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Ochre Skies - A Post-Apocalyptic RP[Sign-Ups][R]

Samayouru

Rabid Dusclops Fan
Ochre Skies
A Post-Apocalyptic RP by Samayouru

Humanity entered its second Dark Age during a time when, in all honesty, the idea of regressing back to life before convenience was a daydream at best and something that could cause people to burst out laughing at best. At the time the very notion of experiencing something large enough to decimate most of humanity’s achievements seemed silly – but of course, what people failed to realise was that even if there was a 99.9% percent chance that it wouldn’t happen, there was still 0.01% chance that it would.

Up until then the Geothermal Power Plant, located on an unassuming ridge against Blush Mountain, was quite a boring place to most people. That is, until the odd-looking machinery started being shipped to it, parts that many people had not seen before and had no idea what they did. They didn’t question it – people just assumed that it was merely one of the many technological advances taking place around them at a constant rate. The representatives of the plant assured the public that every safety precaution was being taken to make sure this new device would work just fine, and considering the plant’s history with following safety measures through, very few people did not trust their words.

So of course, many people were taken by surprise when – from seemingly out of nowhere – the entire facility was torn apart by quite possibly the largest explosion anyone who witnessed it had ever seen.

Nobody was quite sure what caused that explosion, or even who or what was the cause of it. Some said that it was to do with the strange equipment that had been taken into the plant; others say it was thanks to workers neglecting what should’ve been very important duties. But something happened that day – and when it did, what crawled out from what remained of the power plant was something neither human nor pokemon – a hulking creature as tall as a skyscraper, sprouting two mouths on the larger of its two sets of hands and one massive, gaping maw that ran across its stomach. This beast was the only thing to emerge alive from the plant.

It was confused.

It was angry.

And it was very, VERY hungry.

Civilisation didn’t stand much of a chance after that thing appeared. It devoured every sorry thing that was unfortunate enough to cross its path be it living or not. Majestic cities were flattened to the ground, forests were stripped of their trees and even mountains were reduced to nothing more than pebbles and rocks. To add insult to injury it was soon discovered that something else had been released from the plant – and that was a kind of radiation that nobody had seen before. It wasted no time causing damage – pokemon who were unfortunate enough to be exposed to it began to change – shifting and mutating into terrible creatures that barely resembled what they used to be. As a result many people were forced to start wearing protective gear just to go about their daily lives, acting as a stern reminder of how much damage had been done.

Soon after the Alolan Government had managed to detain this strange new creature others – from seemingly out of nowhere – began to appear all across the world – as if what had happened at the power plant had merely triggered a chain reaction. It was not long after this that the people and pokemon of Earth found themselves under siege from a force that humans themselves had an unintentional hand in creating.

And then finally, after over a century of fighting, humanity finally caved in. By then most of the world’s resources had either been completely devoured by the mutants or had become so rare that attempting to locate them would be a fruitless endeavour. Many pokemon, affected by the radiation emitted by the now destroyed power plant, had mutated to the point where they barely resembled pokemon at all. The air became tainted with this same radiation and the sky – once a brilliant shade of blue – changed to that of a murky shade of ochre, as if it too had been poisoned by the disaster that had taken place over a hundred years ago.

Thus, gathering what few supplies and unaffected pokemon they could find, humanity finally abandoned planet Earth in one last desperate attempt to save itself from total extinction. One month after this plan was put into action the rockets, containing as many healthy people as possible, were shot up into space to find a new planet to colonise.

But not everybody got to leave…

Information​

You take the role of a person left to fend for themselves on Earth. You could’ve been one of the many who could not afford the price to board one of the rockets, or were perhaps excluded due to your criminal record. Regardless of where you came from your situation is clear: you are stuck on a planet that had nearly everything taken from it and very little to give back.

