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One thing I have been waiting for since I had red version!

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Mr_Mime06

Guest
I always wanted to see a 3D console pokemon rpg game but not like pokemon xd or collesium I want one were you catch pokemon with pokeballs get badges and all that good stuff but on a console why havent they done this instead they make a stupid rpg with shadow pokemon I never played pokemon XD but I played colliseum and beat it and boy is it boring theirs a crappy story line it was to short and it was so annoying having to use shadow pokemon that could only use one move.
 

jellsprout

Well-Known Member
Because people complained about all the games being the same and wanted a different type of game? And unlike the Game Boy games, it actually had a storyline and great surprises.
 
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Mr_Mime06

Guest
Ok maybe your right but they went wrong with shadow pokemon they should have made it like a normal pokemon game but with a story line like a final fantasy pokemon version lol.
 

Naraku_Diabolos

DNC20/NIN10
Mr_Mime06 said:
Ok maybe your right but they went wrong with shadow pokemon they should have made it like a normal pokemon game but with a story line like a final fantasy pokemon version lol.

Have you even read my fanfic which is a mix of FF and Pokemon? -_- I swear people are copying my ideas...
 

DJ-Will

Twilight of Aquarius
jellsprout said:
Because people complained about all the games being the same and wanted a different type of game?

That's pretty much it. Adapting a GB region would be bad because the only thing attracting gamers would be a new storyline (yeah, like that exists), and putting a 3D touch on a 2D region. Creating a new region would be better, but again, why would people play the game outside of playing in 3D?
 
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TrainerIruka

Glaceon fan
Uuuuuse periods.... :eek:

I thought it would be cool too. And maybe have it be so like you could see the movements in the grass and stuff. You could avoid pokemon that way. XD

;370;
 

Keleri

I pinch.
Yeah, I've been wanting a 3-D RPG-style pokémon game since forever, but after playing Colosseum and XD, I demand they do it on one condition: that the battle system runs faster than the aforementioned games. I seriously sit and play one of the gameboy games while I'm battling in Colo/XD, they're so slow. If they had a system that ran as quick as, say, paper mario's, it would be so much better.

I do like that Colo/XD had something of a plot, but I really don't like the way it was executed--none of the villains are even vaguely threatening, it always feels like I'm watching power rangers or something. If they made the people more real-looking and re-did the pokémon sprites (I mean, they've been with us since stadium one, and you can practically see the wire frame on pokémon like electrode and quagsire), it might help... and the environments less blocky. I wince a little at agate village.

I would love gamefreak for EVAH if they did a darker, more serious pokémon game--but that's never going to happen, 'cause pokémon is directed towards younger kids, who only care about OMG POKEYMANS I CAUT A LUGIAA LOLZ. *long-suffering sigh*
 
No... just no. Colosseum/XD were good things, for they broke the happy-go-lucky trend of this franchise. If you can't sit down and pass a bit of time with a few Pokémon... how pitiful. That was the main point of those games. Let you play with Pokémon you most likely have never used. And they presented a plot that put the handhelds to sheer shame. Some of us hardcore fans wanted that for a LONG time. What would ANOTHER handheld-based game do? Just eye candy? Thanks, but no thanks...

About the ONLY thing those games lacked was the exploration feeling. But there's just as much you can do with a mostly desert-based Region. Not much of a bad point. The lack of Wild Pokémon... screw it. They wanted people to use Pokémon that appear way too late in the handhelds, and to have a limited pool to choose from. To try new things instead of the usual and linear way the handhelds work. No GYMs and Elite Four for once? As good as it gets.

Those games were good. Just under-appreciated for the people that can't get out of their happy-go-lucky handheld world...

Keleri said:
Yeah, I've been wanting a 3-D RPG-style pokémon game since forever, but after playing Colosseum and XD, I demand they do it on one condition: that the battle system runs faster than the aforementioned games. I seriously sit and play one of the gameboy games while I'm battling in Colo/XD, they're so slow. If they had a system that ran as quick as, say, paper mario's, it would be so much better.
That's the way the Pokémon games work. I agree that they should at least put the option of turning attack animations off, as they do in the handhelds. But I think it'd be hard, seeing how it's never been done. Neither in the Stadiums nor in Colosseum/XD...

