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Gallade-Mega (M) w/ Galladite
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Knock Off
Mega Evolution for this team. Sets up with Swords Dance and sweeps with increased speed thanks to Jolly nature. Close Combat and Psycho Cut are the main STAB moves and Knock Off for Psychic and Ghost types, also to remove the opponents item.
Garchomp w/ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge
Sets up with Swords Dance, Dragon Claw and Earthquake are the main STAB moves and Stone Edge for Ice types that could threaten Garchomp. Jolly nature to outspeed as much as possible.
Togekiss w/ King's Rock
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Thunder Wave
- Air Slash
- Ancient Power
- Roost
Max HP investment to increase chances of living a heavy hit while setting up Thunder Wave, which should render the opponent slower than Togekiss. Air Slash is the main STAB move, and when combined with King's Rock and Thunder Wave gives the opponent a 5% chance of moving (I love this thing ). Once the opponent's HP is whittled down by Air Slash in most cases I'll finish off with an Ancient Power for the chance to boost all of my stats (Chance increased to 20% with Serene Grace).
Gengar w/ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Destiny Bond
The goal here is to hit as hard and as fast as possible with Special Attacks. Shadow Ball and Sludge Bomb are main STAB moves, Thunderbolt is for coverage and Destiny Bond is for when/if the Focus Sash is triggered to try and bring down my opponent with me.
Rotom-Wash w/ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Max HP and Defense investment to take as many hits as possible from common physical OU threats. Will-O-Wisp is to lower the Attack of said Pokemon, Volt Switch to switch out of a threatening situation while also dealing damage to the opponent, Hydro Pump if Rotom-Wash needs to fend for itself in battle and Resto Chesto combination to restore HP.
Ferrothorn w/ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Stealth Rock
Max HP and Special Defense investment to take as many Special hits as possible and makes a good defensive core with Rotom-Wash. Sets up rocks and Leech Seed to hurt opponents on switch in and Leech Seed to gradally restore HP. Gyro Ball can hit Fairies and Power Whip is another main STAB move to hit Water and Ground types.
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Psycho Cut
- Knock Off
Mega Evolution for this team. Sets up with Swords Dance and sweeps with increased speed thanks to Jolly nature. Close Combat and Psycho Cut are the main STAB moves and Knock Off for Psychic and Ghost types, also to remove the opponents item.
Garchomp w/ Life Orb
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge
Sets up with Swords Dance, Dragon Claw and Earthquake are the main STAB moves and Stone Edge for Ice types that could threaten Garchomp. Jolly nature to outspeed as much as possible.
Togekiss w/ King's Rock
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Thunder Wave
- Air Slash
- Ancient Power
- Roost
Max HP investment to increase chances of living a heavy hit while setting up Thunder Wave, which should render the opponent slower than Togekiss. Air Slash is the main STAB move, and when combined with King's Rock and Thunder Wave gives the opponent a 5% chance of moving (I love this thing ). Once the opponent's HP is whittled down by Air Slash in most cases I'll finish off with an Ancient Power for the chance to boost all of my stats (Chance increased to 20% with Serene Grace).
Gengar w/ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Thunderbolt
- Destiny Bond
The goal here is to hit as hard and as fast as possible with Special Attacks. Shadow Ball and Sludge Bomb are main STAB moves, Thunderbolt is for coverage and Destiny Bond is for when/if the Focus Sash is triggered to try and bring down my opponent with me.
Rotom-Wash w/ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Max HP and Defense investment to take as many hits as possible from common physical OU threats. Will-O-Wisp is to lower the Attack of said Pokemon, Volt Switch to switch out of a threatening situation while also dealing damage to the opponent, Hydro Pump if Rotom-Wash needs to fend for itself in battle and Resto Chesto combination to restore HP.
Ferrothorn w/ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Power Whip
- Stealth Rock
Max HP and Special Defense investment to take as many Special hits as possible and makes a good defensive core with Rotom-Wash. Sets up rocks and Leech Seed to hurt opponents on switch in and Leech Seed to gradally restore HP. Gyro Ball can hit Fairies and Power Whip is another main STAB move to hit Water and Ground types.