Desperation has driven you from whichever one of the other three islands of Aloha to what remains of Ula’ula Island and the ruins of Malie City, where rumour has it that there are still some supplies yet to be found. What your character does not know, however, is that your arrival to this island is going to trigger a huge change to the world that you’ve been forced to live with. This change will be influenced by your actions as both players and characters and I will be keeping watch over what you all decide to do and say, so be very careful – your words may come back to haunt you in either the worst or best ways ~

Should you decide to sign up and if your character sheet be approved, then more information will follow from me via PM – bear in mind that the information that I may (or may not) disclose to you might not be given to every player, so take as much as you can from the messages I send.

The Rules

  • All standard RPG rules apply.
  • The usual combat rules apply too – no godmodding, powerplaying and so on and so forth.
  • Only one character per player.

As for the rating - I'm going to play it safe and go with an R, considering that this is a survival/cosmic horror RP. If you're not into that sort of thing then this RP might not be for you.

The Sign-Up Form

Name: (Simple enough).
Gender: (See above).
Age: (20 years old at the very least, 60 years old at the most).
Appearance: (6 lines minimum).
Personality: (See above).
History: (You MUST include details about why they got left behind when humanity evacuated Earth. All I ask is that you make it believable).
Weapon: (I’m going to be fairly liberal about this considering the futuristic apocalypse setting I’m working with here. Anything is game as long as you make it believable and I’ll let you know if it isn’t).
Other: (Anything else you’d like us to know about your character?).

Pokemon Partners

The radiation from the Power Plant has claimed a lot of species, and most of these once helpful creatures have either died out or are now mutants. As a result, unaffected pokemon are hard to come by. Everyone in this RP will only be able to have one pokemon at their disposal and this will be for the entire RP. You won’t be able to catch or obtain new pokemon.

Name: (Simple enough).
Species: (While I will allow shiny pokemon I would like to keep them to a minimum. Any pokemon is fine as long as it isn't a legendary).
Personality: (Two lines minimum).

Accepted Characters/Reserves:

1. Agatha Pridmore (Samayouru)
2. Reserve for Hydrangea
3. Cole "Morro" Morrone (Tiktok13)
4. Leonardo "Leo" Arkwright (TheSequelReturns)
 
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TikTok13

Oh, I have a title?
Okely dokely, tell me if there's anything that needs switching up!

Name: Cole "Morro" Morrone
Gender: Male
Age: 24
Appearance:
AxYJTev.png

Being around 5 foot 7, Morro is well built and somewhat muscular, although he's nothing bodybuilder standard. He has a hollowed, empty look, with pale skin and jade, tired eyes, shadowed by heavy grey bags and accented by arching midnight eyebrows. Morro has coarse black hair that lightens to a shadowed grey as it gets longer, but the most distinguishing feature of his hairstyle is the emerald streak that covers his eye slightly. The combination of features gives him a wearied, haggard look that Morro seems to be somewhat fond of, as though it gives him an excuse to be tired or ill, simply because he looks the part. His arms are quite muscular, and the rest of his body sticks to the pale complexion of his face; he has the workings of a six-pack.

Dress wise, Morro is a bit liberal in what he wears. Oftentimes he has been called a goth, a punk, and an emo, but if those are the labels that are applied to him, he doesn't necessarily give a damn. He wears what he likes, and isn't going to change that for other people. Morro sticks usually to his two favourite colours: green and black, but some of his favourite clothes doesn't match that colour scheme exactly. Most often, he wears a simple pale green shirt with long sleeves, and a skull on the chest, looking as though it had been hastily painted. Thrown over this shirt is usually a fur-lined, brown leather jacket, old and worn, covered in many scratches on the surface, but still kept in brilliant condition. The same thing cannot be said for his jeans; ripped, torn, frayed and bandaged, these are his main pair of jeans, and he likes the look. Even if they don't often protect his knees.

