400Billion
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This has been said in different ways before, but one strength Generation I has over later generations is its emphasis on the mundane rather than the epic. Maybe the reason I prefer mundanity to epicness in Pokémon is due, in the end, to nostalgia; I'm not sure. But I'd like to see more of the mundane and less of the epic in future games.
Remember the Power Plant? A run-down power plant was about the strangest location in the game. Growing up in the suburban Midwest, I'm sure I could walk around just miles from the outskirts of town and find a run-down power plant, or something like it. A place you and your friends explore on a Saturday afternoon after hearing rumors about it, that requires following a small stream to reach. You'd expect to find Slenderman or Pennywise the Clown as much as you'd expect Zapdos. Broken windows, rusting metal, grass growing in between the tiles of the floor. Sure, the Game Boy didn't show that level of detail, but you could fill in the gaps. You got the idea that this was something you could find in your own world, not just a fantasy world.
Mt. Moon wasn't implied to be the Mt. Everest of the Pokémon world. It was like a place you'd visit on a Cub Scout trip. Team Rocket wasn't trying to reset the universe or awaken a Lovecraftian monstrosity. It was stealing stuff. With the Game Boy's capabilities, they couldn't make Indigo Plateau look like the Chartres Cathedral or an ancient ruin. To me, it seemed like a community center with some boulders, tombstones, and statues placed in the basketball courts. They didn't even bother to freeze the pool water in Lorelei's room. How tacky! Viridian City must've not wanted to waste their tax money. But that gave it a charm. Or at least it gives it a charm in retrospect...
Okay, so that is probably mostly nostalgia. And Unova had the Dreamyard, which pretty much does all the things I was praising Kanto's Power Plant for doing. But Unova also had Chargestone Cave, a cave filled with magnetically levitating boulders that glowed blue. It kind of breaks that sense of familiarity, y'know? Well, so might teleportation panels, and panels that cause you to uncontrollably spin across a room. And a human psychic Gym Leader. Or Pokémon in general. But you get the idea.
Remember the Power Plant? A run-down power plant was about the strangest location in the game. Growing up in the suburban Midwest, I'm sure I could walk around just miles from the outskirts of town and find a run-down power plant, or something like it. A place you and your friends explore on a Saturday afternoon after hearing rumors about it, that requires following a small stream to reach. You'd expect to find Slenderman or Pennywise the Clown as much as you'd expect Zapdos. Broken windows, rusting metal, grass growing in between the tiles of the floor. Sure, the Game Boy didn't show that level of detail, but you could fill in the gaps. You got the idea that this was something you could find in your own world, not just a fantasy world.
Mt. Moon wasn't implied to be the Mt. Everest of the Pokémon world. It was like a place you'd visit on a Cub Scout trip. Team Rocket wasn't trying to reset the universe or awaken a Lovecraftian monstrosity. It was stealing stuff. With the Game Boy's capabilities, they couldn't make Indigo Plateau look like the Chartres Cathedral or an ancient ruin. To me, it seemed like a community center with some boulders, tombstones, and statues placed in the basketball courts. They didn't even bother to freeze the pool water in Lorelei's room. How tacky! Viridian City must've not wanted to waste their tax money. But that gave it a charm. Or at least it gives it a charm in retrospect...
Okay, so that is probably mostly nostalgia. And Unova had the Dreamyard, which pretty much does all the things I was praising Kanto's Power Plant for doing. But Unova also had Chargestone Cave, a cave filled with magnetically levitating boulders that glowed blue. It kind of breaks that sense of familiarity, y'know? Well, so might teleportation panels, and panels that cause you to uncontrollably spin across a room. And a human psychic Gym Leader. Or Pokémon in general. But you get the idea.
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