Torpoleon
Well-Known Member
At least close to their offerings so Nintendo could hopefully get better third party support than Wii U (not like that's saying much).this will probably never happen, ever
nintendo is all about being cheap by design
At least close to their offerings so Nintendo could hopefully get better third party support than Wii U (not like that's saying much).this will probably never happen, ever
nintendo is all about being cheap by design
Bguy7 said:As I'm sure it's obvious, I'm just bias against mobile gaming.
F-Zero and Metroid fans would disagree.Nintendo already has an issue with their main IP's being "used up" and a lack of new IP's being built(Xenoblade is the only truly successful new one that comes to mind).
The thing is, I doubt Mario would have a full blown game on the smartphones. Think of Sonic Runners and Rockman XOver.But seriously, Mario in mobile would just lessen his status more. I'll admit I haven't played that many Mario games (which is a bit ironic I guess), but from what I can tell, Mario already had lots and lots and lots of games...as well as plenty of spin-offs. So it'd look like a meek attempt at going into the mobile market.
Mario is pretty flexible. Look at all the successful spin offs he's had so far.The thing is, I doubt Mario would have a full blown game on the smartphones. Think of Sonic Runners and Rockman XOver.
At "best", I think they could port over older titles that people cheat the system to play on smartphones anyway.
The thing is, smartphone games have a tendency to be geared in a way to be "minimalistic". I'm not saying smartphone games are bad or unimaginative, but a little bit goes a long way.Mario is pretty flexible. Look at all the successful spin offs he's had so far.
I'm not worried about them getting Mario to work. I'm sure they will.
I'm worried about them using other IPs aside from Mario.
I don't blame you. Although it's probably just tastes (the stuff I like are, obviously, stuff on Ninetendo consoles) for me, not a lot of the games in the mobile industry don't have a multiplayer or internet-needed part. But most people who own phones are people who usually just pass the time with games, so games like Cut the Rope do just that. But this is probably not the place to talk about that.
As for the announcement itself, can't really say much. I'm still like, so outdated in my tech that I can't really care about anything new 'cause there are high chances that by the time I get it, something else that's new is going to appear. So yeah, I'm mostly indifferent. But if they happen to go into the mobile market, at least they'll get a wider audience. In the Philippines, you'll rarely see a person here owning a 3DS.
If anything, casual fans will buy the mobile game instead of a console/handheld, and get bored of it. Which leaves Nintendo in a worse place than they are now.
But seriously, Mario in mobile would just lessen his status more. I'll admit I haven't played that many Mario games (which is a bit ironic I guess), but from what I can tell, Mario already had lots and lots and lots of games...as well as plenty of spin-offs. So it'd look like a meek attempt at going into the mobile market.
My biggest problem with mobile games is the way they try to make you pay for everything, and the fact that is never much work really put into them.
It's a pet peeve of mine that I don't like it when people call them video games. I know that by definition they are, but in actuality they are so different.
Mario, I'd argue, is at it's core pretty minimalistic as well.The thing is, smartphone games have a tendency to be geared in a way to be "minimalistic". I'm not saying smartphone games are bad or unimaginative, but a little bit goes a long way.
Well, I suppose that depends on what kind of company DeNA is.If you ask me, I'm expecting to see some Mario theme game where he's always running forward and you tap him to jump, those seem to be pretty stereotypical. Maybe we'll get some puzzle game where we match Zelda items. They might even bring Pokemon Shuffle over, since it already fits the formula. No matter what happens, I'll probably try them out (assuming they're free to play), and quit within a week. I'd much rather see Virtual Console games placed on phones instead. I would pay money for those and enjoy them.
Mario (1981-1985). What about a game where Mario travels the universe and goes to small hubs with their own themes?Mario, I'd argue, is at it's core pretty minimalistic as well.
His first game, Donkey Kong, his only moves were to move and jump.
In Mario Brothers, his only moves were to...move and jump.
Super Mario Brothers moved it a step forwards, giving him the abilities to move, run, jump, and shoot fire balls(wait, that used the same button running did).Well, I suppose that depends on what kind of company DeNA is.
Mario, I'd argue, is at it's core pretty minimalistic as well.
His first game, Donkey Kong, his only moves were to move and jump.
In Mario Brothers, his only moves were to...move and jump.
Super Mario Brothers moved it a step forwards, giving him the abilities to move, run, jump, and shoot fire balls(wait, that used the same button running did).Well, I suppose that depends on what kind of company DeNA is.
Any smartphone game Nintendo releases will always be bad because touch and motion control sucks.
My biggest problem with mobile games is the way they try to make you pay for everything, and the fact that is never much work really put into them. It's a pet peeve of mine that I don't like it when people call them video games. I know that by definition they are, but in actuality they are so different. Funny that you mention online and multi-player as lacking, because one of the few mobile games I've tried playing (some random Star Wars game) I quit because it forced multi-player on you and could only be played when connected to the internet.
BCVM22 said:He's been in platformers, racers, RPGs, multiple puzzle games, party games, fighting games, no fewer than three different sports games and an entirely separate series of Olympic games... but it's potentially appearing in mobile games that's going to spread the character/franchise too thin?
BCVM22 said:And I think you would agree that if Nintendo feels they can successfully partner with a giant of the field and generate visibility and revenue from using their IPs in mobile gaming without compromising their core business - and every indication is that they'll have no issue doing this - then not doing so on the basis of someone's pet peeve would be foolish, yes?
So, odds of seeing older NES/GB games on mobile market places soon? Maybe the original Pokemon games, with a Bluetooth connectivy for trading?
Any smartphone game Nintendo releases will always be bad because touch and motion control sucks.