Other than clothes and physical attributes, Morro has a dark nose ring and two viridian ear studs in his left ear. In addition, Morro is always seen wearing a necklace, from which dangles a fluorescent green ying, of the ying-yang symbol. However, he will never say where the other half is…

Personality:
To put it simply, Morro is a man of few words. When he does speak, his words are well thought out, oftentimes cold, calculated, and blunt, yet honest, intelligent, and worth paying attention to. He is the shadow of any group, always there, always in the background, watching, waiting, for something to fall into hell, just so he can pull it out, look it in the eyes, grin, and say "I told you so.", before pushing it back into the abyss.

That's the kind of person Morro is. A cynical man, wise beyond his years, who receives very little trust and gives back just as much. He has a profound understanding of the way things work; when he doesn't understand something, he'll take it apart, with his hands or in his mind, just to understand how specifically it functions. His mind his a web of whirring cogs, ever ticking away at themselves. When he makes a decision, he will be an immovable object, adamant in the fact that he is right, which he often is, and when someone disagrees with him, Morro will be able to switch their complaints straight back on to them.

When he meets someone who he does not see eye to eye with, Morro becomes colder and crueler, regarding the poor soul with nothing but the respect he would show to any living organism. Although, in essence, it becomes the equivalent of being literally nothing to him; he will pay you no attention, offer you no aid, and will certainly not hesitate to stop you if you become dangerous. In short, Morro becomes a manipulative executioner just waiting for a chance to break you.

Morro sees it as dutiful to protect others, maybe not from others, but from themselves, being cynical and all. His hatred for humanity only become stronger after the explosion at Blush Mountain, and ever since, Morro has avoided anyone who seems shifty.

Despite his misgivings, Morro is capable of fun, believe it or not. He enjoys anything hands on, from building a car engine to flipping pancakes on a morning. He's an incredible knowledgeable man with a knack for survival skills. Perhaps that's how he survived so long?

History:
It wasn't easy being alive during this time. Cole Morrone was trying to get by with his family in the horrible mess of a world. The beasts were terrifying, taking unfortunate souls who were never seen again. He wasn't allowed to leave the house. For his own safety. Morro knew that going outside alone would be a death sentence. He was fine here, with his parents, where they had stash of food in their cosy rubble of a home, away from all of the monsters.

Of course, he wasn't around for their appearance, for the explosion, but he'd heard rumours, and they weren't nice. The death toll was high. But at least they had a concrete number. Now, so many people die that you would've lost count. Nameless graves can be seen here and there, but not a grave like you would think. A piece of rotting flesh. A cracked skull. The limp body of a young girl. Horrible, unsettling images of fear and death. Nothing a ten year old should see.

He had to remind himself that it wasn't his fault. So. Many. Times. But if he hadn't told his parents that he was scared, that he wanted to go home, it never should have happened. They left their cave, the small group of three, to travel halfway across Akala to their own home. But on the way, one of the beasts got them. He didn't remember what it looked like. All Morro could remember was the panicked scream of his parents, their order to run, to not look back. He remembered the crunching of their bones.

He never made it back home. He stole a gun from a dead man. He wouldn't need it now. He fended for himself for five years, with the one remnant of his family left, Doublade. Nameless. He avoided the beasts as best he could. Sometimes he had to starve for weeks before they left his hiding place, before it was safe to come out into the open.

Six years after his parents' deaths, he met another survivor. A girl. His age, blonde and pale. Pretty. Katie, her name was. She was reluctant to trust him at first, but it worked out soon enough. They made an agreement; they would trust each other, help each other survive. Maybe one day the world would be better. It was never in the agreement to fall in love.

It was never official. It just sort of happened. Morro can still remember their first kiss. A desperate, grasp at honesty before death came crawling again. A beast had found them, a hideous, murderous beast, whose face still stalked Morro's nightmares. He and Katie kissed, as a goodbye, before Morro found himself and shot the creature through its head. They were alive, they were safe, they had food, and they were together. They must have been twenty then. They even had an interlocking necklace; a ying and a yang.

Life just continued to be a scavenger hunt; a never-ending search for survival. Until they put out the message that some people could leave, if they could afford it. And after stealing from destroyed banks, looting dead people and ransacking homes, the two were more than sure they had enough to escape.

