BCVM22
Well-Known Member
also I've been playing SMO and my take is that this is the dumping ground for all the Zelda excised from BotW
You might have to explain this take...
also I've been playing SMO and my take is that this is the dumping ground for all the Zelda excised from BotW
Prepare your Gold Points for MyNintendo. Early March will finally start using Nintendo Switch rewards.
You might have to explain this take...
the whole "steal their souls" schtick with different powers in different areas is heavily reminiscent of contemporary Zelda
as are the large disconnected spaces consisting of light overworld with town areas interspersed with tight dungeon segments
Which Zelda game had you take control of enemies again?
Which Zelda game had you take control of enemies again?
So I guess Pokemon is a ripoff of Zelda too, huh? Hell, Metroid would be as well if it had towns.
why are you willfully obtuse
Why are you grasping at straws?
He's not. He was making a comparison. He didn't say that there were Zelda games where you stole powers, he was referencing the fact that contemporary Zeldas had dungeons that relied heavily on one item (in Mario's case, certain area-specific gimmicks), and you spend time going between town sequences to more focused gameplay sections. It's a pretty fair comparison that most of us seemed to be able to understand.
Most likely the same day the online service goes to paid service.
Looking over the list of upcoming games I can't help but feel uninterested in all these rereleases as I've already played several games on the Wii U like Bayonetta 1/2, Donkey Kong: Tropical Freeze, Hyrule Warriors, and several others. Honestly don't think I want to pay $59.99 for them again on the Switch. Guess I'll just wait for original games to be released even though it may not be until fall or 2019.
I've got something I want to tell you all. It's about Bayonetta 3. We are a developer that creates games by signing contracts with publishers and receiving funds from them in order to cover development costs. For Bayonetta 1, we signed a contract with Sega and received funds from them, then we proposed a design for the game and entered production. All of the rights belong to Sega. At the time, our company had only just been established, and we weren't properly equipped for multiplatform development, so after discussing with Sega, we decided to develop the game exclusively for Xbox 360. However, after that, one of Sega's trading partners ended up making a port for PS3, at Sega's behest. More recently, they also decided that a Steam version should be developed, which was released last year. Sega owns the rights to all of these versions.
When we started making Bayonetta 2, we initially received funds from Sega to develop the game for multiple platforms, but the project was halted due to circumstances at Sega. Nintendo then stepped in to continue funding the game, allowing us to finish it. As such, the rights belong to Sega and Nintendo. The rights owners decided the game should be made for Wii U. Nintendo was also kind enough to fund a port of Bayo 1 for Wii U, and they even allowed us to use the Japanese voice track we created for the Wii U version in the PC version of Bayo 1 as well. I am extremely thankful to Nintendo for funding the game, and to Sega for allowing them to use the Bayonetta IP.
As for Bayonetta 3, it was decided from the start that the game was going to be developed using Nintendo's funding. Without their help, we would not have been able to kick off this project. All of the rights still belong to Sega and Nintendo. The rights owners decided that the game should be made for Switch. Game development is a business. Each company has its own circumstances and strategies. Sometimes this means games get made, sometimes it means they get cancelled. But I believe that every single person involved is dedicated to delivering the best possible experience. I know that, to me at least, that's one of the biggest goals when I set to work. I cannot express how happy I am that we get to make Bayonetta 3, and we intend to do everything within our power to make it as good as it can be. That's all we can do, and we consider it our greatest mission. It took a while for production of Bayonetta 3 to be okayed, but now that it has kicked off, I hope it will turn into a wonderful encounter for all of you.