• Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Official Game Reviews Thread

Bu†cH

Braaiiiiiinss......
Approved by RedStarWarrior.

Hello, everybody. I, the creator of the First Annual SPPF Game Awards, give you...well....this.
---------------------
RULES


1. Do NOT flame! This is the number one rule!!!
2. Respect the opinions of others. If you don't agree with what someone says, write your own review for the game.
3. If you don't want to make any more reviews, please PM me and you'll gain retired status. You may return to your original status if you feel like doing a review again.
4 To regain your rank to make sure that we know that you still work here, simply post a review. Your rank will still be the same right before you were in the retired status.
5. If you want one of us to write a review about a specific game, ask via PM. The answer won't always be yes. I wish it were always yes, but I am very busy. Plus, my mom got us kicked out of every good video store within a 20-mile radius.
6. If ya want to be a critic here, PM me and show me your review so I can make sure that you're good enough to be a good critic. I'll know if the review's a fraud or not and make sure that you use proof that your reviews are actually yours. Don't worry, moderators.
7. If you're gonna put one of our reviews in your own site or place, please give permission. If ya don't give permission, that'd be called plagiarism (a new word I learned last month in a newspaper project) and we will know.
8. You've to beat the game to join.
9. Any member's first reviews here were immediately approved by me via PM.
10. To submit your review if accepted by me, remember to put the system you played the game on, starting June 18th, 2006.
11. Rule #3 has changed.
12. Moderators who are reading this, put in BuTcH instead of BuTcH with the cross replacing the T. It can screw up the post. It just happened a while ago.
13. The details in the way bottom of my reviews are from IGN.com.
---------------------
RANKS

1. Beginning Critic - Default.
2. Critic - 5 reviews.
3. Super Critic - 10 reviews.
4. Proud Critic - 15 reviews.
5. Golden Critic - 20 reviews.
6. Legendary Critic - 30 reviews.
7. Retired Critic - Read #3.
8. Manager - Me.
---------------------
MEMBERS

1. BuTcH - Manager - Joined: 5/29/06 - Last Review: 8/10/06 - Reviews: 2
2. Zonic the Hedgehog - Beginning Critic - Joined: 5/29/06 - Last Review: 5/29/06 - Reviews: 1
3. Bulk - Beginning Critic - Joined: 5/31/06 - Last Review: 6/1/06 - Reviews: 1
4. Latios - Beginning Critic - Joined: 6/5/06 - Last Review: 7/22/06 - Reviews: 4
5. ShiningClefairy - Joined: 6/18/06 - Last Review: 6/18/06 - Reviews: 1
6. TranscendentWarrior - Joined: 6/19/06 - Last Review: 6/19/06 - Reviews: 1
7. Saffire Persian - Joined: 6/20/06 - Last Review: 6/21/06 - Reviews: 1
8. Shinin - Joined: 6/30/06 - Last Review: 7/1/06 - Reviews: 1
---------------------
REVIEWS

Beyond Good & Evil - GC - ShiningClefairy - 6/18/06
Earthbound - SNES - Latios - Coming Soon
F.E.A.R. - PC - Latios - 6/6/06
Freedom Fighters - GC - TranscendentWarrior - 6/19/06
Grand Theft Auto: Liberty City Stories - PS2 - BuTcH - Coming Soon
Half-Life 2: Episode One - PC - Latios - 7/13/06
Kingdom Hearts II - PS2 - BuTcH - 5/29/06
Kingdom Hearts II (Second Opinion) - PS2 - Latios - 7/22/06
Mega Man Anniversary Collection - PS2 - Latios - Coming Soon
Metroid Prime - GC - Shinin - 7/1/06
New Super Mario Bros. - DS - Bulk - 6/1/06
Pokemon Ranger: The Path to Diamond and Pearl - DS - Zonic the Hedgehog - 5/29/06
Resident Evil 4 - PS2 - Latios - 6/22/06
Spyro: Ripto's Rage - PS1 - BuTcH - 8/9/06
Tales of Symphonia - GC - Saffire Persian - 6/21/06
Tales of Symphonia - PS2 - Saffire Persian - Coming Soon
 
Last edited by a moderator:

Bu†cH

Braaiiiiiinss......
Kingdom Hearts II Review

KINGDOM HEARTS II
The best Action RPG since Dark Cloud 2
--------------------------------------------------------------

When I started the game, I set it on Proud Mode, because the reviews told me that it's easy to beat and I love a good challenge, which I got during the game. When I took my first steps in the game, I saw that the camera is much better and more free than the first.

The story and the gameplay are like the best roller-coaster in an amusement park near you. It has twists and turns, a "big fall" in the beginning, and saves the best parts for last. As you leave the coaster, you may wanna do it again or otherwise read the "HEY, KIDS!" part under this review.

During the battles in the game, some of them were too easy and others were a bit harsh. If you die after a long cutscene you don't like, you don't have to see all of it again. Instead, during the cutscene, you can press Start and select Scene Skip. That'll save alot of time. But if you skip a cutscene you haven't seen yet, you might regret it, because every one of them is a part of the story. Why did I say "might" instead of "will"? Because of Jiminy's Journal, you can go to the Story and Album in the world you skipped a scene in and read it to make sure you don't get stuck in it. But who would want to skip a single scene of this game?

Speaking of Jiminy's Journal, it's as big as hell and heaven combined. It tells you mostly everything that had happened during your time in the game, from what treasures you have to how to beat your everyday enemies to the Story and Album I was just talking about before.

Now about the enemies. In the first Kingdom Hearts, after I beat Riku in Hollow Bastion, a bunch of huger everyday Heartless pop up everywhere in all the worlds. But here in II, there are no Griffins or huge Battleships or Defenders and such. Instead they get replaced by Nobodies, which aren't really big and tough like all the other Heartless, except that one foan Heartless with a spear in the Mulan world. But to make up for the "small" problem, we get huger and better bosses to fight, like evil genie Jafar in Agrabah, but you can't fight those any time ya want unless you read the "HEY, KIDS!" part I just mentioned before.

And how else to beat all those enemies are the totally changed combat. It's much less repetitive than the first. Now, you can kill using many ways. You can (1) turn into Drive mode and trade one or two of your teammates to become temporarily a whole new you, (2) do a Limit command with a teammate for double the hellraising, (3) make your summons do the dirty work for you, (4) use magic instead of getting Heartless blood all over your new key, (5) use Reaction commands, kinda like the quick-time events in Resident Evil 4 and Indigo Prophecy, and get the advantage, (6) and/or just use the X and Square buttons and simply button-mash! Now that's six ways instead of three in the first one.

Speaking of mashing, In KHI, you only have to mash the X button. In KHII, the X, Triangle, and Square buttons. The Reaction commands, like quick-time commands in Resident Evil 4, are all in the Triangle button, which may be a bit boring for some people at some climatic boss battles. You can just mash the Triangle button and pull it off without missing. But it isn't much of a problem anywhere else, except down in the next paragraph.