Morro took charge, stopping at nothing to keep them alive. He killed mercilessly now; nothing was more important to him than Katie's survival.

It was a shame that she died.

She was killed by a beast. He'll never tell how it happened. But just like that, his resolve cracked. His yang was gone, he was a hollowed out husk with no purpose left. He didn't care about leaving anymore. He soon found out the shuttle had left. Oh well. He knew that he'd die here sooner or later. But soon, Morro realised that maybe he should try and live. For Katie's sake. He survived. He travelled cautiously from island to island, searching for supplies, food, clothes, anything. But he was always careful to avoid the beasts.

Weapon: Faithful to the basic, Morro uses a standard silver sixshooter pistol, but he is concerned about the effectiveness of such a weapon. While he is by no means inexperienced, he doubts the bullets will last him the full extent of his life, only having twelve left.

Other:
- He listens to 5SOS and Matchbox 20
- His lucky number is 4


Name: Soulless
Species: Aegislash
Personality: Soulless was only named after the death of Katie. Nonetheless, he had been with Morro ever since his birth, given as a gift to become the young man's partner Pokémon. He is a reserved and dutiful partner, and can often predict his master's moves and commands. He is fiercely loyal, and has stood by Morro's side through the darkest of times.
 

TheSequelReturns

Faithful Crusader
Name: Leonard "Leo" Arkwright
Gender: Male
Age: 32

Appearance: With a rich cocoa skin tone, a height of 6'2', and a rugged, well toned physique, "tall, dark, and handsome" pretty much sums Leo up. After a life spent outdoors, his body is lean and agile with a build suited to long hikes through the mountains. His hair is clean cut and pretty short, almost military short. A dusty and well-battered Pokemon Ranger's cap covers his head, though the rest of the red and black outfit is absent. Instead, Leo wears a worn and traveled beige duster, a cozy black cotton work shirt, and a pair of patched up jeans. He also wears a leather belt, scratched and burned in places but still in one piece, a pair of finger-less gloves, a pair of durable and trusty leather boots, and a small but packed to the brim backpack.

Leo caries himself with the hard determination common to many outdoors-men before the cataclysm, but much more commonly seen now and days. He is rigid, calm, and alert, always prepared for anything he comes across. This is most readily apparent in his bright green eyes that sparkle with a hint of mischief in better times, but steel into the eyes of a watchful hawk out on the road. Smiles and frowns are both only seen when earned, and a cool collected demeanor is his typical first impression.

Personality: A man of action more often than not, Leo isn't one to sit around if there's something that needs doing. Doesn't much matter how big the task is, he's ready and willing to lend a hand to any project. In groups, he's the sort of guy who will bust out a campfire, cooking range, and a pot of stew before anyone can even ask. Alone, he's the sort of guy who will sit and watch a single cup of soup slowly boil for hours as he listens to the world around him. Equally comfortable in a group or alone, Leo hasn't made it a habit to stick with anyone else since the rockets left. Losing his father was the last straw, and now he's more inclined to rough it alone, except for Charlotte that is.

Leo's grandfather had been an actual Pokemon Ranger, back when that had meant something. And those values of preserving life, befriending and respecting nature, and living in harmony with the creatures around you were well instilled in his father, and in turn, in him. It is his grandfather's hat that he wears now, and Leo will protect it with his life. Even now, with the world the way it is, he will still properly dispose of his trash, still responsibly start and extinguish his fires, and still do his best to conserve what's left. Though he can be rough around the edges (who isn't anymore) Leo does enjoy having company and he misses the times his gramps or his father would sit and tell him stories over the fire. In turn, he likes to the do the same whenever he crosses paths with survivor. Offer them a cup of food, a seat by the fire, and one of his gramps' stories of the old world.

The world now is not without its dangers though, and Leo has more than once had to fight for his life, be it against human, pokemon, or whatever those new creatures were. He's earned his fair share of scars and is no stranger to combat. Though, like a Ranger, he prefers to incapacitate his targets using his knowledge of the area and Charlotte's wide array of defensive attacks.

