Ampy
Light The Stars
Originally I wasn't going to post this team, but after seeing a lack of atleast decent teams since GS' UU team, I decided too. This is a semi-competitive team BTW.
Songs:
Parabola by Tool from Lateralus
Indestructible by Disturbed from Indestructible
Goin' Down by Three Days Grace from Life Starts Now
Drones by Rise Against from The Sufferer and the Witness
Ride the Lightning by Metallica from Ride the Lightning
Misery Business by Paramore from Riot!
Problems: None ATM.
P.S.: If you don't know what you're talking about, don't rate.
Songs:
Parabola by Tool from Lateralus
Indestructible by Disturbed from Indestructible
Goin' Down by Three Days Grace from Life Starts Now
Drones by Rise Against from The Sufferer and the Witness
Ride the Lightning by Metallica from Ride the Lightning
Misery Business by Paramore from Riot!
Teh Overview
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Parabola@Muscle Band
Impish Nature (-SpA, +Def)
Shell Armor
EVs: 252 HP/140 Def/116 Atk
Stealth Rock
Stone Edge
Earthquake
Swords Dance
EVs: This spread allows him to retain a decent amount of bulk, while still having some offensive capabilities... thus explaining the use of Muscle Band.
Moveset: Stealth Rock is painfully obvious. Stone Edge is for STAB and hits NU fliers that are immune/resist EQ and X-S. Earthquake is for amazing coverage alongside SE, and SD to boost attack.
Song Name: Parabola derives from the word "parable", parable is an extremely old word, and seeing as Armaldo is an ancient Pokémon... why not?
Indestructible@Leftovers
Adamant Nature (-SpA, +Atk)
Water Absorb
EVs: 252 Atk/116 HP/140 Spe
Dragon Dance
Ice Shard
Waterfall
Return
EVs: Maximum attack is preferable obviously. The HP EVs give me some extra bulk to help me set up DD and sweep, alongside her natural bulkiness.
Moveset: Dragon Dance, is a duh. Ice Shard let's me revenge kill, and allows me to pick off faster foes if I don't have a DD or 2 up. Waterfall is for my main STAB and if I'm lucky I'll get a flinch after setting up DD. Return is for hitting hard against bulky waters (Slowking and the like).
Song Name: Pretty obvious. This thing is extremely hard to get rid of if I get the chance to set up.
Goin' Down@Choice Band
Jolly Nature (-SpA, +Spe)
Vital Spirit
EVs: 252 Atk/252 Spe/4 HP
Close Combat
Stone Edge
U-turn
Punishment
EVs: I wish I could say everyone here can understand this spread, but unfortunately I cannot...
Moveset: Close Combat for STAB, Stone Edge to hit fliers, U-turn for scouting, and Punishment for those idiots that try to set up on me.
Song Name: You're Goin' Down
Drones@Leftovers
Calm Nature (-Atk, +SpD)
Trace
EVs: 252 HP/216 SpD/40 SpA
Thunderbolt
Ice Beam
Recover
Toxic
EVs: Bulk, is all I have to say.
Moveset: Thunderbolt and Ice Beam get amazing coverage, only walled by Lanturn and Shedinja if I'm correct. Recover for keeping myself in there too wall, and Thunderwave for crippling.
Song Name: Drones are defined as being copies, in which robots can be copies... self explanatory.
Ride the Lightning@Choice Specs
Timid Nature (-Atk, +Spe)
Static
EVs: 252 SpA/252 Spe/4 HP
Thunderbolt
Overheat
HP Water
Signal Beam
EVs: Yeah....
Moveset: Thunderbolt for STAB, Overheat for hitting Grass types and bulky Steels. HP Water for hitting Ground types, and Camerupt, and Signal Beam is for coverage.
Song Name: Wonder who can figure this one out?
Misery Business@Lum Berry
Adamant Nature (-SpA, +Atk)
Sand Veil
EVs: 252 HP/252 Atk/4 Def
Rapid Spin
Earthquake
Stone Edge
Swords Dance
EVs: Bulk, and offensive capabilities... 'nuff said.
