13ulbasaur
it's okay i guess
Hey there! Sorry for the boring name, I figured it would be better to point out that this team is made for a weird ruleset. Anyway! I'm preparing myself for my first ever tournament that will be held locally later this year, and since this is my first tournament I want to try my best. However, it has weird rules, as a result I can't easily test out the team (sorry rule 6!) to find flaws and there are so many things I am worried about that my brain sort of overloaded. Which is why I thought I would come over here and ask for some opinions and advice on my team. A copy of ORAS is first prize! A lot is at stake!
The rules are as follows:
There are no tiers or whatever clauses except for the ones that apply in game, so there will be stuff like Swagger, evasion, Baton Passers and whatnot.
Note: All the EVs and calculations are made at level 50, not 100, as this will be in game.
Blaziken
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Low Kick
- Flare Blitz
- Stone Edge
- Protect
Where Blaziken was initially added as a nice Mega attacker before the tournament runners changed the rules again to make it no items including Mega Stones, I decided to keep Blaziken in anyway. As thanks to Speed Boost and it's nice attack stat, it can dent some nice holes in teams. The moves are somewhat self explanatory. I chose Low Kick over High Jump Kick, as I just didn't want to risk the recoil. Stone Edge is to allow me to bop Talonflames or Dnites who want to be cheeky and switch in.
Sableye
Ability: Prankster
EVs: 252 HP / 116 SpD / 140 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Foul Play
- Recover
Sableye was added thanks to my fear of Swagplay Klefki or other shenanigens in a tournament like this, and I love its overall utility with prankster Will-o-Wisp. The EVs and Nature allow me to outspeed 0 speed investment Klefki by 1 point to Taunt them before they can do any funny business. The rest was dumped into Sp.Defense because Will-o-Wisp's burns should patch up the defensive side.
Dragonite
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
Dragonite was chosen to be my dragon of choice, as thanks to Dragon Dance, Multiscale and the lack of any Choice Scarfs, it can do some nice work on one or two boosts. Fire Punch allows me to get Scizor, Skarm and Ferro who may wall me otherwise. Extremespeed gives me nice priority against opposing priority users who want to take Dragonite out once it is weakened, and because priority is always nice, especially when its ESpeed.
Rotom-Wash
Ability: Levitate
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Thunder Wave
Rotom-Wash was to help deal with Talonflame and other Pokes that threaten Dnite and Blaziken. Without a Chesto Berry, I didn't really want Rest, and it being Kalos bred meant it can't have Pain Split, so I simply opted to have T.bolt in alongside Volt Switch for the extra powers. The EVs and Nature allow Rotom-W to OHKO physically defensive Skarmory, assuming at least 1% of its Hp is gone so that Sturdy doesn't count and deals a bit above 50% to Mandibuzz so it cant roost stall forever. T-Wave was chosen over Will-o-Wisp, as Sableye already has Will-o-Wisp, so might as well use T-Wave to cripple speedy Pokes or fire types/special attackers that Will-o-Wisp can't do much to.
Mamoswine
Ability: Thick Fat
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Ice Shard
- Earthquake
- Freeze-Dry
- Stealth Rock
Mamoswine was chosen as the Stealth Rocker, for its ability to set up rocks and deal with Quagsire and Gastrodon who can't be hit by Rotom, thanks to Freeze-dry being a special move, not be completely destroyed the moment it gets burnt by a Scald though losing the amazing power in Icicle Crash does kinda suck, but the aforementioned threats would wall my team otherwise. The EVs in Sp.Attack allow Mamoswine to perfectly OHKO Quagsire after SR damage with Freeze-Dry. Ice Shard and EQ are fairly self explanatory, priority is always nice, EQ is always nice. Thick Fat since its Thick Fat and pretty good to hopefully let Mamo live a hit.
Scizor
Ability: Technician
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is my defogger, chosen since I wanted a defog/rapid spin user who wasn't fairy or water weak, and, well, was overall decent. Scizor was chosen, thanks to its nice complementary typing with the rest of the team, and MORE PRIORITY. This guy is sort of like an offensive supporter. Roost helps keep it in the game, U-Turn gives some nice momentum and can be annoying paired with Rotom's Volt Switch. The attack EVs are perfect to allow it to just 2HKO Clefable with Bullet Punch while at the same time doesn't really affect most other calcs at all because level 50 works like that, so I could pump some more investment into Defense, just in case. Juust in case.
Overall I'm quite happy on the team at a glance, but I can't help but feel very anxious without a whirlwind/roar/haze user to help with BP or minimize or whatever cosmic power nonsense because Sableye can't be out on the field forever.
I am so extremely paranoid in fact, that I am thinking of running a Haze Crobat or something. It makes my team overall not as good I think, but I'm so terrified.
There is also of course the fact that I could have overlooked big things.
Which is why I'm here, and I really hope that I can get some opinions.
Thanks a bunch!
Some Other Possible Threats:
Thanks for reading!
The rules are as follows:
- 6v6 Singles Match
- No items
- Must be Kalos Bred/Caught (National Pokedex)
- No legendaries
There are no tiers or whatever clauses except for the ones that apply in game, so there will be stuff like Swagger, evasion, Baton Passers and whatnot.
