Son_of_Shadows
Well-Known Member
Hi there, Son_of_Shadows is back with a brand new UU team for Shoddy. Haven't actually put it together yet, and I'm very open to suggestions. Sorry about there being no artwork, I don't know how to put it in
Absol@Focus Sash
Nature: Jolly
Ability: Super Luck
EVs: 252Atk/252Spd/5Hp
Moves:
Swords Dance
Night Slash
Psycho Cut
Rock Smash
Strategy:
My lead. I've always hated enemy Absol, so, now I'm using one. QUAKE BEFORE ME! ... Sorry. Focus Sash ensures I get my Swords Dance in, then, go nuts, trying to abuse crithax with Night Slash and Psycho Cut. Rock Smash is for the Dark and Steel types who wall this set.
Nidoking@Life Orb
Nature: Naive
Ability: Poison Point
EVs: 200Atk/252SpA/56Spd
Moves:
Earthquake
Ice Beam
Thunderbolt
Hidden Power (Grass)
Strategy:
I've always wanted to use Nidoking, and this rips through most UU walls (the only exceptions I can think of are Grumpig and Hypno). Yes, I know, I know, it's a Smogon set, but, I'm unimaginative, unlike most of the clever raters on this forum.
Lanturn@Leftovers
Nature: Calm
Ability: Volt Absorb
EVs: 40 Hp/136 SpA/252 SpD/80 Spe
Moves:
Surf
Ice Beam
Thunderbolt
Toxic
Strategy:
I never thought I'd see the day I'd use Toxic, but, here we go. I saw a guy almost get 6-0d by a Lanturn once. No, seriously. Anyway, in UU, he's a beast of a special sponge, thanks to that wonderful Hp stat. It's a pretty obvious set for a bulky water, but, meh.
Clefable@Toxic Orb
Nature: Impish
Ability: Magic Guard
EVs: 252Hp/126Atk/126Def
Moves:
Facade
Wish
Thunder Wave
Cosmic Power
Strategy:
D/P turned Clefable from a less comptent Blissey, into a total monster, in my opinion. Toxic Orb stops me getting statused, doubles Facade's power and Magic Guard stops me taking damage from it. Sweet. T-Wave cripples opposing sweepers, CM to boost my defensive capabilities/Wish for healing. Wish would benefit my team, but Clefable may find it harder to benefit itself. Your call, raters! I'll also consider Trick over Cosmic Power so I can laugh at walls.
Linoone@Salac Berry
Nature: Jolly
Ability: Gluttony
EVs: 252Atk/252Spd/6Hp
Moves:
Belly Drum
Extremespeed
Shadow Claw
Rock Smash
Strategy:
I decided to put this on my team after it was used devastatingly against me just today. Wiped out the remaining 4 of my Pokemon without breaking a sweat. Should be pretty obvious what he does.
Claydol@Leftovers
Nature: Bold
Ability: Levitate
EVs: 252Hp/144Def/114SpA
Moves:
Stealth Rock
Rapid Spin
Earth Power
Psychic
Strategy:
Pretty much the same as the Claydol on my current team... Set up SR, blow opponents' away, and attack at will.
Well, that's it. Let me know what you think. Happy rating!
EDIT: Changes in bold.
Absol@Focus Sash
Nature: Jolly
Ability: Super Luck
EVs: 252Atk/252Spd/5Hp
Moves:
Swords Dance
Night Slash
Psycho Cut
Rock Smash
Strategy:
My lead. I've always hated enemy Absol, so, now I'm using one. QUAKE BEFORE ME! ... Sorry. Focus Sash ensures I get my Swords Dance in, then, go nuts, trying to abuse crithax with Night Slash and Psycho Cut. Rock Smash is for the Dark and Steel types who wall this set.
Nidoking@Life Orb
Nature: Naive
Ability: Poison Point
EVs: 200Atk/252SpA/56Spd
Moves:
Earthquake
Ice Beam
Thunderbolt
Hidden Power (Grass)
Strategy:
I've always wanted to use Nidoking, and this rips through most UU walls (the only exceptions I can think of are Grumpig and Hypno). Yes, I know, I know, it's a Smogon set, but, I'm unimaginative, unlike most of the clever raters on this forum.
Lanturn@Leftovers
Nature: Calm
Ability: Volt Absorb
EVs: 40 Hp/136 SpA/252 SpD/80 Spe
Moves:
Surf
Ice Beam
Thunderbolt
Toxic
Strategy:
I never thought I'd see the day I'd use Toxic, but, here we go. I saw a guy almost get 6-0d by a Lanturn once. No, seriously. Anyway, in UU, he's a beast of a special sponge, thanks to that wonderful Hp stat. It's a pretty obvious set for a bulky water, but, meh.
Clefable@Toxic Orb
Nature: Impish
Ability: Magic Guard
EVs: 252Hp/126Atk/126Def
Moves:
Facade
Wish
Thunder Wave
Cosmic Power
Strategy:
D/P turned Clefable from a less comptent Blissey, into a total monster, in my opinion. Toxic Orb stops me getting statused, doubles Facade's power and Magic Guard stops me taking damage from it. Sweet. T-Wave cripples opposing sweepers, CM to boost my defensive capabilities/Wish for healing. Wish would benefit my team, but Clefable may find it harder to benefit itself. Your call, raters! I'll also consider Trick over Cosmic Power so I can laugh at walls.
Linoone@Salac Berry
Nature: Jolly
Ability: Gluttony
EVs: 252Atk/252Spd/6Hp
Moves:
Belly Drum
Extremespeed
Shadow Claw
Rock Smash
Strategy:
I decided to put this on my team after it was used devastatingly against me just today. Wiped out the remaining 4 of my Pokemon without breaking a sweat. Should be pretty obvious what he does.
Claydol@Leftovers
Nature: Bold
Ability: Levitate
EVs: 252Hp/144Def/114SpA
Moves:
Stealth Rock
Rapid Spin
Earth Power
Psychic
Strategy:
Pretty much the same as the Claydol on my current team... Set up SR, blow opponents' away, and attack at will.
Well, that's it. Let me know what you think. Happy rating!
EDIT: Changes in bold.
Last edited: