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Nintendo Revolution Games

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Smile Guy

Keep Smiling...
I had a thread almost exactly like this a couple of months ago (around the TGS) but basically it's a place for speculatin' possible games ideas for the Revolution. Try to go in as much detail as possible, even to the extent of describing the control scheme and detailed stuff like that. So get speculatin'! I'll sit back and watch to begin with...
 

Kez

Hoenn Champion
Well I have to say that it is almost a cert that there is going to be a Warioware game on this console because of the new control features on it. I neednt say anymore about this game.

I also think, from looking at the demo, that there will be a Zelda game, and during battles, you control how link moves his sword, and even pressing a certain button while moving the controler will change the attacks. I think that the nun chuck attachment will be nesassary for moving link around the field, but not during battles.

I also think that the new Metroid Game for the Revolution will use the controller in a similar way to how it was used in the video demonstration. Where the ninchuck attachment is used to move Samus (or another charactor) around and the A button will be used to fire. The button on the back of the controller ,I think it is B, will be used to make Samus jump,while the motion sensor is used to move where she is looking.

These are my ideas, tell me what you think. Or if anything does not make any sence.
 

Tendo128

R.I.P. Ridley
I think since Metroid Prime 3 is coming, it would be interesting to see Revolution-controlled remakes of MP1 and MP2 first.

Also, I'd like to see a Star Wars fighting game with intuitive lightsaber control.

Oh, and Pikimn of course. The possibillities for that series on Revolution are so numerous it makes my brain hurt...

The obligatory Mario Kart, prefferably with the either the shell or a steering wheel attachment that could be turned to control the karts.

Finally, I'd like to see a Revolution update to Nintendogs. The intuitive stylus control on the DS was great, but being able to interact with dogs in true 3d space would be even better. And, of course, online would be great.
 

ShiningClefairy

Meteor Trainer
Castlevania: Sonata of Sadness... or something that has to do with a song and a negative feeling... You'll swing around the controller to use the Vampire Killer and draw seals.
 

Kez

Hoenn Champion
Tendo128 said:
I think since Metroid Prime 3 is coming, it would be interesting to see Revolution-controlled remakes of MP1 and MP2 first.
IMO, that would seem pointless. There would be no point in this and I would see it as a waste of time and money. The controls for the GC are good enough and there is no need to update them. They didnt upgrade N64 games, with the exception of Zelda, to GC controlls because they probably thought the same.
Tendo128 said:
Finally, I'd like to see a Revolution update to Nintendogs. The intuitive stylus control on the DS was great, but being able to interact with dogs in true 3d space would be even better. And, of course, online would be great.
And, no offence, but this idea seems not to have been thought out IMO. I am not sure if there is even a microphone on the revolution, but I am pretty sure that there isnt. And that is one of the only things which make that game unique, voice control. And I thought that part of the actually touching the screen and holding to console added to the enjoyment of the game. This is just my opinion.

I think that your other ideas are interesting, althought I do not fully understand the Mario Kart one, but it is interesting from what I can gather. And I am also curious to know how nintendo will allow you to control pikmin.
 

PhQnix

Think Different
Kez said:
IMO, that would seem pointless. There would be no point in this and I would see it as a waste of time and money. The controls for the GC are good enough and there is no need to update them. They didnt upgrade N64 games, with the exception of Zelda, to GC controlls because they probably thought the same.

IIRC one of the tech demos that Nintendo did with the Revolution was a level from Echoes controlled with the revolution controller. Apparently it wasn't too hard to convert the controls.
 

Bulk

Well-Known Member
I'm hoping they make a Final Fantasy Diamond Collection or something featuring FF 7, FF 8 & FF 9 all with upgraded graphics and new enemies in the side stories. Also, different puzzles ect just becuase those seem to be the best FF of the bunch.

I'm also looking forward to the SSBR as I loved all previouse SSB so this'll be no different.

Star Wars: Jedi Knight: One With The Force or something where you play as a Jedi from the Star Wars galaxy and use the controller as a ligtsaber. That would be cool!

Mario Tennis where you use the controller like a racket.

Zelda. Nuff said.

Metroid Prime 3, loved the others so this'll be very good. Also, it's not incredible unlikely that when you put in Metroid Prime 1 or 2, the Revolution knows it's that game and changes the controlls so you use it like Prime 3. That'd add a twist to the game.

A 3D Earthbound/Mother. Don't know how it'd work because I've never played the originals but it#s highly regarded so it orght to be good.

A host of brand new games with more Nintendo only characters as I love how Nintedo has hundreds of characters which are exclusive to it's company. That's about all I'm hoping for.
 
W

WinterSnowblind

Guest
Pokemon. A proper 3D game this time please. It could be done so well with the Revolution it's not even funny. Then again, it could be done just as awesome with the DS, but I doubt they'll do it with either.
 

Kez

Hoenn Champion
/\Triforce/\ said:
IIRC one of the tech demos that Nintendo did with the Revolution was a level from Echoes controlled with the revolution controller. Apparently it wasn't too hard to convert the controls.
Well, shows how much I know. I thought that they would have to go and change all of the coding and re release the games. Well if it is that simple, then I am up for it.

I also think that they should do an ultimate pokemon game which is a 3D version of a pokemon and includes every region so far, and EVERY pokemon accessable in the game. This would be awesome.
 

Infinity

Gone...
More Starfox, please. Imagine an 8 player flight battle with Arwings and Wolfens. Something like this would most certainly make my day or year actually.
 

Kez

Hoenn Champion
I have just thought, Nintendo says that there is more than one attachment for the controller, so until we know what the rest of the attachments are, we cannot truly state how games could be played.
 

Mikeachu

Soul Trainer
Try to go in as much detail as possible, even to the extent of describing the control scheme and detailed stuff like that.

Okay but remember, you asked for it!

Mario RTS
System: Revolution
Genre: Real Time Strategy
Players: 1-2 offline, up to 8 online
Rating: E10+

Controls: Moving the Rev controller simulates moving a mouse on a PC RTS, with the A/B buttons working as the left & right mouse buttons. The D-pad is used to group selected units into teams. The start button brings up the pause menu (save game, quit game, adjust brightness [as if that ever makes a difference], etc.). The select button brings up a C&C-like menu of units & structures you can build. The a/b & Home buttons don’t do anything as of yet.

The control stick attachment is used to control the commander character. The commander is a special unit who is basically who you are playing as in the game. Controls for the commander resemble that of standard platformer controls (am I using that word too much?). Moving the stick in any given direction moves the character, Z1 makes him jump & Z2 makes him attack.

More on the Commander Units: The death of the commander will result in game over, however he provides boosts in stats to nearby units & is a powerhouse in his own right so you may want to take him into battle at times. There are at least 3 commanders to play as for each faction. At the start of a mission or multiplayer game, you select which 1 you want to play as. On some maps the other commanders may be found hidden somewhere, if you find them, you can choose to play as them instead of your starting character by walking up to them & pressing Z1. Mind you, neither of them can be allowed to perish & your only controlling 1 at a time, so there’s an increased risk of losing.

Gold coins: Gold coins are the only resource (well, other than people’s lives) to worry about in the game. Any unit may grab them & they’ll instantly be added to your stockpile with having to ferry the unit back to base. With base/unit building taking the Command & Conquer approach, this eliminates the need for worker types & hopefully keeps the games at a fast pace. Keeping in tradition with past Mario games (or Total Annilation & WC3, take your pick), coins will pop out of fallen units & may be picked up by anyone.

Power ups: Commanders can find items in ? blocks that’ll help them out.
10 coins: Self-Explanatory.
Super Mushroom: Doubles all their stats except speed & HP (the later is only increased by 50%)
Star Man: Makes them invulnerable for a short time.
Fire Flower: Gives those that don’t have a ranged attack a new fire blast technique.
Cape: Gives flight to those that don’t already fly.
1-up: Rare chance of appearing. Will resurrect a commander if he dies later on.

Civilians: In most campaign missions & less than half the multiplayer maps are local towns for at least 1 of the involved sides. If there’s a village on your side, then it’s kinda your civil duty to protect them. Civilians do have ways of repaying you for helping them out.
Adult male: Might take up arms against anyone attacking his home, but goes back to a normal life when the attacks over.
Adult female: May give stat boosting or HP restoring baked goods to the troops.
Child: Mostly helpless.
Town mayor: May donate a large sum of coins to you on behalf of the village.
Royal guards: only in missions featuring castles. They’re elite troops dedicated to protecting their keep & their ruler.
Toad houses: The dwellings of the locals. The frighten will bunker up in these.
Hospital: Will always offer complete medical aide to any hurt infantry units (including the commanders).
Bank: Destroy the enemy’s bank to steal a lot of coins.
Jail: Destroying the enemy’s will set free a small number of basic infantry & possibly a commander (don’t ask how they got there to begin with).

Those last 2 buildings open up possibilities in what strategies you can use. Go for a big assault on the enemy’s town maybe you’ll destroy enough of it to cause mission failure for him or use small strategic strikes to gain resources that’ll help in your long-term plans. Note that most multiplayer maps come with an option of whether or not it’ll even have civilians.

Factions: There are 3 main factions (who each have their own campaign) & additional unlockable factions that are only playable in skirmish & multiplayer. For now, I’ll spare you the extensive list of every unit & building.

#1 Mushroom MilitiaStory: For centuries, the Mushroom People have prided themselves on their peaceful ways. But for years now, they’ve faced many attacks from the likes of Bowser & his Koopa Troop. The kingdom became split on the issue of whether or not to properly defend themselves or if they should even go on the offensive against Bowser. Just recently, a compromised has been reached by opposing parties. A militia will be organized but only in times of dire need. However, the toads would be calling upon the militia much sooner than they expected…
Pros:
-Best ground units
-Toughest commanders.
Cons:
-Worst (& least) air units.
-Low population cap.
-1 commander is available only on specific maps.
Commanders:
-Captain Jon T. A toad hailing from Rose Town. He was the captain (& only member aside from his yoshi) of the town’s police force. He gives a major boost in the defense stat to allied units he’s close to.
-Mario. The famous hero doesn’t show up until a few missions into the MM campaign. He gives an attack boost.
-Luigi. Gives an increase in the rate of attack to his comrades, effective accomplishing the same thing as Mario but in a different way (as it should be with the bros.)
-Sky Pop Mario: Available only in Sky based maps, He gives boosts to all stats but only to air units.
Note worthy NPCs:
-Chief Toadser, a noble who has overall command of the Militia. He’s the most vocal of those in favor of aggression towards the Koopas.
-Peach. Yes, she’s going to get kidnapped, what else is new.
Infantry
Toad Trooper: Basic grunt. Armed with a short sword. They’re quite deadly at close range.
Heavy Arms Toad: Carries a small warp pipe a baby Venus Fir Trap that’s less effective against infantry but more effective against armored units & is capable of hitting air units.
Yoshi Rider: Can slurp up enemy units & spit them at others. Upgrades make it faster & have the optional skill of swallowing instead (which some men prefer).
Field Nurse: Medical units that’ll heal infantry.
Vehicles
Kart Racer: High speed spellcaster. His spells include Ghost (become transparent & can’t be hit) & Lighting Bolt (Shrinks enemy commanders for a while, halving their stats). After being upgraded, they can carry a single infantry unit around as quick transport.
Toad Tank: Cheap tanks that are quickly produced but are relatively weak vehicles.
Star Tank: The most powerful ground vehicle in the game. Must be researched at Gadd Labs before it can be built.
Sea
Blooper Trooper: A trooper on a blooper carrying a hammer.
Cruise Ship: Civilian transport converted for Militia use.
Air
Bi-Plane: modeled after the Sky Pop in SML. A fairly basic & weak air unit.
Air Liner: A commercial plane drafted into service. It can carry a squad of units over otherwise impassible terrain.
Caped Trooper: A flying toad that can dive bomb the ground, sending shockwaves that damage nearby enemies.
Structures
Academy: An infantry producing building.
Workshop: Armored unit production.
Airstrip: Air production building. Can be built on water after upgrades. Must be researched at Gadd Labs before it can be built.
Sea Dock: Sea unit production. Must be built on shoreline.
Gadd Labs: unit & structure upgrades facility.
Fence: Provides an outer perimeter to the base. Can be given a barbed wire upgrade, which would hurt infantry that are too close.
Water cannon: Launches water bombs that’ll cause minor splash (no pun intended) damage to a group of enemies.
Dome cannon: Deals much stronger damage to a single target. Can be upgraded to propel infantry across far distances.

#2 Koopa Troop
Story: Bowser didn’t take too well to hearing the news about the MM. Fearing that they might make global domination too difficult for him, he plans to dismantle them before they become too large & powerful.
Pros:
-Best sea units.
-Highest pop cap.
-Most powerful base defenses.
Cons:
-Weakest ground units.
-Overly complex tech tree. Inferior commanders.
Commanders:
-Bowser Jr./Shadow Mario. He’s Jr. in the cut scenes, Shadow Mario during gameplay. Makes other units move faster.
-Bowser. Big Daddy himself. Gives average boosts to both attack & defense.
-Kammy. Every 5th attack from allied forces has a chance of stunning their targets.
NPCs:-The other Koopalings. They mainly serve as bosses to the other 2 factions.
Infantry
Koopa Troopa: Common Cannon Fodder. It have 2 methods of attack. I their target is a bit away, they’ll retreat into their shells & launch forward. The other attack is simply punching.
Hammer Brother: A much stronger Troopa with a permanent ranged attack. Must be researched before they can be trained.
Magikoopa: The most expensive infantry unit in the game & 1 of the most helpful. In addition to a ranged attack, it can use Shadow Shield (a dark dome covering ground units that reduces the damage they take), Hypnotize (converts an enemy unit to it’s side) & Teleport (quick movement over short distances). All of these spells use mana, which is restored by sending the Magikoopa back to a Magi Fortress.
Vehicles
Wooden Tank: Their tanks. They’re wooden. They haven’t seen action since SMB3 & there’s probably a reason for that.
Sea
Battleship: large wooden ship that’s heavily armed & can handle most anything it encounters.
Submarine: Slightly smaller ship that can go underwater. Can’t attack anything but other sea units.
Sub-transport: Underwater unit transporter.
Air
Airship: Flying battleship. While the wooden hull is relatively fragile, it’s still a force to be reckoned with. Can be upgraded to carry ground troops.
Jet fighter: Much smaller airship, crewed by a single Rocky Wrench. It’s attack is the pilot throwing the wrenches. Can be upgraded to have a cannon wielded on as a new, more powerful weapon.
Lakitu: A bomber type of unit. After upgrades, the spiny eggs it drops can hatch into spinys.
Structures
Fortress: Infantry training facility.
Mega Fortress: Wooden tank production. Fortress must be built 1st.
Magi Fortress: Magikoopa school.
Flying Fortress: A fortress on a cloud. Air production. A Mega Fortress & Technological Fortress must be built 1st.
Floating Fortress: Sea production. Mega fortress & technological Fortress must be built 1st.
Technological Fortress: Upgrades center.
Artificial Warp Pipe: Provides quick infantry transport between the 2 end of a built pipe. Must be researched at a Technological Fortress.
Venus Fire Trap: Fire spewing base defense. Effective against infantry. Can’t attack those that are right next to it. A Fortress must be built 1st.
Bullet Bill Launcher: Strong defense against Vehicle units. Can’t attack those that are right next to it. A Mega Fortress must be built 1st.
Torpedo Ted: An underwater Bullet Bill Launcher. Has to be researched at a Tenological Fortress & then not until after a Floating Fortress has been constructed.

#3 Four Kings Alliance
Story: General Guy, Goomboss & Big Bom-Bomb are fed up with Bowser’s constant failures & the many, shy guys, goombas & bom-bombs that died because of them. Feeling that they can do better, the 3 of them revolt against their former master. They later join forces with Tatanga, thus forming a 3rd side in the coming conflict.
Pros:
-Best air units.
-Most commanders.
Cons:
-Worst sea units & base defenses.
Commanders:
-General Guy. Ground armor & shy guys get increased HP.
-Big Bom-bomb. Bom-bombs have a larger blast radius when they self-destruct.
-Tatanga. Air units get increased speed & firepower.
-Captain Shy Guy. Pirate from a Mario Party title hired by General Guy to help improve the 4KA’s meager naval forces. Captain Shy Guy provides large boosts to all stats but only to 3 naval units at a time.
-Wario. A greedy merc hired by Tatanga to take down rival commanders. Units (all of them, not just the player’s) sprout more coins when they die when he’s around. Wario himself fights more effectively against other commanders.
NPCs:
-Goomboss. Mainly in charge of the 4KA’s civilian population.
Infantry
Shy Guy: Armed with a slingshot, which does more damage than you’d think. Shy Guys can be transformed into more advanced variants when the needed prerequisites are met.
Bom-bomb: Kamikaze unit.
Medi Guy: Advanced shy guy that can heal other shy guys.
Vehicles
Catapault: Flings bom-bombs from far away.
Toy Tank: A solid fighting unit.
Sea
Big Bass: Large fish that’ll carry a couple of infantry unit.
Sea Guys: Shy Guys in inner tubes.
Pirate Ship: Small frigate crewed by Shy Guy pirates that launch bom-bombs.
Air
Fly Guy: A flight capable shy guy. Can now breath fire balls.
Starfighter: Speedy & mighty air unit.
Starcruiser: Overall most powerful unit in the game, but also extremely expensive & time consuming to produce.
Starcarrier: ground unit (both infantry & vehicles) transporter. After upgrades, it can hold Starfighters & Fly Guys as well.
Structures
Toy Box: Shy Guy home.
Weapons Factory: Bom-bomb birthplace.
Chain Chomp: the sole defense structure of the 4KA.
Science Facility: Upgrades center.
Warp gate: Where ships from Tatanga’s fleets arrive from.
Pirate base: Sea-unit production.

Terrain
The many campaign & multiplayer maps are divided into 9 different kinds of terrain. Maps with the same terrain also share common characteristics like general amount of coins, rarity of power ups & how dangerous the local monsters (hostile NPCs) are.
Grass: A nice relaxing area with lots of hills & question blocks & not so many monsters. This is the main home of the Mushroom Kingdom.
Desert: Harsh sandstorms can cause gradual damage to organic units. The local monsters are also more dangerous here. There’s very little water here, which is probably why the 4KA has their main base here.
Water: Pretty much the opposite of Dessert. There are no land-based monsters here.
Giant: Like Grass, only bigger (you really shouldn’t pick a fight with the monsters here!)
Sky: Battles are fought on big, flat clouds. Ground units will need air transport to get from 1 cloud to another.
Ice: The slipperiness of the icy floor can make moving units tricky.
Pipe: Huge pipes block off sections of the maps, forcing player’s to use warp pipes with unknown destinations. Piranha Plants often lay in wait to ambush units.
Dark: The home field advantage to the Koopas. Monsters are very dangerous here & coins & power ups are relatively scarce.
Castle: A specialty terrain for missions inside of an enemy’s fortress. They tend to be full of traps & guards.

I'm still working on unlockable factions & individual campaign missions so you'll be spared of those for the time being.
 

Kez

Hoenn Champion
I hsave not read all of what you typed but I just have one question, how long have you been planning this game. It looks like something which has had a lot of thought put into it.
 

Thunder Child

Dedicated Trainer
World War I FPS. No proper name chosen.

One major plus in this game is the fact that you can use the freehand controller to stab your foes with the bayonet attached to your rifle.

It could have a number of different locations along the Western and Eastern Fronts, and also on the perilous Italian Front too, not to mention "levels" set in Gallipolli and other far flung battle zones battling the Germans, Austro-Hungarians, Turks and (possibly) others, depending on your location. Naturally, all of the other key/iconic battles of the Great War would also be in there. Plus, you might get to do some dogfighting, bombing and aerial recon. :p Oh yeah, and watch out for them gas attacks!

You might like to think of it as the Call of Duty of the Great War. :)
 

MaskedManAbsolkid

Well-Known Member
I don't know why, but I can imagine Pokemon Channel 2/Dash 2 being made for the Revolution. It might be because of the demo showing off Pokemon more than the DS did. Not saying I want it, though.

I agree with a 3D pokemon game about catching pokemon and defeating Gym Leaders. But if it's another Colo sequel, it'll sell bad.
 
W

Wobbuffet fan

Guest
I sure hope that Free Radical's game make it to the Revolution. They've made only awesome games so far, and I hope that they continue this tradition. (I personally want a FPS, but as long as it's good...) Imagine mapmaker with the Revolution controller- perhaps we could actually design landscapes instead of picking and choosing tiles. Considering the game will also be on PC, there's a high probability that the game will have a mapmaker mode.