Moveset: A spinner isn't a spinner without Rapid Spin, Earthquake for STAB, and Stone Edge for good coverage along with EQ and to not be walled by Cacturne and Shiftry (Night Slash is dumb), and Swords Dance for boosting his attack.
Song Name: Let's just say, it's gonna cause alot of misery.
_________________________________________________
Parabola@Muscle Band
Impish Nature (-SpA, +Def)
Shell Armor
EVs: 252 HP/140 Def/116 Atk
Stealth Rock
Stone Edge
Earthquake
Swords Dance
EVs: This spread allows him to retain a decent amount of bulk, while still having some offensive capabilities... thus explaining the use of Muscle Band.
Moveset: Stealth Rock is painfully obvious. Stone Edge is for STAB and hits NU fliers that are immune/resist EQ and X-S. Earthquake is for amazing coverage alongside SE, and SD to boost attack.
Song Name: Parabola derives from the word "parable", parable is an extremely old word, and seeing as Armaldo is an ancient Pokémon... why not?
Indestructible@Leftovers
Adamant Nature (-SpA, +Atk)
Water Absorb
EVs: 252 Atk/116 HP/140 Spe
Dragon Dance
Ice Shard
Waterfall
Return
EVs: Maximum attack is preferable obviously. The HP EVs give me some extra bulk to help me set up DD and sweep, alongside her natural bulkiness.
Moveset: Dragon Dance, is a duh. Ice Shard let's me revenge kill, and allows me to pick off faster foes if I don't have a DD or 2 up. Waterfall is for my main STAB and if I'm lucky I'll get a flinch after setting up DD. Return is for hitting hard against bulky waters (Slowking and the like).
Song Name: Pretty obvious. This thing is extremely hard to get rid of if I get the chance to set up.
Goin' Down@Choice Band
Jolly Nature (-SpA, +Spe)
Vital Spirit
EVs: 252 Atk/252 Spe/4 HP
Close Combat
Stone Edge
U-turn
Punishment
EVs: I wish I could say everyone here can understand this spread, but unfortunately I cannot...
Moveset: Close Combat for STAB, Stone Edge to hit fliers, U-turn for scouting, and Punishment for those idiots that try to set up on me.
Song Name: You're Goin' Down
Drones@Leftovers
Calm Nature (-Atk, +SpD)
Trace
EVs: 252 HP/216 SpD/40 SpA
Thunderbolt
Ice Beam
Recover
Toxic
EVs: Bulk, is all I have to say.
Moveset: Thunderbolt and Ice Beam get amazing coverage, only walled by Lanturn and Shedinja if I'm correct. Recover for keeping myself in there too wall, and Thunderwave for crippling.
Song Name: Drones are defined as being copies, in which robots can be copies... self explanatory.
Ride the Lightning@Choice Specs
Timid Nature (-Atk, +Spe)
Static
EVs: 252 SpA/252 Spe/4 HP
Thunderbolt
Overheat
HP Water
Signal Beam
EVs: Yeah....
Moveset: Thunderbolt for STAB, Overheat for hitting Grass types and bulky Steels. HP Water for hitting Ground types, and Camerupt, and Signal Beam is for coverage.
Song Name: Wonder who can figure this one out?
Misery Business@Lum Berry
Adamant Nature (-SpA, +Atk)
Sand Veil
EVs: 252 HP/252 Atk/4 Def
Rapid Spin
Earthquake
Stone Edge
Swords Dance
EVs: Bulk, and offensive capabilities... 'nuff said.
Moveset: A spinner isn't a spinner without Rapid Spin, Earthquake for STAB, and Stone Edge for good coverage along with EQ and to not be walled by Cacturne and Shiftry (Night Slash is dumb), and Swords Dance for boosting his attack.
Song Name: Let's just say, it's gonna cause alot of misery.
Problems: None ATM.
P.S.: If you don't know what you're talking about, don't rate.
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