The most annoying part of the new combat system has something to do with the Auto Limit and Reaction Commands. When you enable one of your teammate's Auto Limit and one of his Limit abilities. And then during battle, instead of doing the Reaction Command, you end up in a Limit attack. Then you might wanna stop the Limit and anyway it ends, all of your MP gets drained and you can't do any of your spells.

Magic is a wee less useful in the sequel now, but the two new ones, Magnet & Reflect are more useless than the two of four summons, Chicken Little and Stitch. They barely turn the battle around in any way.

In the first Kingdom Hearts, I died at least once in every world. But here, there are one or two worlds that I had NEVER died in. Meaning that the game doesn't throw as big of a challenge as the first. But fortunately, there are still enemies you'll love to hate to ignore, but they're less than the first. Fortunately, the bosses are the best part. Some of them will not be a pushover, especially the final one.

Speaking of final, the ending after the final boss isn't as great as the first PS2 and the GBA one, but the story does not dissapoint and the ending ends in kind of a cliffhanger like in the first game. Wait a sec. Why am I talking about the story again?

Enough with Sora and his changed gameplay. Let's talk about the Gummi Ship. If ya don't like the first game's, you're in for a surprise. The gameplay has also changed and is also deeper. You don't just fly and shoot. You can also lock-on, slash, dodge, etc. There are now missions like in the Japan-only Final Mix version of the first game to lengthen the experience and obtain more Gummi items. And you should see the graphics there also. I swear that you're gonna like this alot better than the first game's.

The music was the bomb in the first game. But the music here is still as good. But it feels pretty different from the first's. But it's nothing anyone will complain about. In fact, it's more emotional and better!

And for some people worrying about the "mild blood" and "use of alcohol", that's only in the Pirates of the Carribean and Hercules worlds. The blood is really, really mild in the Pirates world, but a bit less mild in the Hercules world and the use of alcohol was only once and in the Pirates world. Well, transferring a PG-13 movie into the game is partly why the game is E10+.

I heard that the main game took 20-30 hours to beat, so I tried to take my time and do some optional stuff to stop it from ending too quickly, but I beat the final boss in one and a half weeks in 45 hours of game time. Fortunately, this game has almost around as much optional stuff as the first and as many minigames as Final Fantasy VII. Then when I defeated Sephiroth and got up to Lv.90 and leveled up my Drives a bit, I beat the final boss again in the 60th hour to check out my new moves. Did I mention that I only played in Proud Mode?

As I conclude this review, I just wanna say that after 70 hours of the game and leveling up to Lv.99 (There is no Lv.100), I enjoyed every moment of it, but I still miss playing the first Kingdom Hearts very much. If you're a fan of the series, go right ahead and buy it. But if you're a newcomer to the series, get the first KH first, otherwise you might get lost in the story. If you're not and just want to find the hack and slash challenge of your life, rent the game and see what you think about it.
--------------------------------------------------------------
GOOD
-The gameplay is much deeper and more various.
-The bosses are fun and big to fight.
-The story is like a roller-coaster.
-The music is different, but stronger.
-The Gummi Ship, hands-down.

BAD
-It needs more big everyday enemies.
-It's easier than the first.
-Some reaction commands during boss battles is too easy to pull off.

HEY, KIDS!
-Get an empty memory card and make multiple save files and fight your favorites bosses over and over again.
-If ya need help with the game, go to Ohtachi's KHII thread and post your problem.

RECOMMENDED MOSTLY FOR
-Kingdom Hearts fans.
-Combat lovers.

SCORE
9.0/10
--------------------------------------------------------------
Pub: Square Enix
Dev: Square Enix
Genre: Third Person Action RPG
Players: 1
ESRB: E10+​
 
Last edited:

zonic the hedgehog

HUR HUR USER TITLE
Pokemon Ranger - Zonic's Review

Pokemon Ranger - The Road to Diamond and Pearl

zonic the hedgehog's review



*You can also see the review here: http://www.gamespot.com/ds/rpg/pokemonrangers/player_review.html?id=309461

------------------------------------------------------------------------


For those of you who expect a standard Pokemon RPG- leave.

For everyone else- Welcome to the club!




Pokemon Ranger incorporates an idea not yet heard of in Action RPGs.​
The idea that you could actually snag a Pokemon YOURSELF with your own skill, rather than commanding Pokemon to do it for you is just one of those differences between this and regular Pokemon RPGs.

Interesting thing to note, is that there are no items in the game at all.
Nada, zero, zilch.
This means you'll never have to worry about those "open the door using a key" scenarios.

Instead, you have to use your own thinking with Pokemon you acquire yourself along the way.

In order to do this, you have a special item called a "STYLER" that you use to circle Pokemon many times and tame them.
After doing so sucessfully, you can use whatever power they have, like smashing rocks, using vine whip to cross water, and other such things.

The story itself involves you becoming a Pokemon Ranger (either male or female) and going up against Team Go-Go, the evil musician masterminds (okay, so it sounds cheesy, but it's actually quite interesting how it turns out).

The positive things about the game itself is that there's somewhat of a challenge in the game. It's not the frustrating kind of hard, either. It's actually the challenge from the Pokemon you encounter.
It took me literally five tries to get a good strategy for Entei.

Also, the game has a certain charm that other Pokemon games don't seem to have. The Pokemon seem to have a little bit of personality, and this is perhaps because their powers are so varied within the game, and also the fact that they don't appear randomly (you can actually see all of them on the field, and they do attack you).

A few negative things about this game would be that it's rather short (shouldn't take anyone longer than 15 hours to beat).
It's also the fact that there's not much else to do after you actually go back and catch every single Pokemon at the very end of the game.
The graphics aren't that much different from what you would see from a GBA game, but there are a few things that make it look more advanced (the very large Pokemon, for example).
As far as the BGM and music goes, it doesn't have the charm that other Pokemon games seem to have. It's still nice, but not something I would hum to.

However, everything in-between will captivate your interest for at least a week, and that's definitely worth something, especially considering how addictive the game is.

Excellent game if you're a Pokemon fan, and even if you aren't, it'll still be a fun time.


------------------------------------------------------------------------------​


PROS​

-Pokemon have a lot of different attack patterns and difficulties, and differentiate from one another
-The difficulty curve is VERY GOOD​
-Funny story
-Interesting characters
-A new formula to a Pokemon game THAT WORKS

CONS
-Too short
-Not much replay value
-The minigames aren't really too fun...
-Sometimes you'll be up against incredibly weak Pokemon and then suddenly jump out in surprise as you fight one of the hardest battles in the game (difficulty changes a bit too much sometimes)

Recommend to
-Pokemon fans, mostly

SCORE
7.7 OUT OF 10
--------------------------------------------------------------

Little info nobody cares about:

Publisher - Nintendo
Developer - Hal Laboratory
Genre - Action RPG
Players - 1
ESRB - ??? (Possibly 'E' for Everyone)
Release Date (USA) - Oct 30, 2006

 
Last edited:

Ashkihyena

Well-Known Member
The story itself involves you becoming a Pokemon Ranger (either male or female) and going up against Team Go-Go, the evil musician masterminds (okay, so it sounds cheesy, but it's actually quite interesting how it turns out).

