Now that I've finally gotten my account activated, I'd like to start off my first post here with my more successful team featuring the infamous Thundurus-T. Like many competitive battlers, I fancy using Hyper Offensive teams to wipe the floor as quickly as possible. That said, the balance of the team is often shifted when one of my Pokemon have been taken down. Before I begin to ramble, here is the debut of my newest team, "Not For the Weak Hearted..."
Deoxys-D@ Leftovers
Trait: Pressure
Timid nature
252 Hp/ 252 Spd/ 4 Def
Stealth Rock, Spikes, Taunt & Magic Coat
So we begin with Deoxys-D, one of the bulkiest setters in the current OU meta. Complementing its bulk is Taunt, as it stops common setters like Forretress, Ferrothorn and Skarmory in their tracks. In addition to this, Magic Coat can both bounce back opposing hazards and status predicted T-wave, Toxic, and Will-o-Wisp users. Stealth Rock is the main set up hazards, as the team seldom depends solely on Spikes at all in most cases.
Terrakion@ Salac Berry
Trait: Justified
Jolly nature
252 Attk/ 252 Spd/ 4 Sp. Def
Close Combat, Stone Edge, Substitute & Swords Dance
Now, we come to second in command. When Terrakion comes out, everyone holds their breath in contempt. Its unpredictability makes it very easy to come in on something vulnerable to is Scarf using brothren and scare swithc the opponent while it sets up a Sub, followed by either a direct attack or Swords Dance. With its Sub intact, Terrakion becomes an unbelievable threat to everything. After a few repeated Sub(s), Salac kicks in and increases its Speed, making it even deadlier. Dual STABs are provided by Close Combat + Stone Edge, hitting everything for super effective and neutral damage.
Thundurus-T@ Life Orb
Trait: Volt Absorb
Modest nature
252 Sp. Attk/ 252 Spd/ 4 Def
Thunderbolt, HiddenPower(Ice), Focus
IVs: 31/2/30/31/31/31
Thundurus-T comes along as the teams main sweeper. The team's objective most of the time is to keep all hazards off the field and to dispose of all Thundurus-T's threats. Anyone familiar with Smogon, it's pretty much the standard Agility set. Ultimately, this set is Thundurus-T's most deadly. It makes the best of its limited movepool while scoring sweeps throught the game after setting up. Thunderbolt + HiddenPower(Ice) form somewhat of a pseudo-BoltBeam. Focus Blast is there for coverage against Steel types, though I rarely ever find a situation where I've needed to use it.
Jirachi@ ChoiceScarf
Trait: SereneGrace
Jolly nature
252 Attk/ 252 Spd/ 4 Sp. Def
Iron Head, Ice Punch, Fire Punch & U-Turn
Again, another standard set. Scarfed Jirachi utilizes Serene Grace with STAB Iron Head on steroids. Like other scarf users, Jirachi doesn't have to worry about being outpaced by faster threats outside of Base 100 Speed and slowwer Pokemon. Fire Punch and Ice Punch are used only as coverage move. Fire Punch deals with opposing Grass, Ice and Steel Pokemon, while Ice Punch handles those pesky Dragons like +1 DD Dragonite and Haxorus, Scarfed Salamence & non-scarf Garchomp. Ice Punch also helps in dealing with the occasional Landorus-T and Gliscor threats to the team. U-turn's purpose is more obvious than anything; being used for scouting the opposing team and hitting Alakazam and Lati twin for decent damage. Iron Head spam is used to tear down the opponent as much as possible.
Heatran@ Air Balloon
Trait: Flash Fire
Modest nature
252 Sp. Attk/ 252 Spd/ 4 Hp
FireBlast/Flamethrower, Earth Power, HiddenPower(Ice) & Flame Charge
IVs: 31/2/30/31/31/31
The highly underestimated, very deadly Flame Charge Heatran. Often used as the lead when I suspect Scizor threats to be the opponent's team lead, Heatran sets up Flame Charge and goes to work. Fire Blast is used more often that Flamethower because I don't really care for being inaccurate much. Though it has shady accuracy, it hardly ever misses, meaning Heatran can rack up a few KOs before [maybe] being revenged the following turn. Earth Power and HiddenPower(Ice) are used for better coverage against its more common switch ins, like opposing Heatran and Dragons. When Heatran manages to keep Air Balloon in tact, he stays a solid threat.
Latios@ Choice Specs
Trait: Levitate
Timid nature
252 Sp. Attk/ 252 Spd/ 4 Def
Draco Meteor, Psyshock, Surf & Trick
Last, we come to the team's final special sweeper. Again, standard Specs Latios set here. Draco Meteor spam is its most common threat to any team. Psyshock is used for bulky walls like Eviolite Chansey and Blissey, along side the efforts of Trick'ing their source of Leftovers[Blissey] and bulkiness[Chansey] away. Surf is for coverage against such threats as Roar+Protect Heatran with FireBlast and Earth Power. Sp. Defensive Jirachi also have to fear Latios, as being locked into using one move can be very annoying for them. It's only real threat is Scizor, which as easily handled by the Heatran switch in.
So, to close this RMT up, I want to thank everyone who took the time to read my team's description. Feel free to use the team as you please, though I appreciate credit for its use. The team was really fun to use and has brought me much success. Enjoy everyone!