I do like that Colo/XD had something of a plot, but I really don't like the way it was executed--none of the villains are even vaguely threatening, it always feels like I'm watching power rangers or something.
I agree... to an extent. First off, Cipher is about the ONLY Team of the ENTIRE franchise to pose an actual threat. They had pretty much all under control in Colosseum, and built a massive comeback under the authorities' noses in XD. That's more than you can say about Team Rocket, whose only big action was the take-over of Silph CO. and being an underground mafia. And don't get me started on the GSC Team Rocket. Team Magma/Aqua were much better than Team Rocket, but they really didn't want to harm anyone. They did what they did under their phyllosophy that it was the better for the world. Cipher downright broke the average ethics and created Shadow Pokémon: creatures tainted by darkness and lacking any feeling whatsoever. Battling machines. They also worked out to prevent their advancements from being foiled. They caught the only person that could see Shadow Pokémon; they were about to destroy the only way to revert Shadow Pokémon back to their original selves. In XD, they kidnapped Krane: the only person that had the way to purify any Pokémon. No matter how corrupted. In short, Cipher's a superb organization, being the only ones that have actually pulled off evil actions and have caused the most harm to Pokémon overall...

I must agree that the villains needed more development, though. But what are you going to do? It was a first step in a darker world for a kiddy franchise. No one expected to pull it off right. As for them being weak... that's the case with all the Pokémon games. They're too easy. But there's no way to make it harder besides the competitive battling in Stadium/Colosseum/Batle Frontier. Plus, compared with the boring and awful plethora of Monotype Bosses in the carts, I can say that the Cipher people were way harder than those sad "experts". Miror B posed a threat with his Rain Dance Ludicolos and you not having access to any good Move to beat them in the get-go. Dakim preferred the Protect/Earthquake combo, which proved to be deadly in the right conditions. Venus had her annoying disposition of paralysis, attraction and resistance, which was hard enough to overcome. Ein domained the skies with his Rain Dance/Thunder combination, and protected his Water Pokémon with the Lightning Rod Pokémon. Nascour performed excellently in the Special-based realm, and proved to be a very hard boss. Evice was sheer power in physical form, and save the use of Skarmory, you'd have a very hard time unless you were at a VERY high level or used Skarmory. Way harder than Monotype frenzy in the handhelds, which make the entire thing mind-boglingly easy...

The XD Bosses follow a similar pattern, but they also had more than a single Shadow Pokémon at times. And seeing the advantages of Shadow Pokémon against normal ones, it was quite difficult. In short... I can't see how they weren't a threat. At least they were much more of a threat than the handheld "bosses". And the Peons were meant for comic relief. At least in XD. Much like the grunts in all handheld Teams...

If they made the people more real-looking and re-did the pokémon sprites (I mean, they've been with us since stadium one, and you can practically see the wire frame on pokémon like electrode and quagsire), it might help... and the environments less blocky. I wince a little at agate village.
The people do look a bit too skinny and slightly sloppy, but I guess they didn't want to lose the cartoon feeling. And it also adds and element of both fun and maturity...

The recycling of Pokémon models... all companies do this when there's no need to remake it all. I do believe there should've been more effort, and they should look like they looked like in SSBM. But it's fine as-is. Graphics are aesthetics at the end. No need to be so picky...

I would love gamefreak for EVAH if they did a darker, more serious pokémon game--but that's never going to happen, 'cause pokémon is directed towards younger kids, who only care about OMG POKEYMANS I CAUT A LUGIAA LOLZ. *long-suffering sigh*
I find Colosseum/XD "dark" enough. Unless you want to see gore and invincible villains. Which is actually never happening. But when compared with the handhelds attire, I can say the GCN games succeeded beyond words...
 
M

Mr_Mime06

Guest
I dont klnow what you were trying to say but it was way to long lol.

No justkidding i get your point but we still need a real rpg poke game on consoles.
 
G

Geki

Guest
I think Colosseum and Gale Of Darkness are both awesome games in my opinion. I think having a main RPG would be weird as a Gamecube game. They should just stick with the DS in the future. Besides, the DS has so much new technology, D/P will be different the R/S/E, FR/LG because it's on the DS!
 

