Dangertrout
Well-Known Member
Welcome to the New and Improved General Shiny Thread!
This is the place to discuss shinies you obtained in any generation, ask questions regarding shinies or participate in the community shiny hunt!
Rules/Announcements:
*Rule #1: Limit posts to once per day or once per page. Edit additional comments into your existing post if needed.
*Rule #2: No discussion on the VALUE of shiny pokemon or methods that reduce the odds of obtaining a shiny.
Don't forget!: Exchange your FCs in the appropriate thread!
Trades go in the trade forums! There is one for each Gen. =)
*Announcement: Please VM your ideas for the FAQ to me or Shine to reduce clutter in the thread =)
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Community Hunt
is on hiatus right now, but don't worry, it will be back!
is on hiatus right now, but don't worry, it will be back!
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FAQ:
BQ = Badge Quest (a self-imposed challenge where one must find a shiny before each gym.)
LQ = Legendary Quest (a self-imposed challenge to capture all legendaries in shiny form.)
MM = Masuda Method (breeding two pokemon from different countries to increase the chance of hatching a shiny.)
RE = Random Encounter
SR = Soft Reset
RA = Run Away (the same as SR, except instead of soft resetting the game, you run away from the Pokemon then immediately battle it again.)
HH = Horde Hunting (hunting a shiny by horde encounter. Each horde has 5 Pokemon, making the hunt slightly faster because you have 5 chances per battle instead of 1.)
LQ = Legendary Quest (a self-imposed challenge to capture all legendaries in shiny form.)
MM = Masuda Method (breeding two pokemon from different countries to increase the chance of hatching a shiny.)
RE = Random Encounter
SR = Soft Reset
RA = Run Away (the same as SR, except instead of soft resetting the game, you run away from the Pokemon then immediately battle it again.)
HH = Horde Hunting (hunting a shiny by horde encounter. Each horde has 5 Pokemon, making the hunt slightly faster because you have 5 chances per battle instead of 1.)
CH = Community Hunt, a shiny hunt that everyone can take part in together.
Each CH is different, but there are 2 rules they all share:
1. Normally, the evolutions or pre-evolutions do not count, in the sense that if the CH asks for say, Diglett, you cannot catch Dugtrio and claim you completed the CH, you must catch or hatch a Diglett. If the CH asks for only the evolution, for example, Rapidash, you cannot catch/hatch Ponyta and claim you completed the CH, even if you evolved the Ponyta.
Basically, the form the Pokemon is in when you caught/hatched/obtained it, that's what counts for the CH.
However, note that both the basic stage and the evolution counts, as long as both can be obtained in a way that still follows the CH's requirement. For example, both Magnemite and Magneton are in HG/SS Safari, so catching either of them will count for a Safari-based CH.
2. Trades such as GTS and WT do not count for CH. The intention is for you to hunt the shiny by yourself, not get one easily from trades especially since traded shinies may be a "shinifed" pokemon instead of being obtained legitimately.
Each CH is different, but there are 2 rules they all share:
1. Normally, the evolutions or pre-evolutions do not count, in the sense that if the CH asks for say, Diglett, you cannot catch Dugtrio and claim you completed the CH, you must catch or hatch a Diglett. If the CH asks for only the evolution, for example, Rapidash, you cannot catch/hatch Ponyta and claim you completed the CH, even if you evolved the Ponyta.
Basically, the form the Pokemon is in when you caught/hatched/obtained it, that's what counts for the CH.
However, note that both the basic stage and the evolution counts, as long as both can be obtained in a way that still follows the CH's requirement. For example, both Magnemite and Magneton are in HG/SS Safari, so catching either of them will count for a Safari-based CH.
2. Trades such as GTS and WT do not count for CH. The intention is for you to hunt the shiny by yourself, not get one easily from trades especially since traded shinies may be a "shinifed" pokemon instead of being obtained legitimately.
Base rate: 1/8192
Base rate with Shiny Charm: 1/2730
Breeding with MM in Gen 4: 1/1639
Breeding with MM in Gen 5: 1/1366
Breeding with MM + Shiny Charm: 1/1024
Base rate in Gen 6-7: 1/4096
Base rate in Gen 6-7 with Shiny Charm: 1/1365
Friend Safari: 1/512
Breeding with MM in Gen 6-7: 1/683
Breeding with MM + Shiny Charm in Gen 6-7: 1/512
The exact chance for Dexnav hunting and chain fishing is not known yet. The chance for a regular (non UB/legend) Pokemon to show up as shiny from Wormholes in Ultra Sun/Ultra Moon is not known either, however from all available methods, Wormholes for regular Pokemon seems to have the highest chance for a shiny.
Note: chain fishing and Dexnav are Gen 6 exclusive, Wormholes are Gen 7 exclusive.
Base rate with Shiny Charm: 1/2730
Breeding with MM in Gen 4: 1/1639
Breeding with MM in Gen 5: 1/1366
Breeding with MM + Shiny Charm: 1/1024
Base rate in Gen 6-7: 1/4096
Base rate in Gen 6-7 with Shiny Charm: 1/1365
Friend Safari: 1/512
Breeding with MM in Gen 6-7: 1/683
Breeding with MM + Shiny Charm in Gen 6-7: 1/512
The exact chance for Dexnav hunting and chain fishing is not known yet. The chance for a regular (non UB/legend) Pokemon to show up as shiny from Wormholes in Ultra Sun/Ultra Moon is not known either, however from all available methods, Wormholes for regular Pokemon seems to have the highest chance for a shiny.
