in Generation 5, EVs are added immediately after battle, not once it levels up.I need to ask a question.I am training a modest Rotom-W in Sp.Att.I used the 10 Calciums and now I am battling wild Litwicks,but when I gain a level the Sp.Att raises by 2-3.I never had troubles in 4th gen with EV taining.I mean when I was training a Metagross in Attack back in Platinum I was getting like +13 or something high like that when I was gaining a level.And before you ask I am using the Power items and on that certain Rotom I have 31 Sp.Att IV's which really doesn't matter in this case..So any ideas?
quick question about the ev wings my friend traded me his pokemon that he said he ev trained with the vitamins and wings. he did all the math correctly and gave them the specific amount of each for it to be fully ev trained that way. he talked to the opulecid lady in white and said that after he gave them the right amount of wings and vitamins the lady said oh your pokemon needs to try harder
he then gave them 2 wings of whatever and then the lady said oh they put in a great effort
he traded them to me after he figured that out (excluding the 2 wings he didnt give the pokes due to saving beforehand)
the stats look like this
Arcanine
Adamant
Somewhat vain
hp-337
atk-336 Growlithe's max value in Attack is 319 when you count 252 EV points and average IVs. If you wanted Max+ in attack to make it 350, you need 31 IVs in Attack.
def-168
s.atk-211
s.def-198
spd-260 Speed is rather below average, but that can be attributed to low IVs
Salamence
Naive
Sturdy body
hp-324
atk-341 attack is below maximum standards since Salamence gets 369 Attack, again could be issues pertaining to Pokemon's IV
def-195
s.atk-242
s.def-170
spd-304 Speed on the other hand is above average and beyond the max threshold.
those pokes dont look ev trained to me
or am i looking at them wrong ?
can someone help me please
Excuse me guys. You wouldn't believe this but I got myself a Salamence as I've raised from a Bagon then evolved to Shelgon and then Salamence. I've befriends with a little Bagon from Pokemon Dream World and then I got him a poke ball. He have an adamant nature who can use Dragon Dance from the start after I caught him. In fact, I even EV trained him for his 252 ATK/252 Speed/4 Sp.Atk before he evolved into his final form. Ok, Here's how I EV train him. As a Bagon, I give him 10 Carbos, 10 Proteins, then give him 4 Clever Wings. Next I equip him with a Macro Brace. Then battle 38 Basclins for Speed, and then battle 76 Patrats/Lilpups for the Attack. After that then he evolved. He currently at LV 61. Before he leveling up and evolved into Shelgon/Salamence, I have EV trained him with the vitamins, some wings,Macho Brace,and battling Bascilins, and Lilpups/Patrats.
Here's the Salamence that I have.
Nature: Amadant
Characteristic: Often lost in thought
Ability: Moxie
EV: 252 ATK, 252 Speed, 4 Sp. Atk
Moveset:
Dragon Dance
Dragon Claw/**Outrage
Crunch/ Fire Fang/Flamethrower
Fly/ Earthquake
Of course that I will have my Salamence to learn Outrage once I get PKMN Black 2,and White 2. With the Dragon Dance move that he got from Pokemon Dream World, he sure will have his Attack ,and speed grows stronger. As for his ability, his attack will grow even stronger after defeating the opposing pokemon. I've definitely will choose the Fire-type move over Crunch. It can help him eliminate the Ice types,Steel Types,Grass Type,and Bug Type pokemon. But I was thinking if Fire Fang would be a better choice over Flamethrower. But I don't know. With the Dragon Dance move, his attack and speed grows further. As for the fourth move, I could pick Earthquake over Fly which can help me take out the Steel,Poison, Rock, Electric,and Fire type pokemon. But I like Fly because its been his dream for him to fly. And it can take out the Bug, Fighting,and Grass type. But I'm thinking that I should have him to learn the move Earthquake. Its truly one of the most powerful attacks, and it can take out more of the opposing type pokemon.
So, what do you think? Is this set will be good enough to compete the competitive pokemon? Let me know when you have the chance. Please and thank you.
hi! i'm new to EV/IV training, and i was wondering, is it possible to know the IV's of a level 1 pokemon?
(the higher level your pokemon is, the easier it is to get the accurate IV, so how accurate would it be for a level 1 pokemon?)
Well, 1 IV increases the stat by 1 at level 100. So, at level 1, an IV increases the stat by 1/100 of a stat point. Therefore, at level one, it is nearly impossible to tell the IVs using a normal IV calculator.
There may be other websites which can tell you, but I don't really know about these, they involve uploading Pokemon and things like that. I don't recommend using these website as I know nothing about them.
However, an easier way to check the IVs would be to enter the Pokemon into the Battle Subway. Then it will automatically be levelled up to level 50, and much easier to check using a calc. As, at level 50, an IV increases a stat by 1/2 of a stat point.
This method generally narrows it down to one, or sometimes 2, possible values for the IV of a stat.
Analysis is in quotes, also in case it's relevant to your issues, when EV training boosts your stats, it takes up 252 EV points. However, 252 EVs does not mean that you actually get +252 in one stat when you level up, instead the stat is divided by four (since it takes 4 Pokemon to get 1 EV point traditionally). Which means that you get +63 for each stat.
On top of that, A Pokemon's IV spread determines how high or how low a stat will be (after EVs, etc). To me your Pokemon look fine and ready for combat, but if you really want to get to Max and Max+ numbers, you have the option of IV breeding.
Fly is actually terrible for competition since there are two common moves that opponents can use to abuse, Thunder - which will double the damage of the move (keep in mind, since it is Dragon/Flying, it loses the resistance to Electric-type moves and is now neutral), and judging by how common Weather teams are in competition, Rain teams would have a field day with Salamence as it will try to defeat it before it becomes too powerful from Moxie and DDance boosts (and Thunder has 30% chance of paralysis). Secondly, opponents can abuse Whirlwind, which can be an annoying strategy as Whirlwind makes you lose your Dragon Dance and Moxie boosts. Earthquake is a good idea as you have mentioned, since it covers a lots of typings.
For the last move, you can try various amounts of moves such as: Roost (once you get BW2) as it will greatly help in keeping Salamence alive and thrashing and gives it a reliable recovery move, not to mention that removing the Flying-type for a turn at least removes Flying-type weaknesses. Aerial Ace can help since it has STAB and no evasion/accuracy modifiers needed. Brick Break for when you're facing teams that use Light Screen and Reflect.