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Omega Ruby & Alpha Sapphire: Expectations & Desires? [Not a speculation thread]

Discussion in 'Pokémon Generation VI Discussion' started by Kreis, May 7, 2014.

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  1. Orithan

    Orithan Well-Known Member

    Don't kill me for it, but this is my opinion on the matter:
    ORAS is far from a lazy cash in and is a good remake unlike the highly overrated HGSS. GF took common complaints that people had with RSE and improved on them.
    One such complaint is the water routes - GF made them better by making encounters there pretty much optional. Unless the RNG hates you, you will randomly encounter maybe 1 or 2 pokemon at the most in any given water route as you pass through and you can still grind on say Pelipper through the usage of DexNav. This is without Repels, mind you.
    I'm not sure if it was common, but it would have most definitely been a big complaint - Mauvile City. Looking at the map from the original games, Mauvile was an incredibly plain and uninspired city. GF poured a lot of time into completely rebuilding it from the ground up to become Hoenn's signature city, far more than the few scattered buildings it was before.
    There are a lot of other improvements on the games like May/Brendan's prompts to autotravel to towns at certain points before you get Fly, being able to specifically pick out which pokemon to encounter, having free directional movement when not inside buildings and expanded Secret Bases. To simply call them lazy remakes at this point, especially when it is over stuff like having no Battle Frontier, is bogus. BF probably wasn't popular enough in the wider audience for GF to pour what is likely to be a lot of time and money into remaking and it would have probably been subject to the same cheap team selection process that the Maison has if it was included. Copy-pasting Amie and Super Training apps was admittedly a disappointment, but the changes would have merely been cosmetic.
    Last edited: Dec 10, 2014
  2. Excitable Boy

    Excitable Boy is a metaphor

    I don't think there's any harm to taking a year off to cool off the franchise fatigue, myself; even mainline Mario, the money-making machine, passed on 2014.
  3. BurningWhiteKyurem

    BurningWhiteKyurem Well-Known Member

    Surely you jest. I get that Pokemon has paper-thin plot, but ever since Black and White, the series has been going in a direction of making the story has as much emphasis as gameplay (even if one supersedes the other in certain cases). Even then, people still did enjoy going through the story in the older games. Not sure why you're surprised.

    Who said anything about challenging players going through the story? Not to mention, when have we ever seen GF try to make the main campaign more challenging? Other than the key system (as atrocious as it was in terms of practicality) in BW2, GF has no consistent record of trying to challenge people who can clear the main story. Furthermore, just because the post-game is optional, it doesn't mean that it suddenly justifies cutting content. The element of choice should always be there between trying to satisfy both the casual and the dedicated market. I mean, is it really going to hurt you if the ratio of people playing the Battle Frontier in relation to those that don't care about playing it are 50/50, 60/40, 70/30 or what have you?
    Last edited: Dec 10, 2014
  4. Excitable Boy

    Excitable Boy is a metaphor

    They've been going in that direction, but I've never really heard of anyone asking for them to do so (at least, anyone informed of what it would/could entail); certainly, there's been no real desire for them to ever start doing so.

    Game Freak did. "The player can choose to keep on playing after the main story and continue to the post-game, where the difficulty rises and there are much more difficult Trainers and challenges to overcome."

    That was my point; if they're going to make the main story easier to compete with Youkai Watch protect the casuals from challenge, they ought to at least make good on including a higher difficulty with more difficult Trainers and challenges.
  5. BCVM22

    BCVM22 Well-Known Member

    Uh. What? No. That's not what that means at all.

    That's an odd thing to demand.

    And that's an even more odd thing to say.

    There's a lot of odd going on here.
  6. shadowF

    shadowF Well-Known Member

    do you guys think more could be expanded to ORAS or there is no need to go for another visit to hoenn?
  7. Lorde

    Lorde Banned

    Is this about the Battle Frontier not being in OR/AS? Because I still don't see what the big deal is. :x
    Last edited: Dec 11, 2014
  8. shadowF

    shadowF Well-Known Member

    nah, I was talking about in terms of story. Battle frontier can be put in another region like kalos or something.
  9. BurningWhiteKyurem

    BurningWhiteKyurem Well-Known Member

    It doesn't feel like Hoenn has any loose ends left, which is why remaking Emerald or making AS2/OR2 makes no sense. Though, Kalos could definitely use some expansion after what happened post-Lysandre battle.
  10. Bolt the Cat

    Bolt the Cat Bringing the Thunder

    That doesn't address the real issues with the water routes, it's more of a quick fix. The biggest problems with the water routes were the open ended and confusing design and the repetitive distribution (Tentacool and Wingull everywhere) and they did nothing about that.

    That "wider audience" that GF is pandering to isn't buying the games though. Most of those people don't want to buy a gaming centric device to play their games, they want something more multimedia like a smartphone or tablet. They're designing this game around the wrong audience.

