Samantha Sparks
Well-Known Member
| Nirvana | Original RP | PG-15 | SU |
Nirvana
Prologue Part 1 - Genesis
There once lived seven aristocratic families who ruled over the magical realm of Nirvana - the Nirvana Families. Nirvana was a fantasy utopia literally filled with magic and excitement. You can find many mythical creatures here, including those that cannot be found anywhere on Earth. These families ruled in harmony until one day, the thing that held Nirvana together - the Nirvana Core, was stolen by a mysterious entity named Thanatos. In front of the seven families, Thanatos broke the Core into 7 pieces - Red, Blue, Green, Yellow, Black, White and Transparent. He then flung the core pieces into different places where they will (probably) never be seen again. Thanatos then became the new core and Nirvana was re-designed and renamed the Dead Zone.
When Thanatos robbed Nirvana of its core, the whole place began to collapse and crumble and its magic began to be lost. Every human and creature attempted to escape into another realm - a realm they call Utopia, a realm with no magic, that is, until, the inhabitants of Nirvana came. It may be a nice realm, but it wasn't home. The Nirvana families too, managed to escape to Utopia, hoping for a counterattack against Thanatos. The Nirvana families settled in different areas of Utopia and made it their homes, along with many other creatures and humans. The Nirvana families coexisted harmoniously with the original inhabitants of Utopia, promising to leave once they got their homes back.
One day, the Nirvana families spotted another realm with magic - Gaia. While magic was supposedly meant to be a secret in this realm, it was abundant. The Nirvana families believe that this realm, too, may face the same fate as theirs. Thus, the Nirvana families established their own dimensional links between Utopia and Gaia, allowing them to traverse between dimensions.
Up until this day, the Nirvana families have not found the first piece of the Nirvana Core, despite having looked so hard. Today, some members of the Nirvana Families live in Gaia, while others in Utopia.
Nirvana Families
There are 7 Nirvana Families, each controls one different Element. They play a major part in the story. Each family has a family head who is akin to the leader of a faction. The thing that seperates Nirvana families from regular magicians is their ability to pass down one special spell from generation to geberation through blood only. This is known as Bloodline Magic.
Stilton(Non-elemental)
Alexis Stilton II(Head)
Colby Stilton and Stella Stilton(Children)
Gin Furukawa(Cousin's child), Familiar: Tamae
???(Fire)
???(Water)
Terra(Earth)
Andres Terra(Head)
???(Wind)
???(Light)
???(Darkness) - Head Reserved by SoulMuse
Devil Relics
Ankh of Sekhmet - Katherine Darling
The Saxon Feather - Elizabeth Gyfford
Other characters
Martin Hemingway(Magician)
Apps
Nirvana
Prologue Part 1 - Genesis
There once lived seven aristocratic families who ruled over the magical realm of Nirvana - the Nirvana Families. Nirvana was a fantasy utopia literally filled with magic and excitement. You can find many mythical creatures here, including those that cannot be found anywhere on Earth. These families ruled in harmony until one day, the thing that held Nirvana together - the Nirvana Core, was stolen by a mysterious entity named Thanatos. In front of the seven families, Thanatos broke the Core into 7 pieces - Red, Blue, Green, Yellow, Black, White and Transparent. He then flung the core pieces into different places where they will (probably) never be seen again. Thanatos then became the new core and Nirvana was re-designed and renamed the Dead Zone.
When Thanatos robbed Nirvana of its core, the whole place began to collapse and crumble and its magic began to be lost. Every human and creature attempted to escape into another realm - a realm they call Utopia, a realm with no magic, that is, until, the inhabitants of Nirvana came. It may be a nice realm, but it wasn't home. The Nirvana families too, managed to escape to Utopia, hoping for a counterattack against Thanatos. The Nirvana families settled in different areas of Utopia and made it their homes, along with many other creatures and humans. The Nirvana families coexisted harmoniously with the original inhabitants of Utopia, promising to leave once they got their homes back.
