Yeah it's different but let's have a go at it.
Changes made in bold
Team At A Glance
Ferrothorn is my and probably many others' favorite tank added in the 5th generation. With impressive resistances and the ability to deal good damage back to its opponents is a quality not all stall poke's have. Although I usually use him for Spikes I will be using him for SR this time around.
Jellicent is a great partner to Ferrothorn and vice versa. Jellicent protects Ferrothorn from Fire and Fighting threats while Ferrothorn protects Jellicent from Electric, Dark, and Ghost threats. He also acts as my spin blocker, which originally was to be Evolite Dusclops but his lack of reliable recovery is a big turn off for me, least in OU.
Since I'm going 100% stall I need to maximize my hazard damage. Tentacruel is a great Toxic Spiker and can can Spin opposing hazards away as well.
To finish off my hazard damage, Skarmory can comes in with Spikes. Also my go to against very strong physical sweepers.
We stallers all know and love the SkarmBliss partnership. She can also use Heal Bell to get rid of any nasty status problems my team my pick up.
With Rain support my team gains 3 nice additions. Skarmory and Ferrothorn can fear fire types to a lesser extent, Jellicent plus Tentacruel will love boosted water attacks, and Tentacruel can benefit more healing through Rain Dish. I realize though this makes my team more acceptable to Electric poke's (even though Ferrothorn and Blissey can deal with electric threats no problem its bad to have 4 team members having a weakness to the same threat). I consider this little guy probably my team's weakest link, and if need be, might replace him for something else.
After many suggestions I went with Chansey for better defenses.
Quick Note
I realize that that with Tentacruel setting Toxic Spikes on the field that other status inducing moves like Toxic and Will-O-Wisp/Scald have less of a reason to be used. They are still in my team's movesets for early game or against Flying/Levitating poke's. Also my Electric weakness is addressed in the Team Building process section.
Politoed @ Leftovers
Bold / Drizzle
252 HP / 252 Def / 4 SpD
Toxic
Perish Song
Protect
Scald
Once the battle begins I have many choices on what to do with this pokemon. I could immediately switch out to one of my hazard users to if I can predict them to come in on resisted damage. If a stall poke comes out first I could Toxic stall them, and damage em with Scald or just Scald a physical poke hoping to burn them before I switch. Lastly if it's a poke that's trying to set up I can scare em away with Perish Song and use their switch to then also switch in to one my hazard damage users.
Ferrothorn @ Leftovers
Relaxed / Iron Barbs
252 HP / 168 SpD / 88 Def
Leech Seed
Stealth Rock
Power Whip
Gyro Ball
Leech Seed first to get some recovery, then Stealth Rock for some nice hazard damage. Power Whip any Water/Ground/Rock poke's (nice neutral damage as well) or Gyro Ball against fast by fragile poke's. Ev's are to put a little more oomph into defense to handle Landorus, Haxorus, Gyarados, and Scizor better.
Jellicent @ Leftovers
Bold / Water Absorb
252 HP / 252 Def / 4 SpD
Taunt
Toxic
Recover
Scald
Taunt to prevent setting up/hazards/status, and Toxic against defensive/calm mind poke's. Recovery for awesome healing and rain boosted Scald for nice damage. Water Absorb for predicted rain boosted water attacks thrown at my team, otherwise I would have gone with Cursed Body.
Tentacruel @ Black Sludge
Bold / Rain Dish
252 HP / 240 Def / 16 Spe
Rapid Spin
Toxic Spikes
Protect
Scald
Most of the time he will come in to spin away hazards, otherwise against resisted attacks in order to set up Toxic Spikes. Protect to abuse Leftovers+Rain Dish healing or to scout. Rain boosted Scald for damage and for the hopeful burn. Speed EV's are to outspeed Adamant Breloom and neutral natured Politoed or Metagross.
Skarmory @ Leftovers
Impish / Sturdy
252 HP / 252 Def / 4 SpD
Spikes
Whirlwind
Roost
Brave Bird
Come in on resisted damage to spike it up. Roost for temporary rock/electric weakness removal as well as recovery. Whirlwind to rack up hazard damage or rid of threats. Brave Bird over Drill Peck for more damage, even considering recoil damage.
Chansey @ Eviolite
Bold / Natural Cure
252 HP / 252 Def / 4 SpD
Toxic
Heal Bell
Softboiled
Seismic Toss
Toxic against stall or calm mind pokes. Heal Bell for team status recovery, and Softboiled for instant recovery. Seismic Toss over Flamethrower/Ice Beam for constant reliable damage bar Ghost types, which I'll either Toxic or switch out.
Final Glance:
Flame away, anything will be gladly noted.
