse, imo.

Stoutland:
Fire Fang > Ice Fang on Stoutland to hit Steel-types who would otherwise wall him.

Staraptor has a great enough Attack stat iirc, so you should probably go with Jolly for the speed boost.

Bronzong seems fine, although I can't say I've ever used a Screener in-game. :s Not too sure on Cobalion though, sorry.

Cool team.
 

Aura Sensei™

User Title
I would stick wityh Scarde Swords for more PP and overall a solid STAB.

You do realize you put Jolly on a MixedNine , right chap? Mild > Jolly.
 

chap196

Well-Known Member
Thanks for the suggestion everybody, all changes were in Bold

For chrosion
I will try to find a Water Type Pokemon, I use Stouland for my Normal Type Physical Attacker Pokemon

For Zhanton
I will put Sleep Powder and Leech Seed as a option on Lilligant, I accidently put Jolly Nature on Arcanine, I may put Outrage, but I am not sure yet. I will put Fire Fang as a option since Ice Fang give BoltBeam coverages. I will go for Jolly Nature on Staraptor.

For Koosbane
I will keep Sacred Sword since I don't want to lower Cobalion Defense. I think Staraptor is fast enough, so I don't think I need Quick Attack.

For Aura Sensai
I didn't realize that I put Jolly on Arcanine, so I will change Jolly to Mild Nature.
 

koosbane

master breeder
Well, I suggested Close combat because you only will use a fighting move for dark and normal types. Quick attack is not because your slow but to have a STAB priority. I have used Staraptor many many times and never found a use for U-turn in game.
 

chap196

Well-Known Member
U-Turn is just for some situation when I want to switch Staraptor out and Attack opponent Pokemon, I just don't want to put Speed Priority move on Staraptor in in-game since Staraptor will mostly become faster than my in-game opponnent. I may just put Quick Attack as a option.
 

Aura Sensei™

User Title
Well, I suggested Close combat because you only will use a fighting move for dark and normal types. Quick attack is not because your slow but to have a STAB priority. I have used Staraptor many many times and never found a use for U-turn in game.

Quick Attack also helps finish off weakened foes.

Might as well use Work Up on Cobalion if you go Mixed , or Swords Dance > HP [Ice] and Iron Head > Flash Cannon to go full Physical. In that case use Jolly too.
 

Shine

Psyched Up
Staff member
Moderator
Don't replace the Flash Cannon, replace the HP Ice instead. You already have the coverage (Rock + Fight), so you can have a second STAB (Flash Cannon) and a stat-up move (Work Up).

HP Ice is the one that's not needed there.
 

Master_of_grass

War Never Changes
Could always replace Stoutland with Zangoose.

Zangoose@Toxic Orb/Choice Band
Jolly
Toxic Boost
-Return
-Close Combat
-Night Slash
-Fire Punch

Return for STAB. CC for Steels, Ice, Rock and fellow Normals. Night Slash for Ghost and Fire Punch for extra coverage
 

Zhanton

le quant-à-soi
^ That Zangoose should run Facade > Return because coupled with the Toxic boost and the Toxic Boost boost, and STAB, Facade's power is ridiculous.

I will put Fire Fang as a option since Ice Fang give BoltBeam coverages.
That's true, but for Stoutland, you won't be able to hit Steel-types at all without Fire Fang. BoltBeam is great, but on Stoutland, Fire Fang is more useful than Ice Fang.
 

Vandslaux

Well-Known Member
IDK about BW2, but I've played through DPt 3 times and used Quick Attack/Brave Bird/Close Combat/Return.
 

Master_of_grass

War Never Changes
Omg I can't believe I forgot about Facade. Thanks for saving my butt zhanton
 

chap196

Well-Known Member
Thanks for the suggestion everybody.
For Master of Grass
I think I won't be using Zangoose since I don't have it and I don't really like it.

For Zhanton
I agree, I will use Fire Fang instead of Ice Fang.

For x_vandslaux_x
I already have that move set in my original post.

Any more suggestion
 
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