Hello fellow members of Serebii
Welcome to my new RMT. This team was created, as I was trying something new, and it turned out to be a full VoltTurn team. I try to hit hard, fast and run, so good synergy was needed. I'm open to all suggestions. Without further ado, I present to you:
--Edits will be in bold--
--Edited edits will be in bold italics--
Voltolos (Thunderus-T) @ Leftovers
Modest nature
Volt Absorb
252 SpA/4 SpD/252 Spe
-Thunderbolt
-Hidden Power [Ice]
-Focus Blast
-Agility
Thunderus-T is now my late-game sweeper. Set up an Agility, and hit hard with STAB TBolt and good coverage in Ice and Fighting. EV's for speed will be changed once I'll have found out how many it needsnto outspeed everything after an Agility. The rest will be poured into Hp.
Paleozoico (Genesect) @ Choice Scarf
Naive nature
Download
4 Atk/252 SpA/252 Spe
-U-Turn
-Thunderbolt
-Ice Beam
-Flamethrower
Genesect was the lead when the opponent does carry a Ground type. With Choice Scarf and max speed, backed up by the Naive nature, it hits very fast, outspeeding Adamant scarfed Landorus, and OHKO'ing it with even an unboosted Ice Beam, which also hits the omnipresent Dragons for big damage, especially after a positive Download.Flamethrower is for the Fire move on this team. Thunderbolt is for optimal coverage, close to OHKO'ing Suicune.
Ablutio (Rotom-W) @ Leftovers
Modest nature
Levitate
252 Hp/252 SpA/4 SpD Spe
-Volt Switch
-Hydro Pump
-Pain Split
-Toxic
Rotom-W is adding a nice Fire resistance, as well as a slow, sometimes unexpected, Volt Switch. Hydro Pump is powerful STAB, giving some good coverage. Pain Split is pseudo-reliable recovery, while Toxic screws opposing walls.
Desiderium (Jirachi) @ Leftovers
Naive nature
Serene Grace
252 Hp/4 Atk/252 Spe
-Iron Head
-Stealth Rock
-Wish
-U-Turn
Jirachi is replacing Scizor, because Jirachi has entry hazards, and Flygon was too good to give up. As he is my new lead, I use Iron Head to prevent others from settung up hazards. Wish is recovery, also for teammates. U-Turn does damage while switching. Stealth Rock is the entry hazards, that make this tam deadly, according to Messuduppotatoasia.
RAIKOU (Raikou) @ Choice Specs
Rash nature
Pressure
252 SpA/4 SpD/252 Spe
-Volt Switch
-Aura Sphere
-Weather Ball
-Hidden Power [Ice]
Raikou has already gotten a great speed stat, so I gave him cool glasses to make him an extremely hard hitter. Volt Switch is STAB, and HP [Ice] is here for the 3rd time to KO incoming Ground types. Aura Sphere is a great move to handle Steel types, also explaining the unforunate Rash nature. Weather Ball is actually never used, but can be handy against sun teams.
Elephantus (Donphan) @ Leftovers
Adamant nature
Sturdy
252 Hp/252 Atk/4 SpD
-Earthquake
-Rapid Spin
-Ice Shard
-Stone Edge
Donphan, replacing Flygon, is now the spinner, and solution to Sun teams, as it can hit Venusaur hard with a neutral EQ, and take another 40% off with Ice Shard, meaning he can't wreck me, unless rocks are down, what rarely happens on a sun team. Stone Edge is for EdgeQuake coverage and OHKO's any Volcarona.
That was the team, thank you for reading. Please tell me how to improve my team. Suggestions much appreciated
Welcome to my new RMT. This team was created, as I was trying something new, and it turned out to be a full VoltTurn team. I try to hit hard, fast and run, so good synergy was needed. I'm open to all suggestions. Without further ado, I present to you:
--Edits will be in bold--
--Edited edits will be in bold italics--
Voltolos (Thunderus-T) @ Leftovers
Modest nature
Volt Absorb
252 SpA/4 SpD/252 Spe
-Thunderbolt
-Hidden Power [Ice]
-Focus Blast
-Agility
Thunderus-T is now my late-game sweeper. Set up an Agility, and hit hard with STAB TBolt and good coverage in Ice and Fighting. EV's for speed will be changed once I'll have found out how many it needsnto outspeed everything after an Agility. The rest will be poured into Hp.
Paleozoico (Genesect) @ Choice Scarf
Naive nature
Download
4 Atk/252 SpA/252 Spe
-U-Turn
-Thunderbolt
-Ice Beam
-Flamethrower
Genesect was the lead when the opponent does carry a Ground type. With Choice Scarf and max speed, backed up by the Naive nature, it hits very fast, outspeeding Adamant scarfed Landorus, and OHKO'ing it with even an unboosted Ice Beam, which also hits the omnipresent Dragons for big damage, especially after a positive Download.Flamethrower is for the Fire move on this team. Thunderbolt is for optimal coverage, close to OHKO'ing Suicune.
Ablutio (Rotom-W) @ Leftovers
Modest nature
Levitate
252 Hp/252 SpA/4 SpD Spe
-Volt Switch
-Hydro Pump
-Pain Split
-Toxic
Rotom-W is adding a nice Fire resistance, as well as a slow, sometimes unexpected, Volt Switch. Hydro Pump is powerful STAB, giving some good coverage. Pain Split is pseudo-reliable recovery, while Toxic screws opposing walls.
Desiderium (Jirachi) @ Leftovers
Naive nature
Serene Grace
252 Hp/4 Atk/252 Spe
-Iron Head
-Stealth Rock
-Wish
-U-Turn
Jirachi is replacing Scizor, because Jirachi has entry hazards, and Flygon was too good to give up. As he is my new lead, I use Iron Head to prevent others from settung up hazards. Wish is recovery, also for teammates. U-Turn does damage while switching. Stealth Rock is the entry hazards, that make this tam deadly, according to Messuduppotatoasia.
RAIKOU (Raikou) @ Choice Specs
Rash nature
Pressure
252 SpA/4 SpD/252 Spe
-Volt Switch
-Aura Sphere
-Weather Ball
-Hidden Power [Ice]
Raikou has already gotten a great speed stat, so I gave him cool glasses to make him an extremely hard hitter. Volt Switch is STAB, and HP [Ice] is here for the 3rd time to KO incoming Ground types. Aura Sphere is a great move to handle Steel types, also explaining the unforunate Rash nature. Weather Ball is actually never used, but can be handy against sun teams.
Elephantus (Donphan) @ Leftovers
Adamant nature
Sturdy
252 Hp/252 Atk/4 SpD
-Earthquake
-Rapid Spin
-Ice Shard
-Stone Edge
Donphan, replacing Flygon, is now the spinner, and solution to Sun teams, as it can hit Venusaur hard with a neutral EQ, and take another 40% off with Ice Shard, meaning he can't wreck me, unless rocks are down, what rarely happens on a sun team. Stone Edge is for EdgeQuake coverage and OHKO's any Volcarona.
That was the team, thank you for reading. Please tell me how to improve my team. Suggestions much appreciated
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