Utahraptor
Fossil Trainer
This is my first time posting up a team for rating, so just let me know if I've made any formatting errors so that I can promptly fix them.
Background Info: I am not a competitive battler, and chances are, I never will be. This means that I have no idea how to use/calculate EVs, nor do I have the patience for breeding. I always tend to favor offensive movesets, and rarely use non-attack moves, but I'm open to any suggestions on vital support moves. For this team, I'm not really certain on the best natures, so if any suggestions could be made, that would be great. Also, at this point I'm leaving the 6th slot in my team open for the HM slave.
Without further ado, my tenative team:
Daikenki @?
Ability: Torrent
-Ice Beam
-Surf
-Revenge
-Aerial Ace (?)
Why: I'm a sucker for keeping the starter on the team, probably my sentimental side. I'm not 100% certain on the last move slot, but I didn't want to fill it with another water move. As for the item, I'm not really familiar with the items in B/W, so I figure I'll wait until I get the game to figure that out.
Archeos @?
Ability: Faint Hearted
-Earthquake
-Dragon Claw
-Fly
-Rockslide
Why: I love this pokemon, just it's looks and it's typing made me want it on my team. I think I covered a lot of different types with this set. Earthquake is there to take down any electric types, Rockslide for flying and fire types, Fly for the fighting, bug, and grass types, and dragon claw as a relatively strong filler move. With Archeos' good attack stat, I figured that this would work pretty well.
Zuruzukin @?
Ability: Overconfidence
-Crunch
-Brick Break
-High Jump Kick
-Dig/Ankle Sweep
Why: I wanted to have a fighting type that would be able to take out Steel and Rock types. The fact that it is also a Dark type makes it even better in my book, giving it a useful Psychic immunity. I'm not certain what the last move should be.
Sazandora @?
Ability: Levitate
-Dragon Pulse/Draco Meteor
-Crunch
-Flamethrower
-Dragon Rush
Why: I wanted to have a dragon type of some sort on my team. Even though it appears later in the game, I am willing to level it up before taking on the Elite 4. I would plan on using Dragon Pulse until I can find the move tutor that teaches Draco Meteor.
Urugamosu @?
Ability: Flame Body
-Bug Buzz
-Flamethrower
-Psychic
-Aerial Ace
Why: Again, even though this pokemon appears later in the game, I am willing to take the time to level it up before taking on the Elite 4. I'm not sure what to put down for the last move, but I've placed Aerial Ace there for the time being.
Edit: Here are three potential Pokemon that I would use for the 6th slot in place of my HM slave
Kojondo @?
Ability: Regeneration
-Drain Punch
-Rock Slide
-U-Turn
-Jump Kick
Why: This is mainly to have another member of the team that is somewhat resistant to fighting types. I added in U-Turn to take care of any Psychic types, and Rock Slide as a counter to flying types. Drain Punch seems like a good recovery move, while also afflicting damage. Jump Kick is mainly a filler, but also a good STAB move.
Shandera @?
Ability Flash Fire/Flame Body
-Calm Mind
-Shadow Ball
-Flamethrower
-Psychic
Why: Shandera's Special Attack is obnoxious. I figured that adding Calm Mind to the mix would just make it all the more lethal. Shadow Ball and Flamethrower act as STAB, while Psychic takes care of any fighting types, a weakness in my overall team. I'm torn as to which ability it should have.
Oobemu @?
Ability: Telepathy
-Calm Mind
-Psychic
-Energy Ball
-Shadow Ball
Why: While it's special attack is less than Shandera's, it's still pretty good. Calm Mind again to boost special attack, Psychic for STAB, Shadow Ball to take care of any ghost types, and Energy Ball as a filler.
Well, that's my tenative team, any critiques and suggestions are more than welcome. I've noticed that the team seems to have a weakness to fighting types, so any suggestions on how to counter that would be greatly appreciated.
Background Info: I am not a competitive battler, and chances are, I never will be. This means that I have no idea how to use/calculate EVs, nor do I have the patience for breeding. I always tend to favor offensive movesets, and rarely use non-attack moves, but I'm open to any suggestions on vital support moves. For this team, I'm not really certain on the best natures, so if any suggestions could be made, that would be great. Also, at this point I'm leaving the 6th slot in my team open for the HM slave.
Without further ado, my tenative team:
Daikenki @?
Ability: Torrent
-Ice Beam
-Surf
-Revenge
-Aerial Ace (?)
Why: I'm a sucker for keeping the starter on the team, probably my sentimental side. I'm not 100% certain on the last move slot, but I didn't want to fill it with another water move. As for the item, I'm not really familiar with the items in B/W, so I figure I'll wait until I get the game to figure that out.
Archeos @?
Ability: Faint Hearted
-Earthquake
-Dragon Claw
-Fly
-Rockslide
Why: I love this pokemon, just it's looks and it's typing made me want it on my team. I think I covered a lot of different types with this set. Earthquake is there to take down any electric types, Rockslide for flying and fire types, Fly for the fighting, bug, and grass types, and dragon claw as a relatively strong filler move. With Archeos' good attack stat, I figured that this would work pretty well.
Zuruzukin @?
Ability: Overconfidence
-Crunch
-Brick Break
-High Jump Kick
-Dig/Ankle Sweep
Why: I wanted to have a fighting type that would be able to take out Steel and Rock types. The fact that it is also a Dark type makes it even better in my book, giving it a useful Psychic immunity. I'm not certain what the last move should be.
Sazandora @?
Ability: Levitate
-Dragon Pulse/Draco Meteor
-Crunch
-Flamethrower
-Dragon Rush
Why: I wanted to have a dragon type of some sort on my team. Even though it appears later in the game, I am willing to level it up before taking on the Elite 4. I would plan on using Dragon Pulse until I can find the move tutor that teaches Draco Meteor.
Urugamosu @?
Ability: Flame Body
-Bug Buzz
-Flamethrower
-Psychic
-Aerial Ace
Why: Again, even though this pokemon appears later in the game, I am willing to take the time to level it up before taking on the Elite 4. I'm not sure what to put down for the last move, but I've placed Aerial Ace there for the time being.
Edit: Here are three potential Pokemon that I would use for the 6th slot in place of my HM slave
Kojondo @?
Ability: Regeneration
-Drain Punch
-Rock Slide
-U-Turn
-Jump Kick
Why: This is mainly to have another member of the team that is somewhat resistant to fighting types. I added in U-Turn to take care of any Psychic types, and Rock Slide as a counter to flying types. Drain Punch seems like a good recovery move, while also afflicting damage. Jump Kick is mainly a filler, but also a good STAB move.
Shandera @?
Ability Flash Fire/Flame Body
-Calm Mind
-Shadow Ball
-Flamethrower
-Psychic
Why: Shandera's Special Attack is obnoxious. I figured that adding Calm Mind to the mix would just make it all the more lethal. Shadow Ball and Flamethrower act as STAB, while Psychic takes care of any fighting types, a weakness in my overall team. I'm torn as to which ability it should have.
Oobemu @?
Ability: Telepathy
-Calm Mind
-Psychic
-Energy Ball
-Shadow Ball
Why: While it's special attack is less than Shandera's, it's still pretty good. Calm Mind again to boost special attack, Psychic for STAB, Shadow Ball to take care of any ghost types, and Energy Ball as a filler.
Well, that's my tenative team, any critiques and suggestions are more than welcome. I've noticed that the team seems to have a weakness to fighting types, so any suggestions on how to counter that would be greatly appreciated.
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