The Master Chief
Well-Known Member
With roar blowing thru protect now how viable are entry hazards in doubles now??
Just as viable as last gen.
With roar blowing thru protect now how viable are entry hazards in doubles now??
I love the improvement for Quick Guard. Haven't used Wide Guard as much, but Quick Guard can help against Talonflame and Prankster shenanigans, which can be much appreciated. It's a bit situational, though, in my experience. Not useful in every matchup, but very handy when it is.
It could be useful but would be too situational for it to be worth having it over a more practical move.Quick Guard is a must in any team in my opinion. Can shut down Talonflame, stops Fake Out and Sucker Punch from Kangaskhan and Mawile.
On another topic, anyone has ever tried Imprison Landorus? I mean with all the Rock Slides and EQ there are, it can be quite an interesting and disrupting move.