One day, the Nirvana families spotted another realm with magic - Gaia. While magic was supposedly meant to be a secret in this realm, it was abundant. The Nirvana families believe that this realm, too, may face the same fate as theirs. Thus, the Nirvana families established their own dimensional links between Utopia and Gaia, allowing them to traverse between dimensions.
Up until this day, the Nirvana families have not found the first piece of the Nirvana Core, despite having looked so hard. Today, some members of the Nirvana Families live in Gaia, while others in Utopia.
In the realm known as Gaia, or rather, Earth, technology is highly advanced and humans rule this realm. What they don't know is that this realm is filled with one special thing - magic.
In this realm, magic users come in the hundred thousands, small compared to the billions who inhabit this realm. These magic users have heard many reports of mysterious occurences of magic-based phenomenom. Some have investigated but failed to produce results up until this day.
In this realm, magic users come in the hundred thousands, small compared to the billions who inhabit this realm. These magic users have heard many reports of mysterious occurences of magic-based phenomenom. Some have investigated but failed to produce results up until this day.
The Nirvana Families continue their quest on Gaia. Some of them have reported seeing a mysterious being rummaging through their houses. When they approach the being, it was gone.
Gaia mages have reported seeing a similiar being rummaging through their houses. They have actually faced this creature face-to-face, but lost in the process. After gaining consciousness, they note that oneor more of their Arcanite Relics(including Cursed and Devil Relics) are lost.
This creature has been sighted all over Gaia, described to be doing the same thing all over. Whatever this being was doing, it definitely wasn't good.
Recently, a similiar creature has been spotted in Utopia, doing the same thing all over. No one knows why or how, but everyone believes that this thief is going for something terrible. Recently, the being has also been kidnapping familiars, for what reason no one knows.
Gaia mages have reported seeing a similiar being rummaging through their houses. They have actually faced this creature face-to-face, but lost in the process. After gaining consciousness, they note that oneor more of their Arcanite Relics(including Cursed and Devil Relics) are lost.
This creature has been sighted all over Gaia, described to be doing the same thing all over. Whatever this being was doing, it definitely wasn't good.
Recently, a similiar creature has been spotted in Utopia, doing the same thing all over. No one knows why or how, but everyone believes that this thief is going for something terrible. Recently, the being has also been kidnapping familiars, for what reason no one knows.
Nirvana Families
There are 7 Nirvana Families, each controls one different Element. They play a major part in the story. Each family has a family head who is akin to the leader of a faction. The thing that seperates Nirvana families from regular magicians is their ability to pass down one special spell from generation to geberation through blood only. This is known as Bloodline Magic.
Stilton(Non-elemental)
Alexis Stilton II(Head)
Colby Stilton and Stella Stilton(Children)
Gin Furukawa(Cousin's child), Familiar: Tamae
???(Fire)
???(Water)
Terra(Earth)
Andres Terra(Head)
???(Wind)
???(Light)
???(Darkness) - Head Reserved by SoulMuse
Devil Relics
Ankh of Sekhmet - Katherine Darling
The Saxon Feather - Elizabeth Gyfford
Other characters
Martin Hemingway(Magician)
These are the elements known elements one can have in this RP
Non-elemental lacks weaknesses.
Earth is weak against Water and Ice. It involves the manipulation of metals, the ground, rocks, and alchemy.
Water is weak against Lightning and Ice. These mages have an affinity for water and are able to adapt to and manipulate water.
Fire is weak against Water and Spirit. Magicians of this element have an affinity for heavy heat, and are able to burn.
Wind is weak against Lightning and Earth. Magicians of this element have an affinity for the sky and the wind.
Light and Darkness are weak against each other, and both are weak against Spirit. Light magic is able to support allies with methods like healing(it cannot revive the dead) and Darkness magic focuses more on torture.
Lightning is weak against Earth and Nature.
Poison is weak against Lightning and Water
Ice is weak against Fire and Spirit. These magicians have an affinity for cold environments and can freeze.
Nature is weak against Fire and Poison. This element involves the manipulation and affinity with mother nature.