History: Leo comes from a long line of Pokemon Rangers, and an even longer line of Alohan natives. For a while, his family's name was synonymous with preserving the natural beauty of the Aloha region. That all changed when the disaster occurred. Suddenly, Aloha was a warzone and any hope of keeping the region in its pristine state was gone. That was enough to stop most people. Not the Arkwrights though. Leo's grandfather, Issac, did his best to the end, protecting people, pokemon, and natural wonder alike until he could fight no longer. And it was to Leo's father, Vincent, that he entrusted his dream. A dream that Vincent would pass on to Leo in turn, to see Aloha restored. To see people and pokemon happy again.

Leo knows enough now to to know that that dream will never be realized, but as a child growing up in this hellish environment, it kept him going. He learned a lot from his dad, how to find food, how to purify water, how to cook with or without a fire, and how to care for his pokemon partner, a tiny Joltick that turned up in their tent one night and tried to make a snack of their batteries. Together, the two of them withered a lot. His grandparent's passing. His mother's death. The rest of his family leaving on the rockets as Leo and his father vowed to stay behind and protect this world to the end.

They did their best for a while, going from their home on Poni Island, to the other islands on makeshift rafts, looking for food, shelter, survivors, and any way to help. The creatures roaming the lands, once pokemon but now something gone wrong, were a constant threat. Other survivors weren't always the nicest company either. But Vincent never lost hope, and Leo promised to do the same. The spent a lot of time on Melemele island, finding it a good place to huddle down due to the less dangerous native pokemon resulting in less dangerous creatures now. Its was on one such trip that everything changed.

The attack came suddenly, a flash of claws and fangs in the night. Charlotte, Leo's Galvantula, and his father's Houndoom, Pluto, jumped into action immediately and chased the attacker back into the night before Leo could even get a good look at it. It might have been a Persian once, but it was impossible to tell now. The attack was over, but the damage had been done. And in a world without a solid supply of medicine, even simple injuries can be life threatening. Leo stayed with his injured father for weeks, afraid to move him but not much to help him with. Before he passed, Vincent told Leo of a rumor that he had been keeping to himself. Maile City, on Ula'ula Island was said to have something of value. Supplies most likely, but perhaps something better. Vincent had written it off as too dangerous to venture to that large of a city, but now at the end he entrusted that knowledge to Leo.

Leo buried his father at the foot of Ten Carat Hill. As a child, they would often watch the sunset from there. It seemed a fitting place. Pluto, his father's loyal Houndoom, was old as well. Leo tried to take the dog pokemon with him, but Pluto refused to leave his father's grave. Leo stayed for a while, trying to give Pluto a chance to change his mind. But the old dog was as stubborn as he was loyal and Leo was forced to head for Ula'ula Island without him.

Now missing the company of his father and his father's pokemon, Leo and his Galvantula, Charlotte, made their way back to their little raft and set sail for Ula'ula. He had no idea what he might find in Malie City, but it the only thing he had to cling to now. One last flicker of hope in a world gone dark.

Weapon: He carries a small ax for chopping wood, a multi-purpose knife for general use, and if push comes to shove, he'll hit you with his frying pan.

Other: Don't mess with Leo's hat. Don't do it. That hat is his treasure.


Name: Charlotte. Leo sometimes calls her "Lotte" for short.
Species: Galvantula
Personality: Charlotte is fiercely defensive of Leo, and won't hesitate to toss a web over anyone she sees as a threat. Luckily, if Leo's good, she's good, and the big spider is more than welcoming of snacks, pets, and the occasional game of fetch. Even if her preferred method of "fetching" is by shooting a web at the target and reeling it in. She does her part at keeping Leo safe, especially at night when he needs to sleep and even pitches in when its time to make camp, start a fire, or clean up. She's an agreeable spider, always ready to play and never one to cause undue mischief. Unless it was Leo's idea, of course.
 

