Excitable Boy
is a metaphor
i've never played any of those games but I can assure you that they're all the same
because if they weren't, why would they have the same name
because if they weren't, why would they have the same name
This strategy began when the 3DS initially failed. They just kept pumping out unoriginal Mario games and N64 remakes until things got better, and it actually worked. So they tried it again with the Wii U (NSMB U and 3D World were great, but they're both unoriginal as hell) and... well... it didn't work as well as it did for the 3DS.
Nintendo always released Mario games, but until this generation and their "pump out games to get console sales" mentality they were all pretty original and distinctive. The same with Zelda games (OoT3D and ALBW were good, but you can't argue that a remake and a direct sequel are original). Donkey Kong, Yoshi, Super Smash Bros, and Kirby are also future victims of their "pump out unoriginal games" strategy.
That strategy dates all the way back to about 2009-2010 actually, with games like NSMB Wii, Super Mario Galaxy 2, and to a lesser degree Donkey Kong Country Returns.
Those were actually ALL NEW things.
There was nothing like NSMB Wii at all, the only other NSMB game was released for the DS in 2006(I believe it was 2006) and the gameplay of the two games were pretty different. Especially 4 people being able to play at once, the bubble thing, that little spin you can do to make jumps easier, way different power ups, etc. Were the Koopalings even in a game between SMW and NSMB Wii?
A sequel to a game isn't necessarily rehashed. There were a bunch of different things they did and it was well worth another title. A 3rd one however would be a bit "eh" to me until I played it.
Now PLEASE explain how reviving a series that had 3 games on the SNES(with remakes on the handhelds) over a decade later is rehashed?
NSMBU is the vanilla-ish sequel most definitely, but how is NSMB Wii a vanilla sequel? It played a lot differently from SMB1-3 and SMW and the controls are different. Sure it's B to run, A to jump, etc,(you can't just expect a Mario game to NOT be a Mario game) but it's still a much different feel and a much different style than the 2D games that came before it. Yes even the first NSMB, especially since it was released on the DS so much earlier.
NSMBU and NSLU are still fun, but they released them all a bit too much and even with NSMB2. It was just a bit too much in a shorter amount of time and unfortunately the NSMB series likes its games to be more similar than most people like.
The problem people have with Mario is mostly stemming from the NSMB series and the most recent games being more important about how fun it is to play and the overly happy happy joy joy stuff. The NSMB games are absolutely fun to play, they just needed a bit more difference between each other, and NSLU was a perfect example of that.
Quite a bunch of people haven't even given SM3DL and SM3DW a chance and yet they're just supposed to be fun games that have a bunch of throwbacks in them. Nothing is wrong with the SM3DL/W series but it seems being mixed with NSMB makes them feel a bit less special somehow? These two games still have amazing final bosses and aftergame stuff to do, but I can totally understand being tired of the NSMB series
Mario has the same moves, the levels have the same feel as levels in past games, and most of the power ups don't really feel new. I should ask you how the feel and style are different. For that matter, how is the feel and style different in any Mario game in the last 7 years besides the Galaxy games, those are the only ones that really stand out to me.
Also, I'd have to say the most vanilla sequel would be NSMB2, with NSMB Wii and NSMBU not far behind.
Again, it's a combination of a large amount games released in a short period of time, and not enough differences in gameplay to distinguish them. What has Mario done differently in each game to warrant 8 games in the last 7 years?
1. The ENTIRE REASON why 3rd parties and Nintendo are at odds is because of how terrible western developers are and Nintendo doesn't agree with their style. Also because Nintendo had some pretty harsh ways of treating them during the N64 era. Even then, it doesn't mean Nintendo should be a third copy of a console just because the "hardcore" gamers want Nintendo's games without the consoles apparently
Btw how were the N64, GCN, and Wii all failures? They made a PROFIT and still made GREAT games. I'd like your definition of failure besides 3rd parties not putting any effort into even trying games for the Wii
2. Don't spread lies. There's more than Mario and Link, don't insult everyone's intelligence. Oh so Pikmin was a nice step? Yeah I guess Nintendo will just keep pumping out older unused IPs considering Pikmin 3 still wasn't enough ALONG WITH A NEW IP, The Wonderful 101. We also got an underused character an entire year dedicated to himself. And look what happened! It still wasn't enough for the "hardcore" gamers
3. Did you even read the conversation between myself and Bolt The Cat? Both of us agree NSMB is tired out
My point was that NSMB1 was a great new thing, NSMB Wii expanded upon it and offered enough so that it was pretty different from the first one. It introduced all 4 players able to play at the same time, the Toads being playable characters, the return of the Koopalings, the return of the NES style control. And something returning is a good thing as long as it's different from the previous games.
You're also pairing NSMB and SM3DL/W together when they're two different series. SM3DL was a major throwback to many things from 2D and 3D Mario. That was the point of introducing a new style that is 3D, yet different than another 64/SS/Galaxy. SM3DW was in the same style, but with quite a few differences. Absolutely far from being a port like everyone said.
In conclusion, Nintendo over did it with NSMB and Mario hasn't recovered because people were expecting something to blow Galaxy away
So, new stories, new settings, and new stages are considered unique things now? I thought that's what sequels were known for?? And a lot of sequels also add new gameplay mechanics/gimmicks.