Changes made in bold
Team At A Glance
Ferrothorn is my and probably many others' favorite tank added in the 5th generation. With impressive resistances and the ability to deal good damage back to its opponents is a quality not all stall poke's have. Although I usually use him for Spikes I will be using him for SR this time around.
Jellicent is a great partner to Ferrothorn and vice versa. Jellicent protects Ferrothorn from Fire and Fighting threats while Ferrothorn protects Jellicent from Electric, Dark, and Ghost threats. He also acts as my spin blocker, which originally was to be Evolite Dusclops but his lack of reliable recovery is a big turn off for me, least in OU.
Since I'm going 100% stall I need to maximize my hazard damage. Tentacruel is a great Toxic Spiker and can can Spin opposing hazards away as well.
To finish off my hazard damage, Skarmory can comes in with Spikes. Also my go to against very strong physical sweepers.
We stallers all know and love the SkarmBliss partnership. She can also use Heal Bell to get rid of any nasty status problems my team my pick up.
With Rain support my team gains 3 nice additions. Skarmory and Ferrothorn can fear fire types to a lesser extent, Jellicent plus Tentacruel will love boosted water attacks, and Tentacruel can benefit more healing through Rain Dish. I realize though this makes my team more acceptable to Electric poke's (even though Ferrothorn and Blissey can deal with electric threats no problem its bad to have 4 team members having a weakness to the same threat). I consider this little guy probably my team's weakest link, and if need be, might replace him for something else.
After many suggestions I went with Chansey for better defenses.
Quick Note
I realize that that with Tentacruel setting Toxic Spikes on the field that other status inducing moves like Toxic and Will-O-Wisp/Scald have less of a reason to be used. They are still in my team's movesets for early game or against Flying/Levitating poke's. Also my Electric weakness is addressed in the Team Building process section.
Politoed @ Leftovers
Bold / Drizzle
252 HP / 252 Def / 4 SpD
Toxic
Perish Song
Protect
Scald
Once the battle begins I have many choices on what to do with this pokemon. I could immediately switch out to one of my hazard users to if I can predict them to come in on resisted damage. If a stall poke comes out first I could Toxic stall them, and damage em with Scald or just Scald a physical poke hoping to burn them before I switch. Lastly if it's a poke that's trying to set up I can scare em away with Perish Song and use their switch to then also switch in to one my hazard damage users.
Ferrothorn @ Leftovers
Relaxed / Iron Barbs
252 HP / 168 SpD / 88 Def
Leech Seed
Stealth Rock
Power Whip
Gyro Ball
Leech Seed first to get some recovery, then Stealth Rock for some nice hazard damage. Power Whip any Water/Ground/Rock poke's (nice neutral damage as well) or Gyro Ball against fast by fragile poke's. Ev's are to put a little more oomph into defense to handle Landorus, Haxorus, Gyarados, and Scizor better.
Jellicent @ Leftovers
Bold / Water Absorb
252 HP / 252 Def / 4 SpD
Taunt
Toxic
Recover
Scald
Taunt to prevent setting up/hazards/status, and Toxic against defensive/calm mind poke's. Recovery for awesome healing and rain boosted Scald for nice damage. Water Absorb for predicted rain boosted water attacks thrown at my team, otherwise I would have gone with Cursed Body.
Tentacruel @ Black Sludge
Bold / Rain Dish
252 HP / 240 Def / 16 Spe
Rapid Spin
Toxic Spikes
Protect
Scald
Most of the time he will come in to spin away hazards, otherwise against resisted attacks in order to set up Toxic Spikes. Protect to abuse Leftovers+Rain Dish healing or to scout. Rain boosted Scald for damage and for the hopeful burn. Speed EV's are to outspeed Adamant Breloom and neutral natured Politoed or Metagross.
Skarmory @ Leftovers
Impish / Sturdy
252 HP / 252 Def / 4 SpD
Spikes
Whirlwind
Roost
Brave Bird
Come in on resisted damage to spike it up. Roost for temporary rock/electric weakness removal as well as recovery. Whirlwind to rack up hazard damage or rid of threats. Brave Bird over Drill Peck for more damage, even considering recoil damage.
Chansey @ Eviolite
Bold / Natural Cure
252 HP / 252 Def / 4 SpD
Toxic
Heal Bell
Softboiled
Seismic Toss
Toxic against stall or calm mind pokes. Heal Bell for team status recovery, and Softboiled for instant recovery. Seismic Toss over Flamethrower/Ice Beam for constant reliable damage bar Ghost types, which I'll either Toxic or switch out.
Final Glance:
Flame away, anything will be gladly noted.
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