Unfortunately, we may not have any Star Wars games for the Revolution. Lucas Arts seems to have abandoned Nintendo. (Secret Weapons over Normandy and RTX: Red Rock were canceled; Indiana Jones is only for PS3 and XB360) Also look at the recent pattern: Pandemic, which released Clone Wars to GCN, did not release Battlefront. Factor 5 (Rogue Squadron) has also left Nintendo I think, what with "Lair" being for PS3. Raven/ Vicarious Visions (Jedi Knight II) didn't release Jedi Knight: Jedi Academy for GCN, only XB; also, there seem to be no new Jedi Knight games on the horizon from what I've seen.

Hopefully Nintendo can bring back some more support from third parties and even get back some second-parties with the Revolution. (Silicon Knights, Factor 5, Rare?? [yeah right], etc.)
 

Bulk

Well-Known Member
On the subject of Pokemon Revolution, how about cell shaded graphics. I personally think this would work much better as it would give the Pokemon real facial expressions, make the characters look more comic like and make the battle animations much more exciting. I also think that the camera during battles should more around quickly as if the camera man is actually there and is scared that he's going to be burnt by Charizard's flamethrower. That would make the perfect 3D Pokemon game, for me. oh yeah, include gyms, all pokemon and character design in there as well.
 

Bulk

Well-Known Member
Ok, sorry for the double post but I've just thought of a new game. It's an RPG type game (could be turn based, might not be) featuring a selection of Nintendo characters. Ok, so it sounds ALOT like Kingdom Hearts but woldn't it be fun!!! Instead of there being different planets, it's just a ginat ocean with little island and you can sail to each on the boat from the Wind Waker.

Ok, the main "center" of it all is Rougeport (Paper Mario 2) which is the second place you visit. The first being the Mushroom Kingdom which is where you start. You play as Mario (who else) along with Luigi and Toad as the main characters however more character come and go.

The story starts with Koops (Paper Mario 2) appearing at Peach's Castle with terrible news that Hooktail (PM 2) has attacked Rougeport with a load of Goomas ect. So Mario, Luigi and Koops head out to Rugeport and save the day. Koops thanks you and leaves you. However, when you are ruturning, your ship gets blown off corse to Windfall Island (Wind Waker) the ship breaks on the rocks and you have to find a new boat (The King of Red Lions) on this island, you bump into Link but nothing major happens here. You then return to the Mushroom Kingdom only to discover that more troble has occured.

It turns out that it was Bowser who released Hooktail as a diversion to get Mario and Luigi away from the castle so he could capture Princess Peach. Toad explanes that Bowser has taken Princess Peach in his Koopa Klown Kar over in the direction of Cornerea (Star Fox). So you head out with Toad (litterally, a magician) on your team. you land on cornerea only to find that Andross has reined terror on the peacful island and Fox's team has been captured. With Fox on your team you defeat Andross and release Fox's team.
You discover that Bowser is infact not here so you head futher out in the same direction.

You then end up at an island called Hocolate (Pikmin) Here you meet Captain Olimer and discover that someone has possesed Louie and he's going round youing the Pikmin as weapons of destruction. With the help of Olimer you bring Louie back from the dark side and resore peach to Hocolate. Olimer tells you that it was an evil monster in a giant, clown baloon that turned Louie against everyone and that he has headed out to an island called Kanto (Pokemon). So, you set out for Kanto.

When you arrive in Kanto, everything seems to be fine but it turns out Team Rocket have taken over Kanto and Johto from behind the scenes. The people are too scared to fight back apart from a boy named Ash. With Ash's help you fight off Team Rocket in both Kanto and Johto. Heading back to Kanto Stadium, you see Bowser. He is discussing something with Giovanni. They eventually exchange something (Giovanni recieves a Masterball with Mewtwo inside) and Bowser leaves with you to fight Giovanni. Giovanni fights with Mewtwo but you eventually win thanks to Mew turning up at the last minute. You forse Giovanni to tell you where Bowser has gone and Giovanni gives you an Ocarina (The Ocarina of Time) he tells you to play it at Windfall Island's highest peak. You turn Giovanni in and resore peace to Kanto and Johto and head out to Windfall Island.

