Hammerheart
Son of Wōden
Ive Not Tried this team yet, so i dont know how it works, but im hoping its better than my current team.
Porygon -z (Timid)
Choice Scarf
E.V.s 252speed/252spp. attack/6Hp
Tri Attack
Discharge
Ice Beam
Signal Beam
This is basicly just a fast powerfull way to start a battle. thought it may not be the fastest, base stat of 90 i speed makes it quicker than most un=scarfed pokemon. and according to smogon "outrunning even Jolly Gyarados and Tyranitar after they have Dragon Danced". Attack wise is basicly use tri Attack, unless its a ghost (obv.). and also Discharge is usefull for double battles, as it activates E-vires motor drive (Porygon and E-vire are always my first to if i do a double battle.) and because of download ability usualy gets a Spp.Att Boost but i cant guarentee this as it works of the defence stats if i remember rightly.
Electivire (Adament)
Expert Belt
E.V.s 252att/252speed/6hp
Thunderpunch
Ice Punch
Cros Chop
Earthquake
standard Electivire realy, quite powerfull with a lot of super effective coverage. This is pretty much it, Might not be the fastest, but its by no means the slowest, and high attack with expert belt means a lot of damage as more often than not there will be at least 1 super effective move i can use.
Salemence (Timid)
Focus Sash
E.V.s 252spp.att./252speed/6hp
Crunch
Dragon Pulse
Flamethrower
Hydro pump.
the reason i have crunch is because its attack is so high it can still do decent damage with it if needed, and It hits ghost/psychic and gets a neutral hit on most types. I also have a 31iv in speed so its at full speed, so it outruns a lot of things. Focus sash is obvious, just to last an extra turn. Im aware that sandstorm and hail are common and render it useless, but not everyone uses these moves so im willing to rish it.
Snorlax (Carefull)
Lum Berry
E.V.s 168hp/120def/220spdef
Curse
Body Slam
Rest
Earthquake
I know this is the standard curselax, but i like it. Just keep using curse till the opponent harly does any damage, rest, intantly woken up hit with body slam/earthquake wich will be realy powerfull as curse raises attack.
Tangrowth (Impish)
Leftovers
E.V.s 252hp/228def/28att.
Sleep Powder
Power Whip
Knock Off
Leech Seed
Again Taken from smogon, but i find it works realy well. Start by putitng them to sleep, then seedin them so you gain back twice as much each turn with leftovers aswell, Knock off gets rid of items, and can sometimes give an insight into their strategy, then power whip till they wak up, at wich point you send them back to sleep.
Tenticruel (Calm)
Leftovers
E.V.s 252hp/120def/136spd
Surf
Toxic Spikes
Sludge Bomb
Rapid Spin
I wasnt sure about a 6th so i searched smogon for pokemon that could learn rapid spin, and i thaught it would be interesting to use a tenticruel as ive neve rused one before. this is copied from smogon, but thats because ive never used one before: "Thanks to Tentacruel's unique typing and high Special Defense stat, it can shrug off most Special Ice and Water attacks, so it should have enough opportunities to get in and and support the team. Surf is a good STAB attack and can be paired with either Ice Beam or Sludge Bomb for coverage. Ice Beam covers Dragon- and Flying-types mostly, while Sludge Bomb hits most Grass-types for higher damage and helps to wear down opposing Water-types. It also has a useful 30% chance of poisoning opponents which is especially useful for those Flying-types (like Gyarados) who not only take at worst neutral damage from all of Tentacruel's attacks but are also immune to Toxic Spikes. Rapid Spin rids your side of the field from entry hazards and is an incredibly handy move to have around. Knock Off can be used over any of the moves in the last two slots, although the third slot is the recommended choice. The ability to strips your opponent of its held item will often make them less effective.
Toxic Spikes is an excellent move that will quickly wear down an opponents team should they lack a way of removing them. Giga Drain can 2HKO an incoming Water/Ground-type, particularly Swampert, and even though it does less damage than Sludge Bomb against most other Water-types it provides Tentacruel with a way to replenish HP outside of Leftovers recovery."