Keleri

I pinch.
Oh yeah, I forgot to say--I'd also like to see the pokémon themselves take a more active role, not just as battling partners, and it might be cool to select one pokémon to follow you around, especially if they made it into an MMORPG. Hee, that would be awesome. ^^

About the ONLY thing those games lacked was the exploration feeling. But there's just as much you can do with a mostly desert-based Region.
...
They wanted people to use Pokémon that appear way too late in the handhelds, and to have a limited pool to choose from. To try new things instead of the usual and linear way the handhelds work. No GYMs and Elite Four for once? As good as it gets.

I really missed the exploration, to tell you the truth. A desert is one of the best places to go exploring--there are so many possibilities for hidden caves and ruins and things. I did like that they provided odd pokémon to use--a lot of the pokémon I used in XD I was playing through with for the first time. I missed the gyms because they provided such so much experience and money, and I missed collecting badges, but I didn't mind them doing something different.

I agree... to an extent. First off, Cipher is about the ONLY Team of the ENTIRE franchise to pose an actual threat.

I don't know about that. The rockets in Johto were going to make all the pokémon in the region go nuts with a radio signal or something, weren't they? Aqua/Magma ended up messing with the -weather- when they let Kyogre and Groudon out, which could have had catastrophic consequences for the region. I'd say that's vaguely more threatening than giving pokémon a new type and moves and dropping a ship in the desert.

That's the way the Pokémon games work.

I'm not sure what you're talking about there, but in the handheld games, the battles go along at a great speed. Stadium/Colo/XD drives me crazy because you have to look at every single pokémon in turn, as they're released, as they perform a move, as it hits... It seems simple to me to expand the camera's field of view and to make the animations overlap (i.e. we see both pokémon come out at the same time, get hit by surf, etc. at the same time) and also to shorten some animations (in some cases the "hit-recovery" and "faint" animations are annoyingly long). Just some little changes like that would make the game much more enjoyable.

But what are you going to do? It was a first step in a darker world for a kiddy franchise. No one expected to pull it off right.

And XD? Step two: a little better, but still disappointing. How many games do I have to wait? I guess I didn't realize that a franchise's becoming kiddy-aligned completely stunts their ability to come out with something more serious. What? I played through all of the pokémon company's highly entertaining games and enjoyed their 'experiments' (Snap, Puzzle League, etc.), so when they come out with another new game I'm supposed to expect that it'll be mediocre?

As for them being weak...

I didn't say they were weak, I said they weren't threatening. In that same vein, I didn't have much trouble with any of the bosses--not fainting while I whittled down the shadow pokémon's HP so I could capture them was always the hardest part for me, but it was nice that they didn't do the one-type thing in Colo/XD.

I can't see how they weren't a threat. At least they were much more of a threat than the handheld "bosses". And the Peons were meant for comic relief. At least in XD. Much like the grunts in all handheld Teams...

They weren't a threat because they weren't threatening in and of themselves, and their plans didn't come close to fruition, aside from giving some random trainers shadow pokémon. "I'm going to create an invincible army of shadow pokémon" isn't a bad plan, but when the answer to "oh really? how many do you have so far?" is "oh, just one", it sort of lacks force.

The pokémon teams don't count--personally, I don't feel any connection between the team and the sprite standing behind them. I don't go, "durr he has six shadow pokémon, I'm shaking in my boots", I go, "lolz, he looks like buddha, only evil. Oh look, shadow pokémon." The peons were comic relief? Relief from what? Strikes me the whole game was 'comic relief'. And no, they're in rather a different style than the other games--okay, aqua's uniforms weren't that great, but magma grunts were all hooded and the rockets had their caps and dark uniforms. They weren't very scary, no, but they had a certain finesse, whereas I have nothing but contempt for power ranger-wannabes and their starched scarves.

The people do look a bit too skinny and slightly sloppy, but I guess they didn't want to lose the cartoon feeling. And it also adds and element of both fun and maturity...

Sloppiness and cartoony models adds an element of maturity?