you arrive and everything is fine. You head to the highest peak and you meet the Dancing Elvis Guy (Wind Waker) who teaches you the Song of Time. you play it and the water starts to dissapear. You are left at Hyrule (The Legend of Zelda: Ocarina of Time) at Kakariko Village. Here you find Link and you fight your way through a host of Dungeons untill you finally fight Ganondorf/Ganon. You beat him and release both Zelda and Princess Daisy (you think she'd Princess Peach so you just toss her aside (to Luigi)) when you've beaten Ganon, Shadow Ganon appears however, he has retired from being bad and gives you informaion on Bowser's whereabouts. He tells you to go to Mute City (F-Zero) to find Bowser. You travel back through time to Windfall Island and head out to Mute City.

At Mute City you find Bowser and Captain Falcon locked in a battle. You try to join on Falcon's side, but Falcon says he want's this bounty for himself. You whatch from the sidelines and whitness Falcon's death. Bowser escapes and the F-Zero racers claim that Falcon only had one race left to reach 1000 consecutive 1st places in the F-Zero races. You agree to go in for Falcon and win. You go to Falcon's funeral and then head out back to Rogueport for information on Bowser's whereabouts.

There you meet Pit (Kid Icarus) who tells you about a place on the "moon" (not like our moon, just another planet that orbits this one) that's called Eagleland (Earthbound) He also know a way for you to get there. You head to the north of Rougeport to a giant abandoned canon. Pit lights the fuse and you all get shot to Eagleland.

At Eagleland, you find that Bowser is definatly here and that he has control over a... thing called Giygas. Ness teams up with you to save Eagleland from this monstrosity. You fight Giygas and everntually win. You head back to Ness' house and are saying your goodbyes when suddenly Kraid (Metroid)smashes through the city followed by Samus' Spaceship and Ridley. You follow hoping to find informatio about Bowser's whereabouts.

It turns out Kraid and Ridley and fighting and Samus has decided to put an end to both of them. Samus and yourself team up with Ridley and beat Kraid. Samus then turns on Ridley and beats him once and for all. It seems kind of unfair but your more interested in Bowser than fighting Samus. Samus tells you about aisland on the planet called Akaneia (Fire Emblem) where there have been reports of a boswer like figure destroying everything. Samus gives you a lift in her ship to Akaneia and then leaves you.

On Akaneia you meet Marth, the King. He tells you about a huge Bowser thing terrorising the villages and he joins you to destroy it. It turns out to be Meta Bowser controlled by Bowser Jr./Shadow Mario and you beat Bowser Jr. He gives you the map telling Mario the secret location to Bowser's Castle. So, finally you head out to Bowser castle using King of Red Lions (who somehow managed to make it Akaneia without even knowing you were theere.)

You arrive at Bowser's castle and fight through the hords of minions untill you make it to Bowser. Bowser fights you along with all seven of his children. you beat him but he transforms into Giga Bowser. You finally beat Giga Bowser and rescue Princess Peach... or so you think. You go to open the cage and Doneky Kong drops down and takes Peach. You beat Donkey Kong (VERY hard battle) and go to help Peach up when, guess who drops down from the celing. Wario and Waluigi drop down and kidnap Peach. You fight Wario and Waluigi and FINALLY rescue Peach. You take the King of Red Lions back to Princess Peach's Castle and so ends your andventure.

Ok, so that's a long story but that's the idea of the game, it just keep going. There would be LOADS of side quests including racing at Mute City (constantly after you get that far in the game), fighting random enemies at Kanto Pokemon Stadium and you can always go back to Hyrule at any time. Oh, here's a list aof any playable character.

Mario (Mario Series)
Luigi (Mario Series)
Toad (Mario Series)
Koops (Paper Mario 2)
Fox McCloud (Star Fox Series)
Captain Olimer (Pikmin 1&2)
Ash (Pokemon Series)
Link (Zelda Series)
Captain Falcon (F-Zero Series)
Ness (Earthbound)
Samus Aran (Metroid Series)
Marth (Fire Emblem Series)

There's also loads of wepons, spells ect to unlock and loads of cameos from other characters from other Nintendo games.
 
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