Edit:Sory about the poor initial post, I hope this is better
Porygon -z (Timid)
Choice Scarf
E.V.s 252speed/252spp. attack/6Hp
Tri Attack
Discharge
Ice Beam
Signal Beam
This is basicly just a fast powerfull way to start a battle. thought it may not be the fastest, base stat of 90 i speed makes it quicker than most un=scarfed pokemon. and according to smogon "outrunning even Jolly Gyarados and Tyranitar after they have Dragon Danced". Attack wise is basicly use tri Attack, unless its a ghost (obv.). and also Discharge is usefull for double battles, as it activates E-vires motor drive (Porygon and E-vire are always my first to if i do a double battle.) and because of download ability usualy gets a Spp.Att Boost but i cant guarentee this as it works of the defence stats if i remember rightly.
Electivire (Adament)
Expert Belt
E.V.s 252att/252speed/6hp
Thunderpunch
Ice Punch
Cros Chop
Earthquake
standard Electivire realy, quite powerfull with a lot of super effective coverage. This is pretty much it, Might not be the fastest, but its by no means the slowest, and high attack with expert belt means a lot of damage as more often than not there will be at least 1 super effective move i can use.
Salemence (Timid)
Focus Sash
E.V.s 252spp.att./252speed/6hp
Crunch
Dragon Pulse
Flamethrower
Hydro pump.
the reason i have crunch is because its attack is so high it can still do decent damage with it if needed, and It hits ghost/psychic and gets a neutral hit on most types. I also have a 31iv in speed so its at full speed, so it outruns a lot of things. Focus sash is obvious, just to last an extra turn. Im aware that sandstorm and hail are common and render it useless, but not everyone uses these moves so im willing to rish it.
Snorlax (Carefull)
Lum Berry
E.V.s 168hp/120def/220spdef
Curse
Body Slam
Rest
Earthquake
I know this is the standard curselax, but i like it. Just keep using curse till the opponent harly does any damage, rest, intantly woken up hit with body slam/earthquake wich will be realy powerfull as curse raises attack.
Tangrowth (Impish)
Leftovers
E.V.s 252hp/228def/28att.
Sleep Powder
Power Whip
Knock Off
Leech Seed
Again Taken from smogon, but i find it works realy well. Start by putitng them to sleep, then seedin them so you gain back twice as much each turn with leftovers aswell, Knock off gets rid of items, and can sometimes give an insight into their strategy, then power whip till they wak up, at wich point you send them back to sleep.
Tenticruel (Calm)
Leftovers
E.V.s 252hp/120def/136spd
Surf
Toxic Spikes
Sludge Bomb
Rapid Spin
I wasnt sure about a 6th so i searched smogon for pokemon that could learn rapid spin, and i thaught it would be interesting to use a tenticruel as ive neve rused one before. this is copied from smogon, but thats because ive never used one before: "Thanks to Tentacruel's unique typing and high Special Defense stat, it can shrug off most Special Ice and Water attacks, so it should have enough opportunities to get in and and support the team. Surf is a good STAB attack and can be paired with either Ice Beam or Sludge Bomb for coverage. Ice Beam covers Dragon- and Flying-types mostly, while Sludge Bomb hits most Grass-types for higher damage and helps to wear down opposing Water-types. It also has a useful 30% chance of poisoning opponents which is especially useful for those Flying-types (like Gyarados) who not only take at worst neutral damage from all of Tentacruel's attacks but are also immune to Toxic Spikes. Rapid Spin rids your side of the field from entry hazards and is an incredibly handy move to have around. Knock Off can be used over any of the moves in the last two slots, although the third slot is the recommended choice. The ability to strips your opponent of its held item will often make them less effective.
Toxic Spikes is an excellent move that will quickly wear down an opponents team should they lack a way of removing them. Giga Drain can 2HKO an incoming Water/Ground-type, particularly Swampert, and even though it does less damage than Sludge Bomb against most other Water-types it provides Tentacruel with a way to replenish HP outside of Leftovers recovery."
Edit:Sory about the poor initial post, I hope this is better
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