That one sounds intresting, I'll defently be looking into it, but Team Go-Go, ugh, I'm probably the only one, but I wish that Team Rocket would return, but like I said, I'm probably the only one that hopes that TR would return.

Edit: Fix'd
 
Last edited:

RedStarWarrior

Forum Tsar
Did you actually write that review, zonic?

Side note, make sure the review posted is actually yours. If it is found to not be, it will be deleted for copyright purposes.
 

RedStarWarrior

Forum Tsar
Latios said:
Mod note: Please do not post a quote of a large post just to give feedback. It just takes up space. If you need to quote, delete whatever's not relavent to what you're saying.
I edited his post and removed the large quote. Thanks for letting him know.
 

zonic the hedgehog

HUR HUR USER TITLE
Raven Adonis said:
Did you actually write that review, zonic?

Side note, make sure the review posted is actually yours. If it is found to not be, it will be deleted for copyright purposes.

Yes, it's mine. >>

If you want me to prove it, here's my deviantart account with the pictures of the game I imported:

http://zonnikku.deviantart.com/journal/8572609/

I also use a different username on Gamespot.
 

Bulk

Well-Known Member
Right well, thanks to BiZ for letting me in. Here's my first review on New Super Mario Bros. It is my own work. So please don't post it anywhere else without my permission. Cheers.

New Super Mario Bros.
The four greatest words in the English language
--------------------------------------------------------------​
I will start by saying that this game is short. If all you want to do is get to the end and see what happens at the end of the story, you are mad. It’ll take about 7 hours even for an unskilled player. However, if you want to get the most out of the game and complete it to the full, you’ve got around 15 hours of gameplay. That doesn’t include the Vs. Mode or the Minigames. Don’t get me wrong though, this game may be short but it’s still the best fun I’ve had on my DS so far.

The story is going to win no prizes for originality, Bowser Jr. has kidnapped Princess Peach and it’s up to Mario to rescue her. The game takes place over 8 worlds and if you’ve played Super Mario World or Super Mario Bros. 3, you’ll recognise the layout. Each world has several sub-worlds, each with their own theme and enemies. They also all have a tower, where you fight Bowser Jr. and then a Castle, right at the end, where the world boss is fought. It’s the same stuff but it’s the gameplay that makes this game so unique.

Mario and his enemies are pre-rendered polygons but their surroundings and backgrounds are all sprites. This makes sure the game appeals to fans of the older games but also for fans who loved Super Mario 64. Mario bounces along using most of the moves he’s learnt from other games since SMB3. He can now wall jump, double and triple jump, ground pound and dash his way to victory. But the moves he has are really put to good use with the new power ups Nintendo have thrown in.

There are only two knew Power Ups but they are perfect in everyway. The first is the Blue Shell. Probably most famous from the Mario Kart series, when Mario straps this on and dashes, he starts spinning like a Koopa Troppa. This item is also used for opening up secret levels or getting those few extra Star Coins (mentioned later) The second power up is the Mega Mushroom. If you are looking forward to this game then you will have most likely have sent this power up in action. Mario grows to enormous proportions and simply charges across the screen taking out anything in his path. This is one of the best bits in the game and brilliant fun to play with. However, do not despair, all the famous power ups are still there including the Mushroom, he Fire Flower, the Mini Mushroom and the 1Up Mushroom.

I mentioned earlier Star Coins. Well, in this game, Star Coins are much rarer than your usual coin. Where normal coins give you an extra life after collecting 100, there are only 3 Star Coins in each area. These can be used to open up gates (usually 5 are needed at a time) to allow access to Extra Lives Shops, Mega Mushroom Shops or Item Shops. I would recommend that you use these Star Coins wisely. Throughout the game, they become harder to collect and during those last stages you might need those extra lives.

There are two other options of gameplay available for this game. The first is Vs. Mode and the second is Minigames. The Vs. Mode puts you and a friend (either on single cart or both owning the game) as Mario and Luigi trying to collect stars. The game varies from the normal mode in many ways. The first is that there are only a few places to chose from and they all loop round to the start (if you run to the end of the level you re-appear at the start) The second difference is that coins are only there to allow access to power ups. If a player collects 8 coins, a power up drops down. Depending on how well they are doing, determines the item. For example, the player who is loosing will most likely receive a Mega Mushroom whereas the other will only receive a fire flower. Finally, this is the only place in the game where Stars can be collected. The aim of the game is to collect a set number of Stars (set before play) before your opponent. Star Coins do not exist here, as they have no purpose.

Finally, the second option of play is the Minigames. These can be played either alone or with up to 3 friends (4 players in total) Players who own SM64DS will recognise most of the games from before but there are a new lot and they have been divided up into different sections this time. Lone players will find the minigames fun but it’s the multiplayer that really makes the minigames worthwhile. Playing against your friends is brilliant and the whole minigame idea is the perfect break from the main quest.

--------------------------------------------------------------
GOOD
- Brilliant gameplay
- Power Ups are superb
- Multiplayer Minigames are perfect

BAD
- Story Line could’ve been better
- A bit too short for most
- Most of the minigames are from SM64DS so more newer ones would’ve been nice

RECCOMENDED FOR
- Mario Fans
- Platforming Fans
- DS Owners

CLOSING STATEMENTS
Although I have listed as many bad points as good points, this game far excels itself in the latter. This is one of the greatest games I’ve played in a long time but there is always room for improvement.

SCORE
9.5/10
--------------------------------------------------------------
Pub: Nintendo
Dev: Nintendo
Genre: Plat forming
Players: 1-4
ESRB: E​
 

ShiningClefairy

Meteor Trainer
Well, if I'm in then please add me to the list.

Beyond Good and Evil​
Highly acclaimed, yet undersold​

Players: 1
ESRB Rating: T for Teen
Developer: Ubisoft
Systems: PC, Gamecube, Playstation 2, Xbox
Available on Gametap

(Reviewer's note: I use a scale of 0/10 being worst game I've ever played, 5/10 as completely average, and 10/10 as one of my top games ever)

Pros:
Cheap at it's current price ($12.99)
Most original adventure game in ages
Near perfect stealth action
Incredible control

Con:
Just a bit short

If it's one thing that this generation lacks, it's great adventure games. From Mario to Zelda to other adventure series, it seems as if many games have disappointed, if only slightly. Many gamers have noticed 3rd party adventure games, ones which have more than made up for this dark age of gaming which has entranced the world since gaming became mainstream. Gamers have taken a very keen interest in Ubisoft, creators of series such as Rayman, Prince of Persia, and this gem.

