Doom_
New Member
Metagross |
Item: Metagrossite
Ability: Clear Body (tough claws when mega evolved)
Move 1: Meteor Mash
Move 2: Ice Punch (still have to get it)
Move 3: Rock Slide (still have to get it)
Move 4: Bullet Punch
Nature: Jolly (once I complete a mission and be able to change it)
EVs (roughly): 232 HP / 60 Atk / 40 SpD / 176 Spe
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Floatzel |
Item: Life Orb (when I get my hands on one, gonna have to spend a lot of time at the game corner lol)
Ability: Swift Swim
Move 1: Hydro Pump
Move 2: Ice Beam (still have to get it)
Move 3: Focus Blast
Move 4: Taunt (still have to get it)
Nature: Timid
EVs: (very roughly): 252 SpA / 4 SpD / 252 Spe
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Krookodile |
Item: Groundium Z (gonna get one later in the game)
Ability: Intimidate
Move 1: Stealth Rock
Move 2: Knock Off (still have to get)
Move 3: Earthquake (still have to get)
Move 4: Pursuit (still have to get)
Nature: Jolly
EVs (when I get to EV training it): 252 Atk / 4 Def / 252 Spe
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Note that I am not playing PVP or competitively, this is just in-game, for a ROM hack (Pokémon Unbound, to be specific).
...
Well what do you think? Any suggestions or advice? What pokémon should I add or replace? By the way, I'm probably going to add an Alolan Muk to my team later in the game. Thoughts?
Extra info:
-I don't need to teach HMs to be able to use them, so don't worry about that.
-The game I'm playing has pokémon and stuff from Gen 1-7, Mega Evolution, Z Moves, and Dynamax.
-I sort of thought as Metagross as a wallbreaker/sweeper, Floatzel as a cleaner/sweeper (and to cover the ground and fire weakness of Metagross), and Krookodile as a sweeper/entry hazard (and to cover Floatzel's electric weakness and Metagross's ghost weakness). If I get the A-Muk then that could be a wall (I know it doesn't really cover any type weaknesses but I just think its cool). I don't really care about the roles too much though, since it's in-game.
Item: Metagrossite
Ability: Clear Body (tough claws when mega evolved)
Move 1: Meteor Mash
Move 2: Ice Punch (still have to get it)
Move 3: Rock Slide (still have to get it)
Move 4: Bullet Punch
Nature: Jolly (once I complete a mission and be able to change it)
EVs (roughly): 232 HP / 60 Atk / 40 SpD / 176 Spe
-------------------------------------------------
Floatzel |
Item: Life Orb (when I get my hands on one, gonna have to spend a lot of time at the game corner lol)
Ability: Swift Swim
Move 1: Hydro Pump
Move 2: Ice Beam (still have to get it)
Move 3: Focus Blast
Move 4: Taunt (still have to get it)
Nature: Timid
EVs: (very roughly): 252 SpA / 4 SpD / 252 Spe
--------------------------------------------------
Krookodile |
Item: Groundium Z (gonna get one later in the game)
Ability: Intimidate
Move 1: Stealth Rock
Move 2: Knock Off (still have to get)
Move 3: Earthquake (still have to get)
Move 4: Pursuit (still have to get)
Nature: Jolly
EVs (when I get to EV training it): 252 Atk / 4 Def / 252 Spe
---------------------------------------------------------------
Note that I am not playing PVP or competitively, this is just in-game, for a ROM hack (Pokémon Unbound, to be specific).
...
Well what do you think? Any suggestions or advice? What pokémon should I add or replace? By the way, I'm probably going to add an Alolan Muk to my team later in the game. Thoughts?
Extra info:
-I don't need to teach HMs to be able to use them, so don't worry about that.
-The game I'm playing has pokémon and stuff from Gen 1-7, Mega Evolution, Z Moves, and Dynamax.
-I sort of thought as Metagross as a wallbreaker/sweeper, Floatzel as a cleaner/sweeper (and to cover the ground and fire weakness of Metagross), and Krookodile as a sweeper/entry hazard (and to cover Floatzel's electric weakness and Metagross's ghost weakness). If I get the A-Muk then that could be a wall (I know it doesn't really cover any type weaknesses but I just think its cool). I don't really care about the roles too much though, since it's in-game.
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