Spirit is weak against Wind and Nature. This element involves Necromancy and soul-draining, along with the manipulation of spirits and the ethereal. This is the only element that has spells that can revive the dead, or transfer bodies.
Non-elemental lacks weaknesses.
Earth is weak against Water and Ice. It involves the manipulation of metals, the ground, rocks, and alchemy.
Water is weak against Lightning and Ice. These mages have an affinity for water and are able to adapt to and manipulate water.
Fire is weak against Water and Spirit. Magicians of this element have an affinity for heavy heat, and are able to burn.
Wind is weak against Lightning and Earth. Magicians of this element have an affinity for the sky and the wind.
Light and Darkness are weak against each other, and both are weak against Spirit. Light magic is able to support allies with methods like healing(it cannot revive the dead) and Darkness magic focuses more on torture.
Lightning is weak against Earth and Nature.
Poison is weak against Lightning and Water
Ice is weak against Fire and Spirit. These magicians have an affinity for cold environments and can freeze.
Nature is weak against Fire and Poison. This element involves the manipulation and affinity with mother nature.
Spirit is weak against Wind and Nature. This element involves Necromancy and soul-draining, along with the manipulation of spirits and the ethereal. This is the only element that has spells that can revive the dead, or transfer bodies.
Magician - Magic user. Duh.
Arcanite Relic - a magic-based ancient weapon that enhances magic abilities.
Cursed Relic - an Arcanite Relic that has been cursed through methods, such as being used for pure evil and cruelty, or simply having a curse placed upon it.
Devil Relic - a Cursed Relic that has gained sentience through its curse, after a long period of time. It is only at such a stage where curses are easily cured. Devil Relics can switch between Relic form and Human form with ease.
Legendary Relic - a weapon that has appeared in legend and mythology. It can be either Arcanite, Cursed or Devil Relic. With a proper reason, you can have it at the start of the RP.
Familiar - the loyal non-human companion/assistant of a magician that he or she has made a contract with.
Arcanite Relic - a magic-based ancient weapon that enhances magic abilities.
Cursed Relic - an Arcanite Relic that has been cursed through methods, such as being used for pure evil and cruelty, or simply having a curse placed upon it.
Devil Relic - a Cursed Relic that has gained sentience through its curse, after a long period of time. It is only at such a stage where curses are easily cured. Devil Relics can switch between Relic form and Human form with ease.
Legendary Relic - a weapon that has appeared in legend and mythology. It can be either Arcanite, Cursed or Devil Relic. With a proper reason, you can have it at the start of the RP.
Familiar - the loyal non-human companion/assistant of a magician that he or she has made a contract with.
By making a contract with a familiar, you acquire these spells by default. These spells do not have to be added to your app and they do not count towards your 10 maximum spells
Spell Name: Familiar Mind-Link
Element: Non-elemental
Effect: By performing this spell, yours and your familiar's minds will be synched no matter how far apart you are. That is, until, the Master decides to break it, or if 10 posts have passed. By using this spell, the master and familiar will be able to see each other's thoughts. It is used for telepathic communication.
Spell Name: Familiar Command
Element: Non-elemental
Effect: When the Master uses this spell, his or her familiar will be controlled against his or her own will. This weakens the bond between familiar and master.
Spell Name: Familiar Mind-Link
Element: Non-elemental
Effect: By performing this spell, yours and your familiar's minds will be synched no matter how far apart you are. That is, until, the Master decides to break it, or if 10 posts have passed. By using this spell, the master and familiar will be able to see each other's thoughts. It is used for telepathic communication.
Spell Name: Familiar Command
Element: Non-elemental
Effect: When the Master uses this spell, his or her familiar will be controlled against his or her own will. This weakens the bond between familiar and master.
I want you all to follow the rules of the Serebii and RPG forum rules. In addition to that...