In the beginning of the game, you'll immediately notice the originality and creativity that was put in the game. Where the main character Jade lives, she is the only human. Many characters are some mysterious race, or a goatlike race. There's even a pig who is your partner and guardian.

Every level in the game can do to you what a game should do to you: engross you in it. They can range from an island full of gross creatures, to mechanical settings full of machines and equipment. The settings are a wonder to look at, from the small animals which inhabit them, to the sea creatures breaching out of the water, and the enemies patrolling each area.

Controls: 9/10
The controls are about perfect. It doesn't take long before everything is second nature, and there's no hurdles out of the actual game to jump. L crouches, B jumps or rolls, A attacks or does action, Z activates your camera, R runs, X uses an item, and Y changes the item. The only flaw is that the in-game menu is a bit confusing to navigate.

Gameplay: 10/10
The gameplay is split up into 3 parts: stealth, fighting, and puzzle solving. Every puzzle is fairly simple and can be solved in seconds, whether it's moving a box to where it needs to be or finding a power source for an elevator. Some parts have you using your partner to help or solve your problem, as you often need to do things simultaneously.

This is the only stealth game I will play. The stealth was done masterfully in this game. You have your foot and your disk launcher to defend yourself with. The normal patrol unit has an air tank which you can destroy to defeat them, if you choose to do so. The thing that is really done right here is that it is split up into sections. After each section, you get a checkpoint which you go to if you fail a section, so you don't have to do anything over.

The fighting is awesome for the type of game it is. Your character is armed with a combat staff which she is very skilled in using. You have a normal 3 hit combo, or you can charge an attack to strike. There are even animations for hitting opponents behind you. You are able to do a quick evasion of attacks with the B button.

Graphics: 8/10
The graphics are significantly above average for a current generation game. They are not incredible, but this generation has seen graphically superior games. They are perfect so that you can see that the developers spent ample amount of time on the detail of the game. Very few textures and tiles are repeated, and none of the characters in the game are clones of each other, bar the enemies. Every room in the game is a fresh sight.

Plot: 9.5/10
For a game with such awkward characters and a few humerous moments, the plot itself is serious. An alien invasion threatens the planet, and the only thing which stands in it's way is your planet's government. Or so it seems. Your government is secretly working with the invaders. IRIS, a supposed traitor organization, is working to uncover the truth about this and reveal it to the public. Your character becomes an agent for them early in the game and works in a group which is the only true hope for the planet.

I'd have to say that this game came as a surprise this generation. It sold horribly when it was released, but word of mouth gave it some support (like me), but not enough. It sure is a shame that people complain about not having enough unique games this generation, and good ones at that, and leave this game to age on game store shelves. Everyone who's played this game has it as one of their top 3rd party games this generation, and there's a reason to that.

All in all, I give it a 9/10
 
Last edited:

TranscendentWarrior

The Enigmatic One
My Review of Freedom Fighters

Well, this is the first review of a game I have ever written in my entire life.:p I hope you enjoy.
----------------------------------------------------------
[IMGSIZE=320]http://cubemedia.ign.com/cube/image/freedomfightgcn_box.jpg[/IMGSIZE]
Freedom Fighters
"One of the most forgotten games of this generation."
----------------------------------------------------------​

Players: 1-4 (Multiplayer on console versions only)
ESRB Rating (Content Descriptor): Teen (Violence)
Developer: IO Interactive
Publisher: EA Games
System(s): PC, GameCube, Playstation 2, Xbox
Release Date: October 1, 2003
Genre: Third-Person Squad-Based Shooter

----------------------------------------------------------​

We all track all of our favorite gaming series and franchises from Mario to Metal Gear; from Final Fantasy to Zelda, from Grand Theft Auto to Halo, but somewhere along the line, there are many games that we have never heard of that fall into obscurity and consequently, are forgotten by the casual and hardcore gamer. Just because we never heard of them or we don't recognize the developer/publisher doesn't mean that the game automically is bad. Of all of the games that are forgotten by the video gamer throughout this generation, Freedom Fighters is one of those games that doesn't deserve the neglect that it does.

Story: 9/10
From the creators of the Hitman games, the story of Freedom Fighters takes place in an alternate reality of our own, like a "what if" situation. What if the Soviet Union never broke up? What if they were the ones that drop the A-Bomb to end World War II? What if the Cold War never occured because of that? You would end up with a nation that dominates the countries of the Third World and countries close to the US such as Guatemala and Cuba. Eventually, the Soviet Union sets its eyes on us, decided to expand their empire further, and declared war on the US. They won and because of that, the United States has now become a communist country. The story starts off in the autumn of 2003 with plumbers Christopher Stone (the main protagonist) and his brother Troy Stone. Apparently, they are paying a visit to Isabella Angelina's apartment to fix some drainage issue with her pipes. As we learn from Troy, Isabella Angelina is the leader of an Anti-Soviet group, trying to inform the public of the evils of the SU. As the two enter her apartment, some Reds bust in along with General Tatarin of the Red Army. In the mess and confusion, mistaking Troy as her "boyfriend", the Reds end up capturing Troy instead. Chris ends up saving an elderly resistence fighter named Mr. Jones. Eventually, you end up joining Isabella's resistance movement, trying to drive the Soviet Union out of the country while operating underground in the sewers of New York.

A lot of the game's plot advances via a series of comical cutscenes of Soviet-run news broadcasts, reported by the propaganda reporter Tatiana Kempinsky. Your heroic actions against the Reds are reported on the news as terroristic threats by her. The missions you carry out are laid out in the sewers where the rebel base is located. Aside from a plot twist you may or may not figure out, the ending of the game doesn't provide much closure, leaving you a feeling of not accomplishing much in the end. Although a sequel was announced two years ago that might wrap up the story, it seems that IO Interactive is apparently only considering a sequel from someone at GameFaqs emailing a letter asking about the sequel. Here's hoping a sequel sees the light of day...


Gameplay: 9/10
Freedom Fighters is a third-person shooter that has you working with a squad of other resistance fighters. The amount of freedom fighters that you can recruit to your squad depends on your charisma meter. As you progress through the game, you build up the meter by accomplish heroic deeds such as healing the wounded or rescuing prisoners and carrying out the missions that were assigned to you at the rebel base. As the meter increases, you can recruit more freedom fighters to your squad, as indicated by the number of circles under the charisma meter. After you rescue Isabella, which is your first mission of the game, you start off with two rebels, (Char. lv. 2). By the end of the game, you will eventually command up to 12 fighters on your team. (Char. lv. 12) Some of the later stages that are at the end of the game require such a large amount of people to even survive. The firefights throughout the game, be it with a small team of 3 or a full squad of 12 rebels by your side near the end of the game, are impressive and a lot of fun too. There are four difficulty levels to choose from at the beginning of the game, with "Demonstrator" being the easiet difficulty and "Revolutionary" being the hardest.

