So I have grown bored of using a weather team so I have decided to make one without it. This is what I got. I have been using it on Smogon's server of PO and have got a lot of wins or people will ragequit. So this is my team!
Item: Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 252 Sp A/ 252 Spe / 6 HP
-Hidden Power (Grass)-
-Hydro Pump-
-Thunderbolt-
-Volt Switch-
Rotom-W is my standard lead as with volt switch I am able to scout and return and get some damage in the process. Hydro Pump is what makes Rotom Wash, Rotom Wash and is a strong STAB. Hidden Power Grass is definitely not normal for a Rotom to carry but I have a problem with Swampert and Gastrodon (especially) if I were not to carry this move. It's in unexpected so I can catch some people off guard with this HP.
Item: Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP/ 252 Def / 6 Att
-Roar-
-Stealth Rocks-
-Earthquake-
-Ice Shard-
My phazer and physical wall. Roar has come in handy a lot. Stealth Rocks is mainly for DW Dragonite as otherwise it can demolish my team. Earthquake as a nice STAB and Ice Shard give Donphan priority and is great againt Gliscor and Dnite as well.
Item: Choice Scarf
Ability: Sheer Force
Nature: Adamant
EVs: 6 HP/ 252 Att/ 252 Spe
-U-Turn-
-Flare Blitz-
-Rock Slide-
-Superpower-
Darmanitan at the right moment shines. U-Turn lets me get out of a jam while dealing damage but is also really my only way of hitting psychics hard. Flare Blitz destroys Scizor, Ferro, and Forre. Rock Slide also hits Dnite and mence and any flying poke well. Superpower hits Ttar great, but I actually haven't faced one yet lol.
Item: Leftovers
Ability: Synchronize
Nature: Bold
EVs: 252 HP/ 224 Def/ 32(?) Spe
-Taunt-
-Will-O-Wisp-
-Softboiled-
-Psychic-
Mew is great. It helps my team so much with that WoW. He ruins straight sweeps and set-up sweeps well. Taunt for things like DD Scraggy, DD Dnite, Calm Mind Latias, BU Conk, etc. Softboiled so Mew can keep going and Psychic is STAB filler that doesn't leave it taunt bait. Also kills Conk in 2 hits which is nice.
Item: Shed Shell
Ability: Sturdy
Nature: Sassy
EVs: 252 HP/ 252 SpD/ 6 Def
-Spikes-
-Toxic Spikes-
-Rapid Spin-
-Earthquake-
Forretress is a good wall. Also my rapid spinner so he's key to my team. SPikes and TS are great for setting up and Volt Switch lets me give damage while switching. The shed shell is just a precaution for Magnezone.
Item: Expert Belt
Ability: Levitate
Nature: Timid
EVs: 6 HP/ 252 SpA/ 252 Spe
-Psyshock-
-Surf-
-Hidden Power Fire-
-Draco Meteor-
Latios is amazing. Tears wholes in teams. Hidden Power Fire hits Ferro who otherwise walls my team. Draco obviously for that powerful STAB and surf is a filler. Trick is for when I need to hit with more then one move constantly and to mess walls up.
SO this is my team. I definitely need to make it better so anything helps guys!
Item: Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 252 Sp A/ 252 Spe / 6 HP
-Hidden Power (Grass)-
-Hydro Pump-
-Thunderbolt-
-Volt Switch-
Rotom-W is my standard lead as with volt switch I am able to scout and return and get some damage in the process. Hydro Pump is what makes Rotom Wash, Rotom Wash and is a strong STAB. Hidden Power Grass is definitely not normal for a Rotom to carry but I have a problem with Swampert and Gastrodon (especially) if I were not to carry this move. It's in unexpected so I can catch some people off guard with this HP.
Item: Leftovers
Ability: Sturdy
Nature: Impish
EVs: 252 HP/ 252 Def / 6 Att
-Roar-
-Stealth Rocks-
-Earthquake-
-Ice Shard-
My phazer and physical wall. Roar has come in handy a lot. Stealth Rocks is mainly for DW Dragonite as otherwise it can demolish my team. Earthquake as a nice STAB and Ice Shard give Donphan priority and is great againt Gliscor and Dnite as well.
Item: Choice Scarf
Ability: Sheer Force
Nature: Adamant
EVs: 6 HP/ 252 Att/ 252 Spe
-U-Turn-
-Flare Blitz-
-Rock Slide-
-Superpower-
Darmanitan at the right moment shines. U-Turn lets me get out of a jam while dealing damage but is also really my only way of hitting psychics hard. Flare Blitz destroys Scizor, Ferro, and Forre. Rock Slide also hits Dnite and mence and any flying poke well. Superpower hits Ttar great, but I actually haven't faced one yet lol.
Item: Leftovers
Ability: Synchronize
Nature: Bold
EVs: 252 HP/ 224 Def/ 32(?) Spe
-Taunt-
-Will-O-Wisp-
-Softboiled-
-Psychic-
Mew is great. It helps my team so much with that WoW. He ruins straight sweeps and set-up sweeps well. Taunt for things like DD Scraggy, DD Dnite, Calm Mind Latias, BU Conk, etc. Softboiled so Mew can keep going and Psychic is STAB filler that doesn't leave it taunt bait. Also kills Conk in 2 hits which is nice.
Item: Shed Shell
Ability: Sturdy
Nature: Sassy
EVs: 252 HP/ 252 SpD/ 6 Def
-Spikes-
-Toxic Spikes-
-Rapid Spin-
-Earthquake-
Forretress is a good wall. Also my rapid spinner so he's key to my team. SPikes and TS are great for setting up and Volt Switch lets me give damage while switching. The shed shell is just a precaution for Magnezone.
Item: Expert Belt
Ability: Levitate
Nature: Timid
EVs: 6 HP/ 252 SpA/ 252 Spe
-Psyshock-
-Surf-
-Hidden Power Fire-
-Draco Meteor-
Latios is amazing. Tears wholes in teams. Hidden Power Fire hits Ferro who otherwise walls my team. Draco obviously for that powerful STAB and surf is a filler. Trick is for when I need to hit with more then one move constantly and to mess walls up.
SO this is my team. I definitely need to make it better so anything helps guys!
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