Note: chain fishing and Dexnav are Gen 6 exclusive, Wormholes are Gen 7 exclusive.
Bicycle item (Gen 6 or lower) / PokeRide (Gen 7) -> makes more frequent pokemon encounters
Illuminate / Arena Trap abilities -> makes more frequent pokemon encounters
Flame Body / Magma Armor abilities -> halves the steps required to hatch eggs
Suction Cups / Sticky Hold abilities -> make more bites occur when fishing
False Swipe / Hold Back move -> leaves opponent's with one HP
Super Fang move -> reduces opponent's HP by half
Sleep condition -> increases catch rate
Paralyze / Freeze conditions-> increases catch rate (less effective than sleep)
Foresight / Odor Sleuth / Soak move -> allows False Swipe / Hold Back / Super Fang to hit Ghost types. Soak in particular, changes the target's type to pure Water during the battle, thus removing all of the target's immunity/resistance caused by its original typing (for example, using Soak on a Grass-type allows you to use Spore on that Grass-type, since it is now Water-type, and using Soak on a Steel-type removes its resistance against Normal moves like False Swipe or Hold Back, since it is no longer a Steel-type Pokemon)
Static ability -> Increases the chance of finding Electric type pokemon
Magnet Pull ability -> Increases the chance of finding Steel type pokemon
Damp ability -> Prevents the opponent from exploding / self destructing
Shadow Tag ability -> Prevents pokemon from running away
Sweet Scent move / Honey item -> Attracts hordes of pokemon in Gen 6
Repel Trick:
Illuminate / Arena Trap abilities -> makes more frequent pokemon encounters
Flame Body / Magma Armor abilities -> halves the steps required to hatch eggs
Suction Cups / Sticky Hold abilities -> make more bites occur when fishing
False Swipe / Hold Back move -> leaves opponent's with one HP
Super Fang move -> reduces opponent's HP by half
Sleep condition -> increases catch rate
Paralyze / Freeze conditions-> increases catch rate (less effective than sleep)
Foresight / Odor Sleuth / Soak move -> allows False Swipe / Hold Back / Super Fang to hit Ghost types. Soak in particular, changes the target's type to pure Water during the battle, thus removing all of the target's immunity/resistance caused by its original typing (for example, using Soak on a Grass-type allows you to use Spore on that Grass-type, since it is now Water-type, and using Soak on a Steel-type removes its resistance against Normal moves like False Swipe or Hold Back, since it is no longer a Steel-type Pokemon)
Static ability -> Increases the chance of finding Electric type pokemon
Magnet Pull ability -> Increases the chance of finding Steel type pokemon
Damp ability -> Prevents the opponent from exploding / self destructing
Shadow Tag ability -> Prevents pokemon from running away
Sweet Scent move / Honey item -> Attracts hordes of pokemon in Gen 6
Repel Trick:
The Repel Trick is a technique that a one can use to look for highest-level Pokémon in a specific area. You see, when you use the Repel, Pokémon that are levels lower than the level of the current leader of your party will not show up in encounters.
Let's suppose that there's a route that contains 50% of Rattata (level 2) and 50% of Pidgey (level 2-3). If you have a level 3 Pokémon lead in your party while using a repel, the repel will make sure that you do not encounter Pokémon that are lower than level 3. In this case, since all the Rattata have to be level 2, none of them can appear if your lead is level 3. However, some Pidgey can still be level 3, and thus appear under the effect of the repel with a level 3 lead. In this case, the only Pokémon that could potentially appear using the Repel would be Pidgey. It's useful for people who wish to get a shiny Pokémon specifically without the other one appearing and having a risk of phases.
Breeding with Ditto will NOT allow a Hidden Ability to be passed in Gen 5, but from Gen 6 onward, breeding with Ditto WILL allow HA to be passed.
TM/Egg Moves are passed by MALE pokemon, except in Gen 6 onward where the Egg Moves can be passed by the Female parent as well.
Hidden Abilities are passed by FEMALE pokemon, but when breeding with Ditto, Male parent can pass its HA as well.
Power Items guarantee the corresponding stat to be passed (only one power item will work at a time)
Everstone guarantees the nature to be passed (BW2 onwards only, B/W and previous Gens has 50% chance to pass)
The Oval Charm increases the rate at which you receive eggs
TM/Egg Moves are passed by MALE pokemon, except in Gen 6 onward where the Egg Moves can be passed by the Female parent as well.
Hidden Abilities are passed by FEMALE pokemon, but when breeding with Ditto, Male parent can pass its HA as well.
Power Items guarantee the corresponding stat to be passed (only one power item will work at a time)
Everstone guarantees the nature to be passed (BW2 onwards only, B/W and previous Gens has 50% chance to pass)
The Oval Charm increases the rate at which you receive eggs
In Ruby / Sapphire with a dead internal battery or in Emerald, the Random Number Generator always starts in the same place. Because of this, unless you have an early shiny frame, it makes SRing in these games pretty much impossible. You can, however, keep restarting your file until you get one with an early enough frame. When picking your starter, save in front of the pokeball and SR about 50 times, and try to vary the speed at which you spam A at the beginning. If you see a shiny starter or zigzagoon/poochyena in the first battle, you have a file with an early frame and could conceivably SR pokemon throughout the game.
This thread is approved by SPP Staff
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