Control of the game of very easy to execute and effective as well. It only requires three buttons to give orders to your squad. The recall button calls your members back behind. The attack button tells your troops to search out for specific enemies or target a general area so that your fighters go to a specific location that you tell them to. The defend buttons tells your squad to get behind cover to defend their positions. Tapping a certain button commands a single fighter to carry out your order, while holding a certain button for a second tells your entire team to follow your orders, which ends up being more strategic and safer in the long run. The AI of your members aren't perfect but most of the time the AI is very excellent and using your team strategically and efficiently ends up being a satifying experience. You can lead the offensive against the Red troops or let them do all the work for you while you stay far behind and support them with covering fire. The AI is smart enough so that your teammates use much of their terrain to defend themselves while they shoot from behind. Telling them to defend near a gun turret will actually make them grab hold of it and shoot lead into the Reds. Though your squad has unlimited ammo (though you don't), they, like you, don't have unlimited health. When one of them is killed, they don't stay permanently dead. You can just heal them back up with a medical kit, though you can carry only a maximum of eight med kits. They also serve to heal you should you get wounded so it creates a balance of whether you should heal yourself or whether you should heal your teammates. With different amounts of variety to the strategies you use, no two firefights will end up going the same way. The AI of the Soviet troops aren't as smart as your troops but they're witty enough so that they take hold of nearby gun turrets and hide using the terrain, making advancement further into the stage a lot more difficult. They'll also send hordes of troops after you to flush you out into the open so that the other enemy troops can shoot you down. They also appear in large groups so turning a corner around a building or entering an abandoned warehouse could lead to an ambush, which could result in you dying.

Each mission in the game has one main goal that you have to accomplish, but these can't be accomplish by itself. You usually have to travel to other stages and accomplish another mission in another portion of the city before going back and accomplish your previous mission. For example, you can't blow a bridge without having any C4 so you have to make your way to a manhole, which you can locate by using your map, go to another stage/section of the city, grab some C4 from that stage, and make your way back to the previous stage to accomplish the earlier mission. Though not every stage forces you to go to another location in order to advance further, it helps to make strategic moves so that you can progress through the other stages much more easily. For example, suppose you blow a bridge with the C4 you've obtained. With the bridge out, there will be less troops in the other stages since enemy troops can't get into that section of the level. This makes advancement of some of the later levels that much more easy and prevents you getting killed.

Manholes, beisdes helping you get from location to another, also serve as saving points in the game. When you move from one location to another or back to the rebel base, the game automically saves. You can also make quick saves while you're at the manholes. They're enough manholes so that the game doesn't becoming too frustrating nor too forgiving which creates a nice balance.


Longevity: 6/10
With all of the good stuff I just mentioned about the gameplay, there comes a downside to it. The only problem Freedom Fighters is that it's a little bit on the short side. Playing on the "Freedom Fighter" difficulty (2nd hardest) or the "Revolutionary" difficulty (hardest) will probably keep you busy for about 8-12 hours, depending on how good you are at this game. Though after beating the game, there's not much incentive to go back through the game a second time. The only thing that there is after beating the game is a secret level and being able to go redo the missions you've done. There's a multiplayer mode made only available for the console versions of the game, with a simple capture-the-flag mode, though it feels more like an afterthought since that's about the only mode you can play.

Graphics: 8/10
The graphics in the game are great, though each version of the game varies with graphics. Since I only own the GameCube version of the game, which is said to have some "seams" between its polygons, which makes it looks the worst out of the four, I really can't say much about the other versions of the game, though I heard the PC version is the best out of the four. The environments are realistically urban, with some buildings and streets blown up and in ruins, with barricades and trucks carrying Soviet troops moving throughout the level, creating a sense of a New York City that has been dominated by the Soviet Union. The colors are dark, adding more to the urban atmosphere. Even little details such as the colors of the leaves changing and the gradual change of Chris Stone's appearance convey a sense of time passing and seasons changing. The environments are structured so that pretty much whatever you see, you can pretty much get there. Piles of garbage, loads of boxes, and stairs as well can be climbed by anyone, which could lead to some places where there are sniping spots, or places with freedom fighters waiting to be recruited, or just a stash of ammo and med kits that can be found. The game pretty much keeps a steady framerate through, even in the larger firefights.

Sound: 9/10
The voice acting in Freedom Fighters is surprisingly well done, with Soviet troops talking with a menacing tone and communicating in their own native language. There's also a nice variety of different sounds of gun fire and various explosions. This in turn makes the larger firefights in the game sound very impressive indeed. What stands out about the sound in Freedom Fighters is the soundtrack to the game, which is simply outstanding and one of the most impressive, which has earned the game awards just for the soundtrack alone. Choral vocals for a lot of the songs you hear throughout the game are performed by the Hungarian Radio Choir while the music is composed by Jesper Kyd of Hitman fame. The songs sound like something that Russian nobles would listen to and sound very reminiscent of the Soviet national anthem. The themes that you hear every time you see the news broadcast of your actions and what the Reds will do against you or during some of the cutscenes of the game contain excellent symphonic parts and the empowering chorals sung by the HRC really add to the power and intimidation of a communistic Cold War era-Russia. The music that you hear in-game, while quietly creeeping through the streets of New York City through Soviet territory adds a lot of atmosphere to the game. Though there are times when there is complete silence in the level, as the action picks up, so do the songs that you hear. The music gets really going during some of the large firefights and some of the pivotal cutscenes of the game, which gives it a cohesive feel like an action movie with a lot of thought behind it.

Here's a sample of one of the songs you hear in the game, so that you can get a general idea as to how the songs sound in the game. It's the Main Title song of the game.

Final Word:
Due yourself a favor and at least check out this wonderful game. The game is only about $6-10 for a used copy of the game, or you can just rent it. At least check it out in one way or another. It's a game that deserves some kind of attention, instead of fading into obscurity like it currently is. We can all hope for a sequel to wrap up the story, though that might not happen if there's no one who doesn't even know about the game. Freedom Fighters deserves so much more, just like the other games that unfortunately fall into obscurity before and after it came out, so just play it.


Final Rating:
8.5/10
 
Last edited:

Cobalt_Latios

Well-Known Member
Question: For the reviews, do i need to PM you with the review, or can i simply type it up in my post beforehand? Im really not too sure on this.

-C_L-
 

Bu†cH

Braaiiiiiinss......
Cobalt_Latios said:
Question: For the reviews, do i need to PM you with the review, or can i simply type it up in my post beforehand? Im really not too sure on this.

-C_L-
Read the rules and you will know. That's what they're here for.
 

