SuicuneScale
Is that a cookie?
Yeah, I am a newbie, so I want thoughts on my team. NOTE:The rules between me and my friend are that there are only 5th gen Pokemon allowed. Anyway, Here it is:
Whimscott@Leftovers
Ability: Prankster
Nature:Bold
~Leech Seed
~Taunt
~Encore
~Cotton Guard
Evs: 252 HP, 144 SpDef, 124 Def
My lead AND annoyer. Taunt to stop entry hazards. Encore to ensure safe switch-ins. Leech seed for healing and damage. Cotton guard for extra defence.
Accelgor@Life Orb
Ability:Sticky Hold
Nature:Hasty
~Bug Buzz
~Hidden Power Ice
~Acid Spray
~U-Turn
Evs: 252 SpAtk, 252 Speed, 4 HP
Hello special sweeper. Acid spray is to own swith ins, possibly making them switch again. HP ice for coverage. U-Turn for scouting purposes, and Bug Buzz for Stab.
Landorus@Leftovers
Ability:Sand Force
Nature:Jolly
~Earthquake
~Swords Dance
~Rock Slide
~U-Turn
Evs:252 Atk, 252 Spd, 4 Def
Physical sweeper. Earthquake For STAB, Swords Dance for a nice boost to the attack, Rock Slide to dael with Ice types, and U-turn for... scouting.
Ferrothorn@Rocky Helmet
Ability:Iron Barbs
Nature:Relaxed
~Stealth Rock
~Spikes
~Power Whip
~Gyro ball
Evs: 252 HP, 252 SpDef, 4 Def
WALL-MART. Stealth Rock and Spikes for entry hazards, and Power Whip and Gyro Ball for stab.
Sigilyph@Flame Orb
Ability: Magic Guard
Nature:Calm
~Psycho Shift
~Cosmic Power
~Stored Power
~Roost
Evs: 252 HP, 252 SpDef, 4 Def
Yes, odd concept. Cosmic power to raise Defences, Stored Power because of all that boosting, Roost to heal, and Psycho Shift to transfer the burn from the flame orb.
Carracosta@Life Orb
Ability:Solid Rock
Nature:Naive
~Shell Smash
~Surf
~Stone Edge
~Hidden Power Fire
Evs: 208 SpAtk, 252 Spd, 48 Atk
WallBreaker set. Shell smash for Offence, Surf and Stone Edge for STAB, and HP fire to beat Ferrothorn.
OK, this is a team for against my friend. Any suggestions, please don't be afraid!
Whimscott@Leftovers
Ability: Prankster
Nature:Bold
~Leech Seed
~Taunt
~Encore
~Cotton Guard
Evs: 252 HP, 144 SpDef, 124 Def
My lead AND annoyer. Taunt to stop entry hazards. Encore to ensure safe switch-ins. Leech seed for healing and damage. Cotton guard for extra defence.
Accelgor@Life Orb
Ability:Sticky Hold
Nature:Hasty
~Bug Buzz
~Hidden Power Ice
~Acid Spray
~U-Turn
Evs: 252 SpAtk, 252 Speed, 4 HP
Hello special sweeper. Acid spray is to own swith ins, possibly making them switch again. HP ice for coverage. U-Turn for scouting purposes, and Bug Buzz for Stab.
Landorus@Leftovers
Ability:Sand Force
Nature:Jolly
~Earthquake
~Swords Dance
~Rock Slide
~U-Turn
Evs:252 Atk, 252 Spd, 4 Def
Physical sweeper. Earthquake For STAB, Swords Dance for a nice boost to the attack, Rock Slide to dael with Ice types, and U-turn for... scouting.
Ferrothorn@Rocky Helmet
Ability:Iron Barbs
Nature:Relaxed
~Stealth Rock
~Spikes
~Power Whip
~Gyro ball
Evs: 252 HP, 252 SpDef, 4 Def
WALL-MART. Stealth Rock and Spikes for entry hazards, and Power Whip and Gyro Ball for stab.
Sigilyph@Flame Orb
Ability: Magic Guard
Nature:Calm
~Psycho Shift
~Cosmic Power
~Stored Power
~Roost
Evs: 252 HP, 252 SpDef, 4 Def
Yes, odd concept. Cosmic power to raise Defences, Stored Power because of all that boosting, Roost to heal, and Psycho Shift to transfer the burn from the flame orb.
Carracosta@Life Orb
Ability:Solid Rock
Nature:Naive
~Shell Smash
~Surf
~Stone Edge
~Hidden Power Fire
Evs: 208 SpAtk, 252 Spd, 48 Atk
WallBreaker set. Shell smash for Offence, Surf and Stone Edge for STAB, and HP fire to beat Ferrothorn.
OK, this is a team for against my friend. Any suggestions, please don't be afraid!
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