The recycling of Pokémon models... all companies do this when there's no need to remake it all. I do believe there should've been more effort, and they should look like they looked like in SSBM. But it's fine as-is. Graphics are aesthetics at the end. No need to be so picky...

Graphics aren't the be-all and end-all of a game, but when it lacks a lot of other elements that I find enjoyable, I find myself moving down the list: "Plot? Kind of. Gameplay? Annoying, but better than Colo. Graphics? Pretty meh." If it was -pretty- it might have distracted me for a little while from its more lackluster elements, and if its story and/or gameplay were amazing I would have forgotten completely about the graphics. However, it was pretty mediocre on all accounts, so things that could have been ignored became points of contention.

I find Colosseum/XD "dark" enough. Unless you want to see gore and invincible villains. Which is actually never happening. But when compared with the handhelds attire, I can say the GCN games succeeded beyond words...

When I say 'dark', I mean something in the vein of, say, a Final Fantasy game--where things happen and have serious consequences, and where people act like people, not lame cardboard anime characters.

Gore and invincible villains? Please. That's not dark, that's an action movie. Attire? I didn't know game cartriges wore clothes. In any case, though, Colo/XD were an interesting deviation from the norm, but I found them less enjoyable than the "boring" handheld games because all elements of gameplay suffered.

If you liked them, that's cool, but I just wish they'd come out with something I liked better.

P.S. Your overuse of ellipses is incredibly annoying, Orion. A period/full stop works just as well, if not better.

[/essay]
 
*Bows down* Not much else to say. Just to let you know, I'm aware of the game's flaws, and I wholeheartedly agree with most you said. I bet it all comes down to preference...

There's also the fact that, when it comes to Pokémon, Nintendo can't make a good storyline even if their lives depended on it. Why not use the teams used in franchises like Fire Emblem, Zelda and such? As it stands, even a blind monkey can come up with a better plot...

Oh well. Just one thing... well. Two things.

I don't know about that. The rockets in Johto were going to make all the pokémon in the region go nuts with a radio signal or something, weren't they?
One can realize that was the original plan thanks to FR/LG. But at the end, it was just a crappy radio experiment to go whine at Goldenrod's Radio and plead to Giovanni so he would return. Rather pathetic... no matter how you look at it.

Keleri said:
P.S. Your overuse of ellipses is incredibly annoying, Orion. A period/full stop works just as well, if not better.
This nitpicking was just unneeded. It's become a custom of me for a long time. I just love the feeling and inconcluse-ness it imprints. I'm not stopping anytime soon. Good to see someone noticed, though... ;)

Mr_Mime06 said:
I dont klnow what you were trying to say but it was way to long lol.

No justkidding i get your point but we still need a real rpg poke game on consoles.
Need? Not at all. As I said, the only innovation or difference to the games we already have would be the eyecandy. And no matter how hot a 3D Whitney would be, it's ultimately and completely useless. It's better they destine resources for new stories, no matter they hve a few bad points people nitpick on. In short... no. It's unneeded unless it's a new story...
 

PDL

disenchanted
it's quite difficult to write an awesome storyline for a pokemon game because of the very way the game is set up.

With most other RPGs, you take on the role of a main character, and as you go through the game, you gain allies and teammates that have their own storylines which all comes down to usually defeating the final boss of the game. However, this cast of characters is usually set save for some optional characters where you need to finish a sidequest in order them them to join.

With pokemon however, this isn't possible because nearly every enemy character can potentially be an ally, provided that you can catch them. Plus the human character you play is purposely given next to no character development because he/she's basically an avatar of you in the pokemon world. It's next to impossible to write a Final Fantasy like story for a character like that.

Another thing is that it's marketed towards children, so the game would have a simple storyline that children can easily follow without getting confused. Or won't have mature stuff such as swearing and blood.

the pokemon world is also works in the realm of science (though not entirely), hence why we have pokemon professors and no pokemon wizards.
 
B

Blazeing man

Guest
Stadium comes to my mind.... but what about the Gameboy player for gamecube?Or the SuperGameboy for SNES?Meh, If it was on its own system, Maybe.I Won't spend for a gamecube and find out I should have Bought a
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[;:[]::]

DS!
 
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