Saffire Persian

Now you see me...
Note: This review was written by me, Saffire Persian. So don’t take without asking, nor call this review your own. Also, there are a few picture links in this review, hosted on my Photobucket. The pictures were taken from Gamespot, and I just resized them so they’d look a bit better. So pics belong to them, not me. They are used purely for example purposes. If there’s a certain review on a game (RPG preferably) that you’d like to see me write, PM me. Otherwise I will just write reviews on games I choose myself. Comments/critiques on this review’s welcome. If I can improve/change something for future reviews, feel free to let me know. I’m a beginner at this.

Tales of Symphonia
Possibly the best RPG to ever grace the GameCube

Overview:

Platform: GameCube/PS2 (Japan Only)
Genre: RPG (Role-Playing Game)
ESRB Rating: T for Teen (Due to Fantasy Violence, Language, and Suggestive Themes).
Publisher: Namco
Original US Release Date: July 13, 2004
Players: 1 (up to 4, but only in battle)
Average hours to beat main storyline: 30-40


Pros:
• Fun, immersive battle system.
• No random battles!
• Pretty good AI
• Stereotypical, but good storyline
• Extremely customizable
• Lots of side quests
• Diverse character line up – with personalities!
• Great voice acting
• Cheap (You can buy it now for around $20)
• Skits!
• Unique cooking system

Cons

• Can be extremely easy at times
• The overworld could use some work
• Somewhat stereotypical storyline (both a pro and a con)
• Many of the monsters in the game are rehashes of a previous foe, just with a different color.​


Well, I’m sure we’ve all heard the moans and groans and a general gnashing of teeth from RPG lovers everywhere over the apparent lack of RPGs on Nintendo’s newest gaming system. (Soon to be replaced by the Wii later on in the year).

Hate to break it to you, but this statement is quite genuine. The terrible truth of the matter is quickly brought quickly to light once you attempt to compare the number of PS2 RPG titles (The Final Fantasy, Star Ocean, and Xenosaga series, Dark Cloud, Atelier Iris…just to name a few) to the GameCube’s extremely small roster (Skies of Arcadia, Baten Kaitos, Paper Mario…). So all that moaning, groaning and gnashing of teeth is very much justified, and I hear you!... Though Nintendo obviously can't take much of a hint here, as the number of RPGs are no better than they were last year.

However! (Yes, that exclamation point was necessary) for all you RPG-lovin’ GameCube owners out there (I know you’re around!), the GameCube is exclusively home (in the United States anyway…but lets not go into that -) to one of the best RPGs of all time: Tales of Symphonia.

Tales of Symphonia (abbreviated henceforward as ToS or Symphonia) starts out in the land of Sylvarant where our forever brave and stubborn sixteen-year-old protagonist, Lloyd Irving, starts on his journey to aid his friend, Collette Brunel, the Chosen of Mana, along with a few other ‘comrades’ in her quest to "regenerate the world". (This is all done because of an order from the Church of Martel, bytheway. So religion-esque themes are present.) Now, if Colette succeeds on her pilgramage without getting eaten by monsters along the way, and journeys to each of the holy temples to slowly turn into an angel, she’ll successfully save Sylvarant from deteriorating, due to the lack of mana and whatnot.

Now, I ask you, does this plot sound suspiciously familiar?

It should, but in case it doesn’t, let me sum it up in three words: Final Fantasy X.

Yes, the plot has many similarities to its Final Fantasy X counterpart. Let us count the ways, shall we?

Pilgrimage: Check
Temples to go to: Check
Save the world and its people from suffering an incredibly agonizing death: Check.
Bodyguards (Guardians) to protect you from getting killed along the way: Check!

And a few other similarities that I won’t go into. So yes, this is less than an original plot – at first anyway. (I say at first as the plot does change quite a bit along the way).

However, just because it ain’t the most original thing since FF I came into being, doesn’t mean it isn’t a game not worth playing. In fact, it is a game that is worth every wasted hour in front of that television. The plot, stereotypical as it may seem, is never boring. The characters are rich and vibrant and memorable, with many, many scenes that will invoke a variety of emotions. The towns are worth exploring and nicely created (the overworld is not… but we’ll go into that later) and the battle system is extremely well developed – all these things make the game fun.

Lets go in more on the characters, shall we? They are what made the game for me. Symphonia has a complex, diverse cast (Including Elves, Half-Elves, Dwarves… and yes, Humans). Each character throughout the storyline is developed, and each party member has a different, distinct personality that is put to good use. Battle-wise, each character is unique in some way or another. Lloyd is you resident (double) sword-wielding protagonist, Raine is your standard healer, and Genis is your (not so everyday) mage whose age does not restrict his talent – and more besides. So every character (Yes, even Colette, dangit!) has a use in your party. You’ll probably have your favorites though, and you’ll likely leave the other characters doomed to rot in your ‘non-participating’ party slots. We’ll hope not, as it’s a shame, but that’s the way life goes. Luckily for you, even the party members that do not participate in battle do gain experience (methink it's 90-100% of it… but I’ll have to check on that.) So no worries about you having to level-up a certain characters madly once you discover that you actually need him/her.

The voice acting in Symphonia is extremely well done. In my opinion each voice fit the person they portrayed. Even Colette, with her… erm.. “extremely cheery” voice, was well placed. And though some people might find her voice irksome (I didn’t really) I felt it really fit the character to a tee. Not to mention that we actually have a few well known voice actors in the fray helps. Tara Strong (Raven in Teen Titans, Rikku in FFX/X-2) , Cam Clarke (Liquid Snake in Metal Gear Solid) and Crispin Freeman (Albel in Star Ocean 3, Albedo in Xenosaga I/II) are just a few of the notables that make up the cast. And you’ll be very pleased about it, as Symphonia features many hours of voiced cutscenes.

You also have a chance to “get to know” the characters even more through one of ToS’s funnest (*knows it's not a word*) additions: Skits. Skits are optional cutscenes (that are triggered randomly throughout your journey in towns, dungeons, and the overworld (So…everywhere). They can be from general everyday topics (Cooking), or on a specific thing that’s occurring during the time in the storyline. These can be activated by pressing the ‘Z’ button when the skit symbol comes up – so there’s no need to view them if you don’t want to. These really lend to the character development and are generally quite entertaining. They are unvoiced, however. But with the number of skits ranging in the hundreds I don’t blame them.

The battle system is another highlight of this RPG game – and for many, this is what makes the game an RPG favorite. For one thing that I’m sure everyone’s happy about, is that there are no random battles! Nope, none at all. You get to choose who you pick a fight with, and who you…erm don’t. There are very few exceptions, the only trick is that you have to avoid them before them come running after you. (Note: Some are faster than others).

The battle system similar itself is incredibly similar to Star Ocean 3’s. So if you’ve played it, you’ll know what I’m talking about. If you don’t, I’m talking about a real-time battle system (no choosing attacks from a menu and waiting for your turn to hit something) where you can attack whomever you want in whatever ways are available to you – and there are many. However, unlike Star Ocean 3, you are unable to participate in fully “3-D” movement. Oh, the arenas (which are much smaller than Star Ocean’s) enemies, and your party are fully 3-D, but your movement is restricted to the 2nd Dimension. As in, you can only move forwards and backwards. (So, no running around and stabbing monster from the side… sorry.)