1. Try to be active. Of course, real life is top priority.
2. If you want a Legendary Relic, you should reserve it and also state in your history with detail how you obtained it.
3. No godmodding, bunnying, etc...
4. Only one Legendary Relic per user.
5. This RP is rated PG-15
6. Have fun!
1. Try to be active. Of course, real life is top priority.
2. If you want a Legendary Relic, you should reserve it and also state in your history with detail how you obtained it.
3. No godmodding, bunnying, etc...
4. Only one Legendary Relic per user.
5. This RP is rated PG-15
6. Have fun!
Mjolnir - Samantha Sparks
Kusanagi-no-Tsurigi - SoulMuse
Excalibur - Billy Mays
Kusanagi-no-Tsurigi - SoulMuse
Excalibur - Billy Mays
Apps
Fill this in to make a Nirvana Family.
Family Name:
Element:
Family History: (Please, try your best to make it at least two paragraphs long. Describe your family’s forefathers, how they learnt their bloodline magic, and how they even started on magic in the first place)
Family Crest: (All Nirvana families have this. Just use two sentences to describe the crest.)
Family Name:
Element:
Family History: (Please, try your best to make it at least two paragraphs long. Describe your family’s forefathers, how they learnt their bloodline magic, and how they even started on magic in the first place)
Family Crest: (All Nirvana families have this. Just use two sentences to describe the crest.)
Name: Go ahead and copypasta this. You can have up to three. Bloodline magic is unique to your family and your family alone.
Element:
Description/Effect
Element:
Description/Effect
Name: Once again, character name.
Age: Duh.
Gender: Duh.
Family: Which Nirvana family do you belong to?
Relation to family head: Brother? Nephew? Niece? Cousin? What are you? If necessary, add relations to other family members.
Species: Unless your dad got laid by some non-human, you should be 100% human. Otherwise, you should always state that you are part human. If you made up a species, or its rare to hear of such, please link, or describe your species.
Element: Well duh. Must be the same as your family. Only one, guys, only one element.
Physical Appearance:
Personality: Minimum of one paragraph.
History: Minimum two paragraphs. Try to use reference to the family head’s and family’s history.
Non-magical weapons: A regular weapon, like a gun.
Non-magical skills: Most of the time, you just have to state your talents and combat skills, unless you’re some robot or something.
Realm: Which realm does your character inhabit? Gaia or Utopia?
Age: Duh.
Gender: Duh.
Family: Which Nirvana family do you belong to?
Relation to family head: Brother? Nephew? Niece? Cousin? What are you? If necessary, add relations to other family members.
Species: Unless your dad got laid by some non-human, you should be 100% human. Otherwise, you should always state that you are part human. If you made up a species, or its rare to hear of such, please link, or describe your species.
Element: Well duh. Must be the same as your family. Only one, guys, only one element.
Physical Appearance:
Personality: Minimum of one paragraph.
History: Minimum two paragraphs. Try to use reference to the family head’s and family’s history.
Put these in spoilers.
Please, include bloodline magic in this. Excluding bloodline magic, you are allowedup to ten spells to begin with.
Spell name: Duh.
Element: It must be a spell of your element. You can only have 2 spells outside your element.
Effect: What does it do?
Please, include bloodline magic in this. Excluding bloodline magic, you are allowedup to ten spells to begin with.
Spell name: Duh.
Element: It must be a spell of your element. You can only have 2 spells outside your element.
Effect: What does it do?
You are allowed a maximum of four, where you can obtain more later. Only Arcanite and Cursed.
Name: Duh.
Appearance/Description: How does it look like? I’ll allow you to have a minimum of two sentences here. Include colour and material description please. Also describe properties.
Element: What element does it control?
Elemental compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Type: Arcanite Relic or Cursed Relic?
Curse: Only if its a cursed relic. What negative effect does it have on you? Try not to make it permanent, or too powerful, although that is allowed.
History: OK, I’ll give you a break. Just one simple paragraph about this relic’s past.
Name: Duh.
Appearance/Description: How does it look like? I’ll allow you to have a minimum of two sentences here. Include colour and material description please. Also describe properties.
Element: What element does it control?
Elemental compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Type: Arcanite Relic or Cursed Relic?
Curse: Only if its a cursed relic. What negative effect does it have on you? Try not to make it permanent, or too powerful, although that is allowed.