Samayouru

Rabid Dusclops Fan
@TikTok13 - Looks good. Accepted!

@TheSequelReturns - Leo's fine. Accepted!


---------------


Name: Agatha Pridmore

Gender: Female

Age: 23

Appearance: Agatha stands at around five foot five, and often has a sullen look on her face. However, not many people actually get to see her expression thanks to the gas mask she wears on an almost constant basis. The gas mask itself has been repaired numerous times (though thankfully the filter is still in one piece) and Agatha often has to wipe the moisture from the eye lenses. She’s quite well built thanks to living out in the wastelands that once made up the Aloha region, and has several scars both light and deep crisscrossing her arms. She keeps her messy chestnut hair as short as she can so that there’s little chance of someone (or something) yanking it and dragging her off her feet. Her irises are a shade of brown so dark that they almost look black, and there are heavy shadows underneath her eyes – something that is quite normal for people left behind.

Agatha wears camo-coloured gear – most of it having belonged to her father. She wears a set of dog tags around her neck as well as a scuffed leather jacket that’s slightly too big for her frame. The words “THE KANTO CHARIZARD DIVISION” have been stencilled on the back of this jacket, as well as the silhouette of a Charizard in flight underneath these words. Agatha also wears a pair of sturdy combat boots that are flecked with dirt, mud and blood from all sorts of different encounters she’s faced while attempting to survive. She wears a fairly heavy backpack too, and thanks to her toned muscles, Agatha has no problem carrying a lot of stuff on her shoulders. She keeps a battered ultra ball containing her partner pokemon, Marlene, around her belt where she can quickly grab it if she needs to.

Personality: Agatha’s general demeanour could be summed up in a single word: loyalty. She is incredibly faithful to those who manage to befriend her – however, getting her to trust someone is understandably a difficult thing to do. Backstabbing is a common practice amongst survivors, and Agatha has to watch her back on an almost daily basis now that she’s got nobody (besides Marlene) she can rely on one-hundred percent. She generally speaks with a calm tone and stays relatively stable in dangerous situations, but underneath that Agatha is constantly haunted by the feeling of dread. She always fears that she isn’t going to live to see the next day and often wakes up in a fluster every morning fearful that she’s either being or about to be attacked.

Agatha is very knowledgeable about survival and is very practical when it comes to working with her surroundings, hence why she’s still alive. Though this could also be thanks to her determination. Once she’s got her sight on something she wants, she will chase after it until she finally gets it – even to the point where she comes off as stubborn as a result. People who look past that find that Agatha is quite social to others and when it comes right down to it, she generally knows how to get things done, making her quite a useful person to have around.

History: Agatha was born during a time when the battle for humanity was starting to turn. She has no idea who her real parents were – because they were dead by the time her adoptive father found her. His platoon had been sent out to do some ground work in Saffron City, which had recently come under siege from mutants, and he had been appointed to help check out the nearby hospital. To this day Agatha does not know what he found there, for every time she asked him he’d simply bite his lip and shake his head, refusing to describe what he had seen. But he did tell Agatha where he’d discovered the hiding place her parents had used to protect her. They had been in one of the private rooms, and the both of them had been torn to shreds. What stung the most was the amount of gifts that had once been placed on the table beside her mother’s bed, as well as cards congratulating the couple on their new baby girl.

It didn’t take her father long to hear the muffled noises coming from the unassuming set of drawers on the other side of the bed, and his heart sank when he discovered a little baby staring back up at him innocently, completely unaware of what had happened. He got her out of that hospital as quickly as he could, and was so affected by what he had discovered that he eventually decided to adopt her as his own, naming her after his grandmother, who happened to be a member of something he called the Elite Four way back in the day. Agatha’s relationship with her adoptive father was, at least to her, everything she could’ve wanted. Despite moving around a lot thanks to her father being a part of the Kantoian Army, she got along well with others and generally stuck to the rules that she had to follow in life.

So as one can imagine, she was stunned when it turned out that she couldn’t go with her dad onto the rocket ships bound for space.