Even with these limitations, battles are a blast. You’re able to execute a number of different techniques and combinations, scoring more damage the higher the combo. You’re even able to have team up with party members for a “Unison Attack” once the meter fills up. There’s even an overlimit your characters will go into at random times, during which your character will deal more damage to the opponent (or, in the Summoner’s case, you can summon monsters).

It’s also worth mentioning that you’re not stuck with controlling Lloyd in battle either. If you choose, you can control one of the other party members during (and even outside) of battle. So if you’re incredibly tired and bored of stabbing, slashing, and hacking with Lloyd, you can instead control young Genis Sage and roast monsters with large pillars of fire, lightning, and what-have-you at will. The rest of your four-member party is controlled by a very customizable AI system (or your friends!).

Ah, and if you’re worried about this AI system making our resident party members behave stupidly. (I.e. whacking the gigantic, fire breathing dragon with a puny staff [which, by the way, does nil damage] and getting killed in the process), don’t. You generally won’t have to worry about that, due to the level of customization the system offers you. You customize your characters while going in the menu and customizing how you want the character to behave. For instance, choosing the “Heal Allies” option makes that character concentrate on healing spells, using them when your party takes damage. You can also customize the AI’s general consumption of Tech Points (Symphonia’s version of MP), and what enemy they will concentrate on attacking (or not). Granted, just because you have all these options doesn’t mean you won’t have to step in and save everyone’s butts once in awhile. The system is good, but not completely AI idiot-proof.

You can further customize how a character grows and what stats are heightened by the use of “Titles”, such as Lloyd’s “Master Swordsman”. These titles can be changed at any given time and give bonuses in certain stat areas. You earn some automatically as the storyline progresses or through random events (such as sidequests).

You can help choose what kind of attacks your characters will learn by equipping exspheres which push the character towards the “Technical” (the Elemental) side or the Strike (Physical) side. This also can be changed at any time.

The difficulty of Symphonia is not that high – in fact, it’s pretty easy proceeding through the main storyline. Not so ridiculously easy that you won’t die at least once, though. Even so, it doesn’t present a huge challenge for lovers who enjoy good, hard as heck fights, providing, that is, you have up to date equipment, moves, and items and at a modest level. If you don’t, you’re screwed. Simple as that. So don't expect to breeze through the game, not fighting anything, and expect to win a boss fight with a clean bill of heath and a smile on your face. Won't happen. In fact, you'll most likely lose.

For those of you who do love tough battles, there are a few very difficult bosses/monsters in the game, most of these are optional. If you’re looking for Emerald Weapon-sized battles, length-wise, you're probably not going to find them here. The battles are short, sweet, and to the point. The longest battle I ever fought was with the optional boss (Who *was* hard), which added up to fifeteenish minutes total – the fastest being five seconds, if you’re curious.

There are also a number of puzzles in the ‘dungeons’ of Symphonia. These puzzles are usually solved by using an object called the “Sorcerer’s Ring” which lets you perform a variety of actions, dependant on what dungeon you are trudging through at the time. There are a few more difficult ones, but for the most part, the puzzles aren’t hard enough to seriously strain your brain over to solve. A bit challenging, yes. Hard, no. Most are kept at an acceptable length, neither too short nor too long *coughunlikeStarOcean3’scough*). Some are even quite fun. In one place, for instance, you use the Sorcerer’s ring to shrink yourself, and take on rats that are by now, huge, formidable opponents instead of beings you can just kick n’ kill in one hit.

Speaking of optional, there are plenty of side quests in Symphonia. They range from making and collecting figurines, finding all the cooking recipes, to the usual character-driven quests. You’re talking about many, many hours of side quests here – easily ranging to the 60+ hours, while the main storyline in and of itself is only about 30-40 hours. (I beat it in 33).

Cooking’s another rather unique (optional) part about the Tales series. You can cook your own food (which can restore HP, TP, cure poison, etc.) using ingredients you buy or find. You use recipes you attain from the “Wonder Chief” (geeky name, I know) to cook these. Keep in mind that some characters are better cooking things than others are. (Have Raine cook, and watch the skit that’s triggered afterwards XD). The recipes range from simple to complex, including the tried and true sandwich to amazing roasted chicken.

Even when you’ve fully completed the game, they have a Game + option that lets you have some added bonuses (such as increased difficulty, 1/3 more EXP, etc) for the next new game. These bonuses are bought with the grade you earned in the game during battles. And this is something you’ll definitely want to take advantage of. There are also a number different endings in Symphonia, as well as different outcomes to different scenes that can only be seen in multiple play thoughts. (There’s only one road that extremely differs from the others, though). These scenes which happen are fully dependant on the affection level other characters have for Lloyd. (Yes, there’s an affection system here.) Depending on what the other character’s relationships are with Lloyd can and will affect you’re ending. So choose carefully whom you’re nice (or mean) to.

Symphonia is very heavily animé influenced, so there are also a few high-quality animé cutscenes scattered in a few places about the game. To be frank, there’s only two -- not counting the nicely animated opening sequence.

The music in the game is rather standard. Composed Motoi Sakuraba (who has pretty much done the music for almost all the Tales games, and other titles such as Golden Sun, Star Ocean, and Baten Kaitos.) it meets the games expectations, though there’s nothing too incredible, (Save for 5-8 tracks).

The graphics are nice, though not half as pretty as the Final Fantasy series. They feature 3-D, cell-shaded graphics that are pleasing enough to the eye, and cities are well designed and fun to explore around. (Heck, even the sewers are interesting). The only qualm I have is with the Overworld. With all the traveling you do (mostly on foot for the first half of the game) the Overworld is completely and utterly uninspired. Nothing’s really unique, featuring standard looking green terrain and mountains. Monsters are extremely laughable here. They look like gigantic black globs with legs or just plain ugly globs of sludge with eyes. Luckily, when you initiate a battle with them, their ugliness goes away (usually) and replaced with the usual monster avatars for the current area. However, this is pretty much my only big complaint, and it can be easily overlooked.

In closing, I’d like to say that this is an awesome game that is a must-buy for any serious gamer. Symphonia’s graphics are awesome, its story is entertaining, with witty script and dialogue, and it has an amazing battle system that never gets old. Its faults are few, and usually overridden by all the pros the game has, and helps keep its replay value up.

So in short: if you like RPGs play it. If you don’t, try it anyway. It might just convert you.

Final Score: 9.3/10
 
Last edited:

Shinin

Minimalist
Metroid Prime
A good game​

Players: Single player: 1, multiplayer: 2-4
ESRB Rating: T for Teen
Developer: Retro Studios
System: Gamecube

I won't make an opening speech because I'm bad at them and find them useless.