History: OK, I’ll give you a break. Just one simple paragraph about this relic’s past.
Non-magical skills: Most of the time, you just have to state your talents and combat skills, unless you’re some robot or something.
Realm: Which realm does your character inhabit? Gaia or Utopia?
Relic Name: What is the name of this relic
Human Name: To fit into society, a Devil Relic has to adopt a human name.
Physical Age: How old he/she looks.
Actual Age: How old he/she actually age. It can be as young as 50 years, or even hit as high as thousands of years!
Gender:
Element: A regular Arcanite Relic has its own element, so a Devil Relic has one too.
Elemental Compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Personality: A paragraph, at least.
History: Two paragraphs about the relic’s past.
Physical Appearance:
Relic forme appearance: One paragraph minimum, or a picture and two sentences.
Curse: What is the curse that brought this Devil Relic to life? How does it affect the wielder?
Other:
Human Name: To fit into society, a Devil Relic has to adopt a human name.
Physical Age: How old he/she looks.
Actual Age: How old he/she actually age. It can be as young as 50 years, or even hit as high as thousands of years!
Gender:
Element: A regular Arcanite Relic has its own element, so a Devil Relic has one too.
Elemental Compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Personality: A paragraph, at least.
History: Two paragraphs about the relic’s past.
Physical Appearance:
Relic forme appearance: One paragraph minimum, or a picture and two sentences.
Put them in spoilers please.
Spell Name: Well, duh. Copypasta this if you want. Maximum 4.
Element:
Effect:
Spell Name: Well, duh. Copypasta this if you want. Maximum 4.
Element:
Effect:
Other:
This is the app used for familiars, antagonists and other magicians.
Character Name:
Age: Depending on species, you should have a practical age.
Gender:
Role: If you are a familiar, put familiar of [Insert Name here]. If you’re an antagonist, put Antagonist. If you’re a magician, put Magician. Otherwise, just put something that fits.
Element: A familiar’s element must match its master’s.
Physical Appearance:
Species: Once again, if you made a species up, or it isn’t a well-known species, describe the species.
Personality: One paragraph.
History: Two paragraphs.
Non-magic weapons: Well, what weapons do your character wield?
Realm: Which realm does your character inhabit? Utopia or Gaia?
Other:
Character Name:
Age: Depending on species, you should have a practical age.
Gender:
Role: If you are a familiar, put familiar of [Insert Name here]. If you’re an antagonist, put Antagonist. If you’re a magician, put Magician. Otherwise, just put something that fits.
Element: A familiar’s element must match its master’s.
Physical Appearance:
Species: Once again, if you made a species up, or it isn’t a well-known species, describe the species.
Personality: One paragraph.
History: Two paragraphs.
Spell Name: Maximum 10 spells are allowed
Element:
Effect:
Element:
Effect:
You are allowed a maximum of four, where you can obtain more later. Only Arcanite and Cursed. Familiars cannot possess these.
Name: Duh.
Appearance/Description: How does it look like? I’ll allow you to have a minimum of two sentences here. Include colour and material description please. Also describe properties.
Element: What element does it control?
Elemental compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Type: Arcanite Relic or Cursed Relic?
Curse: Only if its a cursed relic. What negative effect does it have on you? Try not to make it permanent, or too powerful, although that is allowed.
History: OK, I’ll give you a break. Just one simple paragraph about this relic’s past.
Name: Duh.
Appearance/Description: How does it look like? I’ll allow you to have a minimum of two sentences here. Include colour and material description please. Also describe properties.
Element: What element does it control?
Elemental compatibility: If a wizard is of an element listed here, he or she can wield this relic with greater power than usual.
Type: Arcanite Relic or Cursed Relic?
Curse: Only if its a cursed relic. What negative effect does it have on you? Try not to make it permanent, or too powerful, although that is allowed.
History: OK, I’ll give you a break. Just one simple paragraph about this relic’s past.
Realm: Which realm does your character inhabit? Utopia or Gaia?
Other:
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