Agatha was about 22 and at the time was living in Aloha when it happened – her father had received a priority seat thanks to his service in the military, and they had simply assumed that this meant she could go with him being her daughter and all. She was denied entry when they arrived, something that the both of them protested – so much so that Agatha was eventually thrown out for “disrupting” the procedure. Her father soon came out afterwards and told her he wasn’t going anywhere if she couldn’t. And so, after all the shuttles had departed, Agatha and her father did their best to survive on what they could, and they did quite well for the first few months considering her father’s experience. He taught her everything she needed to know about surviving in the wilderness, from purifying water to making shelter out of anything she could get her hands on, and while it wasn’t easy Agatha found it bearable thanks to her father’s companionship.

The day she lost her father was a day she’d never, ever forget. The two of them had set up camp near Hau'oli City when a traveller lurched into their camp, begging for food and water. Having been trained to be courteous to the public, her father welcomed him in and gave him what he claimed he needed before they parted ways. Agatha soon went to bed after that, and when she woke up, she found a familiar face looking down at her, and the cold sensation of a blade being pressed against her throat. While she managed to force the backstabber to flee, she soon realised that her father was nowhere to be found, and upon searching the campsite she finally found out what had happened to him. The backstabber had managed to catch him off guard, and before he’d had any time to react the bastard had slit his throat, leaving him unable to alert Agatha in time.

It was while she began burying him that a Vullaby began hanging around, most likely drawn by the scent of fresh meat. Agatha attempted to shoo it away, but it simply refused to leave, flying up in the air for a while before returning to sit and watch her bury the only person she’d had left. After finally pushing her too far, Agatha reached for what she thought was a rock amongst the rubble and tossed it at the Vullaby, and only realised that it was a discarded ultra ball when the dented sphere snapped open and sucked the bird pokemon inside. Marlene, as she’d later be referred to as, turned out to be one of Agatha’s best mistakes – now she had a pokemon that not only be used as a sentry, but when she evolved, could be used as a mount so travelling wasn’t so much of an issue.

However times have become much tougher now, and supplies are becoming harder and harder to find. Having moved from Melemele to Akala, Agatha finds herself having to move yet again to greener pastures. She has her eye on Malie City – a place on Ula’ula Island that she’s heard still has a good amount of supplies. And thanks to Marlene, travelling to Malie won’t take much time at all…

Weapon: A laser rifle. Also passed down from her father, this rifle is powered by a special kind of sturdy battery that uses standard radiation. It’s a fairly powerful weapon, but Agatha tries not to use it if she can because it can get overheated very easily if she isn’t careful. As of now she has ten rounds remaining in the battery she’s currently using for ammo.

Other:

Agatha will not let her leather jacket out of her sight – even to the point where she sleeps while wearing it.



Spr_5b_630_s.png


Name: Marlene

Species: Mandibuzz (Shiny)

Personality: Cautious and protective, Marlene is Agatha’s sole companion. Being a scavenging pokemon Marlene is highly perceptive and will pick up on the smallest of changes – particularly when it comes to her trainer’s emotions. Around people she is sure she can trust Marlene is quite motherly and patient, always trying to make sure those around her are comfortable before flying up into the sky and circling the group, keeping watch for anything or anyone coming their way. She’s a fairly sturdy girl and can take up to two people on her back if used as a flying mount.
 

Hydrangea

Just a creature
Staff member
Moderator
wip for now

Name: Joshua "Josh" Walker
Gender: Male
Age: Thirty

Appearance:
ld2YKYj.png
vDXYIWA.png


Personality: (See above).

History: cop, bad cop, likes drugs, has a daughter, daughter was able to leave and he wasnt

Weapon: (I’m going to be fairly liberal about this considering the futuristic apocalypse setting I’m working with here. Anything is game as long as you make it believable and I’ll let you know if it isn’t).

Other: (Anything else you’d like us to know about your character?).

--------------------

Name:
Species: Lycanroc (Midday)
Personality:
 
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