Graphics: The graphics in this game are great. The character models are very good, but what really stands out are the landscapes. The world in the game has great detail and because of the first person perspective, you feel like you're in the game. When you walk up to a steam vent, your visor gets covered covered in it. When you look up into the rain, you see raindrops fall onto the visor. Many people have praised this game for being very atmospheric, and I agree with them.

Sound: All music in the game, from the many remixes of music from the older games to the completely new tracks, sound amazing. The sounds that are made by the enemies as they're being killed, the metal noises of the machinery, and the grunts of Samus all sound great as well.

Controls: If you start playing this game expecting the controls of a traditional first person shooter, you will be disappointed. This is the main reason the people who hate this game hate it. I wasn't, since I have never played a console first person shooter (aside from this and its sequel, of course). If you don't want a first person shooter that is aimed at exploration as much as, or maybe more than, killing enemies, you won't like this game.

Gameplay: The gameplay is also good. The combat system is great, which adds on to the strategic methods needed to defeat the game's multiple bosses and enemies. There are lots of puzzles and sidescrolling areas for the morph ball, which are as fun as the normal gameplay. The platforming in the game is great.

Story: The story is good, like the past games in the series. You have to go to a frigate of the Space Pirates, an evil organisation that Samus had previously dealt with on the planet Zebes. When she arrives, she finds all living things either mutated or dead, and ends up chasing a cyborg version of the leader of the Pirate's, Ridley, to the nearby planet Tallon IV, where her goal of finding Meta Ridley to stopping the Space Pirates and finding the source of a strange toxin known as "phazon."

Replayability: The replayability is about medium. Unless you find www.metroid2002.com and use it to get items out of order and do lots of things before you're supposed to in the game. You'll be surprised at the amount of ways to do these kinds of things in the game.

Final score: 9.5/10
 

Bu†cH

Braaiiiiiinss......
Can I replace the 'u' with an 'i' also? Hehe, jk.
Can I consider that spam? Hehe, jk.
-------------------------
SPYRO: RIPTO'S RAGE
Mmmm........still fresh.
--------------------------------------------------------------

If you're sick of all the recent Spyro games, but you want more of the series, I'd totally recommend this if you find nothing else good in a pawn shop. Why, you say? Well.....

After the defeat of Gnasty Gnorc in the first game of this once-epic series (which you don't have to get to understand this game), Spyro ends up in the world named Avalar instead of a beach resort because three native citizens summoned him to help defeat a tyrant named Ripto and get back their homeworld. This time, you'll have to obtain orbs and talismans in order to progress through the game to do so.

Like Kingdom Hearts II, the second one is a major difference from the first. In fact, many elements of it are introduced to the Spyro series. You'll eventually gain abilities to swim underwater, climb, and dive/headbutt certain objects and enemies, which deepens the experience much, much further from when you first started the game. Plus, you don't have to find a dragon pad to save your game. You can press pause and go to the option that says "Save Game" anytime. But you'll still end up in the beginning of the level like all the other games.

The graphics and effects are much sharper, more realistic, and more colorful than the first game's and they're pretty good for a PS1 game. Plus, it's also smooth, thanks to its great-for-a-PS1-game frame rate. And the music blends in very well with all of the levels in the game and doesn't drain the satisfaction of playing it, unlike the other two PS1 Spyro games.

The levels you enter are more creative than most levels of the first game, but yet smaller and more linear, which does make finding gems easier, though. And now innocent civilians are in the levels to help you and give you sub-missions on your way to the end. Plus, instead of touching a pad of a decrystalized dragon, a fairy named Zoe zaps you to save progress. And instead of finding dragons and eggs, you'll also obtain a talisman when reaching the end of most of the levels, and orbs for reaching the end of the remaining levels and for completing side-missions. But that's not the best part, you can do them over and over and over again because when you leave the level and re-enter, it completely resets all of the missions for replayability. And the flights in the first game are replaced with speedways. And the main course still gives you a challenging time limit to complete. But you can now supercharge to make it much easier. Plus, you can come back and find a civilian in the level and he/she can give you a side-mission like in the regular levels.

In each level besides the speedways, you'll encounter the star elements of the game, power-ups in the shape of tall, skinny pyramids with a certain symbol between them that allow you upgraded powers temporarily when you walk through it, like the ability to fly, be invincible, and a few more. That means no more fairy kissing dragon, you SICKOS!

And don't forget the #1 thing for a good game: control. Sure you may not control the camera with the right analog stick, but it isn't bad still. You can control it via shoulder buttons for rotating and holding Triangle for a near first-person view and an aiming visor for shooting down certain objects and enemies when you swallow a lava rock or are under certain power-ups. But you may occasionally experience it going in front of Spyro, which may complicate things a bit, even though you can change the camera angles and modes. And don't get me started on the left analog stick. Too late! Controlling the purple dragon with it is great like all the other Spyros, especially when flying and swimming. But with only the D-Pad, it may be harder to control. Unfortunately, Spyro loses his strafe-roll ability on land and his two only shoulder-button aerodynamic moves (triggered only by one button-press each) in the flying levels from the first game. But they're unneccessary, forgettable, and forgivable anyway.

Unlike most Spyros, this one is instant fun from start to finish, even though it lacks some depth that other PS1 hits from other series have. Almost none of the stuff intended to bore me in my quest for 100% completion, which is easier to do than most Spyros, which is partially a good thing since it isn't very frustrating like the other games, but with the analog stick, some missions are just too easy for mature gamers, but yet still pack a bit of a punch. And when I finally got 100%, what I got was something half awesome and half disappointing. That's all I can say about it.

The first game looks like a huger piece of crap than Kingdom Hearts is when compared to their sequels. But if you played A Hero's Tail, here are a few pointers if you buy this still-worth-getting game. Spyro doesn't know any of the new moves introduced in A Hero's Tail.

Well, I hope you guys learn a lesson that old gaming legends die hard. But if this game does get stale, try finding its sequel and last great PS1 platformer Year of the Dragon (which I may not review any time this one-third-year or ever), but don't touch the game that started the series.
--------------------------------------------------------------
GOOD
-More replayablity and variety than some PS1 hits.
-Flying and swimming, especially with a stick.
-The 100% prize.

BAD
-Ocassionally too easy for mature gamers.
-Not as deep as all the other hit PS1 games or the other Spyros before it.
-The 100% prize.

HEY, KIDS!
-Right before you obtain your 100% prize, I'd suggest you talk to me about it first, because I can tell you all about it.

RECOMMENDED MOSTLY FOR
-PS1 owners.
-Under-teen minors.
-Gamers who like to fly.
-Retro gamers.
-Spyro fans.

SCORE
8.5/10
--------------------------------------------------------------
Pub: Sony Computer Entertainment
Dev: Insomniac Games
Genre: Platformer
Players: 1
ESRB: E​
 
Last edited:
Top