Note: All the EVs and calculations are made at level 50, not 100, as this will be in game.
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Low Kick
- Flare Blitz
- Stone Edge
- Protect
Where Blaziken was initially added as a nice Mega attacker before the tournament runners changed the rules again to make it no items including Mega Stones, I decided to keep Blaziken in anyway. As thanks to Speed Boost and it's nice attack stat, it can dent some nice holes in teams. The moves are somewhat self explanatory. I chose Low Kick over High Jump Kick, as I just didn't want to risk the recoil. Stone Edge is to allow me to bop Talonflames or Dnites who want to be cheeky and switch in.
Ability: Prankster
EVs: 252 HP / 116 SpD / 140 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Foul Play
- Recover
Sableye was added thanks to my fear of Swagplay Klefki or other shenanigens in a tournament like this, and I love its overall utility with prankster Will-o-Wisp. The EVs and Nature allow me to outspeed 0 speed investment Klefki by 1 point to Taunt them before they can do any funny business. The rest was dumped into Sp.Defense because Will-o-Wisp's burns should patch up the defensive side.
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Extreme Speed
Dragonite was chosen to be my dragon of choice, as thanks to Dragon Dance, Multiscale and the lack of any Choice Scarfs, it can do some nice work on one or two boosts. Fire Punch allows me to get Scizor, Skarm and Ferro who may wall me otherwise. Extremespeed gives me nice priority against opposing priority users who want to take Dragonite out once it is weakened, and because priority is always nice, especially when its ESpeed.
Ability: Levitate
EVs: 252 HP / 140 Def / 116 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Thunder Wave
Rotom-Wash was to help deal with Talonflame and other Pokes that threaten Dnite and Blaziken. Without a Chesto Berry, I didn't really want Rest, and it being Kalos bred meant it can't have Pain Split, so I simply opted to have T.bolt in alongside Volt Switch for the extra powers. The EVs and Nature allow Rotom-W to OHKO physically defensive Skarmory, assuming at least 1% of its Hp is gone so that Sturdy doesn't count and deals a bit above 50% to Mandibuzz so it cant roost stall forever. T-Wave was chosen over Will-o-Wisp, as Sableye already has Will-o-Wisp, so might as well use T-Wave to cripple speedy Pokes or fire types/special attackers that Will-o-Wisp can't do much to.
Ability: Thick Fat
EVs: 172 Atk / 84 SpA / 252 Spe
Hasty Nature
- Ice Shard
- Earthquake
- Freeze-Dry
- Stealth Rock
Mamoswine was chosen as the Stealth Rocker, for its ability to set up rocks and deal with Quagsire and Gastrodon who can't be hit by Rotom, thanks to Freeze-dry being a special move, not be completely destroyed the moment it gets burnt by a Scald though losing the amazing power in Icicle Crash does kinda suck, but the aforementioned threats would wall my team otherwise. The EVs in Sp.Attack allow Mamoswine to perfectly OHKO Quagsire after SR damage with Freeze-Dry. Ice Shard and EQ are fairly self explanatory, priority is always nice, EQ is always nice. Thick Fat since its Thick Fat and pretty good to hopefully let Mamo live a hit.
Ability: Technician
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is my defogger, chosen since I wanted a defog/rapid spin user who wasn't fairy or water weak, and, well, was overall decent. Scizor was chosen, thanks to its nice complementary typing with the rest of the team, and MORE PRIORITY. This guy is sort of like an offensive supporter. Roost helps keep it in the game, U-Turn gives some nice momentum and can be annoying paired with Rotom's Volt Switch. The attack EVs are perfect to allow it to just 2HKO Clefable with Bullet Punch while at the same time doesn't really affect most other calcs at all because level 50 works like that, so I could pump some more investment into Defense, just in case. Juust in case.
Overall I'm quite happy on the team at a glance, but I can't help but feel very anxious without a whirlwind/roar/haze user to help with BP or minimize or whatever cosmic power nonsense because Sableye can't be out on the field forever.
I am so extremely paranoid in fact, that I am thinking of running a Haze Crobat or something. It makes my team overall not as good I think, but I'm so terrified.
There is also of course the fact that I could have overlooked big things.
Which is why I'm here, and I really hope that I can get some opinions.
Thanks a bunch!
Some Other Possible Threats:
- Opposing Sableye could be a problem. 5/6 of my team are special attackers, 4/6 will care a lot about burns. I need to scout out whether the Sableye would be more physically or specially defensive, and I then need to preserve Blaziken or Rotom-W for it.
- Evasion, defense and sp.defense boosters can also be a problem if I don't have Sableye out to Taunt them, since I don't have any Roars or Whirlwinds or Hazes on my team.
- Rotom-Wash can also be a problem. Again, 4/6 of my Pokes hate burns, and Blaziken cannot take a Hydro Pump so it will need to be played around carefully.
- Magic Guard + Calm Mind Clefable with Flamethrower. Can stall my Pokes with Moonlight and though Scizor can 2HKO Bullet Punch it, it gets burnt to a crisp by an unboosted flamethrower.
Thanks for reading!