    At any rate, this whole casual friendly direction hurts the game in a much larger way in the sense that they're skimping on content in general in some ways. The post game is still subpar thanks to them being unwilling to make proper post game sections like the Sevii Islands and the Battle Zone, instead we get a bunch of tiny Mirage Spots which don't offer a lot in terms of exploration and content, it's just going in, catching Pokemon, finding a few items, and leaving. There's not much to explore, no trainers to battle, no fun things to do there, nothing. I'd get a lot more out of a more traditional post game area. Then there's the way they've handled the post game Pokemon distribution, starters and legendaries are basically crammed into the game rather unceremoniously and catching them is more like a chore instead of a fun sidequest. And in spite of that, there's not a whole lot of Pokemon available, both in Hoenn Dex and overall in the game. And then they didn't just leave out the Battle Frontier, but everything that Emerald brought to the table. No Trainer Hill, no Mirage Tower, no Desert Underpass, no Juan. The storyline I can understand because it conflicts with RS, but the other stuff could've been added easily. This game just doesn't offer as much as past games, I could get more out of a game like Platinum, HGSS, or BW2 than XY and ORAS combined.

    You mean like another version? Well, there's a lot they could add gameplay wise as I mentioned above. But it seems like they've exhausted just about everything for the storyline. The Weather trio all have Megas/Primals and lore surrounding them. Magma/Aqua are disbanded and likely not to make a return. Where could they even go from there? So I don't think we'll be seeing Hoenn for a while, probably not unless we get something else like Mega Evolutions that can actually add something else to the legendaries' lore and abilities (God help us if this happens, but this is basically what it's going to take for another visit to Hoenn).
  11. shadowF

    shadowF Well-Known Member

    So could the Azoth project take place in Kalos? seeing as it is something with alternate dimensions, I can see it being used for the diamond and pearl remakes. But that wont be for a while.
  12. Endolise

    Endolise TengenToppaBoogaloo

    Project AZOTH has no relation to alternative dimensions. What it was, was Team Magma/Aqua's goal of reviving Primal Groudon/Kyogre and using them to expand the land/seas:

  13. Excitable Boy

    Excitable Boy is a metaphor

    why do people playing a JRPG centered around turn-based combat want things related to JRPG turn-based combat in their JRPG centered around turn-based combat

    why can't they be satisfied with things that are not turn-based combat, anyway
  14. EmphaticPikachu

    EmphaticPikachu A tired little girl~

    I really think the problems stop at pokemon distribution, as I've never had a problem with how "open" ended they were, if anything that made looking for places to dive that much more fun. (Tbh I was actually kind of sad they literally TOLD you where to go almost when it came to finding the "secret" spots, I wish they kept it hidden. they aren't that secret if you tell them they're right there...)

    it's hardly confusing too. (cause you know, gps map.)

    Really I just dont get why game freak kept the same pokemon there. I really doubt people would have fond memories of finding tentacool over and over...
  15. The Teller

    The Teller King of Half-Truths

    Derailing all current topics...my ORAS desire would be a short DLC, about the size of the ORAS demo, that costs us around $3.99, that uses Hoopa to explain WHY these interdimensional rings are popping up all over Hoenn, and ONLY in Hoenn, and why ONLY legendary Pokemon are popping out of them. And then you get to catch it at the end, with a new, unique battle theme that you'll only hear once, and you can send it to the main game, where it can unlock its other form. What do you guys think?
  16. BCVM22

    BCVM22 Well-Known Member

    I think having to pay directly for DLC, much less paying directly for an event Pokémon therein, is the sort of thing they seem committed to avoiding for now.
  17. SoulOfSilver

    SoulOfSilver Gym Leader

    That's true, good point. I didn't meant it as a diss toward Sinnoh and Unova, but I think the pattern of remakes will get tired for the older fans unless they shake things up more. ORAS was a good reimagining, and as long as they keep pushing those boundaries and trying new things I would be OK with revisiting those regions.
  18. BurningWhiteKyurem

    BurningWhiteKyurem Well-Known Member

    Thinking about whether people asked for it or not is irrelevant.

    No. They were talking about making the game more challenging after the main campaign was done. That being said, this is the same GameFreak that pretty much nerfed challenge during and after the main game. Or at the very least, their notion of challenge is based on battling high level trainers after already giving you some broken combat options, and a facility in which it relies on hax to win. Sounds rather stupid.

    Except you're still dealing with GameFreak's rather high penchant for ambiguity. Even when they say they're interested in making things challenging post game, they worry about mundane things like players not wanting to devote time to an RPG that pretty much is a lifestyle.
  19. Excitable Boy

    Excitable Boy is a metaphor

    So, we got plot because no one said no?


    As was I.

  20. Creyk

    Creyk Well-Known Member

    I'm wondering about something....IF, and I mean if they decide to re-make Firered/Leafgreen for the 20-year-anniversary (personally, I could live without it), do you think that they could change a lot more things in the region (lots of new places, different Gyms) because now it's set in an alternate universe where mega evolution exists? Or would they give the overused "we want to keep it true to the originals" excuse and just do a visual update with minimalistic improvements?
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